#include "image.h"
// FIXME: fix skybox after vid_restart
-cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
-cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
int skyrendernow;
int skyrendermasked;
typedef struct suffixinfo_s
{
- char *suffix;
+ const char *suffix;
qboolean flipx, flipy, flipdiagonal;
}
suffixinfo_t;
-static suffixinfo_t suffix[3][6] =
+static const suffixinfo_t suffix[3][6] =
{
{
{"px", false, false, false},
skyrendersphere = false;
skyrenderbox = false;
skyrendermasked = false;
- if (r_sky.integer && !fogenabled)
+ if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1] < (1.0f / 256.0f)))
{
if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
skyrenderbox = true;
- else if (r_refdef.worldmodel->brush.solidskytexture)
+ else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskytexture)
skyrendersphere = true;
// for depth-masked sky, render the sky on the first sky surface encountered
skyrendernow = true;
int i, j, success;
int indices[4] = {0,1,2,3};
char name[MAX_INPUTLINE];
- unsigned char *image_rgba;
+ unsigned char *image_buffer;
unsigned char *temp;
R_UnloadSkyBox();
success = 0;
for (i=0; i<6; i++)
{
- if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
{
- if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
{
- if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
{
- if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+ if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
continue;
}
}
}
temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
- Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
- skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
- Mem_Free(image_rgba);
+ Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
+ skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_BGRA, TEXF_CLAMP | TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), NULL);
+ Mem_Free(image_buffer);
Mem_Free(temp);
success++;
}
if (strlen(sky) > 1000)
{
- Con_Printf("sky name too long (%i, max is 1000)\n", strlen(sky));
+ Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky));
return false;
}
- strcpy(skyname, sky);
+ strlcpy(skyname, sky, sizeof(skyname));
return R_LoadSkyBox();
}
}
}
-float skyboxvertex3f[6*4*3] =
+static const float skyboxvertex3f[6*4*3] =
{
// skyside[0]
16, -16, 16,
16, 16, -16
};
-float skyboxtexcoord2f[6*4*2] =
+static const float skyboxtexcoord2f[6*4*2] =
{
// skyside[0]
0, 1,
0, 0
};
-int skyboxelements[6*2*3] =
+static const int skyboxelements[6*2*3] =
{
// skyside[3]
0, 1, 2,
static void R_SkyBox(void)
{
int i;
- rmeshstate_t m;
- GL_Color(1, 1, 1, 1);
- memset(&m, 0, sizeof(m));
+ // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+ GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_CullFace(GL_NONE);
GL_DepthMask(false);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
GL_DepthTest(false); // don't modify or read zbuffer
- m.pointer_vertex = skyboxvertex3f;
- m.pointer_texcoord[0] = skyboxtexcoord2f;
+ R_Mesh_VertexPointer(skyboxvertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0);
GL_LockArrays(0, 6*4);
for (i = 0;i < 6;i++)
{
- m.tex[0] = R_GetTexture(skyboxside[i]);
- R_Mesh_State(&m);
- R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6);
+ R_Mesh_TexBind(0, R_GetTexture(skyboxside[i]));
+ R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0);
}
+
+ if(r_refdef.fogenabled)
+ {
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
+ for (i = 0;i < 6;i++)
+ {
+ R_Mesh_TexBind(0, 0);
+ R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0);
+ }
+ }
+
GL_LockArrays(0, 0);
}
{
float speedscale;
static qboolean skysphereinitialized = false;
- rmeshstate_t m;
matrix4x4_t scroll1matrix, scroll2matrix;
if (!skysphereinitialized)
{
// wrap the scroll values just to be extra kind to float accuracy
// scroll speed for upper layer
- speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0;
+ speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
speedscale -= (int)speedscale;
Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
// scroll speed for lower layer (transparent layer)
- speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0;
+ speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
speedscale -= (int)speedscale;
Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
- GL_Color(1, 1, 1, 1);
+ // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
+ GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1);
GL_BlendFunc(GL_ONE, GL_ZERO);
+ GL_CullFace(GL_NONE);
GL_DepthMask(true);
+ GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
GL_DepthTest(false); // don't modify or read zbuffer
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = skysphere_vertex3f;
- m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.solidskytexture);
- m.pointer_texcoord[0] = skysphere_texcoord2f;
- m.texmatrix[0] = scroll1matrix;
- if (r_textureunits.integer >= 2)
+ R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.solidskytexture));
+ R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0);
+ R_Mesh_TexMatrix(0, &scroll1matrix);
+ if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1)
{
// one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
- m.tex[1] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
- m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
- m.pointer_texcoord[1] = skysphere_texcoord2f;
- m.texmatrix[1] = scroll2matrix;
- R_Mesh_State(&m);
+ R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture));
+ R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1);
+ R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
+ R_Mesh_TexMatrix(1, &scroll2matrix);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
GL_LockArrays(0, 0);
+ R_Mesh_TexBind(1, 0);
}
else
{
// two pass
- R_Mesh_State(&m);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
+
+ GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture));
+ R_Mesh_TexMatrix(0, &scroll2matrix);
+ GL_LockArrays(0, skysphere_numverts);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
GL_LockArrays(0, 0);
+ }
+ if(r_refdef.fogenabled)
+ {
+ R_Mesh_TexBind(0, 0);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
- m.texmatrix[0] = scroll2matrix;
- R_Mesh_State(&m);
+ GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]);
GL_LockArrays(0, skysphere_numverts);
- R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+ R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
GL_LockArrays(0, 0);
}
}
matrix4x4_t skymatrix;
if (skyrendermasked)
{
- Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]);
+ Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]);
R_Mesh_Matrix(&skymatrix);
if (skyrendersphere)
{
//GL_Clear(GL_DEPTH_BUFFER_BIT);
}
*/
+ GL_DepthRange(0, 1);
+ GL_DepthTest(true);
+ GL_DepthMask(true);
}
}
void R_Sky_Init(void)
{
- Cmd_AddCommand ("loadsky", &LoadSky_f);
+ Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
Cvar_RegisterVariable (&r_sky);
Cvar_RegisterVariable (&r_skyscroll1);
Cvar_RegisterVariable (&r_skyscroll2);