#define TEXF_LOWPRECISION 0x00001000
// indicates texture should support R_UpdateTexture, actual uploads may be delayed until R_Mesh_TexBind if gl_nopartialtextureupdates is on
#define TEXF_ALLOWUPDATES 0x00002000
+// indicates texture should be affected by gl_picmip_world and r_picmipworld (maybe others in the future) instead of gl_picmip_other
+#define TEXF_ISWORLD 0x00004000
+// indicates texture should be affected by gl_picmip_sprites and r_picmipsprites (maybe others in the future) instead of gl_picmip_other
+#define TEXF_ISSPRITE 0x00008000
+// indicates the texture will be used as a render target (D3D hint)
+#define TEXF_RENDERTARGET 0x0010000
// used for checking if textures mismatch
-#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION)
+#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
typedef enum textype_e
{
TEXTYPE_DXT3,
// 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
TEXTYPE_DXT5,
+ // this represents the same format as the framebuffer, for fast copies
+ TEXTYPE_COLORBUFFER
}
textype_t;
+/*
+#ifdef WIN32
+#define SUPPORTD3D
+#define SUPPORTDIRECTX
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#endif
+#endif
+*/
+
// contents of this structure are mostly private to gl_textures.c
typedef struct rtexture_s
{
int texnum;
qboolean dirty;
int gltexturetypeenum; // exposed for use in R_Mesh_TexBind
+ // d3d stuff the backend needs
+ void *d3dtexture;
+#ifdef SUPPORTD3D
+ int d3dformat;
+ int d3dusage;
+ int d3dpool;
+ int d3daddressu;
+ int d3daddressv;
+ int d3daddressw;
+ int d3dmagfilter;
+ int d3dminfilter;
+ int d3dmipfilter;
+ int d3dmaxmiplevelfilter;
+ int d3dmipmaplodbias;
+ int d3dmaxmiplevel;
+#endif
}
rtexture_t;
extern cvar_t gl_texturecompression_q3bspdeluxemaps;
extern cvar_t gl_texturecompression_sky;
extern cvar_t gl_texturecompression_lightcubemaps;
+extern cvar_t gl_texturecompression_reflectmask;
// add a texture to a pool and optionally precache (upload) it
// (note: data == NULL is perfectly acceptable)
// (note: palette must not be NULL if using TEXTYPE_PALETTE)
-rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
-rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
-rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
-rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
+rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, int miplevel, const unsigned int *palette);
rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter);
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor);
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
// saves a texture to a DDS file
-int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed);
+int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha);
// free a texture
void R_FreeTexture(rtexture_t *rt);
// Clear the texture's contents
void R_ClearTexture (rtexture_t *rt);
+// returns the desired picmip level for given TEXF_ flags
+int R_PicmipForFlags(int flags);
+
#endif