// also draw a line indicating the direction of the cut
Vector3 lineverts[2];
Winding_Centroid(m_winding, m_plane, lineverts[0]);
- lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), g_MaxWorldCoord * 4));
+ lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), Brush::m_maxWorldCoord * 4));
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
glDrawArrays(GL_LINES, 0, GLsizei(2));