]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_shadow.c
make csqc entity sounds follow their entity
[xonotic/darkplaces.git] / r_shadow.c
index 48d975525f17b9dc8faac50215339f22772d53c1..feed37e41844fddf7e08ae306a152ec38c184c40 100644 (file)
@@ -3173,6 +3173,7 @@ void R_ShadowVolumeLighting(qboolean visible)
 }
 
 extern void R_SetupView(qboolean allowwaterclippingplane);
+extern cvar_t r_shadows;
 extern cvar_t r_shadows_throwdistance;
 void R_DrawModelShadows(void)
 {
@@ -3182,6 +3183,7 @@ void R_DrawModelShadows(void)
        vec3_t relativelightorigin;
        vec3_t relativelightdirection;
        vec3_t relativeshadowmins, relativeshadowmaxs;
+       vec3_t tmp;
        float vertex3f[12];
 
        if (!r_drawentities.integer || !gl_stencil)
@@ -3210,7 +3212,42 @@ void R_DrawModelShadows(void)
                        relativethrowdistance = r_shadows_throwdistance.value * Matrix4x4_ScaleFromMatrix(&ent->inversematrix);
                        VectorSet(relativeshadowmins, -relativethrowdistance, -relativethrowdistance, -relativethrowdistance);
                        VectorSet(relativeshadowmaxs, relativethrowdistance, relativethrowdistance, relativethrowdistance);
-                       VectorNegate(ent->modellight_lightdir, relativelightdirection);
+
+                       if(r_shadows.integer == 2)
+                       {
+                               // 2: simpler mode, throw shadows always DOWN
+                               VectorSet(tmp, 0, 0, -1);
+                               Matrix4x4_Transform3x3(&ent->inversematrix, tmp, relativelightdirection);
+                       }
+                       else
+                       {
+                               if(ent->entitynumber != 0)
+                               {
+                                       // networked entity - might be attached in some way (then we should use the parent's light direction, to not tear apart attached entities)
+                                       int entnum, entnum2, recursion;
+                                       entnum = entnum2 = ent->entitynumber;
+                                       for(recursion = 32; recursion > 0; --recursion)
+                                       {
+                                               entnum2 = cl.entities[entnum].state_current.tagentity;
+                                               if(entnum2 >= 1 && entnum2 < cl.num_entities && cl.entities_active[entnum2])
+                                                       entnum = entnum2;
+                                               else
+                                                       break;
+                                       }
+                                       if(recursion && recursion != 32) // if we followed a valid non-empty attachment chain
+                                       {
+                                               VectorNegate(cl.entities[entnum].render.modellight_lightdir, relativelightdirection);
+                                               // transform into modelspace of OUR entity
+                                               Matrix4x4_Transform3x3(&cl.entities[entnum].render.matrix, relativelightdirection, tmp);
+                                               Matrix4x4_Transform3x3(&ent->inversematrix, tmp, relativelightdirection);
+                                       }
+                                       else
+                                               VectorNegate(ent->modellight_lightdir, relativelightdirection);
+                               }
+                               else
+                                       VectorNegate(ent->modellight_lightdir, relativelightdirection);
+                       }
+
                        VectorScale(relativelightdirection, -relativethrowdistance, relativelightorigin);
                        RSurf_ActiveModelEntity(ent, false, false);
                        ent->model->DrawShadowVolume(ent, relativelightorigin, relativelightdirection, relativethrowdistance, ent->model->nummodelsurfaces, ent->model->surfacelist, relativeshadowmins, relativeshadowmaxs);