/*
- Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
+/*
+ The following source code is licensed by Id Software and subject to the terms of
+ its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
+ GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
+ please contact Id Software immediately at info@idsoftware.com.
+ */
+
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
-#include "stdafx.h"
-#include <gtk/gtk.h>
-#include <sys/stat.h>
-#include "gtkmisc.h"
-#include <glib/gi18n.h>
-#if defined ( __linux__ ) || defined ( __APPLE__ )
-#include <unistd.h>
-#include <X11/keysym.h>
-#include <gdk/gdkx.h>
-#include <gdk/gdkprivate.h>
-#endif
-// for the logging part
-#include <fcntl.h>
-#include <sys/types.h>
-
-QEGlobals_t g_qeglobals;
-QEGlobals_GUI_t g_qeglobals_gui;
-
-// leo: Track memory allocations for debugging
-// NOTE TTimo this was never used and probably not relevant
-// there are tools to do that
-#ifdef MEM_DEBUG
+#include "defaults.h"
+#include "qe3.h"
+#include "globaldefs.h"
-static GList *memblocks;
-
-void* debug_malloc( size_t size, const char* file, int line ){
- void *buf = g_malloc( size + 8 );
+#include <gtk/gtk.h>
- *( (const char**)buf ) = file;
- buf = (char*)buf + 4;
- *( (int*)buf ) = line;
- buf = (char*)buf + 4;
+#include "debugging/debugging.h"
- memblocks = g_list_append( memblocks, buf );
+#include "ifilesystem.h"
+//#include "imap.h"
- return buf;
-}
+#include <map>
-void debug_free( void *buf, const char* file, int line ){
- const char *f;
- int l;
+#include <uilib/uilib.h>
- if ( g_list_find( memblocks, buf ) ) {
- memblocks = g_list_remove( memblocks, buf );
+#include "stream/textfilestream.h"
+#include "cmdlib.h"
+#include "stream/stringstream.h"
+#include "os/path.h"
+#include "scenelib.h"
- buf = (char*)buf - 4;
- l = *( (int*)buf );
- buf = (char*)buf - 4;
- f = *( (const char**)buf );
+#include "gtkutil/messagebox.h"
+#include "error.h"
+#include "map.h"
+#include "build.h"
+#include "points.h"
+#include "camwindow.h"
+#include "mainframe.h"
+#include "preferences.h"
+#include "watchbsp.h"
+#include "autosave.h"
+#include "convert.h"
- Sys_FPrintf( SYS_DBG, "free: %s %d", file, line );
- Sys_FPrintf( SYS_DBG, " allocated: %s %d\n", f, l );
+QEGlobals_t g_qeglobals;
- g_free( buf );
- }
-// else
-// free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
-}
+#if GDEF_OS_WINDOWS
+#define PATH_MAX 260
#endif
-vec_t Rad_rint( vec_t in ){
- if ( g_PrefsDlg.m_bNoClamp ) {
- return in;
- }
- else{
- return (float)floor( in + 0.5 );
- }
-}
-
-void WINAPI QE_CheckOpenGLForErrors( void ){
- char strMsg[1024];
- int i = qglGetError();
- if ( i != GL_NO_ERROR ) {
- if ( i == GL_OUT_OF_MEMORY ) {
- sprintf( strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString( (GLenum)i ) );
- if ( gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO ) == IDYES ) {
- Map_SaveFile( NULL, false );
- }
- _exit( 1 );
- }
- else
- {
- Sys_Printf( "Warning: OpenGL Error %s\n", qgluErrorString( (GLenum)i ) );
- }
- }
-}
-
-// NOTE: don't this function, use VFS instead
-char *ExpandReletivePath( char *p ){
- static char temp[1024];
- const char *base;
-
- if ( !p || !p[0] ) {
- return NULL;
- }
- if ( p[0] == '/' || p[0] == '\\' ) {
- return p;
- }
-
- base = ValueForKey( g_qeglobals.d_project_entity, "basepath" );
- sprintf( temp, "%s/%s", base, p );
- return temp;
-}
-char *copystring( char *s ){
- char *b;
- b = (char*)malloc( strlen( s ) + 1 );
- strcpy( b,s );
- return b;
-}
-
-
-bool DoesFileExist( const char* pBuff, long& lSize ){
- FileStream file;
- if ( file.Open( pBuff, "r" ) ) {
- lSize += file.GetLength();
- file.Close();
- return true;
- }
- return false;
-}
+void QE_InitVFS(){
+ // VFS initialization -----------------------
+ // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+ // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+ // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+ const char* enginepath = EnginePath_get();
+ const char* homepath = g_qeglobals.m_userEnginePath.c_str(); // returns enginepath if not homepath is not set
-void Map_Snapshot(){
- CString strMsg;
+ const char* basegame = basegame_get();
+ const char* gamename = gamename_get(); // returns basegame if gamename is not set
- // I hope the modified flag is kept correctly up to date
- if ( !modified ) {
- return;
- }
+ // editor builtin VFS
+ StringOutputStream editorGamePath( 256 );
+ editorGamePath << GlobalRadiant().getDataPath() << DEFAULT_EDITORVFS_DIRNAME;
+ GlobalFileSystem().initDirectory( editorGamePath.c_str() );
- // we need to do the following
- // 1. make sure the snapshot directory exists (create it if it doesn't)
- // 2. find out what the lastest save is based on number
- // 3. inc that and save the map
- CString strOrgPath, strOrgFile;
- ExtractPath_and_Filename( currentmap, strOrgPath, strOrgFile );
- AddSlash( strOrgPath );
- strOrgPath += "snapshots";
- bool bGo = true;
- struct stat Stat;
- if ( stat( strOrgPath, &Stat ) == -1 ) {
-#ifdef _WIN32
- bGo = ( _mkdir( strOrgPath ) != -1 );
-#endif
+ globalOutputStream() << "engine path: " << enginepath << "\n";
+ globalOutputStream() << "home path: " << homepath << "\n";
+ globalOutputStream() << "base game: " << basegame << "\n";
+ globalOutputStream() << "game name: " << gamename << "\n";
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- bGo = ( mkdir( strOrgPath,0755 ) != -1 );
-#endif
- }
- AddSlash( strOrgPath );
- if ( bGo ) {
- int nCount = 0;
- long lSize = 0;
- CString strNewPath;
- strNewPath = strOrgPath;
- strNewPath += strOrgFile;
- CString strFile;
- while ( bGo )
+ // if we have a mod dir
+ if ( !string_equal( gamename, basegame ) ) {
+ // if we have a home dir
+ if ( !string_equal( homepath, enginepath ) )
{
- char buf[PATH_MAX];
- sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
- strFile = buf;
- bGo = DoesFileExist( strFile, lSize );
- nCount++;
- }
- // strFile has the next available slot
- Map_SaveFile( strFile, false );
- // it is still a modified map (we enter this only if this is a modified map)
- Sys_SetTitle( currentmap );
- Sys_MarkMapModified();
- if ( lSize > 12 * 1024 * 1024 ) { // total size of saves > 4 mb
- Sys_Printf( "The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer() );
- }
- }
- else
- {
- strMsg.Format( "Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer() );
- gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg );
- }
- strOrgPath = "";
- strOrgFile = "";
-}
-/*
- ===============
- QE_CheckAutoSave
-
- If five minutes have passed since making a change
- and the map hasn't been saved, save it out.
- ===============
- */
-
-
-void QE_CheckAutoSave( void ){
- static time_t s_start;
- time_t now;
- time( &now );
-
- if ( modified != 1 || !s_start ) {
- s_start = now;
- return;
- }
-
- if ( ( now - s_start ) > ( 60 * g_PrefsDlg.m_nAutoSave ) ) {
- if ( g_PrefsDlg.m_bAutoSave ) {
- CString strMsg;
- strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
- Sys_Printf( strMsg );
- Sys_Printf( "\n" );
- Sys_Status( strMsg,0 );
-
- // only snapshot if not working on a default map
- if ( g_PrefsDlg.m_bSnapShots && stricmp( currentmap, "unnamed.map" ) != 0 ) {
- Map_Snapshot();
- }
- else
- {
- Map_SaveFile( ValueForKey( g_qeglobals.d_project_entity, "autosave" ), false );
+ // ~/.<gameprefix>/<fs_game>
+ if ( homepath && !g_disableHomePath ) {
+ StringOutputStream userGamePath( 256 );
+ userGamePath << homepath << gamename << '/';
+ GlobalFileSystem().initDirectory( userGamePath.c_str() );
}
-
- Sys_Status( "Autosaving...Saved.", 0 );
- modified = 2;
- }
- else
- {
- Sys_Printf( "Autosave skipped...\n" );
- Sys_Status( "Autosave skipped...", 0 );
}
- s_start = now;
- }
-}
-
-
-// NOTE TTimo we don't like that BuildShortPathName too much
-// the VFS provides a vfsCleanFileName which should perform the cleanup tasks
-// in the long run I'd like to completely get rid of this
-// used to be disabled, but caused problems
-
-// can't work with long win32 names until the BSP commands are not working differently
-#ifdef _WIN32
-int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
- char *pFile = NULL;
- int nResult = GetFullPathName( pPath, nBufferLen, pBuffer, &pFile );
- nResult = GetShortPathName( pPath, pBuffer, nBufferLen );
- if ( nResult == 0 ) {
- strcpy( pBuffer, pPath ); // Use long filename
+ // <fs_basepath>/<fs_game>
+ if ( !g_disableEnginePath ) {
+ StringOutputStream globalGamePath( 256 );
+ globalGamePath << enginepath << gamename << '/';
+ GlobalFileSystem().initDirectory( globalGamePath.c_str() );
+ }
}
- return nResult;
-}
-#endif
-#if defined ( __linux__ ) || defined ( __APPLE__ )
-int BuildShortPathName( const char* pPath, char* pBuffer, int nBufferLen ){
- // remove /../ from directories
- const char *scr = pPath; char *dst = pBuffer;
- for ( int i = 0; ( i < nBufferLen ) && ( *scr != 0 ); i++ )
+ // if we have a home dir
+ if ( !string_equal( homepath, enginepath ) )
{
- if ( *scr == '/' && *( scr + 1 ) == '.' && *( scr + 2 ) == '.' ) {
- scr += 3;
- while ( dst != pBuffer && *( --dst ) != '/' )
- {
- i--;
- }
+ // ~/.<gameprefix>/<fs_main>
+ if ( homepath && !g_disableHomePath ) {
+ StringOutputStream userBasePath( 256 );
+ userBasePath << homepath << basegame << '/';
+ GlobalFileSystem().initDirectory( userBasePath.c_str() );
}
-
- *dst = *scr;
-
- scr++; dst++;
}
- *dst = 0;
- return strlen( pBuffer );
-}
-#endif
-
-/*
- const char *g_pPathFixups[]=
- {
- "basepath",
- "autosave",
- };
-
- const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
-
- void QE_CheckProjectEntity()
- {
- char *pFile;
- char pBuff[PATH_MAX];
- char pNewPath[PATH_MAX];
- for (int i = 0; i < g_nPathFixupCount; i++)
- {
- char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
-
- strcpy (pNewPath, pPath);
- if (pPath[0] != '\\' && pPath[0] != '/')
- if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
- strcpy (pNewPath, pBuff);
-
- BuildShortPathName (pNewPath, pBuff, PATH_MAX);
-
- // check it's not ending with a filename seperator
- if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
- {
- Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
- pBuff[strlen(pBuff)-1]=0;
- }
-
- SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
- }
- }
- */
-
-void HandleXMLError( void* ctxt, const char* text, ... ){
- va_list argptr;
- static char buf[32768];
-
- va_start( argptr,text );
- vsprintf( buf, text, argptr );
- Sys_FPrintf( SYS_ERR, "XML %s\n", buf );
- va_end( argptr );
-}
-
-#define DTD_BUFFER_LENGTH 1024
-xmlDocPtr ParseXMLStream( IDataStream *stream, bool validate = false ){
- xmlDocPtr doc = NULL;
- bool wellFormed = false, valid = false;
- int res, size = 1024;
- char chars[1024];
- xmlParserCtxtPtr ctxt;
-
- //if(validate)
- // xmlDoValidityCheckingDefaultValue = 1;
- //else
- xmlDoValidityCheckingDefaultValue = 0;
- xmlSetGenericErrorFunc( NULL, HandleXMLError );
-
- // SPoG
- // HACK: use AppPath to resolve DTD location
- // do a buffer-safe string copy and concatenate
- int i;
- char* w;
- const char* r;
- char buf[DTD_BUFFER_LENGTH];
-
- w = buf;
- i = 0;
- // copy
- //assert(g_strAppPath.GetBuffer() != NULL);
- for ( r = g_strAppPath.GetBuffer(); i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
- // concatenate
- for ( r = "dtds/"; i < DTD_BUFFER_LENGTH && *r != '\0'; i++, r++ ) w[i] = *r;
- // terminate
- w[i] = '\0';
-
- if ( i == DTD_BUFFER_LENGTH ) {
- HandleXMLError( NULL, "ERROR: buffer overflow: DTD path length too large\n" );
- return NULL;
+ // <fs_basepath>/<fs_main>
+ if ( !g_disableEnginePath ) {
+ StringOutputStream globalBasePath( 256 );
+ globalBasePath << enginepath << basegame << '/';
+ GlobalFileSystem().initDirectory( globalBasePath.c_str() );
}
- res = stream->Read( chars, 4 );
- if ( res > 0 ) {
- ctxt = xmlCreatePushParserCtxt( NULL, NULL, chars, res, buf );
-
- while ( ( res = stream->Read( chars, size ) ) > 0 )
- {
- xmlParseChunk( ctxt, chars, res, 0 );
+ // extra pakpaths
+ for ( int i = 0; i < g_pakPathCount; i++ ) {
+ if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
+ GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
}
- xmlParseChunk( ctxt, chars, 0, 1 );
- doc = ctxt->myDoc;
-
- wellFormed = ( ctxt->wellFormed == 1 );
- valid = ( ctxt->valid == 1 );
-
- xmlFreeParserCtxt( ctxt );
- }
-
- if ( wellFormed && ( !validate || ( validate && valid ) ) ) {
- return doc;
}
-
- if ( doc != NULL ) {
- xmlFreeDoc( doc );
- }
-
- return NULL;
}
-xmlDocPtr ParseXMLFile( const char* filename, bool validate = false ){
- FileStream stream;
- if ( stream.Open( filename, "r" ) ) {
- return ParseXMLStream( &stream, validate );
- }
+int g_numbrushes = 0;
+int g_numentities = 0;
- Sys_FPrintf( SYS_ERR, "Failed to open file: %s\n",filename );
- return NULL;
+void QE_UpdateStatusBar(){
+ char buffer[128];
+ sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
}
-// copy a string r to a buffer w
-// replace $string as appropriate
-void ReplaceTemplates( char* w, const char* r ){
- const char *p;
- const char *__ENGINEPATH = "TEMPLATEenginepath";
- const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
- const char *__TOOLSPATH = "TEMPLATEtoolspath";
- const char *__BASEDIR = "TEMPLATEbasedir";
- const char *__APPPATH = "TEMPLATEapppath";
-
- // iterate through string r
- while ( *r != '\0' )
- {
- // check for special character
- if ( *r == '$' ) {
- if ( strncmp( r + 1, __ENGINEPATH, strlen( __ENGINEPATH ) ) == 0 ) {
- r += strlen( __ENGINEPATH ) + 1;
- p = g_pGameDescription->mEnginePath.GetBuffer();
- }
- else if ( strncmp( r + 1, __USERHOMEPATH, strlen( __USERHOMEPATH ) ) == 0 ) {
- r += strlen( __USERHOMEPATH ) + 1;
- p = g_qeglobals.m_strHomeGame.GetBuffer();
- }
- else if ( strncmp( r + 1, __BASEDIR, strlen( __BASEDIR ) ) == 0 ) {
- r += strlen( __BASEDIR ) + 1;
- p = g_pGameDescription->mBaseGame;
- }
- else if ( strncmp( r + 1, __TOOLSPATH, strlen( __TOOLSPATH ) ) == 0 ) {
- r += strlen( __TOOLSPATH ) + 1;
- p = g_strGameToolsPath.GetBuffer();
- }
- else if ( strncmp( r + 1, __APPPATH, strlen( __APPPATH ) ) == 0 ) {
- r += strlen( __APPPATH ) + 1;
- p = g_strAppPath.GetBuffer();
- }
- else
- {
- r++;
- p = "$";
- }
+SimpleCounter g_brushCount;
- while ( *p != '\0' ) *w++ = *p++;
- }
- else{ *w++ = *r++; }
- }
- *w = '\0';
+void QE_brushCountChanged(){
+ g_numbrushes = int(g_brushCount.get() );
+ QE_UpdateStatusBar();
}
-/*
- ===========
- QE_LoadProject
- TODO TODO TODO (don't think this got fully merged in)
- TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
- version 3 was .. I don't remember .. version 4 adds q3map2 commands
- TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
- ===========
- */
-/*\todo decide on a sensible location/name for project files.*/
-bool QE_LoadProject( const char *projectfile ){
- char buf[1024];
- xmlDocPtr doc;
- xmlNodePtr node, project;
+SimpleCounter g_entityCount;
- Sys_Printf( "Loading project file: \"%s\"\n", projectfile );
- doc = ParseXMLFile( projectfile, true );
+void QE_entityCountChanged(){
+ g_numentities = int(g_entityCount.get() );
+ QE_UpdateStatusBar();
+}
- if ( doc == NULL ) {
- return false;
+bool ConfirmModified( const char* title ){
+ if ( !Map_Modified( g_map ) ) {
+ return true;
}
- node = doc->children;
- while ( node != NULL && node->type != XML_DTD_NODE ) node = node->next;
- if ( node == NULL || strcmp( (char*)node->name, "project" ) != 0 ) {
- Sys_FPrintf( SYS_ERR, "ERROR: invalid file type\n" );
+ auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
+ if ( result == ui::alert_response::CANCEL ) {
return false;
}
-
- while ( node->type != XML_ELEMENT_NODE ) node = node->next;
- // <project>
- project = node;
-
- if ( g_qeglobals.d_project_entity != NULL ) {
- Entity_Free( g_qeglobals.d_project_entity );
- }
- g_qeglobals.d_project_entity = Entity_Alloc();
-
- for ( node = project->children; node != NULL; node = node->next )
- {
- if ( node->type != XML_ELEMENT_NODE ) {
- continue;
+ if ( result == ui::alert_response::YES ) {
+ if ( Map_Unnamed( g_map ) ) {
+ return Map_SaveAs();
}
-
- // <key>
- ReplaceTemplates( buf, (char*)node->properties->next->children->content );
-
- SetKeyValue( g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf );
- }
-
- xmlFreeDoc( doc );
-
- // project file version checking
- // add a version checking to avoid people loading later versions of the project file and bitching
- int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
- if ( ver > PROJECT_VERSION ) {
- char strMsg[1024];
- sprintf( strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
- "Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION );
- gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
- // set the project file to nothing so we are sure we'll ask next time?
- g_PrefsDlg.m_strLastProject = "";
- g_PrefsDlg.SavePrefs();
- return false;
- }
-
- // set here some default project settings you need
- if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 ) {
- SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
- }
-
- g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
-
- g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
- const char* str = ValueForKey( g_qeglobals.d_project_entity, "gamename" );
- if ( str[0] == '\0' ) {
- str = g_pGameDescription->mBaseGame.GetBuffer();
- }
- g_qeglobals.m_strHomeMaps += str;
- g_qeglobals.m_strHomeMaps += '/';
-
- // don't forget to create the dirs
- Q_mkdir( g_qeglobals.m_strHomeGame.GetBuffer(), 0775 );
- Q_mkdir( g_qeglobals.m_strHomeMaps.GetBuffer(), 0775 );
-
- // usefull for the log file and debuggin fucked up configurations from users:
- // output the basic information of the .qe4 project file
- // SPoG
- // all these paths should be unix format, with a trailing slash at the end
- // if not.. to debug, check that the project file paths are set up correctly
- Sys_Printf( "basepath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath" ) );
- Sys_Printf( "entitypath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
-
-
- // check whether user_project key exists..
- // if not, save the current project under a new name
- if ( ValueForKey( g_qeglobals.d_project_entity, "user_project" )[0] == '\0' ) {
- Sys_Printf( "Loaded a template project file\n" );
-
- // create the user_project key
- SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
-
- if ( IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION ) {
- char strMsg[2048];
- sprintf( strMsg,
- "The template project '%s' has version %d. The editor binary is configured for version %d.\n"
- "This indicates a problem in your setup.\n"
- "I will keep going with this project till you fix this",
- projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION );
- gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
- }
-
- // create the writable project file path
- strcpy( buf, g_qeglobals.m_strHomeGame.GetBuffer() );
- strcat( buf, g_pGameDescription->mBaseGame.GetBuffer() );
- strcat( buf, "/scripts/" );
- // while the filename is already in use, increment the number we add to the end
- int counter = 0;
- char pUser[PATH_MAX];
- while ( 1 )
+ else
{
- sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
- counter++;
- if ( access( pUser, R_OK ) != 0 ) {
- // this is the one
- strcpy( buf, pUser );
- break;
- }
+ return Map_Save();
}
- // saving project will cause a save prefs
- g_PrefsDlg.m_strLastProject = buf;
- g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
- QE_SaveProject( buf );
- }
- else
- {
- // update preferences::LastProject with path of this successfully-loaded project
- // save preferences
- Sys_Printf( "Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
- g_PrefsDlg.m_strLastProject = projectfile;
- g_PrefsDlg.SavePrefs();
}
-
return true;
}
-/*
- ===========
- QE_SaveProject
- TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
- ===========
- */
-qboolean QE_SaveProject( const char* filename ){
- Sys_Printf( "Save project file '%s'\n", filename );
-
- xmlNodePtr node;
- xmlDocPtr doc = xmlNewDoc( (xmlChar *)"1.0" );
- // create DTD node
- xmlCreateIntSubset( doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd" );
- // create project node
- doc->children->next = xmlNewDocNode( doc, NULL, (xmlChar *)"project", NULL );
-
- for ( epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next )
- {
- node = xmlNewChild( doc->children->next, NULL, (xmlChar *)"key", NULL );
- xmlSetProp( node, (xmlChar*)"name", (xmlChar*)epair->key );
- xmlSetProp( node, (xmlChar*)"value", (xmlChar*)epair->value );
- }
-
- CreateDirectoryPath( filename );
- if ( xmlSaveFormatFile( filename, doc, 1 ) != -1 ) {
- xmlFreeDoc( doc );
- Sys_Printf( "Setting current project in prefs to \"%s\"\n", filename );
- g_PrefsDlg.m_strLastProject = filename;
- g_PrefsDlg.SavePrefs();
- return TRUE;
- }
- else
- {
- xmlFreeDoc( doc );
- Sys_FPrintf( SYS_ERR, "failed to save project file: \"%s\"\n", filename );
- return FALSE;
- }
-}
-
+void bsp_init(){
+ // this is expected to not be used since
+ // ".[ExecutableType]" is replaced by "[ExecutableExt]"
+ const char *exe_ext = GDEF_OS_EXE_EXT;
+ build_set_variable( "ExecutableType", exe_ext[0] == '\0' ? exe_ext : exe_ext + 1 );
+ build_set_variable( "ExecutableExt", GDEF_OS_EXE_EXT );
+ build_set_variable( "RadiantPath", AppPath_get() );
+ build_set_variable( "EnginePath", EnginePath_get() );
+ build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
-/*
- ===========
- QE_KeyDown
- ===========
- */
-#define SPEED_MOVE 32
-#define SPEED_TURN 22.5
-
-
-/*
- ===============
- ConnectEntities
+ build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
- Sets target / targetname on the two entities selected
- from the first selected to the secon
- ===============
- */
-void ConnectEntities( void ){
- entity_t *e1, *e2;
- const char *target;
- char *newtarg = NULL;
-
- if ( g_qeglobals.d_select_count != 2 ) {
- Sys_Status( "Must have two brushes selected", 0 );
- Sys_Beep();
- return;
- }
+ build_set_variable( "GameName", gamename_get() );
- e1 = g_qeglobals.d_select_order[0]->owner;
- e2 = g_qeglobals.d_select_order[1]->owner;
-
- if ( e1 == world_entity || e2 == world_entity ) {
- Sys_Status( "Can't connect to the world", 0 );
- Sys_Beep();
- return;
+ std::string ExtraQ3map2Args;
+ // extra pakpaths
+ for ( int i = 0; i < g_pakPathCount; i++ ) {
+ if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
+ ExtraQ3map2Args += " -fs_pakpath \"";
+ ExtraQ3map2Args += g_strPakPath[i].c_str();
+ ExtraQ3map2Args += "\"";
+ }
}
- if ( e1 == e2 ) {
- Sys_Status( "Brushes are from same entity", 0 );
- Sys_Beep();
- return;
+ // extra switches
+ if ( g_disableEnginePath ) {
+ ExtraQ3map2Args += " -fs_nobasepath ";
}
- target = ValueForKey( e1, "target" );
- if ( target && target[0] ) {
- newtarg = g_strdup( target );
- }
- else
- {
- target = ValueForKey( e2, "targetname" );
- if ( target && target[0] ) {
- newtarg = g_strdup( target );
- }
- else{
- Entity_Connect( e1, e2 );
- }
+ if ( g_disableHomePath ) {
+ ExtraQ3map2Args += " -fs_nohomepath ";
}
- if ( newtarg != NULL ) {
- SetKeyValue( e1, "target", newtarg );
- SetKeyValue( e2, "targetname", newtarg );
- g_free( newtarg );
- }
+ build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
- Sys_UpdateWindows( W_XY | W_CAMERA );
+ const char* mapname = Map_Name( g_map );
+ std::string name;
+ name.append( mapname, path_get_filename_base_end( mapname ) - mapname );
+ name += ".bsp";
- Select_Deselect();
- Select_Brush( g_qeglobals.d_select_order[1] );
+ build_set_variable( "MapFile", mapname );
+ build_set_variable( "BspFile", name.c_str() );
}
-qboolean QE_SingleBrush( bool bQuiet ){
- if ( ( selected_brushes.next == &selected_brushes )
- || ( selected_brushes.next->next != &selected_brushes ) ) {
- if ( !bQuiet ) {
- Sys_Printf( "Error: you must have a single brush selected\n" );
- }
- return false;
- }
- if ( selected_brushes.next->owner->eclass->fixedsize ) {
- if ( !bQuiet ) {
- Sys_Printf( "Error: you cannot manipulate fixed size entities\n" );
- }
- return false;
- }
-
- return true;
+void bsp_shutdown(){
+ build_clear_variables();
}
-void QE_InitVFS( void ){
- // VFS initialization -----------------------
- // we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
- // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
- // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
- Str directory,prefabs;
-
- // TTimo: let's leave this to HL mode for now
- if ( g_pGameDescription->mGameFile == "hl.game" ) {
- // Hydra: we search the "gametools" path first so that we can provide editor
- // specific pk3's wads and misc files for use by the editor.
- // the relevant map compiler tools will NOT use this directory, so this helps
- // to ensure that editor files are not used/required in release versions of maps
- // it also helps keep your editor files all in once place, with the editor modules,
- // plugins, scripts and config files.
- // it also helps when testing maps, as you'll know your files won't/can't be used
- // by the game engine itself.
-
- // <gametools>
- directory = g_pGameDescription->mGameToolsPath;
- vfsInitDirectory( directory.GetBuffer() );
- }
-
- // NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
-
- // if we have a mod dir
- if ( *ValueForKey( g_qeglobals.d_project_entity, "gamename" ) != '\0' ) {
-
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- // ~/.<gameprefix>/<fs_game>
- directory = g_qeglobals.m_strHomeGame.GetBuffer();
- Q_mkdir( directory.GetBuffer(), 0775 );
- directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
- Q_mkdir( directory.GetBuffer(), 0775 );
- vfsInitDirectory( directory.GetBuffer() );
- AddSlash( directory );
- prefabs = directory;
- // also create the maps dir, it will be used as prompt for load/save
- directory += "/maps";
- Q_mkdir( directory, 0775 );
- // and the prefabs dir
- prefabs += "/prefabs";
- Q_mkdir( prefabs, 0775 );
-
-#endif
-
- // <fs_basepath>/<fs_game>
- directory = g_pGameDescription->mEnginePath;
- directory += ValueForKey( g_qeglobals.d_project_entity, "gamename" );
- Q_mkdir( directory.GetBuffer(), 0775 );
- vfsInitDirectory( directory.GetBuffer() );
- AddSlash( directory );
- prefabs = directory;
- // also create the maps dir, it will be used as prompt for load/save
- directory += "/maps";
- Q_mkdir( directory.GetBuffer(), 0775 );
- // and the prefabs dir
- prefabs += "/prefabs";
- Q_mkdir( prefabs, 0775 );
- }
-
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- // ~/.<gameprefix>/<fs_main>
- directory = g_qeglobals.m_strHomeGame.GetBuffer();
- directory += g_pGameDescription->mBaseGame;
- vfsInitDirectory( directory.GetBuffer() );
-#endif
-
- // <fs_basepath>/<fs_main>
- directory = g_pGameDescription->mEnginePath;
- directory += g_pGameDescription->mBaseGame;
- vfsInitDirectory( directory.GetBuffer() );
+class ArrayCommandListener : public CommandListener
+{
+GPtrArray* m_array;
+public:
+ArrayCommandListener(){
+ m_array = g_ptr_array_new();
}
-void QE_Init( void ){
- /*
- ** initialize variables
- */
- g_qeglobals.d_gridsize = 8;
- g_qeglobals.d_showgrid = true;
-
- QE_InitVFS();
-
- Eclass_Init();
- FillClassList(); // list in entity window
- Map_Init();
-
- FillTextureMenu();
- FillBSPMenu();
-
- /*
- ** other stuff
- */
- Z_Init();
+~ArrayCommandListener(){
+ g_ptr_array_free( m_array, TRUE );
}
-void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src ){
- while ( *src )
- {
- if ( *src == '\\' ) {
- *dst = '/';
- }
- else{
- *dst = *src;
- }
- dst++; src++;
- }
- *dst = 0;
+void execute( const char* command ){
+ g_ptr_array_add( m_array, g_strdup( command ) );
}
-int g_numbrushes, g_numentities;
-
-void QE_CountBrushesAndUpdateStatusBar( void ){
- static int s_lastbrushcount, s_lastentitycount;
- static qboolean s_didonce;
-
- //entity_t *e;
- brush_t *b, *next;
-
- g_numbrushes = 0;
- g_numentities = 0;
-
- if ( active_brushes.next != NULL ) {
- for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b = next )
- {
- next = b->next;
- if ( b->brush_faces ) {
- if ( !b->owner->eclass->fixedsize ) {
- g_numbrushes++;
- }
- else{
- g_numentities++;
- }
- }
- }
- }
-/*
- if ( entities.next != NULL )
- {
- for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
- {
- g_numentities++;
- }
- }
- */
- if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) ) {
- Sys_UpdateStatusBar();
-
- s_lastbrushcount = g_numbrushes;
- s_lastentitycount = g_numentities;
- s_didonce = true;
- }
+GPtrArray* array() const {
+ return m_array;
}
+};
-char com_token[1024];
-qboolean com_eof;
-
-/*
- ================
- I_FloatTime
- ================
- */
-double I_FloatTime( void ){
- time_t t;
-
- time( &t );
-
- return t;
-#if 0
-// more precise, less portable
- struct timeval tp;
- struct timezone tzp;
- static int secbase;
-
- gettimeofday( &tp, &tzp );
-
- if ( !secbase ) {
- secbase = tp.tv_sec;
- return tp.tv_usec / 1000000.0;
- }
-
- return ( tp.tv_sec - secbase ) + tp.tv_usec / 1000000.0;
-#endif
+class BatchCommandListener : public CommandListener
+{
+TextOutputStream& m_file;
+std::size_t m_commandCount;
+const char* m_outputRedirect;
+public:
+BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
}
-
-/*
- ==============
- COM_Parse
-
- Parse a token out of a string
- ==============
- */
-char *COM_Parse( char *data ){
- int c;
- int len;
-
- len = 0;
- com_token[0] = 0;
-
- if ( !data ) {
- return NULL;
+void execute( const char* command ){
+ m_file << command;
+ if ( m_commandCount == 0 ) {
+ m_file << " > ";
}
-
-// skip whitespace
-skipwhite:
- while ( ( c = *data ) <= ' ' )
+ else
{
- if ( c == 0 ) {
- com_eof = true;
- return NULL; // end of file;
- }
- data++;
- }
-
-// skip // comments
- if ( c == '/' && data[1] == '/' ) {
- while ( *data && *data != '\n' )
- data++;
- goto skipwhite;
+ m_file << " >> ";
}
-
-
-// handle quoted strings specially
- if ( c == '\"' ) {
- data++;
- do
- {
- c = *data++;
- if ( c == '\"' ) {
- com_token[len] = 0;
- return data;
- }
- com_token[len] = c;
- len++;
- } while ( 1 );
- }
-
-// parse single characters
- if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
- com_token[len] = c;
- len++;
- com_token[len] = 0;
- return data + 1;
- }
-
-// parse a regular word
- do
- {
- com_token[len] = c;
- data++;
- len++;
- c = *data;
- if ( c == '{' || c == '}' || c == ')' || c == '(' || c == '\'' || c == ':' ) {
- break;
- }
- } while ( c > 32 );
-
- com_token[len] = 0;
- return data;
+ m_file << "\"" << m_outputRedirect << "\"";
+ m_file << "\n";
+ ++m_commandCount;
}
+};
-char* Get_COM_Token(){
- return com_token;
-}
-
-/*
- =============================================================================
-
- MISC FUNCTIONS
-
- =============================================================================
- */
-
+bool Region_cameraValid(){
+ Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
-int argc;
-char *argv[MAX_NUM_ARGVS];
-
-/*
- ============
- ParseCommandLine
- ============
- */
-void ParseCommandLine( char *lpCmdLine ){
- argc = 1;
- argv[0] = "programname";
-
- while ( *lpCmdLine && ( argc < MAX_NUM_ARGVS ) )
+ for ( int i = 0 ; i < 3 ; i++ )
{
- while ( *lpCmdLine && ( ( *lpCmdLine <= 32 ) || ( *lpCmdLine > 126 ) ) )
- lpCmdLine++;
-
- if ( *lpCmdLine ) {
- argv[argc] = lpCmdLine;
- argc++;
-
- while ( *lpCmdLine && ( ( *lpCmdLine > 32 ) && ( *lpCmdLine <= 126 ) ) )
- lpCmdLine++;
-
- if ( *lpCmdLine ) {
- *lpCmdLine = 0;
- lpCmdLine++;
- }
-
+ if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
+ return false;
}
}
+ return true;
}
-
-/*
- =================
- CheckParm
-
- Checks for the given parameter in the program's command line arguments
- Returns the argument number (1 to argc-1) or 0 if not present
- =================
- */
-int CheckParm( const char *check ){
- int i;
-
- for ( i = 1; i < argc; i++ )
- {
- if ( stricmp( check, argv[i] ) ) {
- return i;
- }
+void RunBSP( const char* name ){
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+ // make sure we don't attempt to region compile a map with the camera outside the region
+ if ( region_active && !Region_cameraValid() ) {
+ globalErrorStream() << "The camera must be in the region to start a region compile.\n";
+ return;
}
- return 0;
-}
-
-
-
-
-/*
- ==============
- ParseNum / ParseHex
- ==============
- */
-int ParseHex( const char *hex ){
- const char *str;
- int num;
-
- num = 0;
- str = hex;
+ SaveMap();
- while ( *str )
- {
- num <<= 4;
- if ( *str >= '0' && *str <= '9' ) {
- num += *str - '0';
- }
- else if ( *str >= 'a' && *str <= 'f' ) {
- num += 10 + *str - 'a';
- }
- else if ( *str >= 'A' && *str <= 'F' ) {
- num += 10 + *str - 'A';
- }
- else{
- Error( "Bad hex number: %s",hex );
- }
- str++;
+ if ( Map_Unnamed( g_map ) ) {
+ globalOutputStream() << "build cancelled\n";
+ return;
}
- return num;
-}
-
-
-int ParseNum( const char *str ){
- if ( str[0] == '$' ) {
- return ParseHex( str + 1 );
- }
- if ( str[0] == '0' && str[1] == 'x' ) {
- return ParseHex( str + 2 );
+ if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
+ Map_Snapshot();
}
- return atol( str );
-}
-
-// BSP frontend plugin
-// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
-_QERPlugBSPFrontendTable g_BSPFrontendTable;
-
-// =============================================================================
-// Sys_ functions
-
-bool Sys_AltDown(){
-#ifdef _WIN32
- return ( GetKeyState( VK_MENU ) & 0x8000 ) != 0;
-#endif
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- char keys[32];
- int x;
+ if ( region_active ) {
+ const char* mapname = Map_Name( g_map );
+ StringOutputStream name( 256 );
+ name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
+ Map_SaveRegion( name.c_str() );
+ }
- XQueryKeymap( GDK_DISPLAY(), keys );
+ Pointfile_Delete();
- x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_L );
- if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
- return true;
- }
+ bsp_init();
- x = XKeysymToKeycode( GDK_DISPLAY(), XK_Alt_R );
- if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
- return true;
+ if ( g_WatchBSP_Enabled ) {
+ ArrayCommandListener listener;
+ build_run( name, listener );
+ // grab the file name for engine running
+ const char* fullname = Map_Name( g_map );
+ StringOutputStream bspname( 64 );
+ bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
+ BuildMonitor_Run( listener.array(), bspname.c_str() );
}
-
- return false;
+ else
+ {
+ char junkpath[PATH_MAX];
+ strcpy( junkpath, SettingsPath_get() );
+ strcat( junkpath, "junk.txt" );
+
+ char batpath[PATH_MAX];
+#if GDEF_OS_POSIX
+ strcpy( batpath, SettingsPath_get() );
+ strcat( batpath, "qe3bsp.sh" );
+#elif GDEF_OS_WINDOWS
+ strcpy( batpath, SettingsPath_get() );
+ strcat( batpath, "qe3bsp.bat" );
+#else
+#error "unsupported platform"
#endif
-}
-
-bool Sys_ShiftDown(){
-#ifdef _WIN32
- return ( GetKeyState( VK_SHIFT ) & 0x8000 ) != 0;
+ bool written = false;
+ {
+ TextFileOutputStream batchFile( batpath );
+ if ( !batchFile.failed() ) {
+#if GDEF_OS_POSIX
+ batchFile << "#!/bin/sh \n\n";
#endif
-
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- char keys[32];
- int x;
-
- XQueryKeymap( GDK_DISPLAY(), keys );
-
- x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_L );
- if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
- return true;
- }
-
- x = XKeysymToKeycode( GDK_DISPLAY(), XK_Shift_R );
- if ( keys[x / 8] & ( 1 << ( x % 8 ) ) ) {
- return true;
+ BatchCommandListener listener( batchFile, junkpath );
+ build_run( name, listener );
+ written = true;
+ }
+ }
+ if ( written ) {
+#if GDEF_OS_POSIX
+ chmod( batpath, 0744 );
+#endif
+ globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
+ globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
+ Q_Exec( batpath, NULL, NULL, true, false );
+ }
}
- return false;
-#endif
+ bsp_shutdown();
}
-void Sys_MarkMapModified( void ){
- char title[PATH_MAX];
+// =============================================================================
+// Sys_ functions
- if ( modified != 1 ) {
- modified = true; // mark the map as changed
- sprintf( title, "%s *", currentmap );
+void Sys_SetTitle( const char *text, bool modified ){
+ StringOutputStream title;
+ title << text;
- QE_ConvertDOSToUnixName( title, title );
- Sys_SetTitle( title );
+ if ( modified ) {
+ title << " *";
}
-}
-void Sys_SetTitle( const char *text ){
- gtk_window_set_title( GTK_WINDOW( g_qeglobals_gui.d_main_window ), text );
+ gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
}
bool g_bWaitCursor = false;
-void WINAPI Sys_BeginWait( void ){
+void Sys_BeginWait( void ){
+ ScreenUpdates_Disable( "Processing...", "Please Wait" );
GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
- gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
+ gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
gdk_cursor_unref( cursor );
g_bWaitCursor = true;
}
-void WINAPI Sys_EndWait( void ){
- GdkCursor *cursor = gdk_cursor_new( GDK_LEFT_PTR );
- gdk_window_set_cursor( g_pParentWnd->m_pWidget->window, cursor );
- gdk_cursor_unref( cursor );
+void Sys_EndWait( void ){
+ ScreenUpdates_Enable();
+ gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
g_bWaitCursor = false;
}
-void Sys_GetCursorPos( int *x, int *y ){
- // FIXME: not multihead safe
- gdk_window_get_pointer( NULL, x, y, NULL );
-}
-
-void Sys_SetCursorPos( int x, int y ){
- // NOTE: coordinates are in GDK space, not OS space
-#ifdef _WIN32
- int sys_x = x - g_pParentWnd->GetGDKOffsetX();
- int sys_y = y - g_pParentWnd->GetGDKOffsetY();
-
- SetCursorPos( sys_x, sys_y );
-#endif
-
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- XWarpPointer( GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y );
-#endif
-}
-
void Sys_Beep( void ){
-#if defined ( __linux__ ) || defined ( __APPLE__ )
gdk_beep();
-#else
- MessageBeep( MB_ICONASTERISK );
-#endif
-}
-
-double Sys_DoubleTime( void ){
- return clock() / 1000.0;
-}
-
-/*
- ===============================================================
-
- STATUS WINDOW
-
- ===============================================================
- */
-
-void Sys_UpdateStatusBar( void ){
- extern int g_numbrushes, g_numentities;
-
- char numbrushbuffer[100] = "";
-
- sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
- g_pParentWnd->SetStatusText( 2, numbrushbuffer );
- //Sys_Status( numbrushbuffer, 2 );
-}
-
-void Sys_Status( const char *psz, int part ){
- g_pParentWnd->SetStatusText( part, psz );
-}
-
-// =============================================================================
-// MRU
-
-#define MRU_MAX 4
-static GtkWidget *MRU_items[MRU_MAX];
-static int MRU_used;
-typedef char MRU_filename_t[PATH_MAX];
-MRU_filename_t MRU_filenames[MRU_MAX];
-
-static char* MRU_GetText( int index ){
- return MRU_filenames[index];
-}
-
-void buffer_write_escaped_mnemonic( char* buffer, const char* string ){
- while ( *string != '\0' )
- {
- if ( *string == '_' ) {
- *buffer++ = '_';
- }
-
- *buffer++ = *string++;
- }
- *buffer = '\0';
-}
-
-static void MRU_SetText( int index, const char *filename ){
- strcpy( MRU_filenames[index], filename );
-
- char mnemonic[PATH_MAX * 2 + 4];
- mnemonic[0] = '_';
- sprintf( mnemonic + 1, "%d", index + 1 );
- mnemonic[2] = '-';
- mnemonic[3] = ' ';
- buffer_write_escaped_mnemonic( mnemonic + 4, filename );
- gtk_label_set_text_with_mnemonic( GTK_LABEL( GTK_BIN( MRU_items[index] )->child ), mnemonic );
-}
-
-void MRU_Load(){
- int i = g_PrefsDlg.m_nMRUCount;
-
- if ( i > 4 ) {
- i = 4; //FIXME: make this a define
-
- }
- for (; i > 0; i-- )
- MRU_AddFile( g_PrefsDlg.m_strMRUFiles[i - 1].GetBuffer() );
-}
-
-void MRU_Save(){
- g_PrefsDlg.m_nMRUCount = MRU_used;
-
- for ( int i = 0; i < MRU_used; i++ )
- g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText( i );
-}
-
-void MRU_AddWidget( GtkWidget *widget, int pos ){
- if ( pos < MRU_MAX ) {
- MRU_items[pos] = widget;
- }
-}
-
-void MRU_AddFile( const char *str ){
- int i;
- char* text;
-
- // check if file is already in our list
- for ( i = 0; i < MRU_used; i++ )
- {
- text = MRU_GetText( i );
-
- if ( strcmp( text, str ) == 0 ) {
- // reorder menu
- for (; i > 0; i-- )
- MRU_SetText( i, MRU_GetText( i - 1 ) );
-
- MRU_SetText( 0, str );
-
- return;
- }
- }
-
- if ( MRU_used < MRU_MAX ) {
- MRU_used++;
- }
-
- // move items down
- for ( i = MRU_used - 1; i > 0; i-- )
- MRU_SetText( i, MRU_GetText( i - 1 ) );
-
- MRU_SetText( 0, str );
- gtk_widget_set_sensitive( MRU_items[0], TRUE );
- gtk_widget_show( MRU_items[MRU_used - 1] );
-}
-
-void MRU_Activate( int index ){
- char *text = MRU_GetText( index );
-
- if ( access( text, R_OK ) == 0 ) {
- text = strdup( text );
- MRU_AddFile( text );
- Map_LoadFile( text );
- free( text );
- }
- else
- {
- MRU_used--;
-
- for ( int i = index; i < MRU_used; i++ )
- MRU_SetText( i, MRU_GetText( i + 1 ) );
-
- if ( MRU_used == 0 ) {
- gtk_label_set_text( GTK_LABEL( GTK_BIN( MRU_items[0] )->child ), "Recent Files" );
- gtk_widget_set_sensitive( MRU_items[0], FALSE );
- }
- else
- {
- gtk_widget_hide( MRU_items[MRU_used] );
- }
- }
-}
-
-/*
- ======================================================================
-
- FILE DIALOGS
-
- ======================================================================
- */
-
-qboolean ConfirmModified(){
- if ( !modified ) {
- return true;
- }
-
- if ( gtk_MessageBox( g_pParentWnd->m_pWidget, "This will lose changes to the map", "warning", MB_OKCANCEL ) == IDCANCEL ) {
- return false;
- }
- return true;
-}
-
-void ProjectDialog(){
- const char *filename;
- char buffer[NAME_MAX];
-
- /*
- * Obtain the system directory name and
- * store it in buffer.
- */
-
- strcpy( buffer, g_qeglobals.m_strHomeGame.GetBuffer() );
- strcat( buffer, g_pGameDescription->mBaseGame.GetBuffer() );
- strcat( buffer, "/scripts/" );
-
- // Display the Open dialog box
- filename = file_dialog( NULL, TRUE, _( "Open File" ), buffer, "project" );
-
- if ( filename == NULL ) {
- return; // canceled
-
- }
- // Open the file.
- // NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
- if ( !QE_LoadProject( filename ) ) {
- Sys_Printf( "Failed to load project from file: %s\n", filename );
- }
- else{
- // FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
- QE_Init();
- }
-}
-
-/*
- =======================================================
-
- Menu modifications
-
- =======================================================
- */
-
-/*
- ==================
- FillBSPMenu
-
- ==================
- */
-char *bsp_commands[256];
-
-void FillBSPMenu(){
- GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
- epair_t *ep;
- GList *lst;
- int i;
-
- menu = GTK_WIDGET( g_object_get_data( G_OBJECT( g_qeglobals_gui.d_main_window ), "menu_bsp" ) );
-
- while ( ( lst = gtk_container_children( GTK_CONTAINER( menu ) ) ) != NULL )
- gtk_container_remove( GTK_CONTAINER( menu ), GTK_WIDGET( lst->data ) );
-
- if ( g_PrefsDlg.m_bDetachableMenus ) {
- item = gtk_tearoff_menu_item_new();
- gtk_menu_append( GTK_MENU( menu ), item );
- gtk_widget_set_sensitive( item, TRUE );
- gtk_widget_show( item );
- }
-
- if ( g_qeglobals.bBSPFrontendPlugin ) {
- CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
- char cTemp[1024];
- strcpy( cTemp, str );
- char* token = strtok( cTemp, ",;" );
- if ( token && *token == ' ' ) {
- while ( *token == ' ' )
- token++;
- }
- i = 0;
-
- // first token is menu name
- item = gtk_menu_get_attach_widget( GTK_MENU( menu ) );
- gtk_label_set_text( GTK_LABEL( GTK_BIN( item )->child ), token );
-
- token = strtok( NULL, ",;" );
- while ( token != NULL )
- {
- g_BSPFrontendCommands = g_slist_append( g_BSPFrontendCommands, g_strdup( token ) );
- item = gtk_menu_item_new_with_label( token );
- gtk_widget_show( item );
- gtk_container_add( GTK_CONTAINER( menu ), item );
- gtk_signal_connect( GTK_OBJECT( item ), "activate",
- GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
- token = strtok( NULL, ",;" );
- i++;
- }
- }
- else
- {
- i = 0;
- for ( ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next )
- {
- if ( strncmp( ep->key, "bsp_", 4 ) == 0 ) {
- bsp_commands[i] = ep->key;
- item = gtk_menu_item_new_with_label( ep->key + 4 );
- gtk_widget_show( item );
- gtk_container_add( GTK_CONTAINER( menu ), item );
- gtk_signal_connect( GTK_OBJECT( item ), "activate",
- GTK_SIGNAL_FUNC( HandleCommand ), GINT_TO_POINTER( CMD_BSPCOMMAND + i ) );
- i++;
- }
- }
- }
-}
-
-//==============================================
-
-void AddSlash( CString& strPath ){
- if ( strPath.GetLength() > 0 ) {
- if ( ( strPath.GetAt( strPath.GetLength() - 1 ) != '/' ) &&
- ( strPath.GetAt( strPath.GetLength() - 1 ) != '\\' ) ) {
- strPath += '/';
- }
- }
-}
-
-bool ExtractPath_and_Filename( const char* pPath, CString& strPath, CString& strFilename ){
- CString strPathName;
- strPathName = pPath;
- int nSlash = strPathName.ReverseFind( '\\' );
- if ( nSlash == -1 ) {
- // TTimo: try forward slash, some are using forward
- nSlash = strPathName.ReverseFind( '/' );
- }
- if ( nSlash >= 0 ) {
- strPath = strPathName.Left( nSlash + 1 );
- strFilename = strPathName.Right( strPathName.GetLength() - nSlash - 1 );
- }
- // TTimo: try forward slash, some are using forward
- else{
- strFilename = pPath;
- }
- return true;
-}
-
-//===========================================
-
-//++timo FIXME: no longer used .. remove!
-char *TranslateString( char *buf ){
- static char buf2[32768];
- int i, l;
- char *out;
-
- l = strlen( buf );
- out = buf2;
- for ( i = 0 ; i < l ; i++ )
- {
- if ( buf[i] == '\n' ) {
- *out++ = '\r';
- *out++ = '\n';
- }
- else{
- *out++ = buf[i];
- }
- }
- *out++ = 0;
-
- return buf2;
-}
-
-// called whenever we need to open/close/check the console log file
-void Sys_LogFile( void ){
- if ( g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile ) {
- // settings say we should be logging and we don't have a log file .. so create it
- // open a file to log the console (if user prefs say so)
- // the file handle is g_qeglobals.hLogFile
- // the log file is erased
- Str name;
- name = g_strTempPath;
- name += "radiant.log";
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
-#endif
-#ifdef _WIN32
- g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
-#endif
- if ( g_qeglobals.hLogFile ) {
- Sys_Printf( "Started logging to %s\n", name.GetBuffer() );
- time_t localtime;
- time( &localtime );
- Sys_Printf( "Today is: %s", ctime( &localtime ) );
- Sys_Printf( "This is radiant '" RADIANT_VERSION "' compiled " __DATE__ "\n" );
- Sys_Printf( RADIANT_ABOUTMSG "\n" );
- }
- else{
- gtk_MessageBox( NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
- "Console logging", MB_OK );
- }
- }
- else if ( !g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile ) {
- // settings say we should not be logging but still we have an active logfile .. close it
- time_t localtime;
- time( &localtime );
- Sys_Printf( "Closing log file at %s\n", ctime( &localtime ) );
- #ifdef _WIN32
- _close( g_qeglobals.hLogFile );
- #endif
- #if defined ( __linux__ ) || defined ( __APPLE__ )
- close( g_qeglobals.hLogFile );
- #endif
- g_qeglobals.hLogFile = 0;
- }
-}
-
-void Sys_ClearPrintf( void ){
- GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
- gtk_text_buffer_set_text( buffer, "", -1 );
-}
-
-// used to be around 32000, that should be way enough already
-#define BUFFER_SIZE 4096
-
-extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
- char buf[BUFFER_SIZE];
-
- buf[0] = 0;
- vsnprintf( buf, BUFFER_SIZE, text, args );
- buf[BUFFER_SIZE - 1] = 0;
- const unsigned int length = strlen( buf );
-
- if ( g_qeglobals.hLogFile ) {
-#ifdef _WIN32
- _write( g_qeglobals.hLogFile, buf, length );
- _commit( g_qeglobals.hLogFile );
-#endif
-#if defined ( __linux__ ) || defined ( __APPLE__ )
- write( g_qeglobals.hLogFile, buf, length );
-#endif
- }
-
- if ( level != SYS_NOCON ) {
- // TTimo: FIXME: killed the console to avoid GDI leak fuckup
- if ( g_qeglobals_gui.d_edit != NULL ) {
- GtkTextBuffer* buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ) );
-
- GtkTextIter iter;
- gtk_text_buffer_get_end_iter( buffer, &iter );
-
- static GtkTextMark* end = gtk_text_buffer_create_mark( buffer, "end", &iter, FALSE );
-
- const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
- const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
- const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
-
- static GtkTextTag* error_tag = gtk_text_buffer_create_tag( buffer, "red_foreground", "foreground-gdk", &red, NULL );
- static GtkTextTag* warning_tag = gtk_text_buffer_create_tag( buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL );
- static GtkTextTag* standard_tag = gtk_text_buffer_create_tag( buffer, "black_foreground", "foreground-gdk", &black, NULL );
- GtkTextTag* tag;
- switch ( level )
- {
- case SYS_WRN:
- tag = warning_tag;
- break;
- case SYS_ERR:
- tag = error_tag;
- break;
- case SYS_STD:
- case SYS_VRB:
- default:
- tag = standard_tag;
- break;
- }
- gtk_text_buffer_insert_with_tags( buffer, &iter, buf, length, tag, NULL );
-
- gtk_text_view_scroll_mark_onscreen( GTK_TEXT_VIEW( g_qeglobals_gui.d_edit ), end );
-
- // update console widget immediatly if we're doing something time-consuming
- if ( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) ) {
- gtk_grab_add( g_qeglobals_gui.d_edit );
-
- while ( gtk_events_pending() )
- gtk_main_iteration();
-
- gtk_grab_remove( g_qeglobals_gui.d_edit );
- }
- }
- }
-}
-
-// NOTE: this is the handler sent to synapse
-// must match PFN_SYN_PRINTF_VA
-extern "C" void Sys_Printf_VA( const char *text, va_list args ){
- Sys_FPrintf_VA( SYS_STD, text, args );
-}
-
-extern "C" void Sys_Printf( const char *text, ... ) {
- va_list args;
-
- va_start( args, text );
- Sys_FPrintf_VA( SYS_STD, text, args );
- va_end( args );
-}
-
-extern "C" void Sys_FPrintf( int level, const char *text, ... ){
- va_list args;
-
- va_start( args, text );
- Sys_FPrintf_VA( level, text, args );
- va_end( args );
}