void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
{
- const entity_render_t *ent = calldata1;
+ const entity_render_t *ent = (entity_render_t *)calldata1;
int i;
vec3_t left, up, org, color, diffusecolor, diffusenormal;
mspriteframe_t *frame;