/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
/*
-The following source code is licensed by Id Software and subject to the terms of
-its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
-GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
-please contact Id Software immediately at info@idsoftware.com.
-*/
+ The following source code is licensed by Id Software and subject to the terms of
+ its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
+ GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
+ please contact Id Software immediately at info@idsoftware.com.
+ */
-#if !defined(INCLUDED_PREFERENCES_H)
+#if !defined( INCLUDED_PREFERENCES_H )
#define INCLUDED_PREFERENCES_H
#include "libxml/parser.h"
#include "dialog.h"
#include <list>
#include <map>
+#include "property.h"
-void Widget_connectToggleDependency(GtkWidget* self, GtkWidget* toggleButton);
+void Widget_connectToggleDependency(ui::Widget self, ui::Widget toggleButton);
-class PreferencesPage
-{
- Dialog& m_dialog;
- GtkWidget* m_vbox;
+class PreferencesPage {
+ Dialog &m_dialog;
+ ui::VBox m_vbox;
public:
- PreferencesPage(Dialog& dialog, GtkWidget* vbox) : m_dialog(dialog), m_vbox(vbox)
- {
- }
- GtkWidget* appendCheckBox(const char* name, const char* flag, bool& data)
- {
- return m_dialog.addCheckBox(m_vbox, name, flag, data);
- }
- GtkWidget* appendCheckBox(const char* name, const char* flag, const BoolImportCallback& importCallback, const BoolExportCallback& exportCallback)
- {
- return m_dialog.addCheckBox(m_vbox, name, flag, importCallback, exportCallback);
- }
- void appendCombo(const char* name, StringArrayRange values, const IntImportCallback& importCallback, const IntExportCallback& exportCallback)
- {
- m_dialog.addCombo(m_vbox, name, values, importCallback, exportCallback);
- }
- void appendCombo(const char* name, int& data, StringArrayRange values)
- {
- m_dialog.addCombo(m_vbox, name, data, values);
- }
- void appendSlider(const char* name, int& data, gboolean draw_value, const char* low, const char* high, double value, double lower, double upper, double step_increment, double page_increment, double page_size)
- {
- m_dialog.addSlider(m_vbox, name, data, draw_value, low, high, value, lower, upper, step_increment, page_increment, page_size);
- }
- void appendRadio(const char* name, StringArrayRange names, const IntImportCallback& importCallback, const IntExportCallback& exportCallback)
- {
- m_dialog.addRadio(m_vbox, name, names, importCallback, exportCallback);
- }
- void appendRadio(const char* name, int& data, StringArrayRange names)
- {
- m_dialog.addRadio(m_vbox, name, data, names);
- }
- void appendRadioIcons(const char* name, StringArrayRange icons, const IntImportCallback& importCallback, const IntExportCallback& exportCallback)
- {
- m_dialog.addRadioIcons(m_vbox, name, icons, importCallback, exportCallback);
- }
- void appendRadioIcons(const char* name, int& data, StringArrayRange icons)
- {
- m_dialog.addRadioIcons(m_vbox, name, data, icons);
- }
- GtkWidget* appendEntry(const char* name, const IntImportCallback& importCallback, const IntExportCallback& exportCallback)
- {
- return m_dialog.addIntEntry(m_vbox, name, importCallback, exportCallback);
- }
- GtkWidget* appendEntry(const char* name, int& data)
- {
- return m_dialog.addEntry(m_vbox, name, data);
- }
- GtkWidget* appendEntry(const char* name, const SizeImportCallback& importCallback, const SizeExportCallback& exportCallback)
- {
- return m_dialog.addSizeEntry(m_vbox, name, importCallback, exportCallback);
- }
- GtkWidget* appendEntry(const char* name, std::size_t& data)
- {
- return m_dialog.addEntry(m_vbox, name, data);
- }
- GtkWidget* appendEntry(const char* name, const FloatImportCallback& importCallback, const FloatExportCallback& exportCallback)
- {
- return m_dialog.addFloatEntry(m_vbox, name, importCallback, exportCallback);
- }
- GtkWidget* appendEntry(const char* name, float& data)
- {
- return m_dialog.addEntry(m_vbox, name, data);
- }
- GtkWidget* appendPathEntry(const char* name, bool browse_directory, const StringImportCallback& importCallback, const StringExportCallback& exportCallback)
- {
- return m_dialog.addPathEntry(m_vbox, name, browse_directory, importCallback, exportCallback);
- }
- GtkWidget* appendPathEntry(const char* name, CopiedString& data, bool directory)
- {
- return m_dialog.addPathEntry(m_vbox, name, data, directory);
- }
- GtkWidget* appendSpinner(const char* name, int& data, double value, double lower, double upper)
- {
- return m_dialog.addSpinner(m_vbox, name, data, value, lower, upper);
- }
- GtkWidget* appendSpinner(const char* name, double value, double lower, double upper, const IntImportCallback& importCallback, const IntExportCallback& exportCallback)
- {
- return m_dialog.addSpinner(m_vbox, name, value, lower, upper, importCallback, exportCallback);
- }
- GtkWidget* appendSpinner(const char* name, double value, double lower, double upper, const FloatImportCallback& importCallback, const FloatExportCallback& exportCallback)
- {
- return m_dialog.addSpinner(m_vbox, name, value, lower, upper, importCallback, exportCallback);
- }
+ PreferencesPage(Dialog &dialog, ui::VBox vbox) : m_dialog(dialog), m_vbox(vbox)
+ {
+ }
+
+ ui::CheckButton appendCheckBox(const char *name, const char *flag, bool &data)
+ {
+ return m_dialog.addCheckBox(m_vbox, name, flag, data);
+ }
+
+ ui::CheckButton appendCheckBox(const char *name, const char *flag, Property<bool> const &cb)
+ {
+ return m_dialog.addCheckBox(m_vbox, name, flag, cb);
+ }
+
+ void appendCombo(const char *name, StringArrayRange values, Property<int> const &cb)
+ {
+ m_dialog.addCombo(m_vbox, name, values, cb);
+ }
+
+ void appendCombo(const char *name, int &data, StringArrayRange values)
+ {
+ m_dialog.addCombo(m_vbox, name, data, values);
+ }
+
+ void appendSlider(const char *name, int &data, gboolean draw_value, const char *low, const char *high, double value,
+ double lower, double upper, double step_increment, double page_increment)
+ {
+ m_dialog.addSlider(m_vbox, name, data, draw_value, low, high, value, lower, upper, step_increment,
+ page_increment);
+ }
+
+ void appendRadio(const char *name, StringArrayRange names, Property<int> const &cb)
+ {
+ m_dialog.addRadio(m_vbox, name, names, cb);
+ }
+
+ void appendRadio(const char *name, int &data, StringArrayRange names)
+ {
+ m_dialog.addRadio(m_vbox, name, data, names);
+ }
+
+ void appendRadioIcons(const char *name, StringArrayRange icons, Property<int> const &cb)
+ {
+ m_dialog.addRadioIcons(m_vbox, name, icons, cb);
+ }
+
+ void appendRadioIcons(const char *name, int &data, StringArrayRange icons)
+ {
+ m_dialog.addRadioIcons(m_vbox, name, data, icons);
+ }
+
+ ui::Widget appendEntry(const char *name, Property<int> const &cb)
+ {
+ return m_dialog.addIntEntry(m_vbox, name, cb);
+ }
+
+ ui::Widget appendEntry(const char *name, int &data)
+ {
+ return m_dialog.addEntry(m_vbox, name, data);
+ }
+
+ ui::Widget appendEntry(const char *name, Property<std::size_t> const &cb)
+ {
+ return m_dialog.addSizeEntry(m_vbox, name, cb);
+ }
+
+ ui::Widget appendEntry(const char *name, std::size_t &data)
+ {
+ return m_dialog.addEntry(m_vbox, name, data);
+ }
+
+ ui::Widget appendEntry(const char *name, Property<float> const &cb)
+ {
+ return m_dialog.addFloatEntry(m_vbox, name, cb);
+ }
+
+ ui::Widget appendEntry(const char *name, float &data)
+ {
+ return m_dialog.addEntry(m_vbox, name, data);
+ }
+
+ ui::Widget appendPathEntry(const char *name, bool browse_directory, Property<const char *> const &cb)
+ {
+ return m_dialog.addPathEntry(m_vbox, name, browse_directory, cb);
+ }
+
+ ui::Widget appendPathEntry(const char *name, CopiedString &data, bool directory)
+ {
+ return m_dialog.addPathEntry(m_vbox, name, data, directory);
+ }
+
+ ui::SpinButton appendSpinner(const char *name, int &data, double value, double lower, double upper)
+ {
+ return m_dialog.addSpinner(m_vbox, name, data, value, lower, upper);
+ }
+
+ ui::SpinButton appendSpinner(const char *name, double value, double lower, double upper, Property<int> const &cb)
+ {
+ return m_dialog.addSpinner(m_vbox, name, value, lower, upper, cb);
+ }
+
+ ui::SpinButton appendSpinner(const char *name, double value, double lower, double upper, Property<float> const &cb)
+ {
+ return m_dialog.addSpinner(m_vbox, name, value, lower, upper, cb);
+ }
};
-typedef Callback1<PreferencesPage&> PreferencesPageCallback;
+typedef Callback<void(PreferencesPage &)> PreferencesPageCallback;
-class PreferenceGroup
-{
+class PreferenceGroup {
public:
- virtual PreferencesPage createPage(const char* treeName, const char* frameName) = 0;
+ virtual PreferencesPage createPage(const char *treeName, const char *frameName) = 0;
};
-typedef Callback1<PreferenceGroup&> PreferenceGroupCallback;
+typedef Callback<void(PreferenceGroup &)> PreferenceGroupCallback;
+
+void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback &callback);
+
+void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback &callback);
+
+void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback &callback);
+
+void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback &callback);
+
+void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback &callback);
-void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback& callback);
-void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback& callback);
-void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback& callback);
-void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback& callback);
-void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback& callback);
-void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback& callback);
+void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback &callback);
-void PreferencesDialog_restartRequired(const char* staticName);
+void PreferencesDialog_restartRequired(const char *staticName);
template<typename Value>
-class LatchedValue
-{
+class LatchedValue {
public:
- Value m_value;
- Value m_latched;
- const char* m_description;
-
- LatchedValue(Value value, const char* description) : m_latched(value), m_description(description)
- {
- }
- void useLatched()
- {
- m_value = m_latched;
- }
- void import(Value value)
- {
- m_latched = value;
- if(m_latched != m_value)
+ Value m_value;
+ Value m_latched;
+ const char *m_description;
+
+ LatchedValue(Value value, const char *description) : m_latched(value), m_description(description)
+ {
+ }
+
+ void useLatched()
{
- PreferencesDialog_restartRequired(m_description);
+ m_value = m_latched;
}
- }
};
-typedef LatchedValue<bool> LatchedBool;
-typedef MemberCaller1<LatchedBool, bool, &LatchedBool::import> LatchedBoolImportCaller;
+template<class T>
+struct PropertyImpl<LatchedValue<T>, T> {
+ static void Export(const LatchedValue<T> &self, const Callback<void(T)> &returnz)
+ {
+ returnz(self.m_latched);
+ }
-typedef LatchedValue<int> LatchedInt;
-typedef MemberCaller1<LatchedInt, int, &LatchedInt::import> LatchedIntImportCaller;
+ static void Import(LatchedValue<T> &self, T value)
+ {
+ self.m_latched = value;
+ if (value != self.m_value) {
+ PreferencesDialog_restartRequired(self.m_description);
+ }
+ }
+};
-/*!
-holds information for a given game
-I'm a bit unclear on that still
-it holds game specific configuration stuff
-such as base names, engine names, some game specific features to activate in the various modules
-it is not strictly a prefs thing since the user is not supposed to edit that (unless he is hacking
-support for a new game)
-
-what we do now is fully generate the information for this during the setup. We might want to
-generate a piece that just says "the game pack is there", but put the rest of the config somwhere
-else (i.e. not generated, copied over during setup .. for instance in the game tools directory)
-*/
-class CGameDescription
+template<class T>
+Property<T> make_property(LatchedValue<T> &self)
{
-typedef std::map<CopiedString, CopiedString> GameDescription;
+ return make_property<LatchedValue<T>, T>(self);
+}
+
+/*!
+ holds information for a given game
+ I'm a bit unclear on that still
+ it holds game specific configuration stuff
+ such as base names, engine names, some game specific features to activate in the various modules
+ it is not strictly a prefs thing since the user is not supposed to edit that (unless he is hacking
+ support for a new game)
+
+ what we do now is fully generate the information for this during the setup. We might want to
+ generate a piece that just says "the game pack is there", but put the rest of the config somwhere
+ else (i.e. not generated, copied over during setup .. for instance in the game tools directory)
+ */
+class CGameDescription {
+ typedef std::map<CopiedString, CopiedString> GameDescription;
public:
- CopiedString mGameFile; ///< the .game file that describes this game
- GameDescription m_gameDescription;
+ CopiedString mGameFile; ///< the .game file that describes this game
+ GameDescription m_gameDescription;
- CopiedString mGameToolsPath; ///< the explicit path to the game-dependent modules
- CopiedString mGameType; ///< the type of the engine
+ CopiedString mGameToolsPath; ///< the explicit path to the game-dependent modules
+ CopiedString mGameType; ///< the type of the engine
- const char* getKeyValue(const char* key) const
- {
- GameDescription::const_iterator i = m_gameDescription.find(key);
- if(i != m_gameDescription.end())
+ const char *getKeyValue(const char *key) const
{
- return (*i).second.c_str();
+ GameDescription::const_iterator i = m_gameDescription.find(key);
+ if (i != m_gameDescription.end()) {
+ return (*i).second.c_str();
+ }
+ return "";
}
- return "";
- }
- const char* getRequiredKeyValue(const char* key) const
- {
- GameDescription::const_iterator i = m_gameDescription.find(key);
- if(i != m_gameDescription.end())
+
+ const char *getRequiredKeyValue(const char *key) const
{
- return (*i).second.c_str();
+ GameDescription::const_iterator i = m_gameDescription.find(key);
+ if (i != m_gameDescription.end()) {
+ return (*i).second.c_str();
+ }
+ ERROR_MESSAGE("game attribute " << makeQuoted(key) << " not found in " << makeQuoted(mGameFile.c_str()));
+ return "";
}
- ERROR_MESSAGE("game attribute " << makeQuoted(key) << " not found in " << makeQuoted(mGameFile.c_str()));
- return "";
- }
- CGameDescription(xmlDocPtr pDoc, const CopiedString &GameFile);
+ CGameDescription(xmlDocPtr pDoc, const CopiedString &GameFile);
- void Dump();
+ void Dump();
};
extern CGameDescription *g_pGameDescription;
-typedef struct _GtkWidget GtkWidget;
class PrefsDlg;
class PreferencesPage;
class StringOutputStream;
/*!
-standalone dialog for games selection, and more generally global settings
-*/
-class CGameDialog : public Dialog
-{
+ standalone dialog for games selection, and more generally global settings
+ */
+class CGameDialog : public Dialog {
protected:
-
- mutable int m_nComboSelect; ///< intermediate int value for combo in dialog box
+
+ mutable int m_nComboSelect; ///< intermediate int value for combo in dialog box
public:
- /*!
- those settings are saved in the global prefs file
- I'm too lazy to wrap behind protected access, not sure this needs to be public
- NOTE: those are preference settings. if you change them it is likely that you would
- have to restart the editor for them to take effect
- */
- /*@{*/
- /*!
- what game has been selected
- this is the name of the .game file
- */
- CopiedString m_sGameFile;
- /*!
- prompt which game to load on startup
- */
- bool m_bGamePrompt;
- /*!
- log console to radiant.log
- m_bForceLogConsole is an obscure forced latching situation
- */
- bool m_bForceLogConsole;
- /*@}*/
-
- /*!
- the list of game descriptions we scanned from the game/ dir
- */
- std::list<CGameDescription*> mGames;
-
- CGameDialog() :
- m_sGameFile(""),
- m_bGamePrompt(true),
- m_bForceLogConsole(false)
- {
- }
- virtual ~CGameDialog();
-
- void AddPacksURL(StringOutputStream &s);
-
- /*!
- intialize the game dialog, called at CPrefsDlg::Init
- will scan for games, load prefs, and do game selection dialog if needed
- */
- void Init();
-
- /*!
- reset the global settings by removing the file
- */
- void Reset();
-
- /*!
- run the dialog UI for the list of games
- */
- void DoGameDialog();
-
- /*!
- Dialog API
- this is only called when the dialog is built at startup for main engine select
- */
- GtkWindow* BuildDialog();
-
- void GameFileImport(int value);
- void GameFileExport(const IntImportCallback& importCallback) const;
-
- /*!
- construction of the dialog frame
- this is the part to be re-used in prefs dialog
- for the standalone dialog, we include this in a modal box
- for prefs, we hook the frame in the main notebook
- build the frame on-demand (only once)
- */
- void CreateGlobalFrame(PreferencesPage& page);
-
- /*!
- global preferences subsystem
- XML-based this time, hopefully this will generalize to other prefs
- LoadPrefs has hardcoded defaults
- NOTE: it may not be strictly 'CGameDialog' to put the global prefs here
- could have named the class differently I guess
- */
- /*@{*/
- void LoadPrefs(); ///< load from file into variables
- void SavePrefs(); ///< save pref variables to file
- /*@}*/
+/*!
+ those settings are saved in the global prefs file
+ I'm too lazy to wrap behind protected access, not sure this needs to be public
+ NOTE: those are preference settings. if you change them it is likely that you would
+ have to restart the editor for them to take effect
+ */
+/*@{*/
+/*!
+ what game has been selected
+ this is the name of the .game file
+ */
+ CopiedString m_sGameFile;
+/*!
+ prompt which game to load on startup
+ */
+ bool m_bGamePrompt;
+/*!
+ log console to radiant.log
+ m_bForceLogConsole is an obscure forced latching situation
+ */
+ bool m_bForceLogConsole;
+/*@}*/
+
+/*!
+ the list of game descriptions we scanned from the game/ dir
+ */
+ std::list<CGameDescription *> mGames;
+
+ CGameDialog() :
+ m_sGameFile(""),
+ m_bGamePrompt(true),
+ m_bForceLogConsole(false)
+ {
+ }
+
+ virtual ~CGameDialog();
+
+/*!
+ intialize the game dialog, called at CPrefsDlg::Init
+ will scan for games, load prefs, and do game selection dialog if needed
+ */
+ void Init();
+
+/*!
+ reset the global settings by removing the file
+ */
+ void Reset();
+
+/*!
+ run the dialog UI for the list of games
+ */
+ void DoGameDialog();
+
+/*!
+ Dialog API
+ this is only called when the dialog is built at startup for main engine select
+ */
+ ui::Window BuildDialog();
+
+ void GameFileImport(int value);
+
+ void GameFileExport(const Callback<void(int)> &importCallback) const;
+
+/*!
+ construction of the dialog frame
+ this is the part to be re-used in prefs dialog
+ for the standalone dialog, we include this in a modal box
+ for prefs, we hook the frame in the main notebook
+ build the frame on-demand (only once)
+ */
+ void CreateGlobalFrame(PreferencesPage &page);
+
+/*!
+ global preferences subsystem
+ XML-based this time, hopefully this will generalize to other prefs
+ LoadPrefs has hardcoded defaults
+ NOTE: it may not be strictly 'CGameDialog' to put the global prefs here
+ could have named the class differently I guess
+ */
+/*@{*/
+ void LoadPrefs(); ///< load from file into variables
+ void SavePrefs(); ///< save pref variables to file
+/*@}*/
private:
- /*!
- scan for .game files, load them
- */
- void ScanForGames();
-
- /*!
- inits g_Preferences.m_global_rc_path
- */
- void InitGlobalPrefPath();
-
- /*!
- uses m_nComboItem to find the right mGames
- */
- CGameDescription *GameDescriptionForComboItem();
+/*!
+ scan for .game files, load them
+ */
+ void ScanForGames();
+
+/*!
+ inits g_Preferences.m_global_rc_path
+ */
+ void InitGlobalPrefPath();
+
+/*!
+ uses m_nComboItem to find the right mGames
+ */
+ CGameDescription *GameDescriptionForComboItem();
};
/*!
-this holds global level preferences
-*/
+ this holds global level preferences
+ */
extern CGameDialog g_GamesDialog;
class texdef_t;
-class PrefsDlg : public Dialog
-{
-public:
+class PrefsDlg : public Dialog {
+public:
protected:
- std::list<CGameDescription *> mGames;
-
+ std::list<CGameDescription *> mGames;
+
public:
-
- GtkWidget *m_notebook;
-
- virtual ~PrefsDlg()
- {
- g_string_free (m_rc_path, true );
- g_string_free (m_inipath, true );
- }
-
- /*!
- path for global settings
- win32: AppPath
- linux: ~/.radiant/[version]/
- */
- GString *m_global_rc_path;
-
- /*!
- path to per-game settings
- used for various game dependant storage
- win32: GameToolsPath
- linux: ~/.radiant/[version]/[gamename]/
- */
- GString *m_rc_path;
-
- /*!
- holds per-game settings
- m_rc_path+"local.pref"
- \todo FIXME at some point this should become XML property bag code too
- */
- GString *m_inipath;
-
- // initialize the above paths
- void Init();
-
- /*! Utility function for swapping notebook pages for tree list selections */
- void showPrefPage(GtkWidget* prefpage);
+
+ ui::Widget m_notebook{ui::null};
+
+ virtual ~PrefsDlg()
+ {
+ g_string_free(m_rc_path, true);
+ g_string_free(m_inipath, true);
+ }
+
+/*!
+ path for global settings
+ win32: AppPath
+ linux: ~/.radiant/[version]/
+ */
+ GString *m_global_rc_path;
+
+/*!
+ path to per-game settings
+ used for various game dependant storage
+ win32: GameToolsPath
+ linux: ~/.radiant/[version]/[gamename]/
+ */
+ GString *m_rc_path;
+
+/*!
+ holds per-game settings
+ m_rc_path+"local.pref"
+ \todo FIXME at some point this should become XML property bag code too
+ */
+ GString *m_inipath;
+
+// initialize the above paths
+ void Init();
+
+/*! Utility function for swapping notebook pages for tree list selections */
+ void showPrefPage(ui::Widget prefpage);
protected:
- /*! Dialog API */
- GtkWindow* BuildDialog();
- void PostModal (EMessageBoxReturn code);
+/*! Dialog API */
+ ui::Window BuildDialog();
+
+ void PostModal(EMessageBoxReturn code);
};
extern PrefsDlg g_Preferences;
-struct preferences_globals_t
-{
+struct preferences_globals_t {
// disabled all INI / registry read write .. used when shutting down after registry cleanup
- bool disable_ini;
- preferences_globals_t() : disable_ini(false)
- {
- }
+ bool disable_ini;
+
+ preferences_globals_t() : disable_ini(false)
+ {
+ }
};
+
extern preferences_globals_t g_preferences_globals;
-typedef struct _GtkWindow GtkWindow;
-void PreferencesDialog_constructWindow(GtkWindow* main_window);
+void PreferencesDialog_constructWindow(ui::Window main_window);
+
void PreferencesDialog_destroyWindow();
void PreferencesDialog_showDialog();
void GlobalPreferences_Init();
+
void Preferences_Init();
void Preferences_Load();
+
void Preferences_Save();
void Preferences_Reset();