/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#if defined (__linux__) || defined (__APPLE__)
- #include <gdk/gdkx.h>
- #include <pwd.h>
- #include <unistd.h>
- #ifdef __linux__
- #include <mntent.h>
- #endif
- #include <dirent.h>
- #include <pthread.h>
- #include <sys/wait.h>
- #include <signal.h>
- #include <sys/stat.h>
-#endif
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-#include <gtk/gtk.h>
-#include <glib/gi18n.h>
-#include "stdafx.h"
-#include <assert.h>
-#include <sys/types.h>
-#include <sys/stat.h>
+ This file is part of GtkRadiant.
-#include <stdlib.h>
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-#include "watchbsp.h"
-#include "filters.h"
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-bool g_bBuildList = false;
-int g_argc;
-char** g_argv;
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-// =============================================================================
-// Splash screen
+/*! \mainpage GtkRadiant Documentation Index
-// get rid of it when debugging
-#if defined (_DEBUG)
- #define SKIP_SPLASH
-#endif
+ \section intro_sec Introduction
-static GtkWidget *splash_screen;
+ This documentation is generated from comments in the source code.
-// called based on a timer, or in particular cases when we don't want to keep it around
-gint try_destroy_splash (gpointer data)
-{
- if (splash_screen)
- {
- gtk_widget_destroy (splash_screen);
- splash_screen = NULL;
- }
- return FALSE;
-}
+ \section links_sec Useful Links
-static void create_splash ()
-{
- GtkWidget *alert_frame, *alert_frame1, *pixmap;
+ \link include/itextstream.h include/itextstream.h \endlink - Global output and error message streams, similar to std::cout and std::cerr. \n
- splash_screen = gtk_window_new (GTK_WINDOW_POPUP);
- gtk_window_position (GTK_WINDOW (splash_screen), GTK_WIN_POS_CENTER);
- gtk_widget_realize (splash_screen);
+ FileInputStream - similar to std::ifstream (binary mode) \n
+ FileOutputStream - similar to std::ofstream (binary mode) \n
+ TextFileInputStream - similar to std::ifstream (text mode) \n
+ TextFileOutputStream - similar to std::ofstream (text mode) \n
+ StringOutputStream - similar to std::stringstream \n
- alert_frame1 = gtk_frame_new (NULL);
- gtk_widget_show (alert_frame1);
- gtk_container_add (GTK_CONTAINER (splash_screen), alert_frame1);
- gtk_frame_set_shadow_type (GTK_FRAME (alert_frame1), GTK_SHADOW_OUT);
+ \link string/string.h string/string.h \endlink - C-style string comparison and memory management. \n
+ \link os/path.h os/path.h \endlink - Path manipulation for radiant's standard path format \n
+ \link os/file.h os/file.h \endlink - OS file-system access. \n
- alert_frame = gtk_frame_new (NULL);
- gtk_widget_show (alert_frame);
+ ::CopiedString - automatic string memory management \n
+ Array - automatic array memory management \n
+ HashTable - generic hashtable, similar to std::hash_map \n
- gtk_container_add (GTK_CONTAINER (alert_frame1), alert_frame);
- gtk_frame_set_shadow_type (GTK_FRAME (alert_frame), GTK_SHADOW_IN);
- gtk_container_border_width (GTK_CONTAINER (alert_frame), 3);
+ \link math/vector.h math/vector.h \endlink - Vectors \n
+ \link math/matrix.h math/matrix.h \endlink - Matrices \n
+ \link math/quaternion.h math/quaternion.h \endlink - Quaternions \n
+ \link math/plane.h math/plane.h \endlink - Planes \n
+ \link math/aabb.h math/aabb.h \endlink - AABBs \n
- pixmap = gtk_preview_new (GTK_PREVIEW_COLOR);
- gtk_widget_show (pixmap);
- gtk_container_add (GTK_CONTAINER (alert_frame), pixmap);
+ Callback MemberCaller FunctionCaller - callbacks similar to using boost::function with boost::bind \n
+ SmartPointer SmartReference - smart-pointer and smart-reference similar to Loki's SmartPtr \n
- CString str;
- guint16 width, height;
- unsigned char *buf;
+ \link generic/bitfield.h generic/bitfield.h \endlink - Type-safe bitfield \n
+ \link generic/enumeration.h generic/enumeration.h \endlink - Type-safe enumeration \n
- str = g_strGameToolsPath;
- str += "bitmaps/splash.bmp";
+ DefaultAllocator - Memory allocation using new/delete, compliant with std::allocator interface \n
- unsigned char* load_bitmap_file (const char* filename, guint16* width, guint16* height);
- buf = load_bitmap_file (str.GetBuffer (), &width, &height);
+ \link debugging/debugging.h debugging/debugging.h \endlink - Debugging macros \n
- if (!buf)
- {
- str = g_strBitmapsPath;
- str += "splash.bmp";
+ */
- buf = load_bitmap_file (str.GetBuffer (), &width, &height);
- }
+#include "main.h"
- if (buf)
- {
- GtkPreview *preview = GTK_PREVIEW (pixmap);
- gtk_preview_size (preview, width, height);
- for (int y = 0; y < height; y++)
- gtk_preview_draw_row (preview, buf+y*width*3, 0, y, width);
- }
+#include "version.h"
- gtk_widget_show_all (splash_screen);
+#include "debugging/debugging.h"
- while (gtk_events_pending ())
- gtk_main_iteration ();
-}
+#include "iundo.h"
-// =============================================================================
-// Loki stuff
+#include <gtk/gtkmain.h>
-#if defined (__linux__) || defined (__APPLE__)
+#include "cmdlib.h"
+#include "os/file.h"
+#include "os/path.h"
+#include "stream/stringstream.h"
+#include "stream/textfilestream.h"
-/* A short game name, could be used as argv[0] */
-static char game_name[100] = "";
+#include "gtkutil/messagebox.h"
+#include "gtkutil/image.h"
+#include "console.h"
+#include "texwindow.h"
+#include "map.h"
+#include "mainframe.h"
+#include "commands.h"
+#include "preferences.h"
+#include "environment.h"
+#include "referencecache.h"
+#include "stacktrace.h"
-/* The directory where the data files can be found (run directory) */
-static char datapath[PATH_MAX];
+#ifdef WIN32
+#include <windows.h>
+#endif
-char *loki_gethomedir(void)
-{
- char *home = NULL;
-
- home = getenv("HOME");
- if ( home == NULL )
- {
- uid_t id = getuid();
- struct passwd *pwd;
-
- setpwent();
- while ( (pwd = getpwent()) != NULL )
- {
- if ( pwd->pw_uid == id )
- {
- home = pwd->pw_dir;
- break;
- }
+void show_splash();
+void hide_splash();
+
+void error_redirect( const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data ){
+ gboolean in_recursion;
+ gboolean is_fatal;
+ char buf[256];
+
+ in_recursion = ( log_level & G_LOG_FLAG_RECURSION ) != 0;
+ is_fatal = ( log_level & G_LOG_FLAG_FATAL ) != 0;
+ log_level = (GLogLevelFlags) ( log_level & G_LOG_LEVEL_MASK );
+
+ if ( !message ) {
+ message = "(0) message";
+ }
+
+ if ( domain ) {
+ strcpy( buf, domain );
+ }
+ else{
+ strcpy( buf, "**" );
+ }
+ strcat( buf, "-" );
+
+ switch ( log_level )
+ {
+ case G_LOG_LEVEL_ERROR:
+ if ( in_recursion ) {
+ strcat( buf, "ERROR (recursed) **: " );
+ }
+ else{
+ strcat( buf, "ERROR **: " );
+ }
+ break;
+ case G_LOG_LEVEL_CRITICAL:
+ if ( in_recursion ) {
+ strcat( buf, "CRITICAL (recursed) **: " );
+ }
+ else{
+ strcat( buf, "CRITICAL **: " );
+ }
+ break;
+ case G_LOG_LEVEL_WARNING:
+ if ( in_recursion ) {
+ strcat( buf, "WARNING (recursed) **: " );
+ }
+ else{
+ strcat( buf, "WARNING **: " );
+ }
+ break;
+ case G_LOG_LEVEL_MESSAGE:
+ if ( in_recursion ) {
+ strcat( buf, "Message (recursed): " );
+ }
+ else{
+ strcat( buf, "Message: " );
+ }
+ break;
+ case G_LOG_LEVEL_INFO:
+ if ( in_recursion ) {
+ strcat( buf, "INFO (recursed): " );
+ }
+ else{
+ strcat( buf, "INFO: " );
+ }
+ break;
+ case G_LOG_LEVEL_DEBUG:
+ if ( in_recursion ) {
+ strcat( buf, "DEBUG (recursed): " );
+ }
+ else{
+ strcat( buf, "DEBUG: " );
+ }
+ break;
+ default:
+ /* we are used for a log level that is not defined by GLib itself,
+ * try to make the best out of it.
+ */
+ if ( in_recursion ) {
+ strcat( buf, "LOG (recursed:" );
+ }
+ else{
+ strcat( buf, "LOG (" );
+ }
+ if ( log_level ) {
+ gchar string[] = "0x00): ";
+ gchar *p = string + 2;
+ guint i;
+
+ i = g_bit_nth_msf( log_level, -1 );
+ *p = i >> 4;
+ p++;
+ *p = '0' + ( i & 0xf );
+ if ( *p > '9' ) {
+ *p += 'A' - '9' - 1;
+ }
+
+ strcat( buf, string );
+ }
+ else{
+ strcat( buf, "): " );
+ }
+ }
+
+ strcat( buf, message );
+ if ( is_fatal ) {
+ strcat( buf, "\naborting...\n" );
+ }
+ else{
+ strcat( buf, "\n" );
+ }
+
+ // spam it...
+ globalErrorStream() << buf << "\n";
+
+ if (is_fatal) {
+ ERROR_MESSAGE( "GTK+ error: " << buf );
}
- endpwent();
- }
- return home;
}
-/* Must be called BEFORE loki_initialize */
-void loki_setgamename(const char *n)
-{
- strncpy(game_name, n, sizeof(game_name));
+#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
+#include "crtdbg.h"
+#endif
+
+void crt_init(){
+#if defined ( _DEBUG ) && defined ( WIN32 ) && defined ( _MSC_VER )
+ _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
+#endif
}
- #ifdef __linux__
-/* Code to determine the mount point of a CD-ROM */
-int loki_getmountpoint(const char *device, char *mntpt, int max_size)
+class Lock
{
- char devpath[PATH_MAX], mntdevpath[PATH_MAX];
- FILE * mountfp;
- struct mntent *mntent;
- int mounted;
-
- /* Nothing to do with no device file */
- if ( device == NULL )
- {
- *mntpt = '\0';
- return -1;
- }
-
- /* Get the fully qualified path of the CD-ROM device */
- if ( realpath(device, devpath) == NULL )
- {
- perror("realpath() on your CD-ROM failed");
- return(-1);
- }
-
- /* Get the mount point */
- mounted = -1;
- memset(mntpt, 0, max_size);
- mountfp = setmntent( _PATH_MNTTAB, "r" );
- if ( mountfp != NULL )
- {
- mounted = 0;
- while ( (mntent = getmntent( mountfp )) != NULL )
- {
- char *tmp, mntdev[1024];
-
- strcpy(mntdev, mntent->mnt_fsname);
- if ( strcmp(mntent->mnt_type, "supermount") == 0 )
- {
- tmp = strstr(mntent->mnt_opts, "dev=");
- if ( tmp )
- {
- strcpy(mntdev, tmp+strlen("dev="));
- tmp = strchr(mntdev, ',');
- if ( tmp )
- {
- *tmp = '\0';
- }
- }
- }
- if ( strncmp(mntdev, "/dev", 4) ||
- realpath(mntdev, mntdevpath) == NULL )
- {
- continue;
- }
- if ( strcmp( mntdevpath, devpath ) == 0 )
- {
- mounted = 1;
- assert((int)strlen( mntent->mnt_dir ) < max_size);
- strncpy( mntpt, mntent->mnt_dir, max_size-1);
- mntpt[max_size-1] = '\0';
- break;
- }
- }
- endmntent( mountfp );
- }
- return(mounted);
+bool m_locked;
+public:
+Lock() : m_locked( false ){
+}
+void lock(){
+ m_locked = true;
+}
+void unlock(){
+ m_locked = false;
}
- #endif
+bool locked() const {
+ return m_locked;
+}
+};
-/*
- This function gets the directory containing the running program.
- argv0 - the 0'th argument to the program
-*/
-// FIXME TTimo
-// I don't understand this function. It looks like something cut from another piece of software
-// we somehow get the g_strAppPath from it, but it's done through a weird scan across $PATH env. var.
-// even worse, it doesn't behave the same in all cases .. works well when ran through gdb and borks when ran from a shell
-void loki_initpaths(char *argv0)
+class ScopedLock
{
- char temppath[PATH_MAX]; //, env[100];
- char *home; //, *ptr, *data_env;
-
- home = loki_gethomedir();
- if ( home == NULL )
- {
- home = ".";
- }
-
- if (*game_name == 0) /* Game name defaults to argv[0] */
- loki_setgamename(argv0);
-
- strcpy(temppath, argv0); /* If this overflows, it's your own fault :) */
- if ( ! strrchr(temppath, '/') )
- {
- char *path;
- char *last;
- int found;
-
- found = 0;
- path = getenv("PATH");
- do
- {
- /* Initialize our filename variable */
- temppath[0] = '\0';
-
- /* Get next entry from path variable */
- last = strchr(path, ':');
- if ( ! last )
- last = path+strlen(path);
-
- /* Perform tilde expansion */
- if ( *path == '~' )
- {
- strcpy(temppath, home);
- ++path;
- }
-
- /* Fill in the rest of the filename */
- if ( last > (path+1) )
- {
- strncat(temppath, path, (last-path));
- strcat(temppath, "/");
- }
- strcat(temppath, "./");
- strcat(temppath, argv0);
-
- /* See if it exists, and update path */
- if ( access(temppath, X_OK) == 0 )
- {
- ++found;
- }
- path = last+1;
-
- } while ( *last && !found );
-
- } else
- {
- /* Increment argv0 to the basename */
- argv0 = strrchr(argv0, '/')+1;
- }
-
- /* Now canonicalize it to a full pathname for the data path */
- if ( realpath(temppath, datapath) )
- {
- /* There should always be '/' in the path */
- *(strrchr(datapath, '/')) = '\0';
- }
+Lock& m_lock;
+public:
+ScopedLock( Lock& lock ) : m_lock( lock ){
+ m_lock.lock();
+}
+~ScopedLock(){
+ m_lock.unlock();
}
+};
-char *loki_getdatapath(void)
+class LineLimitedTextOutputStream : public TextOutputStream
{
- return(datapath);
+TextOutputStream& outputStream;
+std::size_t count;
+public:
+LineLimitedTextOutputStream( TextOutputStream& outputStream, std::size_t count )
+ : outputStream( outputStream ), count( count ){
}
+std::size_t write( const char* buffer, std::size_t length ){
+ if ( count != 0 ) {
+ const char* p = buffer;
+ const char* end = buffer + length;
+ for (;; )
+ {
+ p = std::find( p, end, '\n' );
+ if ( p == end ) {
+ break;
+ }
+ ++p;
+ if ( --count == 0 ) {
+ length = p - buffer;
+ break;
+ }
+ }
+ outputStream.write( buffer, length );
+ }
+ return length;
+}
+};
+class PopupDebugMessageHandler : public DebugMessageHandler
+{
+StringOutputStream m_buffer;
+Lock m_lock;
+public:
+TextOutputStream& getOutputStream(){
+ if ( !m_lock.locked() ) {
+ return m_buffer;
+ }
+ return globalErrorStream();
+}
+bool handleMessage(){
+ getOutputStream() << "----------------\n";
+ LineLimitedTextOutputStream outputStream( getOutputStream(), 24 );
+ write_stack_trace( outputStream );
+ getOutputStream() << "----------------\n";
+ globalErrorStream() << m_buffer.c_str();
+ if ( !m_lock.locked() ) {
+ ScopedLock lock( m_lock );
+#if defined _DEBUG
+ m_buffer << "Break into the debugger?\n";
+ bool handled = gtk_MessageBox( 0, m_buffer.c_str(), "Radiant - Runtime Error", eMB_YESNO, eMB_ICONERROR ) == eIDNO;
+ m_buffer.clear();
+ return handled;
+#else
+ m_buffer << "Please report this error to the developers\n";
+ gtk_MessageBox( 0, m_buffer.c_str(), "Radiant - Runtime Error", eMB_OK, eMB_ICONERROR );
+ m_buffer.clear();
#endif
+ }
+ return true;
+}
+};
-// end of Loki stuff
-// =============================================================================
+typedef Static<PopupDebugMessageHandler> GlobalPopupDebugMessageHandler;
-void error_redirect (const gchar *domain, GLogLevelFlags log_level, const gchar *message, gpointer user_data)
-{
- gboolean in_recursion;
- gboolean is_fatal;
- char buf[256];
-
- in_recursion = (log_level & G_LOG_FLAG_RECURSION) != 0;
- is_fatal = (log_level & G_LOG_FLAG_FATAL) != 0;
- log_level = (GLogLevelFlags) (log_level & G_LOG_LEVEL_MASK);
-
- if (!message)
- message = "(NULL) message";
-
- if (domain)
- strcpy (buf, domain);
- else
- strcpy (buf, "**");
- strcat (buf, "-");
-
- switch (log_level)
- {
- case G_LOG_LEVEL_ERROR:
- if (in_recursion)
- strcat (buf, "ERROR (recursed) **: ");
- else
- strcat (buf, "ERROR **: ");
- break;
- case G_LOG_LEVEL_CRITICAL:
- if (in_recursion)
- strcat (buf, "CRITICAL (recursed) **: ");
- else
- strcat (buf, "CRITICAL **: ");
- break;
- case G_LOG_LEVEL_WARNING:
- if (in_recursion)
- strcat (buf, "WARNING (recursed) **: ");
- else
- strcat (buf, "WARNING **: ");
- break;
- case G_LOG_LEVEL_MESSAGE:
- if (in_recursion)
- strcat (buf, "Message (recursed): ");
- else
- strcat (buf, "Message: ");
- break;
- case G_LOG_LEVEL_INFO:
- if (in_recursion)
- strcat (buf, "INFO (recursed): ");
- else
- strcat (buf, "INFO: ");
- break;
- case G_LOG_LEVEL_DEBUG:
- if (in_recursion)
- strcat (buf, "DEBUG (recursed): ");
- else
- strcat (buf, "DEBUG: ");
- break;
- default:
- /* we are used for a log level that is not defined by GLib itself,
- * try to make the best out of it.
- */
- if (in_recursion)
- strcat (buf, "LOG (recursed:");
- else
- strcat (buf, "LOG (");
- if (log_level)
- {
- gchar string[] = "0x00): ";
- gchar *p = string + 2;
- guint i;
-
- i = g_bit_nth_msf (log_level, -1);
- *p = i >> 4;
- p++;
- *p = '0' + (i & 0xf);
- if (*p > '9')
- *p += 'A' - '9' - 1;
-
- strcat (buf, string);
- } else
- strcat (buf, "): ");
- }
-
- strcat (buf, message);
- if (is_fatal)
- strcat (buf, "\naborting...\n");
- else
- strcat (buf, "\n");
-
- printf ("%s\n", buf);
- Sys_FPrintf (SYS_WRN, buf);
- // TTimo NOTE: in some cases it may be handy to log only to the file
-// Sys_FPrintf (SYS_NOCON, buf);
+void streams_init(){
+ GlobalErrorStream::instance().setOutputStream( getSysPrintErrorStream() );
+ GlobalOutputStream::instance().setOutputStream( getSysPrintOutputStream() );
}
-#define GETTEXT_PACKAGE "radiant"
-#define LOCALEDIR "lang"
-
-int main( int argc, char* argv[] ) {
- char *libgl, *ptr;
- int i, j, k;
-
- /*
- Rambetter on Sat Nov 13, 2010:
-
- The following line fixes parsing and writing of floating point numbers in locales such as
- Italy, Germany, and others outside of en_US. In particular, in such problem locales, users
- are not able to use certain map entities such as "light" because the definitions of these entities
- in the entity definition files contain floating point values written in the standard "C" format
- (containing a dot instead of, for example, a comma). The call sscanf() is all over the code,
- including parsing entity definition files and reading Radiant preferences. sscanf() is sensitive
- to locale (in particular when reading floating point numbers).
-
- The line below is the minimalistic way to address only this particular problem - the parsing
- and writing of floating point values. There may be other yet-undiscovered bugs related to
- locale still lingering in the code. When such bugs are discovered, they should be addressed by
- setting more than just "LC_NUMERIC=C" (for example LC_CTYPE for regular expression matching)
- or by fixing the problem in the actual code instead of fiddling with LC_* variables.
-
- Another way to fix the floating point format problem is to locate all calls such as *scanf()
- and *printf() in the code and replace them with other functions. However, we're also using
- external libraries such as libxml and [maybe?] they use locale to parse their numeric values.
- I'm just saying, it may get ugly if we try to fix the problem without setting LC_NUMERIC.
-
- Usage of sscanf() throughout the code looks like so:
- sscanf(str, "%f %f %f", &val1, &val2, &val3);
- Code like this exists in many files, here are 4 examples:
- tools/quake3/q3map2/light.c
- tools/quake3/q3map2/model.c
- radiant/preferences.cpp
- plugins/entity/miscmodel.cpp
-
- Also affected are printf() calls when using formats that contain "%f".
-
- I did some research and putenv() seems to be the best choice for being cross-platform. It
- used to be a function in Windows (now deprecated):
- http://msdn.microsoft.com/en-us/library/ms235321(VS.80).aspx
- And of course it's defined in UNIX.
-
- One more thing. the gtk_init() call below modifies all of the locale settings. In fact if it
- weren't for gtk_init(), we wouldn't have to set LC_NUMERIC (parsing of floating points with
- a dot works just fine before the gtk_init() call on a sample Linux system). If we were to
- just setlocale() here, it would get clobbered by gtk_init(). So instead of using setlocale()
- _after_ gtk_init(), I chose to fix this problem via environment variable. I think it's cleaner
- that way.
- */
- putenv("LC_NUMERIC=C");
-
-#ifdef _WIN32
- libgl = "opengl32.dll";
-#endif
+void paths_init(){
+ const char* home = environment_get_home_path();
+ Q_mkdir( home );
-#if defined (__linux__)
- libgl = "libGL.so.1";
-#endif
+ {
+ StringOutputStream path( 256 );
+ path << home << RADIANT_MAJOR_VERSION "." RADIANT_MINOR_VERSION "." RADIANT_PATCH_VERSION "/";
+ g_strSettingsPath = path.c_str();
+ }
+
+ Q_mkdir( g_strSettingsPath.c_str() );
+
+ g_strAppPath = environment_get_app_path();
+
+ // radiant is installed in the parent dir of "tools/"
+ // NOTE: this is not very easy for debugging
+ // maybe add options to lookup in several places?
+ // (for now I had to create symlinks)
+ {
+ StringOutputStream path( 256 );
+ path << g_strAppPath.c_str() << "bitmaps/";
+ BitmapsPath_set( path.c_str() );
+ }
+
+ // we will set this right after the game selection is done
+ g_strGameToolsPath = g_strAppPath;
+}
-#ifdef __APPLE__
- libgl = "/usr/X11R6/lib/libGL.1.dylib";
+bool check_version_file( const char* filename, const char* version ){
+ TextFileInputStream file( filename );
+ if ( !file.failed() ) {
+ char buf[10];
+ buf[file.read( buf, 9 )] = '\0';
+
+ // chomp it (the hard way)
+ int chomp = 0;
+ while ( buf[chomp] >= '0' && buf[chomp] <= '9' )
+ chomp++;
+ buf[chomp] = '\0';
+
+ return string_equal( buf, version );
+ }
+ return false;
+}
+
+bool check_version(){
+ // a safe check to avoid people running broken installations
+ // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
+ // make something idiot proof and someone will make better idiots, this may be overkill
+ // let's leave it disabled in debug mode in any case
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
+#ifndef _DEBUG
+#define CHECK_VERSION
#endif
+#ifdef CHECK_VERSION
+ // locate and open RADIANT_MAJOR and RADIANT_MINOR
+ bool bVerIsGood = true;
+ {
+ StringOutputStream ver_file_name( 256 );
+ ver_file_name << AppPath_get() << "RADIANT_MAJOR";
+ bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MAJOR_VERSION );
+ }
+ {
+ StringOutputStream ver_file_name( 256 );
+ ver_file_name << AppPath_get() << "RADIANT_MINOR";
+ bVerIsGood = check_version_file( ver_file_name.c_str(), RADIANT_MINOR_VERSION );
+ }
+
+ if ( !bVerIsGood ) {
+ StringOutputStream msg( 256 );
+ msg << "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n"
+ "Make sure you run the right/latest editor binary you installed\n"
+ << AppPath_get();
+ gtk_MessageBox( 0, msg.c_str(), "Radiant", eMB_OK, eMB_ICONDEFAULT );
+ }
+ return bVerIsGood;
+#else
+ return true;
+#endif
+}
-#if defined (__linux__) || defined (__APPLE__)
- // Give away unnecessary root privileges.
- // Important: must be done before calling gtk_init().
- char *loginname;
- struct passwd *pw;
- seteuid(getuid());
- if ( geteuid() == 0 && ( loginname = getlogin() ) != NULL && ( pw = getpwnam(loginname) ) != NULL ) {
- setuid(pw->pw_uid);
- }
+void create_global_pid(){
+ /*!
+ the global prefs loading / game selection dialog might fail for any reason we don't know about
+ we need to catch when it happens, to cleanup the stateful prefs which might be killing it
+ and to turn on console logging for lookup of the problem
+ this is the first part of the two step .pid system
+ http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
+ */
+ StringOutputStream g_pidFile( 256 ); ///< the global .pid file (only for global part of the startup)
+
+ g_pidFile << SettingsPath_get() << "radiant.pid";
+
+ FILE *pid;
+ pid = fopen( g_pidFile.c_str(), "r" );
+ if ( pid != 0 ) {
+ fclose( pid );
+
+ if ( remove( g_pidFile.c_str() ) == -1 ) {
+ StringOutputStream msg( 256 );
+ msg << "WARNING: Could not delete " << g_pidFile.c_str();
+ gtk_MessageBox( 0, msg.c_str(), "Radiant", eMB_OK, eMB_ICONERROR );
+ }
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+#if !defined( _DEBUG )
+ StringOutputStream msg( 256 );
+ msg << "Radiant failed to start properly the last time it was run.\n"
+ "The failure may be related to current global preferences.\n"
+ "Do you want to reset global preferences to defaults?";
+
+ if ( gtk_MessageBox( 0, msg.c_str(), "Radiant - Startup Failure", eMB_YESNO, eMB_ICONQUESTION ) == eIDYES ) {
+ g_GamesDialog.Reset();
+ }
+
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ gtk_MessageBox( 0, msg.c_str(), "Radiant - Console Log", eMB_OK );
#endif
+ // set without saving, the class is not in a coherent state yet
+ // just do the value change and call to start logging, CGamesDialog will pickup when relevant
+ g_GamesDialog.m_bForceLogConsole = true;
+ Sys_LogFile( true );
+ }
+
+ // create a primary .pid for global init run
+ pid = fopen( g_pidFile.c_str(), "w" );
+ if ( pid ) {
+ fclose( pid );
+ }
+}
- bindtextdomain(GETTEXT_PACKAGE, LOCALEDIR);
- bind_textdomain_codeset(GETTEXT_PACKAGE, "UTF-8");
- textdomain(GETTEXT_PACKAGE);
-// gtk_disable_setlocale();
+void remove_global_pid(){
+ StringOutputStream g_pidFile( 256 );
+ g_pidFile << SettingsPath_get() << "radiant.pid";
- gtk_init(&argc, &argv);
+ // close the primary
+ if ( remove( g_pidFile.c_str() ) == -1 ) {
+ StringOutputStream msg( 256 );
+ msg << "WARNING: Could not delete " << g_pidFile.c_str();
+ gtk_MessageBox( 0, msg.c_str(), "Radiant", eMB_OK, eMB_ICONERROR );
+ }
+}
- if ((ptr = getenv ("Q3R_LIBGL")) != NULL)
- libgl = ptr;
+/*!
+ now the secondary game dependant .pid file
+ http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
+ */
+void create_local_pid(){
+ StringOutputStream g_pidGameFile( 256 ); ///< the game-specific .pid file
+ g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
+
+ FILE *pid = fopen( g_pidGameFile.c_str(), "r" );
+ if ( pid != 0 ) {
+ fclose( pid );
+ if ( remove( g_pidGameFile.c_str() ) == -1 ) {
+ StringOutputStream msg;
+ msg << "WARNING: Could not delete " << g_pidGameFile.c_str();
+ gtk_MessageBox( 0, msg.c_str(), "Radiant", eMB_OK, eMB_ICONERROR );
+ }
+
+ // in debug, never prompt to clean registry, turn console logging auto after a failed start
+#if !defined( _DEBUG )
+ StringOutputStream msg;
+ msg << "Radiant failed to start properly the last time it was run.\n"
+ "The failure may be caused by current preferences.\n"
+ "Do you want to reset all preferences to defaults?";
+
+ if ( gtk_MessageBox( 0, msg.c_str(), "Radiant - Startup Failure", eMB_YESNO, eMB_ICONQUESTION ) == eIDYES ) {
+ Preferences_Reset();
+ }
+
+ msg.clear();
+ msg << "Logging console output to " << SettingsPath_get() << "radiant.log\nRefer to the log if Radiant fails to start again.";
+
+ gtk_MessageBox( 0, msg.c_str(), "Radiant - Console Log", eMB_OK );
+#endif
- for (i = 1; i < argc; i++)
- {
- char* param = argv[i];
+ // force console logging on! (will go in prefs too)
+ g_GamesDialog.m_bForceLogConsole = true;
+ Sys_LogFile( true );
+ }
+ else
+ {
+ // create one, will remove right after entering message loop
+ pid = fopen( g_pidGameFile.c_str(), "w" );
+ if ( pid ) {
+ fclose( pid );
+ }
+ }
+}
- if (param[0] == '-' && param[1] == '-')
- {
- param += 2;
- if ((strcmp (param, "libgl") == 0) && (i != argc))
- {
- libgl = argv[i+1];
- argv[i] = argv[i+1] = NULL;
- i++;
- } else if (strcmp (param, "builddefs") == 0)
- {
- g_bBuildList = true;
- argv[i] = NULL;
- }
- }
- }
-
- for (i = 1; i < argc; i++)
- {
- for (k = i; k < argc; k++)
- if (argv[k] != NULL)
- break;
-
- if (k > i)
- {
- k -= i;
- for (j = i + k; j < argc; j++)
- argv[j-k] = argv[j];
- argc -= k;
- }
- }
-
- g_argc = argc;
- g_argv = argv;
-
- g_strPluginsDir = "plugins/";
- g_strModulesDir = "modules/";
-
-#ifdef _WIN32
- // get path to the editor
- char* pBuffer = g_strAppPath.GetBufferSetLength(_MAX_PATH + 1);
- GetModuleFileName(NULL, pBuffer, _MAX_PATH);
- pBuffer[g_strAppPath.ReverseFind('\\') + 1] = '\0';
- QE_ConvertDOSToUnixName(pBuffer, pBuffer);
- g_strAppPath.ReleaseBuffer();
-
- g_strBitmapsPath = g_strAppPath;
- g_strBitmapsPath += "bitmaps/";
-
- CGameDialog::UpdateNetrun(false); // read the netrun configuration
-
- if ( CGameDialog::GetNetrun() ) {
- // we have to find a per-user g_strTempPath
- // this behaves the same as on Linux
- g_strTempPath = getenv("USERPROFILE");
- if (!g_strTempPath.GetLength())
- {
- CString msg;
- msg = "Radiant is configured to run from a network installation.\n";
- msg += "I couldn't find the environement variable USERPROFILE\n";
- msg += "I'm going to use C:\\RadiantSettings. Please set USERPROFILE\n";
- gtk_MessageBox (NULL, msg, "Radiant - Network mode", MB_OK);
- g_strTempPath = "C:\\";
- }
- g_strTempPath += "\\RadiantSettings\\";
- Q_mkdir(g_strTempPath.GetBuffer(), 0755);
- g_strTempPath += RADIANT_VERSION;
- g_strTempPath += "\\";
- Q_mkdir(g_strTempPath.GetBuffer(), 0755);
- }
- else
- {
- // use the core path as temp (to save commandlist.txt, and do the .pid files)
- g_strTempPath = g_strAppPath;
- }
+/*!
+ now the secondary game dependant .pid file
+ http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
+ */
+void remove_local_pid(){
+ StringOutputStream g_pidGameFile( 256 );
+ g_pidGameFile << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << "/radiant-game.pid";
+ remove( g_pidGameFile.c_str() );
+}
-#endif
+void user_shortcuts_init(){
+ StringOutputStream path( 256 );
+ path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
+ LoadCommandMap( path.c_str() );
+ SaveCommandMap( path.c_str() );
+}
-#if defined (__linux__) || defined (__APPLE__)
- Str home;
- home = g_get_home_dir ();
- AddSlash (home);
- home += ".radiant/";
- Q_mkdir (home.GetBuffer (), 0775);
- home += RADIANT_VERSION;
- Q_mkdir (home.GetBuffer (), 0775);
- g_strTempPath = home.GetBuffer ();
- AddSlash (g_strTempPath);
-
- loki_initpaths(argv[0]);
-
- // NOTE: we build g_strAppPath with a '/' (or '\' on WIN32)
- // it's a general convention in Radiant to have the slash at the end of directories
- char real[PATH_MAX];
- realpath (loki_getdatapath(), real);
- if (real[strlen(real)-1] != '/')
- strcat(real, "/");
-
- g_strAppPath = real;
-
- // radiant is installed in the parent dir of "tools/"
- // NOTE: this is not very easy for debugging
- // maybe add options to lookup in several places?
- // (for now I had to create symlinks)
- g_strBitmapsPath = g_strAppPath;
- g_strBitmapsPath += "bitmaps/";
-
- // we will set this right after the game selection is done
- g_strGameToolsPath = g_strAppPath;
+void user_shortcuts_save(){
+ StringOutputStream path( 256 );
+ path << SettingsPath_get() << g_pGameDescription->mGameFile.c_str() << '/';
+ SaveCommandMap( path.c_str() );
+}
+int main( int argc, char* argv[] ){
+ crt_init();
+
+ streams_init();
+
+#ifdef WIN32
+ HMODULE lib;
+ lib = LoadLibrary( "dwmapi.dll" );
+ if ( lib != 0 ) {
+ void ( WINAPI *qDwmEnableComposition )( bool bEnable ) = ( void (WINAPI *) ( bool bEnable ) )GetProcAddress( lib, "DwmEnableComposition" );
+ if ( qDwmEnableComposition ) {
+ qDwmEnableComposition( FALSE );
+ }
+ FreeLibrary( lib );
+ }
#endif
- // init the DTD path
- g_strDTDPath = g_strAppPath;
- g_strDTDPath += "dtds/";
-
- /*!
- the global prefs loading / game selection dialog might fail for any reason we don't know about
- we need to catch when it happens, to cleanup the stateful prefs which might be killing it
- and to turn on console logging for lookup of the problem
- this is the first part of the two step .pid system
- */
- g_pidFile = g_strTempPath.GetBuffer ();
- g_pidFile += "radiant.pid";
-
- FILE *pid;
- pid = fopen( g_pidFile.GetBuffer(), "r" );
- if ( pid != NULL ) {
- fclose (pid);
- CString msg;
-
- if (remove (g_pidFile.GetBuffer ()) == -1)
- {
- msg = "WARNING: Could not delete "; msg += g_pidFile;
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
- }
+ static GOptionEntry entries[] = {
+ { NULL }
+ };
+ GError *error = NULL;
+ const char* mapname = NULL;
+
+ gtk_disable_setlocale();
+ if ( !gtk_init_with_args( &argc, &argv, "<filename.map>", entries, NULL, &error) ) {
+ g_print( "%s\n", error->message );
+ return -1;
+ }
- // in debug, never prompt to clean registry, turn console logging auto after a failed start
-#if !defined(_DEBUG)
- msg = "Found the file ";
- msg += g_pidFile;
- msg += ".\nThis indicates that Radiant failed during the game selection startup last time it was run.\n"
- "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"
- "WARNING: the global prefs will be lost if you choose YES.";
-
- if (gtk_MessageBox (NULL, msg, "Radiant - Reset global startup?", MB_YESNO | MB_ICONQUESTION) == IDYES)
- {
- // remove global prefs and shutdown
- g_PrefsDlg.mGamesDialog.Reset();
- // remove the prefs file (like a full reset of the registry)
- //remove (g_PrefsDlg.m_inipath->str);
- gtk_MessageBox(NULL, "Removed global settings, choose OK to close Radiant.", "Radiant", MB_OK );
- _exit(-1);
- }
- msg = "Logging console output to ";
- msg += g_strTempPath;
- msg += "radiant.log\nRefer to the log if Radiant fails to start again.";
+ // Gtk already removed parsed `--options`
+ if (argc == 2) {
+ if ( strlen( argv[1] ) > 1 ) {
+ if ( g_str_has_suffix( argv[1], ".map" ) ) {
+ if ( g_path_is_absolute( argv[1] ) ) {
+ mapname = argv[1];
+ }
+ else {
+ mapname = g_build_filename( g_get_current_dir(), argv[1], NULL );
+ }
+ }
+ else {
+ g_print( "bad file name, will not load: %s\n", argv[1] );
+ }
+ }
+ }
+ else if (argc > 2) {
+ g_print ( "%s\n", "too many arguments" );
+ return -1;
+ }
- gtk_MessageBox (NULL, msg, "Radiant - Console Log", MB_OK);
-#endif
+ // redirect Gtk warnings to the console
+ g_log_set_handler( "Gdk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
+ g_log_set_handler( "Gtk", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
+ g_log_set_handler( "GtkGLExt", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
+ g_log_set_handler( "GLib", (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
+ g_log_set_handler( 0, (GLogLevelFlags)( G_LOG_LEVEL_ERROR | G_LOG_LEVEL_CRITICAL | G_LOG_LEVEL_WARNING |
+ G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_INFO | G_LOG_LEVEL_DEBUG | G_LOG_FLAG_FATAL | G_LOG_FLAG_RECURSION ), error_redirect, 0 );
- // set without saving, the class is not in a coherent state yet
- // just do the value change and call to start logging, CGamesDialog will pickup when relevant
- g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
- g_PrefsDlg.mGamesDialog.m_bForceLogConsole = true;
- Sys_LogFile();
- }
-
- // create a primary .pid for global init run
- pid = fopen( g_pidFile.GetBuffer(), "w" );
- if ( pid ) {
- fclose( pid );
- }
-
- // a safe check to avoid people running broken installations
- // (otherwise, they run it, crash it, and blame us for not forcing them hard enough to pay attention while installing)
- // make something idiot proof and someone will make better idiots, this may be overkill
- // let's leave it disabled in debug mode in any case
-#ifndef _DEBUG
- //#define CHECK_VERSION
-#endif
-#ifdef CHECK_VERSION
- // locate and open RADIANT_MAJOR and RADIANT_MINOR
- qboolean bVerIsGood = true;
- Str ver_file_name;
- ver_file_name = g_strAppPath;
- ver_file_name += "RADIANT_MAJOR";
- FILE *ver_file = fopen (ver_file_name.GetBuffer(), "r");
- if (ver_file)
- {
- char buf[10];
- int chomp;
- fread(buf, 1, 10, ver_file);
- // chomp it (the hard way)
- chomp = 0;
- while(buf[chomp] >= '0' && buf[chomp] <= '9')
- chomp++;
- buf[chomp] = '\0';
- if (strcmp(buf, RADIANT_MAJOR_VERSION))
- {
- Sys_Printf("ERROR: file RADIANT_MAJOR doesn't match ('%s')\n", buf);
- bVerIsGood = false;
- }
- }
- else
- {
- Sys_Printf("ERROR: can't find RADIANT_MAJOR in '%s'\n", ver_file_name.GetBuffer());
- bVerIsGood = false;
- }
- ver_file_name = g_strAppPath;
- ver_file_name += "RADIANT_MINOR";
- ver_file = fopen (ver_file_name.GetBuffer(), "r");
- if (ver_file)
- {
- char buf[10];
- int chomp;
- fread(buf, 1, 10, ver_file);
- // chomp it (the hard way)
- chomp = 0;
- while(buf[chomp] >= '0' && buf[chomp] <= '9')
- chomp++;
- buf[chomp] = '\0';
- if (strcmp(buf, RADIANT_MINOR_VERSION))
- {
- Sys_Printf("ERROR: file RADIANT_MINOR doesn't match ('%s')\n", buf);
- bVerIsGood = false;
- }
- }
- else
- {
- Sys_Printf("ERROR: can't find RADIANT_MINOR in '%s'\n", ver_file_name.GetBuffer());
- bVerIsGood = false;
- }
- if (!bVerIsGood)
- {
- CString msg;
- msg = "This editor binary (" RADIANT_VERSION ") doesn't match what the latest setup has configured in this directory\n";
- msg += "Make sure you run the right/latest editor binary you installed\n";
- msg += g_strAppPath; msg += "\n";
- msg += "Check http://www.qeradiant.com/faq/index.cgi?file=219 for more information";
- gtk_MessageBox(NULL, msg.GetBuffer(), "Radiant", MB_OK, "http://www.qeradiant.com/faq/index.cgi?file=219");
- _exit(-1);
- }
-#endif
+ GlobalDebugMessageHandler::instance().setHandler( GlobalPopupDebugMessageHandler::instance() );
- g_qeglobals.disable_ini = false;
- g_PrefsDlg.Init();
-
- // close the primary
- if ( remove( g_pidFile.GetBuffer () ) == -1 ) {
- CString msg;
- msg = "WARNING: Could not delete "; msg += g_pidGameFile;
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
- }
-
- /*!
- now the secondary game dependant .pid file
- */
- g_pidGameFile = g_PrefsDlg.m_rc_path->str;
- g_pidGameFile += "radiant-game.pid";
-
- pid = fopen (g_pidGameFile.GetBuffer(), "r");
- if (pid != NULL)
- {
- fclose (pid);
- CString msg;
- if (remove (g_pidGameFile.GetBuffer ()) == -1)
- {
- msg = "WARNING: Could not delete "; msg += g_pidGameFile;
- gtk_MessageBox (NULL, msg, "Radiant", MB_OK | MB_ICONERROR );
- }
+ environment_init( argc, argv );
- msg = "Found the file ";
- msg += g_pidGameFile;
- msg += ".\nThis indicates that Radiant failed to load the last time it was run.\n"
- "Choose YES to clean Radiant's registry settings and shut down Radiant.\n"
- "WARNING: preferences will be lost if you choose YES.";
-
- // in debug, never prompt to clean registry, turn console logging auto after a failed start
-#if !defined(_DEBUG)
- //bleh
- if (gtk_MessageBox (NULL, msg, "Radiant - Clean Registry?", MB_YESNO | MB_ICONQUESTION) == IDYES)
- {
- // remove the game prefs files
- remove (g_PrefsDlg.m_inipath->str);
- char buf[PATH_MAX];
- sprintf(buf, "%sSavedInfo.bin", g_PrefsDlg.m_rc_path->str);
- remove(buf);
- // remove the global pref too
- g_PrefsDlg.mGamesDialog.Reset();
- gtk_MessageBox(NULL, "Cleaned registry settings, choose OK to close Radiant.\nThe next time Radiant runs it will use default settings.", "Radiant", MB_OK );
- _exit(-1);
- }
- msg = "Logging console output to ";
- msg += g_strTempPath;
- msg += "radiant.log\nRefer to the log if Radiant fails to start again.";
+ paths_init();
- gtk_MessageBox (NULL, msg, "Radiant - Console Log", MB_OK);
-#endif
+ if ( !check_version() ) {
+ return EXIT_FAILURE;
+ }
- // force console logging on! (will go in prefs too)
- g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
- g_PrefsDlg.mGamesDialog.SavePrefs();
- Sys_LogFile();
-
- g_PrefsDlg.LoadPrefs();
-
- } else
- {
- // create one, will remove right after entering message loop
- pid = fopen (g_pidGameFile.GetBuffer(), "w");
- if (pid)
- fclose (pid);
-
- g_PrefsDlg.LoadPrefs();
-
-#ifndef _DEBUG // I can't be arsed about that prompt in debug mode
- // if console logging is on in the prefs, warn about performance hit
- if (g_PrefsDlg.mGamesDialog.m_bLogConsole)
- {
- if (gtk_MessageBox (NULL, "Preferences indicate that console logging is on. This affects performance.\n"
- "Turn it off?", "Radiant", MB_YESNO | MB_ICONQUESTION) == IDYES)
- {
- g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
- g_PrefsDlg.mGamesDialog.SavePrefs();
- }
- }
-#endif
- // toggle console logging if necessary
- Sys_LogFile();
- }
-
- // we should search in g_strTempPath, then move over to look at g_strAppPath?
-#ifdef _WIN32
- // fine tune the look of the app using a gtk rc file
- // we try to load an RC file placed in the application directory
- // build the full path
- Str sRCFile;
- sRCFile = g_strAppPath;
- sRCFile += "radiantgtkrc";
- // we load that file with g_new in gtk_rc_parse_file (gtkrc.c), change the '/' into '\\'
- pBuffer = (char *)sRCFile.GetBuffer();
- for (i=0; i<sRCFile.GetLength(); i++)
- {
- if (pBuffer[i]=='/')
- {
- pBuffer[i] = '\\';
- }
- }
- // check the file exists
- if (access(sRCFile.GetBuffer(), R_OK) != 0)
- Sys_Printf("RC file %s not found\n", sRCFile.GetBuffer());
- else
- {
- Sys_Printf ("Attemping to load RC file %s\n", sRCFile.GetBuffer());
- gtk_rc_parse (sRCFile.GetBuffer());
- }
-#endif
+ show_splash();
-#ifndef SKIP_SPLASH
- create_splash();
-#endif
+ create_global_pid();
- if (!QGL_Init(libgl, ""))
- {
- Sys_FPrintf (SYS_ERR, "Failed to load OpenGL libraries\n");
- _exit (1);
- return 1;
- }
-
-#if defined (__linux__) || defined (__APPLE__)
- if ((qglXQueryExtension == NULL) || (qglXQueryExtension(GDK_DISPLAY(),NULL,NULL) != True))
- {
- Sys_FPrintf (SYS_ERR, "glXQueryExtension failed\n");
- _exit (1);
- return 1;
- }
-#endif
+ GlobalPreferences_Init();
- // redirect Gtk warnings to the console
- g_log_set_handler( "Gdk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
- G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);
- g_log_set_handler( "Gtk", (GLogLevelFlags)(G_LOG_LEVEL_ERROR|G_LOG_LEVEL_CRITICAL|G_LOG_LEVEL_WARNING|
- G_LOG_LEVEL_MESSAGE|G_LOG_LEVEL_INFO|G_LOG_LEVEL_DEBUG), error_redirect, NULL);
+ g_GamesDialog.Init();
- // spog - creates new filters list for the first time
- g_qeglobals.d_savedinfo.filters = NULL;
- g_qeglobals.d_savedinfo.filters = FilterUpdate(g_qeglobals.d_savedinfo.filters);
+ g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
- g_pParentWnd = new MainFrame();
+ remove_global_pid();
- if ( g_PrefsDlg.m_bLoadLastMap && g_PrefsDlg.m_strLastMap.GetLength() > 0 ) {
- Map_LoadFile(g_PrefsDlg.m_strLastMap.GetBuffer());
- } else {
- Map_New();
- }
+ g_Preferences.Init(); // must occur before create_local_pid() to allow preferences to be reset
- // load up shaders now that we have the map loaded
- // eviltypeguy
- Texture_ShowStartupShaders();
+ create_local_pid();
-#ifndef SKIP_SPLASH
- gdk_window_raise(splash_screen->window);
- gtk_window_set_transient_for( GTK_WINDOW( splash_screen ), GTK_WINDOW( g_pParentWnd->m_pWidget ) );
- gtk_timeout_add( 1000, try_destroy_splash, NULL );
-#endif
+ // in a very particular post-.pid startup
+ // we may have the console turned on and want to keep it that way
+ // so we use a latching system
+ if ( g_GamesDialog.m_bForceLogConsole ) {
+ Sys_LogFile( true );
+ g_Console_enableLogging = true;
+ g_GamesDialog.m_bForceLogConsole = false;
+ }
- g_pParentWnd->GetSynapseServer().DumpActiveClients();
- //++timo: temporary debug
- g_pParentWnd->DoWatchBSP();
+ Radiant_Initialise();
- gtk_main();
+ global_accel_init();
- // close the log file if any
- // NOTE: don't save prefs past this point!
- g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
- // set the console window to NULL to avoid Sys_Printf crashing
- g_qeglobals_gui.d_edit = NULL;
- Sys_LogFile();
+ user_shortcuts_init();
- // NOTE TTimo not sure what this _exit(0) call is worth
- // restricting it to linux build
-#ifdef __linux__
- _exit( 0 );
-#endif
- return 0;
-}
+ g_pParentWnd = 0;
+ g_pParentWnd = new MainFrame();
-// ydnar: quick and dirty fix, just make the buffer bigger
-#define BIG_PATH_MAX 4096
+ hide_splash();
-// TTimo: decompose the BSP command into several steps so we can monitor them eventually
-void QE_ExpandBspString (char *bspaction, GPtrArray *out_array, char *mapname)
-{
- const char *in;
- char *out;
- char src[BIG_PATH_MAX];
- char rsh[BIG_PATH_MAX];
- char base[BIG_PATH_MAX];
-
- strcpy(src, mapname);
- strlwr(src);
- in = strstr(src, "maps/");
- if (!in)
- {
- in = strstr(src, "maps/");
- }
- if (in)
- {
- in += 5;
- strcpy(base, in);
- out = base;
- while (*out)
- {
- if (*out == '\\')
- {
- *out = '/';
- }
- out++;
- }
- } else
- {
- ExtractFileName (mapname, base);
- }
-
- // this important step alters the map name to add fs_game
- // NOTE: it used to add fs_basepath too
- // the fs_basepath addition moved to being in the project file during the bug fixing rush
- // but it may not have been the right thing to do
-
- // HACK: halflife compiler tools don't support -fs_game
- // HACK: neither does JKII/SoF2/ etc..
- // do we use & have fs_game?
-
- if (g_pGameDescription->mGameFile != "hl.game" &&
- *ValueForKey(g_qeglobals.d_project_entity,"gamename") != '\0')
- {
- // set with fs_game
- sprintf(src, "-fs_game %s \"%s\"", ValueForKey(g_qeglobals.d_project_entity,"gamename"), mapname);
- }
- else
- {
- sprintf(src, "\"%s\"", mapname);
- }
-
- rsh[0] = 0;
-
- QE_ConvertDOSToUnixName(src, src);
-
- // initialise the first step
- out = new char[BIG_PATH_MAX]; //% PATH_MAX
- g_ptr_array_add( out_array, out );
-
- in = ValueForKey( g_qeglobals.d_project_entity, bspaction );
- while (*in)
- {
- if (in[0] == '!')
- {
- strcpy (out, rsh);
- out += strlen(rsh);
- in++;
- continue;
- }
- if (in[0] == '#')
- {
- char tmp[2048];
- // we process these only if monitoring
- if (g_PrefsDlg.m_bWatchBSP)
- {
- // -connect global option (the only global option so far anyway)
- strcpy (tmp, " -connect 127.0.0.1:39000 ");
- strcpy (out, tmp);
- out += strlen(tmp);
- }
- in++;
- continue;
- }
- if (in[0] == '$')
- {
- // $ expansion
- strcpy (out, src);
- out += strlen(src);
- in++;
- continue;
- }
- if (in[0] == '@')
- {
- *out++ = '"';
- in++;
- continue;
- }
- if (in[0] == '&')
- if (in[1] == '&')
- {
- // start a new step
- *out = 0;
- in = in + 2;
- out = new char[BIG_PATH_MAX]; //% PATH_MAX
- g_ptr_array_add( out_array, out );
- }
- *out++ = *in++;
- }
- *out = 0;
-}
+ if ( mapname != NULL ) {
+ Map_LoadFile( mapname );
+ }
+ else if ( g_bLoadLastMap && !g_strLastMap.empty() ) {
+ Map_LoadFile( g_strLastMap.c_str() );
+ }
+ else
+ {
+ Map_New();
+ }
-void FindReplace(CString& strContents, const char* pTag, const char* pValue)
-{
- if (strcmp(pTag, pValue) == 0)
- return;
- for (int nPos = strContents.Find(pTag); nPos >= 0; nPos = strContents.Find(pTag))
- {
- int nRightLen = strContents.GetLength() - strlen(pTag) - nPos;
- CString strLeft = strContents.Left(nPos);
- CString strRight = strContents.Right(nRightLen);
- strLeft += pValue;
- strLeft += strRight;
- strContents = strLeft;
- }
-}
+ // load up shaders now that we have the map loaded
+ // eviltypeguy
+ TextureBrowser_ShowStartupShaders( GlobalTextureBrowser() );
-// save the map, deals with regioning
-void SaveWithRegion(char *name)
-{
- strcpy (name, currentmap);
- if (region_active)
- {
- // temporary cut the region to save regular map
- region_active = false;
- Map_SaveFile (name, false);
- region_active = true;
- StripExtension (name);
- strcat (name, ".reg");
- }
-
- Map_SaveFile (name, region_active);
-}
-void RunBsp (char *command)
-{
- GPtrArray *sys;
- char batpath[BIG_PATH_MAX]; //% PATH_MAX
- char temppath[BIG_PATH_MAX]; //% PATH_MAX
- char name[BIG_PATH_MAX]; //% PATH_MAX
- char cWork[BIG_PATH_MAX]; //% PATH_MAX
- FILE *hFile;
- unsigned int i;
-
- SetInspectorMode(W_CONSOLE);
-
- strcpy (temppath, g_strTempPath.GetBuffer ());
-
- SaveWithRegion(name);
-
- const char *rsh = ValueForKey(g_qeglobals.d_project_entity, "rshcmd");
- if (rsh == NULL)
- {
- CString strPath, strFile;
-
- ExtractPath_and_Filename(name, strPath, strFile);
- AddSlash(strPath);
- strncpy(cWork, strPath, 1024);
- strcat(cWork, strFile);
- } else
- {
- strcpy(cWork, name);
- }
-
- // get the array ready
- //++timo TODO: free the array, free the strings ourselves with delete[]
- sys = g_ptr_array_new();
-
- QE_ExpandBspString (command, sys, cWork);
-
- if (g_PrefsDlg.m_bWatchBSP)
- {
- // grab the file name for engine running
- char *bspname = new char[1024];
- ExtractFileName( currentmap, bspname );
- StripExtension( bspname );
- g_pParentWnd->GetWatchBSP()->DoMonitoringLoop( sys, bspname );
- } else
- {
- // write all the steps in a single BAT / .sh file and run it, don't bother monitoring it
- CString strSys;
- for (i=0; i < sys->len; i++ )
- {
- strSys += (char *)g_ptr_array_index( sys, i);
-#ifdef _WIN32 // write temp\junk.txt in win32... NOTE: stops output to shell prompt window
- if (i==0)
- strSys += " >";
- else
- strSys += " >>";
- strSys += "\"";
- strSys += temppath;
- strSys += "junk.txt\"";
-#endif
- strSys += "\n";
- };
-
-#if defined (__linux__) || defined (__APPLE__)
-
- // write qe3bsp.sh
- sprintf (batpath, "%sqe3bsp.sh", temppath);
- Sys_Printf("Writing the compile script to '%s'\n", batpath);
- Sys_Printf("The build output will be saved in '%sjunk.txt'\n", temppath);
- hFile = fopen(batpath, "w");
- if (!hFile)
- Error ("Can't write to %s", batpath);
- fprintf (hFile, "#!/bin/sh \n\n");
- fprintf (hFile, strSys.GetBuffer());
- fclose (hFile);
- chmod (batpath, 0744);
-#endif
+ remove_local_pid();
-#ifdef _WIN32
- sprintf (batpath, "%sqe3bsp.bat", temppath);
- Sys_Printf("Writing the compile script to '%s'\n", batpath);
- Sys_Printf("The build output will be saved in '%sjunk.txt'\n", temppath);
- hFile = fopen(batpath, "w");
- if (!hFile)
- Error ("Can't write to %s", batpath);
- fprintf (hFile, strSys.GetBuffer());
- fclose (hFile);
-#endif
+ gtk_main();
- Pointfile_Delete ();
-
-#if defined (__linux__) || defined (__APPLE__)
-
- pid_t pid;
-
- pid = fork ();
- switch (pid)
- {
- case -1:
- Error ("CreateProcess failed");
- break;
- case 0:
- execlp (batpath, batpath, NULL);
- printf ("execlp error !");
- _exit (0);
- break;
- default:
- break;
- }
-#endif
+ // avoid saving prefs when the app is minimized
+ if ( g_pParentWnd->IsSleeping() ) {
+ globalOutputStream() << "Shutdown while sleeping, not saving prefs\n";
+ g_preferences_globals.disable_ini = true;
+ }
-#ifdef _WIN32
- Sys_Printf ("Running bsp command...\n");
- Sys_Printf ("\n%s\n", strSys.GetBuffer());
+ Map_Free();
- WinExec( batpath, SW_SHOWNORMAL );
-#endif
- }
-#ifdef _DEBUG
- // yeah, do it .. but not now right before 1.1-TA-beta release
- Sys_Printf("TODO: erase GPtrArray\n");
-#endif
-}
+ if ( !Map_Unnamed( g_map ) ) {
+ g_strLastMap = Map_Name( g_map );
+ }
-#if 0
+ delete g_pParentWnd;
-#ifdef _WIN32
+ user_shortcuts_save();
-int WINAPI QEW_SetupPixelFormat(HDC hDC, qboolean zbuffer )
-{
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
- 1, // version number
- PFD_DRAW_TO_WINDOW | // support window
- PFD_SUPPORT_OPENGL | // support OpenGL
- PFD_DOUBLEBUFFER, // double buffered
- PFD_TYPE_RGBA, // RGBA type
- 24, // 24-bit color depth
- 0, 0, 0, 0, 0, 0, // color bits ignored
- 0, // no alpha buffer
- 0, // shift bit ignored
- 0, // no accumulation buffer
- 0, 0, 0, 0, // accum bits ignored
- 32, // depth bits
- 0, // no stencil buffer
- 0, // no auxiliary buffer
- PFD_MAIN_PLANE, // main layer
- 0, // reserved
- 0, 0, 0 // layer masks ignored
- }; //
- int pixelformat = 0;
-
- zbuffer = true;
- if ( !zbuffer )
- pfd.cDepthBits = 0;
-
- if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
- {
- LPVOID lpMsgBuf;
- FormatMessage(
- FORMAT_MESSAGE_ALLOCATE_BUFFER |
- FORMAT_MESSAGE_FROM_SYSTEM |
- FORMAT_MESSAGE_IGNORE_INSERTS,
- NULL,
- GetLastError(),
- MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
- (LPTSTR) &lpMsgBuf,
- 0,
- NULL
- );
- Sys_FPrintf (SYS_WRN, "GetLastError: %s", lpMsgBuf);
- Error ("ChoosePixelFormat failed");
- }
-
- if (!SetPixelFormat(hDC, pixelformat, &pfd))
- Error ("SetPixelFormat failed");
-
- return pixelformat;
-}
+ global_accel_destroy();
-#endif
+ Radiant_Shutdown();
-#endif
+ // close the log file if any
+ Sys_LogFile( false );
+
+ return EXIT_SUCCESS;
+}