void Patch::Smooth(EMatrixMajor mt)
{
std::size_t w, h, width, height, row_stride, col_stride;
- PatchControl* p1, * p2, * p3;
+ bool wrap;
+ PatchControl* p1, * p2, * p3, * p2b;
undoSave();
return;
}
+ wrap = true;
+ for(h=0;h<height;h++)
+ {
+ p1 = m_ctrl.data()+(h*row_stride);
+ p2 = p1+(2*width)*col_stride;
+ //globalErrorStream() << "compare " << p1->m_vertex << " and " << p2->m_vertex << "\n";
+ if(vector3_length_squared(vector3_subtracted(p1->m_vertex, p2->m_vertex)) > 1.0)
+ {
+ //globalErrorStream() << "too far\n";
+ wrap = false;
+ break;
+ }
+ }
+
for(h=0;h<height;h++)
{
p1 = m_ctrl.data()+(h*row_stride)+col_stride;
p2->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
p1 = p3;
}
+ if(wrap)
+ {
+ p1 = m_ctrl.data()+(h*row_stride)+(2*width-1)*col_stride;
+ p2 = m_ctrl.data()+(h*row_stride);
+ p2b = m_ctrl.data()+(h*row_stride)+(2*width)*col_stride;
+ p3 = m_ctrl.data()+(h*row_stride)+col_stride;
+ p2->m_vertex = p2b->m_vertex = vector3_mid(p1->m_vertex, p3->m_vertex);
+ }
}
controlPointsChanged();
std::size_t pos = 0;
{
PatchControl* p1 = m_ctrl.data();
- for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
+ /*
+ if(GlobalSelectionSystem().countSelected() != 0)
+ {
+ scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+ PatchInstance* patch = Instance_getPatch(instance);
+ patch->m_selectable.isSelected();
+ }
+ */
+ for(std::size_t w = 0; w != width; ++w, p1 += col_stride)
{
{
PatchControl* p2 = p1;
ERROR_MESSAGE("neither row-major nor column-major");
return;
}
-
+ if(bFirst)
+ {
+ pos = height - 1;
+ }
+ else
+ {
+ pos = 2;
+ }
+
if(pos >= height)
{
if(bFirst)
ERROR_MESSAGE("neither row-major nor column-major");
return;
}
-
+ if(bFirst)
+ {
+ pos=height-3;
+ }
+ else
+ {
+ pos=2;
+ }
if(pos >= height)
{
if(bFirst)
{
pCtrl->m_vertex[0] = vPos[1][0];
pCtrl->m_vertex[1] = vPos[1][1];
- pCtrl->m_vertex[2] = vPos[2][2];
+ pCtrl->m_vertex[2] = vPos[0][2];
}
}
{
pCtrl->m_vertex[2] = vPos[2][2];
}
}
+ break;
default:
ERROR_MESSAGE("this should be unreachable");
return;