ScopedLock lock( m_lock );
if (GDEF_DEBUG) {
m_buffer << "Break into the debugger?\n";
- bool handled = ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error) == ui::alert_response::NO;
+ bool handled = ui::alert(ui::root, m_buffer.c_str(), RADIANT_NAME " - Runtime Error", ui::alert_type::YESNO, ui::alert_icon::Error) == ui::alert_response::NO;
m_buffer.clear();
return handled;
} else {
m_buffer << "Please report this error to the developers\n";
- ui::alert(ui::root, m_buffer.c_str(), "Radiant - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error);
+ ui::alert(ui::root, m_buffer.c_str(), RADIANT_NAME " - Runtime Error", ui::alert_type::OK, ui::alert_icon::Error);
m_buffer.clear();
}
}
if ( remove( g_pidFile.c_str() ) == -1 ) {
StringOutputStream msg( 256 );
msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
// in debug, never prompt to clean registry, turn console logging auto after a failed start
if (!GDEF_DEBUG) {
StringOutputStream msg(256);
- msg << "Radiant failed to start properly the last time it was run.\n"
+ msg << RADIANT_NAME " failed to start properly the last time it was run.\n"
"The failure may be related to current global preferences.\n"
"Do you want to reset global preferences to defaults?";
- if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
+ if (ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
g_GamesDialog.Reset();
}
msg.clear();
msg << "Logging console output to " << SettingsPath_get()
- << "radiant.log\nRefer to the log if Radiant fails to start again.";
+ << "radiant.log\nRefer to the log if " RADIANT_NAME " fails to start again.";
- ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
+ ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Console Log", ui::alert_type::OK);
}
// set without saving, the class is not in a coherent state yet
if ( remove( g_pidFile.c_str() ) == -1 ) {
StringOutputStream msg( 256 );
msg << "WARNING: Could not delete " << g_pidFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
}
if ( remove( g_pidGameFile.c_str() ) == -1 ) {
StringOutputStream msg;
msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
- ui::alert( ui::root, msg.c_str(), "Radiant", ui::alert_type::OK, ui::alert_icon::Error );
+ ui::alert( ui::root, msg.c_str(), RADIANT_NAME, ui::alert_type::OK, ui::alert_icon::Error );
}
// in debug, never prompt to clean registry, turn console logging auto after a failed start
if (!GDEF_DEBUG) {
StringOutputStream msg;
- msg << "Radiant failed to start properly the last time it was run.\n"
+ msg << RADIANT_NAME " failed to start properly the last time it was run.\n"
"The failure may be caused by current preferences.\n"
"Do you want to reset all preferences to defaults?";
- if (ui::alert(ui::root, msg.c_str(), "Radiant - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
+ if (ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Startup Failure", ui::alert_type::YESNO, ui::alert_icon::Question) == ui::alert_response::YES) {
Preferences_Reset();
}
msg.clear();
msg << "Logging console output to " << SettingsPath_get()
- << "radiant.log\nRefer to the log if Radiant fails to start again.";
+ << "radiant.log\nRefer to the log if " RADIANT_NAME " fails to start again.";
- ui::alert(ui::root, msg.c_str(), "Radiant - Console Log", ui::alert_type::OK);
+ ui::alert(ui::root, msg.c_str(), RADIANT_NAME " - Console Log", ui::alert_type::OK);
}
// force console logging on! (will go in prefs too)