#include "image.h"
// FIXME: fix skybox after vid_restart
-cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
-cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
int skyrendernow;
int skyrendermasked;
static int skyrendersphere;
static int skyrenderbox;
static rtexturepool_t *skytexturepool;
-static char skyname[256];
+static char skyname[MAX_QPATH];
typedef struct suffixinfo_s
{
}
}
-void R_LoadSkyBox(void)
+int R_LoadSkyBox(void)
{
int i, j, success;
int indices[4] = {0,1,2,3};
- char name[1024];
- qbyte *image_rgba;
- qbyte *temp;
+ char name[MAX_INPUTLINE];
+ unsigned char *image_rgba;
+ unsigned char *temp;
R_UnloadSkyBox();
if (!skyname[0])
- return;
+ return true;
for (j=0; j<3; j++)
{
}
}
}
- temp = Mem_Alloc(tempmempool, image_width*image_height*4);
+ temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
Mem_Free(image_rgba);
}
if (j == 3)
- Con_Printf ("Failed to load %s as skybox\n", skyname);
+ return false;
+
+ return true;
}
int R_SetSkyBox(const char *sky)
strcpy(skyname, sky);
- R_LoadSkyBox();
-
- if (!skyname[0])
- return true;
- return false;
+ return R_LoadSkyBox();
}
// LordHavoc: added LoadSky console command
{
m.tex[0] = R_GetTexture(skyboxside[i]);
R_Mesh_State(&m);
- R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
+ R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6);
}
GL_LockArrays(0, 0);
}
m.texmatrix[1] = scroll2matrix;
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
}
else
// two pass
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
m.texmatrix[0] = scroll2matrix;
R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
GL_LockArrays(0, 0);
}
}
void R_ResetSkyBox(void)
{
- skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+ R_UnloadSkyBox();
skyname[0] = 0;
R_LoadSkyBox();
}
void R_Sky_Init(void)
{
- Cmd_AddCommand ("loadsky", &LoadSky_f);
+ Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
Cvar_RegisterVariable (&r_sky);
Cvar_RegisterVariable (&r_skyscroll1);
Cvar_RegisterVariable (&r_skyscroll2);
- skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+ memset(&skyboxside, 0, sizeof(skyboxside));
skyname[0] = 0;
R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
}