]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/entity.cpp
radiant/texwindow: test .wad file extension case-insensitively on all systems, fix...
[xonotic/netradiant.git] / radiant / entity.cpp
index 797927d069eeb4a6a6cd7b62f12547bc7a96636a..adb4ed11089aaebc74a47b33d10137b1301df8f3 100644 (file)
@@ -40,6 +40,8 @@
 #include "select.h"
 #include "map.h"
 #include "preferences.h"
+#include "preferencesystem.h"
+#include "stringio.h"
 #include "gtkdlgs.h"
 #include "mainframe.h"
 #include "qe3.h"
 
 #include "uilib/uilib.h"
 
-struct entity_globals_t {
-    Vector3 color_entity;
+struct entity_globals_t
+{
+       Vector3 color_entity;
 
-    entity_globals_t() :
-            color_entity(0.0f, 0.0f, 0.0f)
-    {
-    }
+       entity_globals_t() :
+               color_entity( 0.0f, 0.0f, 0.0f ){
+       }
 };
 
 entity_globals_t g_entity_globals;
 
-class EntitySetKeyValueSelected : public scene::Graph::Walker {
-    const char *m_key;
-    const char *m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker
+{
+const char* m_key;
+const char* m_value;
 public:
-    EntitySetKeyValueSelected(const char *key, const char *value)
-            : m_key(key), m_value(value)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
-            entity->setKeyValue(m_key, m_value);
-        }
-    }
+EntitySetKeyValueSelected( const char* key, const char* value )
+       : m_key( key ), m_value( value ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+               entity->setKeyValue( m_key, m_value );
+       }
+}
 };
 
-class EntitySetClassnameSelected : public scene::Graph::Walker {
-    const char *m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker
+{
+const char* m_classname;
 public:
-    EntitySetClassnameSelected(const char *classname)
-            : m_classname(classname)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
-            NodeSmartReference node(GlobalEntityCreator().createEntity(
-                    GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
-            EntityCopyingVisitor visitor(*Node_getEntity(node));
-
-            entity->forEachKeyValue(visitor);
-
-            NodeSmartReference child(path.top().get());
-            NodeSmartReference parent(path.parent().get());
-            Node_getTraversable(parent)->erase(child);
-            if (Node_getTraversable(child) != 0
-                && Node_getTraversable(node) != 0
-                && node_is_group(node)) {
-                parentBrushes(child, node);
-            }
-            Node_getTraversable(parent)->insert(node);
-        }
-    }
+EntitySetClassnameSelected( const char* classname )
+       : m_classname( classname ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
+               NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
+
+               EntityCopyingVisitor visitor( *Node_getEntity( node ) );
+
+               entity->forEachKeyValue( visitor );
+
+               NodeSmartReference child( path.top().get() );
+               NodeSmartReference parent( path.parent().get() );
+               Node_getTraversable( parent )->erase( child );
+               if ( Node_getTraversable( child ) != 0
+                        && Node_getTraversable( node ) != 0
+                        && node_is_group( node ) ) {
+                       parentBrushes( child, node );
+               }
+               Node_getTraversable( parent )->insert( node );
+       }
+}
 };
 
-void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
-{
-    GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
+void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
+       GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
 }
 
-void Scene_EntitySetClassname_Selected(const char *classname)
-{
-    GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
+void Scene_EntitySetClassname_Selected( const char* classname ){
+       GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
 }
 
 
-void Entity_ungroupSelected()
-{
-    if (GlobalSelectionSystem().countSelected() < 1) {
-        return;
-    }
+void Entity_ungroupSelected(){
+       if ( GlobalSelectionSystem().countSelected() < 1 ) {
+               return;
+       }
 
-    UndoableCommand undo("ungroupSelectedEntities");
+       UndoableCommand undo( "ungroupSelectedEntities" );
 
-    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
 
-    scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-    scene::Path path = instance.path();
+       scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+       scene::Path path = instance.path();
 
-    if (!Node_isEntity(path.top())) {
-        path.pop();
-    }
+       if ( !Node_isEntity( path.top() ) ) {
+               path.pop();
+       }
 
-    if (Node_getEntity(path.top()) != 0
-        && node_is_group(path.top())) {
-        if (world_path.top().get_pointer() != path.top().get_pointer()) {
-            parentBrushes(path.top(), world_path.top());
-            Path_deleteTop(path);
-        }
-    }
+       if ( Node_getEntity( path.top() ) != 0
+                && node_is_group( path.top() ) ) {
+               if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
+                       parentBrushes( path.top(), world_path.top() );
+                       Path_deleteTop( path );
+               }
+       }
 }
 
 
-class EntityFindSelected : public scene::Graph::Walker {
+class EntityFindSelected : public scene::Graph::Walker
+{
 public:
-    mutable const scene::Path *groupPath;
-    mutable scene::Instance *groupInstance;
-
-    EntityFindSelected() : groupPath(0), groupInstance(0)
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Entity *entity = Node_getEntity(path.top());
-        if (entity != 0
-            && Instance_getSelectable(instance)->isSelected()
-            && node_is_group(path.top())
-            && !groupPath) {
-            groupPath = &path;
-            groupInstance = &instance;
-        }
-    }
+mutable const scene::Path *groupPath;
+mutable scene::Instance *groupInstance;
+
+EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
+}
+
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
+
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && Instance_getSelectable( instance )->isSelected()
+                && node_is_group( path.top() )
+                && !groupPath ) {
+               groupPath = &path;
+               groupInstance = &instance;
+       }
+}
 };
 
-class EntityGroupSelected : public scene::Graph::Walker {
-    NodeSmartReference group, worldspawn;
+class EntityGroupSelected : public scene::Graph::Walker
+{
+NodeSmartReference group, worldspawn;
 //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
 //Stack<DeletionPair> deleteme;
 public:
-    EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
-    {
-    }
-
-    bool pre(const scene::Path &path, scene::Instance &instance) const
-    {
-        return true;
-    }
-
-    void post(const scene::Path &path, scene::Instance &instance) const
-    {
-        Selectable *selectable = Instance_getSelectable(instance);
-        if (selectable && selectable->isSelected()) {
-            Entity *entity = Node_getEntity(path.top());
-            if (entity == 0 && Node_isPrimitive(path.top())) {
-                NodeSmartReference child(path.top().get());
-                NodeSmartReference parent(path.parent().get());
-
-                if (path.size() >= 3 && parent != worldspawn) {
-                    NodeSmartReference parentparent(path[path.size() - 3].get());
-
-                    Node_getTraversable(parent)->erase(child);
-                    Node_getTraversable(group)->insert(child);
-
-                    if (Node_getTraversable(parent)->empty()) {
-                        //deleteme.push(DeletionPair(parentparent, parent));
-                        Node_getTraversable(parentparent)->erase(parent);
-                    }
-                } else {
-                    Node_getTraversable(parent)->erase(child);
-                    Node_getTraversable(group)->insert(child);
-                }
-            }
-        }
-    }
-};
+EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
 
-void Entity_groupSelected()
-{
-    if (GlobalSelectionSystem().countSelected() < 1) {
-        return;
-    }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       return true;
+}
 
-    UndoableCommand undo("groupSelectedEntities");
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable *selectable = Instance_getSelectable( instance );
+       if ( selectable && selectable->isSelected() ) {
+               Entity* entity = Node_getEntity( path.top() );
+               if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
+                       NodeSmartReference child( path.top().get() );
+                       NodeSmartReference parent( path.parent().get() );
+
+                       if ( path.size() >= 3 && parent != worldspawn ) {
+                               NodeSmartReference parentparent( path[path.size() - 3].get() );
+
+                               Node_getTraversable( parent )->erase( child );
+                               Node_getTraversable( group )->insert( child );
+
+                               if ( Node_getTraversable( parent )->empty() ) {
+                                       //deleteme.push(DeletionPair(parentparent, parent));
+                                       Node_getTraversable( parentparent )->erase( parent );
+                               }
+                       }
+                       else
+                       {
+                               Node_getTraversable( parent )->erase( child );
+                               Node_getTraversable( group )->insert( child );
+                       }
+               }
+       }
+}
+};
+
+void Entity_groupSelected(){
+       if ( GlobalSelectionSystem().countSelected() < 1 ) {
+               return;
+       }
+
+       UndoableCommand undo( "groupSelectedEntities" );
+
+       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
+       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+
+       EntityFindSelected fse;
+       GlobalSceneGraph().traverse( fse );
+       if ( fse.groupPath ) {
+               GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
+       }
+       else
+       {
+               GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
+       }
+}
 
-    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
 
-    EntityFindSelected fse;
-    GlobalSceneGraph().traverse(fse);
-    if (fse.groupPath) {
-        GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
-    } else {
-        GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
-    }
+void Entity_connectSelected(){
+       if ( GlobalSelectionSystem().countSelected() == 2 ) {
+               GlobalEntityCreator().connectEntities(
+                       GlobalSelectionSystem().penultimateSelected().path(),
+                       GlobalSelectionSystem().ultimateSelected().path(),
+                       0
+                       );
+       }
+       else
+       {
+               globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+       }
 }
 
+void Entity_killconnectSelected(){
+       if ( GlobalSelectionSystem().countSelected() == 2 ) {
+               GlobalEntityCreator().connectEntities(
+                       GlobalSelectionSystem().penultimateSelected().path(),
+                       GlobalSelectionSystem().ultimateSelected().path(),
+                       1
+                       );
+       }
+       else
+       {
+               globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+       }
+}
 
-void Entity_connectSelected()
-{
-    if (GlobalSelectionSystem().countSelected() == 2) {
-        GlobalEntityCreator().connectEntities(
-                GlobalSelectionSystem().penultimateSelected().path(),
-                GlobalSelectionSystem().ultimateSelected().path(),
-                0
-        );
-    } else {
-        globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
-    }
-}
-
-void Entity_killconnectSelected()
-{
-    if (GlobalSelectionSystem().countSelected() == 2) {
-        GlobalEntityCreator().connectEntities(
-                GlobalSelectionSystem().penultimateSelected().path(),
-                GlobalSelectionSystem().ultimateSelected().path(),
-                1
-        );
-    } else {
-        globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
-    }
-}
-
-AABB Doom3Light_getBounds(const AABB &workzone)
-{
-    AABB aabb(workzone);
-
-    Vector3 defaultRadius(300, 300, 300);
-    if (!string_parse_vector3(
-            EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
-            defaultRadius)) {
-        globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
-    }
-
-    if (aabb.extents[0] == 0) {
-        aabb.extents[0] = defaultRadius[0];
-    }
-    if (aabb.extents[1] == 0) {
-        aabb.extents[1] = defaultRadius[1];
-    }
-    if (aabb.extents[2] == 0) {
-        aabb.extents[2] = defaultRadius[2];
-    }
-
-    if (aabb_valid(aabb)) {
-        return aabb;
-    }
-    return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
+AABB Doom3Light_getBounds( const AABB& workzone ){
+       AABB aabb( workzone );
+
+       Vector3 defaultRadius( 300, 300, 300 );
+       if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
+               globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+       }
+
+       if ( aabb.extents[0] == 0 ) {
+               aabb.extents[0] = defaultRadius[0];
+       }
+       if ( aabb.extents[1] == 0 ) {
+               aabb.extents[1] = defaultRadius[1];
+       }
+       if ( aabb.extents[2] == 0 ) {
+               aabb.extents[2] = defaultRadius[2];
+       }
+
+       if ( aabb_valid( aabb ) ) {
+               return aabb;
+       }
+       return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
 }
 
 int g_iLastLightIntensity;
 
-void Entity_createFromSelection(const char *name, const Vector3 &origin)
-{
+void Entity_createFromSelection( const char* name, const Vector3& origin ){
 #if 0
-    if ( string_equal_nocase( name, "worldspawn" ) ) {
-        ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
-        return;
-    }
+       if ( string_equal_nocase( name, "worldspawn" ) ) {
+               ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+               return;
+       }
 #endif
 
-    EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
-
-    bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
-                    string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
-                   || string_equal_nocase(name, "model_static")
-                   || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
-
-    bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
-
-    if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
-        globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
-        return;
-    }
-
-    AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
-
-
-    NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
-
-    Node_getTraversable(GlobalSceneGraph().root())->insert(node);
-
-    scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
-    entitypath.push(makeReference(node.get()));
-    scene::Instance &instance = findInstance(entitypath);
-
-    if (entityClass->fixedsize || (isModel && !brushesSelected)) {
-        Select_Delete();
-
-        Transformable *transform = Instance_getTransformable(instance);
-        if (transform != 0) {
-            transform->setType(TRANSFORM_PRIMITIVE);
-            transform->setTranslation(origin);
-            transform->freezeTransform();
-        }
-
-        GlobalSelectionSystem().setSelectedAll(false);
-
-        Instance_setSelected(instance, true);
-    } else {
-        if (g_pGameDescription->mGameType == "doom3") {
-            Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
-        }
-
-        Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
-        Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
-    }
-
-    // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
-    // see SF bug 105383
-
-    if (g_pGameDescription->mGameType == "hl") {
-        // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
-        if (string_equal_nocase(name, "light")
-            || string_equal_nocase(name, "light_environment")
-            || string_equal_nocase(name, "light_spot")) {
-            int intensity = g_iLastLightIntensity;
-
-            if (DoLightIntensityDlg(&intensity) == eIDOK) {
-                g_iLastLightIntensity = intensity;
-                char buf[30];
-                sprintf(buf, "255 255 255 %d", intensity);
-                Node_getEntity(node)->setKeyValue("_light", buf);
-            }
-        }
-    } else if (string_equal_nocase(name, "light")) {
-        if (g_pGameDescription->mGameType != "doom3") {
-            int intensity = g_iLastLightIntensity;
-
-            if (DoLightIntensityDlg(&intensity) == eIDOK) {
-                g_iLastLightIntensity = intensity;
-                char buf[10];
-                sprintf(buf, "%d", intensity);
-                Node_getEntity(node)->setKeyValue("light", buf);
-            }
-        } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
-            AABB bounds(Doom3Light_getBounds(workzone));
-            StringOutputStream key(64);
-            key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
-            Node_getEntity(node)->setKeyValue("origin", key.c_str());
-            key.clear();
-            key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
-            Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
-        }
-    }
-
-    if (isModel) {
-        const char *model = misc_model_dialog(MainFrame_getWindow());
-        if (model != 0) {
-            Node_getEntity(node)->setKeyValue("model", model);
-        }
-    }
+       EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
+
+       bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
+                                  || string_equal_nocase( name, "model_static" )
+                                  || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
+
+       bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+
+       if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
+               globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+               return;
+       }
+
+       AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
+
+
+       NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
+
+       Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
+
+       scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
+       entitypath.push( makeReference( node.get() ) );
+       scene::Instance& instance = findInstance( entitypath );
+
+       if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
+               Select_Delete();
+
+               Transformable* transform = Instance_getTransformable( instance );
+               if ( transform != 0 ) {
+                       transform->setType( TRANSFORM_PRIMITIVE );
+                       transform->setTranslation( origin );
+                       transform->freezeTransform();
+               }
+
+               GlobalSelectionSystem().setSelectedAll( false );
+
+               Instance_setSelected( instance, true );
+       }
+       else
+       {
+               if ( g_pGameDescription->mGameType == "doom3" ) {
+                       Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
+               }
+
+               Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
+               Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
+       }
+
+       // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+       // see SF bug 105383
+
+       if ( g_pGameDescription->mGameType == "hl" ) {
+               // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+               if ( string_equal_nocase( name, "light" )
+                        || string_equal_nocase( name, "light_environment" )
+                        || string_equal_nocase( name, "light_spot" ) ) {
+                       int intensity = g_iLastLightIntensity;
+
+                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+                               g_iLastLightIntensity = intensity;
+                               char buf[30];
+                               sprintf( buf, "255 255 255 %d", intensity );
+                               Node_getEntity( node )->setKeyValue( "_light", buf );
+                       }
+               }
+       }
+       else if ( string_equal_nocase( name, "light" ) ) {
+               if ( g_pGameDescription->mGameType != "doom3" ) {
+                       int intensity = g_iLastLightIntensity;
+
+                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
+                               g_iLastLightIntensity = intensity;
+                               char buf[10];
+                               sprintf( buf, "%d", intensity );
+                               Node_getEntity( node )->setKeyValue( "light", buf );
+                       }
+               }
+               else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+                       AABB bounds( Doom3Light_getBounds( workzone ) );
+                       StringOutputStream key( 64 );
+                       key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+                       Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
+                       key.clear();
+                       key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+                       Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
+               }
+       }
+
+       if ( isModel ) {
+               const char* model = misc_model_dialog(MainFrame_getWindow());
+               if ( model != 0 ) {
+                       Node_getEntity( node )->setKeyValue( "model", model );
+               }
+       }
 }
 
 #if 0
 bool DoNormalisedColor( Vector3& color ){
-    if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
-        return false;
-    }
-    /*
-    ** scale colors so that at least one component is at 1.0F
-    */
-
-    float largest = 0.0F;
-
-    if ( color[0] > largest ) {
-        largest = color[0];
-    }
-    if ( color[1] > largest ) {
-        largest = color[1];
-    }
-    if ( color[2] > largest ) {
-        largest = color[2];
-    }
-
-    if ( largest == 0.0F ) {
-        color[0] = 1.0F;
-        color[1] = 1.0F;
-        color[2] = 1.0F;
-    }
-    else
-    {
-        float scaler = 1.0F / largest;
-
-        color[0] *= scaler;
-        color[1] *= scaler;
-        color[2] *= scaler;
-    }
-
-    return true;
+       if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+               return false;
+       }
+       /*
+       ** scale colors so that at least one component is at 1.0F
+       */
+
+       float largest = 0.0F;
+
+       if ( color[0] > largest ) {
+               largest = color[0];
+       }
+       if ( color[1] > largest ) {
+               largest = color[1];
+       }
+       if ( color[2] > largest ) {
+               largest = color[2];
+       }
+
+       if ( largest == 0.0F ) {
+               color[0] = 1.0F;
+               color[1] = 1.0F;
+               color[2] = 1.0F;
+       }
+       else
+       {
+               float scaler = 1.0F / largest;
+
+               color[0] *= scaler;
+               color[1] *= scaler;
+               color[2] *= scaler;
+       }
+
+       return true;
 }
 #endif
 
-void NormalizeColor(Vector3 &color)
-{
-    // scale colors so that at least one component is at 1.0F
-
-    float largest = 0.0F;
-
-    if (color[0] > largest) {
-        largest = color[0];
-    }
-    if (color[1] > largest) {
-        largest = color[1];
-    }
-    if (color[2] > largest) {
-        largest = color[2];
-    }
-
-    if (largest == 0.0F) {
-        color[0] = 1.0F;
-        color[1] = 1.0F;
-        color[2] = 1.0F;
-    } else {
-        float scaler = 1.0F / largest;
-
-        color[0] *= scaler;
-        color[1] *= scaler;
-        color[2] *= scaler;
-    }
-}
-
-void Entity_normalizeColor()
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
-        Entity *entity = Node_getEntity(path.top());
-
-        if (entity != 0) {
-            const char *strColor = entity->getKeyValue("_color");
-            if (!string_empty(strColor)) {
-                Vector3 rgb;
-                if (string_parse_vector3(strColor, rgb)) {
-                    g_entity_globals.color_entity = rgb;
-                    NormalizeColor(g_entity_globals.color_entity);
-
-                    char buffer[128];
-                    sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                            g_entity_globals.color_entity[1],
-                            g_entity_globals.color_entity[2]);
-
-                    Scene_EntitySetKeyValue_Selected("_color", buffer);
-                }
-            }
-        }
-    }
-}
-
-void Entity_setColour()
-{
-    if (GlobalSelectionSystem().countSelected() != 0) {
-        bool normalize = false;
-        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
-        Entity *entity = Node_getEntity(path.top());
-
-        if (entity != 0) {
-            const char *strColor = entity->getKeyValue("_color");
-            if (!string_empty(strColor)) {
-                Vector3 rgb;
-                if (string_parse_vector3(strColor, rgb)) {
-                    g_entity_globals.color_entity = rgb;
-                }
-            }
-
-            if (g_pGameDescription->mGameType == "doom3") {
-                normalize = false;
-            }
-
-            if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
-                if (normalize) {
-                    NormalizeColor(g_entity_globals.color_entity);
-                }
-
-                char buffer[128];
-                sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                        g_entity_globals.color_entity[1],
-                        g_entity_globals.color_entity[2]);
-
-                Scene_EntitySetKeyValue_Selected("_color", buffer);
-            }
-        }
-    }
-}
-
-const char *misc_model_dialog(ui::Widget parent)
-{
-    StringOutputStream buffer(1024);
+void NormalizeColor( Vector3& color ){
+       // scale colors so that at least one component is at 1.0F
+
+       float largest = 0.0F;
+
+       if ( color[0] > largest ) {
+               largest = color[0];
+       }
+       if ( color[1] > largest ) {
+               largest = color[1];
+       }
+       if ( color[2] > largest ) {
+               largest = color[2];
+       }
+
+       if ( largest == 0.0F ) {
+               color[0] = 1.0F;
+               color[1] = 1.0F;
+               color[2] = 1.0F;
+       }
+       else
+       {
+               float scaler = 1.0F / largest;
+
+               color[0] *= scaler;
+               color[1] *= scaler;
+               color[2] *= scaler;
+       }
+}
+
+void Entity_normalizeColor(){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+               Entity* entity = Node_getEntity( path.top() );
+
+               if ( entity != 0 ) {
+                       const char* strColor = entity->getKeyValue( "_color" );
+                       if ( !string_empty( strColor ) ) {
+                               Vector3 rgb;
+                               if ( string_parse_vector3( strColor, rgb ) ) {
+                                       g_entity_globals.color_entity = rgb;
+                                       NormalizeColor( g_entity_globals.color_entity );
+
+                                       char buffer[128];
+                                       sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                                                        g_entity_globals.color_entity[1],
+                                                        g_entity_globals.color_entity[2] );
+
+                                       Scene_EntitySetKeyValue_Selected( "_color", buffer );
+                               }
+                       }
+               }
+       }
+}
 
-    buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+void Entity_setColour(){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               bool normalize = false;
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+               Entity* entity = Node_getEntity( path.top() );
+
+               if ( entity != 0 ) {
+                       const char* strColor = entity->getKeyValue( "_color" );
+                       if ( !string_empty( strColor ) ) {
+                               Vector3 rgb;
+                               if ( string_parse_vector3( strColor, rgb ) ) {
+                                       g_entity_globals.color_entity = rgb;
+                               }
+                       }
+
+                       if ( g_pGameDescription->mGameType == "doom3" ) {
+                               normalize = false;
+                       }
+
+                       if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
+                               if ( normalize ) {
+                                       NormalizeColor( g_entity_globals.color_entity );
+                               }
+
+                               char buffer[128];
+                               sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                                                g_entity_globals.color_entity[1],
+                                                g_entity_globals.color_entity[2] );
+
+                               Scene_EntitySetKeyValue_Selected( "_color", buffer );
+                       }
+               }
+       }
+}
 
-    if (!file_readable(buffer.c_str())) {
-        // just go to fsmain
-        buffer.clear();
-        buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-    }
+CopiedString g_strLastModelFolder = "";
+
+const char *getLastModelFolderPath(){
+       if ( g_strLastModelFolder.empty() ) {
+               GlobalPreferenceSystem().registerPreference( "LastModelFolder", make_property_string( g_strLastModelFolder ) );
+               if ( g_strLastModelFolder.empty() ) {
+                       StringOutputStream buffer( 1024 );
+                       buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+                       if ( !file_readable( buffer.c_str() ) ) {
+                               // just go to fsmain
+                               buffer.clear();
+                               buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+                       }
+                       g_strLastModelFolder = buffer.c_str();
+               }
+       }
+       return g_strLastModelFolder.c_str();
+}
 
-    const char *filename = parent.file_dialog(TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
-    if (filename != 0) {
-        // use VFS to get the correct relative path
-        const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
-        if (relative == filename) {
-            globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
-        }
-        return relative;
-    }
-    return 0;
+const char *misc_model_dialog( ui::Widget parent ){
+       const char *filename = parent.file_dialog( TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name() );
+
+       if ( filename != NULL ) {
+               g_strLastModelFolder = g_path_get_dirname( filename );
+               // use VFS to get the correct relative path
+               const char *relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
+               if ( relative == filename ) {
+                       globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+               }
+               return relative;
+       }
+       return 0;
 }
 
 struct LightRadii {
-    static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
-    {
-        returnz(self.getLightRadii());
-    }
-
-    static void Import(EntityCreator &self, bool value)
-    {
-        self.setLightRadii(value);
-    }
+       static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
+               returnz(self.getLightRadii());
+       }
+
+       static void Import(EntityCreator &self, bool value) {
+               self.setLightRadii(value);
+       }
 };
 
-void Entity_constructPreferences(PreferencesPage &page)
-{
-    page.appendCheckBox(
-            "Show", "Light Radii",
-            make_property<LightRadii>(GlobalEntityCreator())
-    );
+void Entity_constructPreferences( PreferencesPage& page ){
+       page.appendCheckBox(
+                       "Show", "Light Radii",
+                       make_property<LightRadii>(GlobalEntityCreator())
+       );
 }
-
-void Entity_constructPage(PreferenceGroup &group)
-{
-    PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
-    Entity_constructPreferences(page);
+void Entity_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
+       Entity_constructPreferences( page );
 }
 
-void Entity_registerPreferencesPage()
-{
-    PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
+void Entity_registerPreferencesPage(){
+       PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
 }
 
 
-void Entity_constructMenu(ui::Menu menu)
-{
-    create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
-    create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
-    create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
-    create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
-    create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
-    create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
+void Entity_constructMenu( ui::Menu menu ){
+       create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
+       create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
+       create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
+       create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
+       create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
+       create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
 }
 
 
-#include "preferencesystem.h"
-#include "stringio.h"
+void Entity_Construct(){
+       GlobalCommands_insert( "EntityColor", makeCallbackF(Entity_setColour), Accelerator( 'K' ) );
+       GlobalCommands_insert( "NormalizeColor", makeCallbackF(Entity_normalizeColor) );
+       GlobalCommands_insert( "ConnectSelection", makeCallbackF(Entity_connectSelected), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "KillConnectSelection", makeCallbackF(Entity_killconnectSelected), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
+       GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
+       GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
 
-void Entity_Construct()
-{
-    GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
-    GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
-    GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
-                          Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
-    GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
-                          Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
-    GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
-    GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
-
-    GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
-    GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+       GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
+       GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
 
-    Entity_registerPreferencesPage();
+       Entity_registerPreferencesPage();
 }
 
-void Entity_Destroy()
-{
+void Entity_Destroy(){
 }