}
const std::size_t c_brushCone_minSides = 3;
-const std::size_t c_brushCone_maxSides = 32;
+const std::size_t c_brushCone_maxSides = c_brush_maxFaces - 1;
const char* const c_brushCone_name = "brushCone";
void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){