build_set_variable("RadiantPath", AppPath_get());
build_set_variable("ExecutableType", RADIANT_EXECUTABLE);
build_set_variable("EnginePath", EnginePath_get());
+ build_set_variable("UserEnginePath", g_qeglobals.m_userEnginePath.c_str());
build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
build_set_variable("GameName", gamename_get());