]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_textures.h
fixed some issues with how D3D=1 worked in the makefile
[xonotic/darkplaces.git] / r_textures.h
index c30fa727db0cc36b4f19a7ea50fad69984594604..fa6d645df128f2386caca4224ab7e628eacf3d3b 100644 (file)
 #define TEXF_ISWORLD 0x00004000
 // indicates texture should be affected by gl_picmip_sprites and r_picmipsprites (maybe others in the future) instead of gl_picmip_other
 #define TEXF_ISSPRITE 0x00008000
+// indicates the texture will be used as a render target (D3D hint)
+#define TEXF_RENDERTARGET 0x0010000
 // used for checking if textures mismatch
-#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION)
+#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET)
 
 typedef enum textype_e
 {
@@ -52,10 +54,20 @@ typedef enum textype_e
        // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel)
        TEXTYPE_DXT5,
        // this represents the same format as the framebuffer, for fast copies
-       TEXTYPE_COLORBUFFER,
+       TEXTYPE_COLORBUFFER
 }
 textype_t;
 
+/*
+#ifdef WIN32
+#define SUPPORTD3D
+#define SUPPORTDIRECTX
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#endif
+#endif
+*/
+
 // contents of this structure are mostly private to gl_textures.c
 typedef struct rtexture_s
 {
@@ -63,6 +75,22 @@ typedef struct rtexture_s
        int texnum;
        qboolean dirty;
        int gltexturetypeenum; // exposed for use in R_Mesh_TexBind
+       // d3d stuff the backend needs
+       void *d3dtexture;
+#ifdef SUPPORTD3D
+       int d3dformat;
+       int d3dusage;
+       int d3dpool;
+       int d3daddressu;
+       int d3daddressv;
+       int d3daddressw;
+       int d3dmagfilter;
+       int d3dminfilter;
+       int d3dmipfilter;
+       int d3dmaxmiplevelfilter;
+       int d3dmipmaplodbias;
+       int d3dmaxmiplevel;
+#endif
 }
 rtexture_t;
 
@@ -103,10 +131,10 @@ rtexture_t *R_LoadTextureRectangle(rtexturepool_t *rtexturepool, const char *ide
 rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
 rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
 rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter);
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor);
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel);
 
 // saves a texture to a DDS file
-int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed);
+int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha);
 
 // free a texture
 void R_FreeTexture(rtexture_t *rt);