/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/*
+ The following source code is licensed by Id Software and subject to the terms of
+ its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
+ GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
+ please contact Id Software immediately at info@idsoftware.com.
+ */
//
// Linux stuff
// Leonardo Zide (leo@lokigames.com)
//
-#include "stdafx.h"
-#include <gtk/gtk.h>
-#include <sys/stat.h>
-#include "gtkmisc.h"
-#if defined (__linux__) || defined (__APPLE__)
-#include <unistd.h>
-#include <X11/keysym.h>
-#include <gdk/gdkx.h>
-#include <gdk/gdkprivate.h>
-#endif
-// for the logging part
-#include <fcntl.h>
-#include <sys/types.h>
-
-QEGlobals_t g_qeglobals;
-QEGlobals_GUI_t g_qeglobals_gui;
-
-// leo: Track memory allocations for debugging
-// NOTE TTimo this was never used and probably not relevant
-// there are tools to do that
-#ifdef MEM_DEBUG
-
-static GList *memblocks;
-
-void* debug_malloc (size_t size, const char* file, int line)
-{
- void *buf = g_malloc (size + 8);
-
- *((const char**)buf) = file;
- buf = (char*)buf + 4;
- *((int*)buf) = line;
- buf = (char*)buf + 4;
-
- memblocks = g_list_append (memblocks, buf);
-
- return buf;
-}
-
-void debug_free (void *buf, const char* file, int line)
-{
- const char *f;
- int l;
-
- if (g_list_find (memblocks, buf))
- {
- memblocks = g_list_remove (memblocks, buf);
-
- buf = (char*)buf - 4;
- l = *((int*)buf);
- buf = (char*)buf - 4;
- f = *((const char**)buf);
-
- Sys_FPrintf (SYS_DBG, "free: %s %d", file, line);
- Sys_FPrintf (SYS_DBG, " allocated: %s %d\n", f, l);
-
- g_free (buf);
- }
-// else
-// free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
-}
-
-#endif
+#include "defaults.h"
+#include "qe3.h"
+#include "globaldefs.h"
-vec_t Rad_rint (vec_t in)
-{
- if (g_PrefsDlg.m_bNoClamp)
- return in;
- else
- return (float)floor (in + 0.5);
-}
-
-void WINAPI QE_CheckOpenGLForErrors(void)
-{
- char strMsg[1024];
- int i = qglGetError();
- if (i != GL_NO_ERROR)
- {
- if (i == GL_OUT_OF_MEMORY)
- {
- sprintf(strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString((GLenum)i));
- if (gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO) == IDYES)
- {
- Map_SaveFile(NULL, false);
- }
- _exit(1);
- }
- else
- {
- Sys_Printf ("Warning: OpenGL Error %s\n", qgluErrorString((GLenum)i));
- }
- }
-}
-
-// NOTE: don't this function, use VFS instead
-char *ExpandReletivePath (char *p)
-{
- static char temp[1024];
- const char *base;
-
- if (!p || !p[0])
- return NULL;
- if (p[0] == '/' || p[0] == '\\')
- return p;
-
- base = ValueForKey(g_qeglobals.d_project_entity, "basepath");
- sprintf (temp, "%s/%s", base, p);
- return temp;
-}
-
-char *copystring (char *s)
-{
- char *b;
- b = (char*)malloc(strlen(s)+1);
- strcpy (b,s);
- return b;
-}
-
-
-bool DoesFileExist(const char* pBuff, long& lSize)
-{
- FileStream file;
- if (file.Open(pBuff, "r"))
- {
- lSize += file.GetLength();
- file.Close();
- return true;
- }
- return false;
-}
-
-
-void Map_Snapshot()
-{
- CString strMsg;
-
- // I hope the modified flag is kept correctly up to date
- if (!modified)
- return;
-
- // we need to do the following
- // 1. make sure the snapshot directory exists (create it if it doesn't)
- // 2. find out what the lastest save is based on number
- // 3. inc that and save the map
- CString strOrgPath, strOrgFile;
- ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
- AddSlash(strOrgPath);
- strOrgPath += "snapshots";
- bool bGo = true;
- struct stat Stat;
- if (stat(strOrgPath, &Stat) == -1)
- {
-#ifdef _WIN32
- bGo = (_mkdir(strOrgPath) != -1);
-#endif
+#include <gtk/gtk.h>
-#if defined (__linux__) || defined (__APPLE__)
- bGo = (mkdir(strOrgPath,0755) != -1);
-#endif
- }
- AddSlash(strOrgPath);
- if (bGo)
- {
- int nCount = 0;
- long lSize = 0;
- CString strNewPath;
- strNewPath = strOrgPath;
- strNewPath += strOrgFile;
- CString strFile;
- while (bGo)
- {
- char buf[PATH_MAX];
- sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
- strFile = buf;
- bGo = DoesFileExist(strFile, lSize);
- nCount++;
- }
- // strFile has the next available slot
- Map_SaveFile(strFile, false);
- // it is still a modified map (we enter this only if this is a modified map)
- Sys_SetTitle (currentmap);
- Sys_MarkMapModified();
- if (lSize > 12 * 1024 * 1024) // total size of saves > 4 mb
- {
- Sys_Printf("The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer());
- }
- }
- else
- {
- strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer());
- gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg);
- }
- strOrgPath = "";
- strOrgFile = "";
-}
-/*
-===============
-QE_CheckAutoSave
+#include "debugging/debugging.h"
-If five minutes have passed since making a change
-and the map hasn't been saved, save it out.
-===============
-*/
+#include "ifilesystem.h"
+//#include "imap.h"
+#include <map>
-void QE_CheckAutoSave( void )
-{
- static time_t s_start;
- time_t now;
- time (&now);
-
- if (modified != 1 || !s_start)
- {
- s_start = now;
- return;
- }
-
- if ((now - s_start) > (60 * g_PrefsDlg.m_nAutoSave))
- {
- if (g_PrefsDlg.m_bAutoSave)
- {
- CString strMsg;
- strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
- Sys_Printf(strMsg);
- Sys_Printf("\n");
- Sys_Status (strMsg,0);
-
- // only snapshot if not working on a default map
- if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0)
- {
- Map_Snapshot();
- }
- else
- {
- Map_SaveFile (ValueForKey(g_qeglobals.d_project_entity, "autosave"), false);
- }
-
- Sys_Status ("Autosaving...Saved.", 0 );
- modified = 2;
- }
- else
- {
- Sys_Printf ("Autosave skipped...\n");
- Sys_Status ("Autosave skipped...", 0 );
- }
- s_start = now;
- }
-}
+#include <uilib/uilib.h>
+#include "stream/textfilestream.h"
+#include "cmdlib.h"
+#include "stream/stringstream.h"
+#include "os/path.h"
+#include "scenelib.h"
-// NOTE TTimo we don't like that BuildShortPathName too much
-// the VFS provides a vfsCleanFileName which should perform the cleanup tasks
-// in the long run I'd like to completely get rid of this
+#include "gtkutil/messagebox.h"
+#include "error.h"
+#include "map.h"
+#include "build.h"
+#include "points.h"
+#include "camwindow.h"
+#include "mainframe.h"
+#include "preferences.h"
+#include "watchbsp.h"
+#include "autosave.h"
+#include "convert.h"
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
-// used to be disabled, but caused problems
+QEGlobals_t g_qeglobals;
-// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
-// can't work with long win32 names until the BSP commands are not working differently
-#ifdef _WIN32
-int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
-{
- char *pFile = NULL;
- int nResult = GetFullPathName(pPath, nBufferLen, pBuffer, &pFile);
- nResult = GetShortPathName(pPath, pBuffer, nBufferLen);
- if (nResult == 0)
- strcpy(pBuffer, pPath); // Use long filename
- return nResult;
-}
-#endif
-#if defined (__linux__) || defined (__APPLE__)
-int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
-{
- // remove /../ from directories
- const char *scr = pPath; char *dst = pBuffer;
- for (int i = 0; (i < nBufferLen) && (*scr != 0); i++)
- {
- if (*scr == '/' && *(scr+1) == '.' && *(scr+2) == '.')
- {
- scr += 3;
- while (dst != pBuffer && *(--dst) != '/')
- {
- i--;
- }
- }
-
- *dst = *scr;
-
- scr++; dst++;
- }
- *dst = 0;
-
- return strlen (pBuffer);
-}
+#if GDEF_OS_WINDOWS
+#define PATH_MAX 260
#endif
-/*
-const char *g_pPathFixups[]=
-{
- "basepath",
- "autosave",
-};
-
-const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
-
-void QE_CheckProjectEntity()
-{
- char *pFile;
- char pBuff[PATH_MAX];
- char pNewPath[PATH_MAX];
- for (int i = 0; i < g_nPathFixupCount; i++)
- {
- char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
-
- strcpy (pNewPath, pPath);
- if (pPath[0] != '\\' && pPath[0] != '/')
- if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
- strcpy (pNewPath, pBuff);
-
- BuildShortPathName (pNewPath, pBuff, PATH_MAX);
-
- // check it's not ending with a filename seperator
- if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
- {
- Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
- pBuff[strlen(pBuff)-1]=0;
- }
-
- SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
- }
-}
-*/
-
-void HandleXMLError( void* ctxt, const char* text, ... )
-{
- va_list argptr;
- static char buf[32768];
-
- va_start (argptr,text);
- vsprintf (buf, text, argptr);
- Sys_FPrintf (SYS_ERR, "XML %s\n", buf);
- va_end (argptr);
-}
-#define DTD_BUFFER_LENGTH 1024
-xmlDocPtr ParseXMLStream(IDataStream *stream, bool validate = false)
-{
- xmlDocPtr doc = NULL;
- bool wellFormed = false, valid = false;
- int res, size = 1024;
- char chars[1024];
- xmlParserCtxtPtr ctxt;
-
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
- //if(validate)
- // xmlDoValidityCheckingDefaultValue = 1;
- //else
- xmlDoValidityCheckingDefaultValue = 0;
- xmlSetGenericErrorFunc(NULL, HandleXMLError);
-
- // SPoG
- // HACK: use AppPath to resolve DTD location
- // do a buffer-safe string copy and concatenate
- int i;
- char* w;
- const char* r;
- char buf[DTD_BUFFER_LENGTH];
-
- w = buf;
- i = 0;
- // copy
- //assert(g_strAppPath.GetBuffer() != NULL);
- for(r = g_strAppPath.GetBuffer(); i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
- // concatenate
- for(r = "dtds/"; i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
- // terminate
- w[i] = '\0';
-
- if(i == DTD_BUFFER_LENGTH)
- {
- HandleXMLError(NULL, "ERROR: buffer overflow: DTD path length too large\n");
- return NULL;
- }
-
- res = stream->Read(chars, 4);
- if (res > 0)
- {
- ctxt = xmlCreatePushParserCtxt(NULL, NULL, chars, res, buf);
-
- while ((res = stream->Read(chars, size)) > 0)
- {
- xmlParseChunk(ctxt, chars, res, 0);
- }
- xmlParseChunk(ctxt, chars, 0, 1);
- doc = ctxt->myDoc;
-
- wellFormed = (ctxt->wellFormed == 1);
- valid = (ctxt->valid == 1);
-
- xmlFreeParserCtxt(ctxt);
- }
-
- if(wellFormed && (!validate || (validate && valid)))
- return doc;
-
- if(doc != NULL)
- xmlFreeDoc(doc);
-
- return NULL;
-}
+void QE_InitVFS(){
+ // VFS initialization -----------------------
+ // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+ // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+ // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
-xmlDocPtr ParseXMLFile(const char* filename, bool validate = false)
-{
- FileStream stream;
- if (stream.Open(filename, "r"))
- return ParseXMLStream(&stream, validate);
-
- Sys_FPrintf(SYS_ERR, "Failed to open file: %s\n",filename);
- return NULL;
-}
+ const char* enginepath = EnginePath_get();
+ const char* homepath = g_qeglobals.m_userEnginePath.c_str(); // returns enginepath if not homepath is not set
-// copy a string r to a buffer w
-// replace $string as appropriate
-void ReplaceTemplates(char* w, const char* r)
-{
- const char *p;
- const char *__ENGINEPATH = "TEMPLATEenginepath";
- const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
- const char *__TOOLSPATH = "TEMPLATEtoolspath";
- const char *__BASEDIR = "TEMPLATEbasedir";
- const char *__APPPATH = "TEMPLATEapppath";
-
- // iterate through string r
- while(*r!='\0')
- {
- // check for special character
- if(*r=='$')
- {
- if(strncmp(r+1, __ENGINEPATH, strlen(__ENGINEPATH)) == 0)
- {
- r+=strlen(__ENGINEPATH)+1;
- p = g_pGameDescription->mEnginePath.GetBuffer();
- }
- else if(strncmp(r+1, __USERHOMEPATH, strlen(__USERHOMEPATH)) == 0)
- {
- r+=strlen(__USERHOMEPATH)+1;
- p = g_qeglobals.m_strHomeGame.GetBuffer();
- }
- else if(strncmp(r+1, __BASEDIR, strlen(__BASEDIR)) == 0)
- {
- r+=strlen(__BASEDIR)+1;
- p = g_pGameDescription->mBaseGame;
- }
- else if(strncmp(r+1, __TOOLSPATH, strlen(__TOOLSPATH)) == 0)
- {
- r+=strlen(__TOOLSPATH)+1;
- p = g_strGameToolsPath.GetBuffer();
- }
- else if(strncmp(r+1, __APPPATH, strlen(__APPPATH)) == 0)
- {
- r+=strlen(__APPPATH)+1;
- p = g_strAppPath.GetBuffer();
- }
- else
- {
- r++;
- p = "$";
- }
-
- while(*p!='\0') *w++ = *p++;
- }
- else *w++ = *r++;
- }
- *w = '\0';
-}
+ const char* basegame = basegame_get();
+ const char* gamename = gamename_get(); // returns basegame if gamename is not set
-/*
-===========
-QE_LoadProject
-TODO TODO TODO (don't think this got fully merged in)
-TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
-version 3 was .. I don't remember .. version 4 adds q3map2 commands
-TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
-===========
-*/
-/*\todo decide on a sensible location/name for project files.*/
-bool QE_LoadProject (const char *projectfile)
-{
- char buf[1024];
- xmlDocPtr doc;
- xmlNodePtr node, project;
-
- Sys_Printf("Loading project file: \"%s\"\n", projectfile);
- doc = ParseXMLFile(projectfile, true);
-
- if(doc == NULL) return false;
-
- node=doc->children;
- while(node != NULL && node->type != XML_DTD_NODE) node=node->next;
- if(node == NULL || strcmp((char*)node->name, "project") != 0)
- {
- Sys_FPrintf(SYS_ERR, "ERROR: invalid file type\n");
- return false;
- }
-
- while(node->type != XML_ELEMENT_NODE) node=node->next;
- // <project>
- project = node;
-
- if(g_qeglobals.d_project_entity != NULL) Entity_Free(g_qeglobals.d_project_entity);
- g_qeglobals.d_project_entity = Entity_Alloc();
-
- for(node = project->children; node != NULL; node=node->next)
- {
- if(node->type != XML_ELEMENT_NODE) continue;
-
- // <key>
- ReplaceTemplates(buf, (char*)node->properties->next->children->content);
-
- SetKeyValue(g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf);
- }
-
- xmlFreeDoc(doc);
-
- // project file version checking
- // add a version checking to avoid people loading later versions of the project file and bitching
- int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
- if (ver > PROJECT_VERSION)
- {
- char strMsg[1024];
- sprintf (strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
- "Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION);
- gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
- // set the project file to nothing so we are sure we'll ask next time?
- g_PrefsDlg.m_strLastProject = "";
- g_PrefsDlg.SavePrefs();
- return false;
- }
-
- // set here some default project settings you need
- if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 )
- {
- SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
- }
-
- g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
-
- g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
- const char* str = ValueForKey(g_qeglobals.d_project_entity, "gamename");
- if(str[0] == '\0') str = g_pGameDescription->mBaseGame.GetBuffer();
- g_qeglobals.m_strHomeMaps += str;
- g_qeglobals.m_strHomeMaps += '/';
-
- // don't forget to create the dirs
- Q_mkdir(g_qeglobals.m_strHomeGame.GetBuffer(), 0775);
- Q_mkdir(g_qeglobals.m_strHomeMaps.GetBuffer(), 0775);
-
- // usefull for the log file and debuggin fucked up configurations from users:
- // output the basic information of the .qe4 project file
- // SPoG
- // all these paths should be unix format, with a trailing slash at the end
- // if not.. to debug, check that the project file paths are set up correctly
- Sys_Printf("basepath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath") );
- Sys_Printf("entitypath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
-
-
- // check whether user_project key exists..
- // if not, save the current project under a new name
- if (ValueForKey(g_qeglobals.d_project_entity, "user_project")[0] == '\0')
- {
- Sys_Printf("Loaded a template project file\n");
-
- // create the user_project key
- SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
-
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
- if (IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION)
- {
- char strMsg[2048];
- sprintf(strMsg,
- "The template project '%s' has version %d. The editor binary is configured for version %d.\n"
- "This indicates a problem in your setup. See http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672\n"
- "I will keep going with this project till you fix this",
- projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION);
- gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
- }
-
- // create the writable project file path
- strcpy(buf, g_qeglobals.m_strHomeGame.GetBuffer());
- strcat(buf, g_pGameDescription->mBaseGame.GetBuffer());
- strcat(buf, "/scripts/");
- // while the filename is already in use, increment the number we add to the end
- int counter = 0;
- char pUser[PATH_MAX];
- while (1)
- {
- sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
- counter++;
- if (access( pUser, R_OK) != 0)
- {
- // this is the one
- strcpy( buf, pUser );
- break;
- }
- }
- // saving project will cause a save prefs
- g_PrefsDlg.m_strLastProject = buf;
- g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
- QE_SaveProject(buf);
- }
- else
- {
- // update preferences::LastProject with path of this successfully-loaded project
- // save preferences
- Sys_Printf("Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
- g_PrefsDlg.m_strLastProject = projectfile;
- g_PrefsDlg.SavePrefs();
- }
-
- return true;
-}
-
-/*
-===========
-QE_SaveProject
-TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
-===========
-*/
-qboolean QE_SaveProject (const char* filename)
-{
- Sys_Printf("Save project file '%s'\n", filename);
-
- xmlNodePtr node;
- xmlDocPtr doc = xmlNewDoc((xmlChar *)"1.0");
- // create DTD node
- xmlCreateIntSubset(doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd");
- // create project node
- doc->children->next = xmlNewDocNode(doc, NULL, (xmlChar *)"project", NULL);
-
- for(epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next)
- {
- node = xmlNewChild(doc->children->next, NULL, (xmlChar *)"key", NULL);
- xmlSetProp(node, (xmlChar*)"name", (xmlChar*)epair->key);
- xmlSetProp(node, (xmlChar*)"value", (xmlChar*)epair->value);
- }
-
- CreateDirectoryPath(filename);
- if (xmlSaveFormatFile(filename, doc, 1) != -1)
- {
- xmlFreeDoc(doc);
- Sys_Printf("Setting current project in prefs to \"%s\"\n", filename );
- g_PrefsDlg.m_strLastProject = filename;
- g_PrefsDlg.SavePrefs();
- return TRUE;
- }
- else
- {
- xmlFreeDoc(doc);
- Sys_FPrintf(SYS_ERR, "failed to save project file: \"%s\"\n", filename);
- return FALSE;
- }
-}
-
-
-
-/*
-===========
-QE_KeyDown
-===========
-*/
-#define SPEED_MOVE 32
-#define SPEED_TURN 22.5
+ // editor builtin VFS
+ StringOutputStream editorGamePath( 256 );
+ editorGamePath << GlobalRadiant().getDataPath() << DEFAULT_EDITORVFS_DIRNAME;
+ GlobalFileSystem().initDirectory( editorGamePath.c_str() );
+ globalOutputStream() << "engine path: " << enginepath << "\n";
+ globalOutputStream() << "home path: " << homepath << "\n";
+ globalOutputStream() << "base game: " << basegame << "\n";
+ globalOutputStream() << "game name: " << gamename << "\n";
-/*
-===============
-ConnectEntities
-
-Sets target / targetname on the two entities selected
-from the first selected to the secon
-===============
-*/
-void ConnectEntities (void)
-{
- entity_t *e1, *e2;
- const char *target;
- char *newtarg = NULL;
+ // if we have a mod dir
+ if ( !string_equal( gamename, basegame ) ) {
+ // if we have a home dir
+ if ( !string_equal( homepath, enginepath ) )
+ {
+ // ~/.<gameprefix>/<fs_game>
+ if ( homepath && !g_disableHomePath ) {
+ StringOutputStream userGamePath( 256 );
+ userGamePath << homepath << gamename << '/';
+ GlobalFileSystem().initDirectory( userGamePath.c_str() );
+ }
+ }
- if (g_qeglobals.d_select_count != 2)
- {
- Sys_Status ("Must have two brushes selected", 0);
- Sys_Beep ();
- return;
+ // <fs_basepath>/<fs_game>
+ if ( !g_disableEnginePath ) {
+ StringOutputStream globalGamePath( 256 );
+ globalGamePath << enginepath << gamename << '/';
+ GlobalFileSystem().initDirectory( globalGamePath.c_str() );
+ }
}
- e1 = g_qeglobals.d_select_order[0]->owner;
- e2 = g_qeglobals.d_select_order[1]->owner;
-
- if (e1 == world_entity || e2 == world_entity)
+ // if we have a home dir
+ if ( !string_equal( homepath, enginepath ) )
{
- Sys_Status ("Can't connect to the world", 0);
- Sys_Beep ();
- return;
+ // ~/.<gameprefix>/<fs_main>
+ if ( homepath && !g_disableHomePath ) {
+ StringOutputStream userBasePath( 256 );
+ userBasePath << homepath << basegame << '/';
+ GlobalFileSystem().initDirectory( userBasePath.c_str() );
+ }
}
- if (e1 == e2)
- {
- Sys_Status ("Brushes are from same entity", 0);
- Sys_Beep ();
- return;
+ // <fs_basepath>/<fs_main>
+ if ( !g_disableEnginePath ) {
+ StringOutputStream globalBasePath( 256 );
+ globalBasePath << enginepath << basegame << '/';
+ GlobalFileSystem().initDirectory( globalBasePath.c_str() );
}
-
- target = ValueForKey (e1, "target");
- if (target && target[0])
- newtarg = g_strdup(target);
- else
- {
- target = ValueForKey(e2, "targetname");
- if(target && target[0])
- newtarg = g_strdup(target);
- else
- Entity_Connect(e1, e2);
- }
-
- if(newtarg != NULL)
- {
- SetKeyValue(e1, "target", newtarg);
- SetKeyValue(e2, "targetname", newtarg);
- g_free(newtarg);
- }
-
- Sys_UpdateWindows (W_XY | W_CAMERA);
-
- Select_Deselect();
- Select_Brush (g_qeglobals.d_select_order[1]);
-}
-qboolean QE_SingleBrush (bool bQuiet)
-{
- if ( (selected_brushes.next == &selected_brushes)
- || (selected_brushes.next->next != &selected_brushes) )
- {
- if (!bQuiet)
- {
- Sys_Printf ("Error: you must have a single brush selected\n");
- }
- return false;
- }
- if (selected_brushes.next->owner->eclass->fixedsize)
- {
- if (!bQuiet)
- {
- Sys_Printf ("Error: you cannot manipulate fixed size entities\n");
- }
- return false;
+ // extra pakpaths
+ for ( int i = 0; i < g_pakPathCount; i++ ) {
+ if (g_strcmp0( g_strPakPath[i].c_str(), "")) {
+ GlobalFileSystem().initDirectory( g_strPakPath[i].c_str() );
+ }
}
-
- return true;
}
-void QE_InitVFS (void)
-{
- // VFS initialization -----------------------
- // we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
- // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
- // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
- Str directory,prefabs;
-
- // TTimo: let's leave this to HL mode for now
- if (g_pGameDescription->mGameFile == "hl.game")
- {
- // Hydra: we search the "gametools" path first so that we can provide editor
- // specific pk3's wads and misc files for use by the editor.
- // the relevant map compiler tools will NOT use this directory, so this helps
- // to ensure that editor files are not used/required in release versions of maps
- // it also helps keep your editor files all in once place, with the editor modules,
- // plugins, scripts and config files.
- // it also helps when testing maps, as you'll know your files won't/can't be used
- // by the game engine itself.
-
- // <gametools>
- directory = g_pGameDescription->mGameToolsPath;
- vfsInitDirectory(directory.GetBuffer());
- }
-
- // NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
-
- // if we have a mod dir
- if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')
- {
-
-#if defined (__linux__) || defined (__APPLE__)
- // ~/.<gameprefix>/<fs_game>
- directory = g_qeglobals.m_strHomeGame.GetBuffer();
- Q_mkdir (directory.GetBuffer (), 0775);
- directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
- Q_mkdir (directory.GetBuffer (), 0775);
- vfsInitDirectory(directory.GetBuffer());
- AddSlash (directory);
- prefabs = directory;
- // also create the maps dir, it will be used as prompt for load/save
- directory += "/maps";
- Q_mkdir (directory, 0775);
- // and the prefabs dir
- prefabs += "/prefabs";
- Q_mkdir (prefabs, 0775);
+int g_numbrushes = 0;
+int g_numentities = 0;
-#endif
-
- // <fs_basepath>/<fs_game>
- directory = g_pGameDescription->mEnginePath;
- directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
- Q_mkdir (directory.GetBuffer (), 0775);
- vfsInitDirectory(directory.GetBuffer());
- AddSlash(directory);
- prefabs = directory;
- // also create the maps dir, it will be used as prompt for load/save
- directory += "/maps";
- Q_mkdir (directory.GetBuffer (), 0775);
- // and the prefabs dir
- prefabs += "/prefabs";
- Q_mkdir (prefabs, 0775);
- }
-
-#if defined (__linux__) || defined (__APPLE__)
- // ~/.<gameprefix>/<fs_main>
- directory = g_qeglobals.m_strHomeGame.GetBuffer();
- directory += g_pGameDescription->mBaseGame;
- vfsInitDirectory (directory.GetBuffer ());
-#endif
-
- // <fs_basepath>/<fs_main>
- directory = g_pGameDescription->mEnginePath;
- directory += g_pGameDescription->mBaseGame;
- vfsInitDirectory(directory.GetBuffer());
+void QE_UpdateStatusBar(){
+ char buffer[128];
+ sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
}
-void QE_Init (void)
-{
- /*
- ** initialize variables
- */
- g_qeglobals.d_gridsize = 8;
- g_qeglobals.d_showgrid = true;
-
- QE_InitVFS();
+SimpleCounter g_brushCount;
- Eclass_Init();
- FillClassList(); // list in entity window
- Map_Init();
+void QE_brushCountChanged(){
+ g_numbrushes = int(g_brushCount.get() );
+ QE_UpdateStatusBar();
+}
- FillTextureMenu();
- FillBSPMenu();
+SimpleCounter g_entityCount;
- /*
- ** other stuff
- */
- Z_Init ();
+void QE_entityCountChanged(){
+ g_numentities = int(g_entityCount.get() );
+ QE_UpdateStatusBar();
}
-void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src )
-{
- while ( *src )
- {
- if ( *src == '\\' )
- *dst = '/';
- else
- *dst = *src;
- dst++; src++;
+bool ConfirmModified( const char* title ){
+ if ( !Map_Modified( g_map ) ) {
+ return true;
}
- *dst = 0;
-}
-
-int g_numbrushes, g_numentities;
-void QE_CountBrushesAndUpdateStatusBar( void )
-{
- static int s_lastbrushcount, s_lastentitycount;
- static qboolean s_didonce;
-
- //entity_t *e;
- brush_t *b, *next;
-
- g_numbrushes = 0;
- g_numentities = 0;
-
- if ( active_brushes.next != NULL )
- {
- for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
- {
- next = b->next;
- if (b->brush_faces )
- {
- if ( !b->owner->eclass->fixedsize)
- g_numbrushes++;
- else
- g_numentities++;
- }
- }
+ auto result = ui::alert( MainFrame_getWindow(), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
+ if ( result == ui::alert_response::CANCEL ) {
+ return false;
}
-/*
- if ( entities.next != NULL )
- {
- for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
+ if ( result == ui::alert_response::YES ) {
+ if ( Map_Unnamed( g_map ) ) {
+ return Map_SaveAs();
+ }
+ else
{
- g_numentities++;
+ return Map_Save();
}
}
-*/
- if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) )
- {
- Sys_UpdateStatusBar();
-
- s_lastbrushcount = g_numbrushes;
- s_lastentitycount = g_numentities;
- s_didonce = true;
- }
+ return true;
}
-char com_token[1024];
-qboolean com_eof;
+void bsp_init(){
+ // this is expected to not be used since
+ // ".[ExecutableType]" is replaced by "[ExecutableExt]"
+ const char *exe_ext = GDEF_OS_EXE_EXT;
+ build_set_variable( "ExecutableType", exe_ext[0] == '\0' ? exe_ext : exe_ext + 1 );
-/*
-================
-I_FloatTime
-================
-*/
-double I_FloatTime (void)
-{
- time_t t;
-
- time (&t);
-
- return t;
-#if 0
-// more precise, less portable
- struct timeval tp;
- struct timezone tzp;
- static int secbase;
-
- gettimeofday(&tp, &tzp);
-
- if (!secbase)
- {
- secbase = tp.tv_sec;
- return tp.tv_usec/1000000.0;
- }
-
- return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
-#endif
-}
+ build_set_variable( "ExecutableExt", GDEF_OS_EXE_EXT );
+ build_set_variable( "RadiantPath", AppPath_get() );
+ build_set_variable( "EnginePath", EnginePath_get() );
+ build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
+ build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
-/*
-==============
-COM_Parse
+ build_set_variable( "GameName", gamename_get() );
-Parse a token out of a string
-==============
-*/
-char *COM_Parse (char *data)
-{
- int c;
- int len;
-
- len = 0;
- com_token[0] = 0;
-
- if (!data)
- return NULL;
-
-// skip whitespace
-skipwhite:
- while ( (c = *data) <= ' ')
- {
- if (c == 0)
- {
- com_eof = true;
- return NULL; // end of file;
+ std::string ExtraQ3map2Args;
+ // extra pakpaths
+ for ( int i = 0; i < g_pakPathCount; i++ ) {
+ if ( g_strcmp0( g_strPakPath[i].c_str(), "") ) {
+ ExtraQ3map2Args += " -fs_pakpath \"";
+ ExtraQ3map2Args += g_strPakPath[i].c_str();
+ ExtraQ3map2Args += "\"";
}
- data++;
- }
-
-// skip // comments
- if (c=='/' && data[1] == '/')
- {
- while (*data && *data != '\n')
- data++;
- goto skipwhite;
}
-
-// handle quoted strings specially
- if (c == '\"')
- {
- data++;
- do
- {
- c = *data++;
- if (c=='\"')
- {
- com_token[len] = 0;
- return data;
- }
- com_token[len] = c;
- len++;
- } while (1);
+ // extra switches
+ if ( g_disableEnginePath ) {
+ ExtraQ3map2Args += " -fs_nobasepath ";
}
-// parse single characters
- if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
- {
- com_token[len] = c;
- len++;
- com_token[len] = 0;
- return data+1;
+ if ( g_disableHomePath ) {
+ ExtraQ3map2Args += " -fs_nohomepath ";
}
-// parse a regular word
- do
- {
- com_token[len] = c;
- data++;
- len++;
- c = *data;
- if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
- break;
- } while (c>32);
-
- com_token[len] = 0;
- return data;
-}
-
-char* Get_COM_Token()
-{
- return com_token;
-}
-
-/*
-=============================================================================
+ build_set_variable( "ExtraQ3map2Args", ExtraQ3map2Args.c_str() );
- MISC FUNCTIONS
-
-=============================================================================
-*/
+ const char* mapname = Map_Name( g_map );
+ std::string name;
+ name.append( mapname, path_get_filename_base_end( mapname ) - mapname );
+ name += ".bsp";
+ build_set_variable( "MapFile", mapname );
+ build_set_variable( "BspFile", name.c_str() );
+}
-int argc;
-char *argv[MAX_NUM_ARGVS];
+void bsp_shutdown(){
+ build_clear_variables();
+}
-/*
-============
-ParseCommandLine
-============
-*/
-void ParseCommandLine (char *lpCmdLine)
+class ArrayCommandListener : public CommandListener
{
- argc = 1;
- argv[0] = "programname";
-
- while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
- {
- while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
- lpCmdLine++;
-
- if (*lpCmdLine)
- {
- argv[argc] = lpCmdLine;
- argc++;
-
- while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
- lpCmdLine++;
+GPtrArray* m_array;
+public:
+ArrayCommandListener(){
+ m_array = g_ptr_array_new();
+}
- if (*lpCmdLine)
- {
- *lpCmdLine = 0;
- lpCmdLine++;
- }
-
- }
- }
+~ArrayCommandListener(){
+ g_ptr_array_free( m_array, TRUE );
}
+void execute( const char* command ){
+ g_ptr_array_add( m_array, g_strdup( command ) );
+}
+GPtrArray* array() const {
+ return m_array;
+}
+};
-/*
-=================
-CheckParm
-
-Checks for the given parameter in the program's command line arguments
-Returns the argument number (1 to argc-1) or 0 if not present
-=================
-*/
-int CheckParm (char *check)
+class BatchCommandListener : public CommandListener
{
- int i;
+TextOutputStream& m_file;
+std::size_t m_commandCount;
+const char* m_outputRedirect;
+public:
+BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
+}
- for (i = 1;i<argc;i++)
+void execute( const char* command ){
+ m_file << command;
+ if ( m_commandCount == 0 ) {
+ m_file << " > ";
+ }
+ else
{
- if ( stricmp(check, argv[i]) )
- return i;
+ m_file << " >> ";
}
-
- return 0;
+ m_file << "\"" << m_outputRedirect << "\"";
+ m_file << "\n";
+ ++m_commandCount;
}
+};
+bool Region_cameraValid(){
+ Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
-
-
-/*
-==============
-ParseNum / ParseHex
-==============
-*/
-int ParseHex (char *hex)
-{
- char *str;
- int num;
-
- num = 0;
- str = hex;
-
- while (*str)
+ for ( int i = 0 ; i < 3 ; i++ )
{
- num <<= 4;
- if (*str >= '0' && *str <= '9')
- num += *str-'0';
- else if (*str >= 'a' && *str <= 'f')
- num += 10 + *str-'a';
- else if (*str >= 'A' && *str <= 'F')
- num += 10 + *str-'A';
- else
- Error ("Bad hex number: %s",hex);
- str++;
+ if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
+ return false;
+ }
}
-
- return num;
-}
-
-
-int ParseNum (char *str)
-{
- if (str[0] == '$')
- return ParseHex (str+1);
- if (str[0] == '0' && str[1] == 'x')
- return ParseHex (str+2);
- return atol (str);
-}
-
-// BSP frontend plugin
-// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
-_QERPlugBSPFrontendTable g_BSPFrontendTable;
-
-// =============================================================================
-// Sys_ functions
-
-bool Sys_AltDown ()
-{
-#ifdef _WIN32
- return (GetKeyState(VK_MENU) & 0x8000) != 0;
-#endif
-
-#if defined (__linux__) || defined (__APPLE__)
- char keys[32];
- int x;
-
- XQueryKeymap(GDK_DISPLAY(), keys);
-
- x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_L);
- if (keys[x/8] & (1 << (x % 8)))
- return true;
-
- x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_R);
- if (keys[x/8] & (1 << (x % 8)))
- return true;
-
- return false;
-#endif
-}
-
-bool Sys_ShiftDown ()
-{
-#ifdef _WIN32
- return (GetKeyState(VK_SHIFT) & 0x8000) != 0;
-#endif
-
-#if defined (__linux__) || defined (__APPLE__)
- char keys[32];
- int x;
-
- XQueryKeymap(GDK_DISPLAY(), keys);
-
- x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_L);
- if (keys[x/8] & (1 << (x % 8)))
- return true;
-
- x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_R);
- if (keys[x/8] & (1 << (x % 8)))
- return true;
-
- return false;
-#endif
+ return true;
}
-void Sys_MarkMapModified (void)
-{
- char title[PATH_MAX];
- if (modified != 1)
- {
- modified = true; // mark the map as changed
- sprintf (title, "%s *", currentmap);
+void RunBSP( const char* name ){
+ // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
+ // make sure we don't attempt to region compile a map with the camera outside the region
+ if ( region_active && !Region_cameraValid() ) {
+ globalErrorStream() << "The camera must be in the region to start a region compile.\n";
+ return;
+ }
- QE_ConvertDOSToUnixName( title, title );
- Sys_SetTitle (title);
- }
-}
+ SaveMap();
-void Sys_SetTitle (const char *text)
-{
- gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_main_window), text);
-}
-
-bool g_bWaitCursor = false;
+ if ( Map_Unnamed( g_map ) ) {
+ globalOutputStream() << "build cancelled\n";
+ return;
+ }
-void WINAPI Sys_BeginWait (void)
-{
- GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
- gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
- gdk_cursor_unref (cursor);
- g_bWaitCursor = true;
-}
+ if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
+ Map_Snapshot();
+ }
-void WINAPI Sys_EndWait (void)
-{
- GdkCursor *cursor = gdk_cursor_new (GDK_LEFT_PTR);
- gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
- gdk_cursor_unref (cursor);
- g_bWaitCursor = false;
-}
+ if ( region_active ) {
+ const char* mapname = Map_Name( g_map );
+ StringOutputStream name( 256 );
+ name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
+ Map_SaveRegion( name.c_str() );
+ }
-void Sys_GetCursorPos (int *x, int *y)
-{
- // FIXME: not multihead safe
- gdk_window_get_pointer (NULL, x, y, NULL);
-}
+ Pointfile_Delete();
-void Sys_SetCursorPos (int x, int y)
-{
- // NOTE: coordinates are in GDK space, not OS space
-#ifdef _WIN32
- int sys_x = x - g_pParentWnd->GetGDKOffsetX();
- int sys_y = y - g_pParentWnd->GetGDKOffsetY();
+ bsp_init();
- SetCursorPos (sys_x, sys_y);
+ if ( g_WatchBSP_Enabled ) {
+ ArrayCommandListener listener;
+ build_run( name, listener );
+ // grab the file name for engine running
+ const char* fullname = Map_Name( g_map );
+ StringOutputStream bspname( 64 );
+ bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
+ BuildMonitor_Run( listener.array(), bspname.c_str() );
+ }
+ else
+ {
+ char junkpath[PATH_MAX];
+ strcpy( junkpath, SettingsPath_get() );
+ strcat( junkpath, "junk.txt" );
+
+ char batpath[PATH_MAX];
+#if GDEF_OS_POSIX
+ strcpy( batpath, SettingsPath_get() );
+ strcat( batpath, "qe3bsp.sh" );
+#elif GDEF_OS_WINDOWS
+ strcpy( batpath, SettingsPath_get() );
+ strcat( batpath, "qe3bsp.bat" );
+#else
+#error "unsupported platform"
#endif
-
-#if defined (__linux__) || defined (__APPLE__)
- XWarpPointer (GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y);
+ bool written = false;
+ {
+ TextFileOutputStream batchFile( batpath );
+ if ( !batchFile.failed() ) {
+#if GDEF_OS_POSIX
+ batchFile << "#!/bin/sh \n\n";
#endif
-}
-
-void Sys_Beep (void)
-{
-#if defined (__linux__) || defined (__APPLE__)
- gdk_beep ();
-#else
- MessageBeep (MB_ICONASTERISK);
+ BatchCommandListener listener( batchFile, junkpath );
+ build_run( name, listener );
+ written = true;
+ }
+ }
+ if ( written ) {
+#if GDEF_OS_POSIX
+ chmod( batpath, 0744 );
#endif
-}
-
-double Sys_DoubleTime (void)
-{
- return clock()/ 1000.0;
-}
-
-/*
-===============================================================
-
- STATUS WINDOW
-
-===============================================================
-*/
-
-void Sys_UpdateStatusBar( void )
-{
- extern int g_numbrushes, g_numentities;
-
- char numbrushbuffer[100]="";
-
- sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
- g_pParentWnd->SetStatusText(2, numbrushbuffer);
- //Sys_Status( numbrushbuffer, 2 );
-}
+ globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
+ globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
+ Q_Exec( batpath, NULL, NULL, true, false );
+ }
+ }
-void Sys_Status(const char *psz, int part )
-{
- g_pParentWnd->SetStatusText (part, psz);
+ bsp_shutdown();
}
// =============================================================================
-// MRU
-
-#define MRU_MAX 4
-static GtkWidget *MRU_items[MRU_MAX];
-static int MRU_used;
-typedef char MRU_filename_t[PATH_MAX];
-MRU_filename_t MRU_filenames[MRU_MAX];
-
-static char* MRU_GetText (int index)
-{
- return MRU_filenames[index];
-}
-
-void buffer_write_escaped_mnemonic(char* buffer, const char* string)
-{
- while(*string != '\0')
- {
- if(*string == '_')
- {
- *buffer++ = '_';
- }
-
- *buffer++ = *string++;
- }
- *buffer = '\0';
-}
-
-static void MRU_SetText (int index, const char *filename)
-{
- strcpy(MRU_filenames[index], filename);
-
- char mnemonic[PATH_MAX * 2 + 4];
- mnemonic[0] = '_';
- sprintf(mnemonic+1, "%d", index+1);
- mnemonic[2] = '-';
- mnemonic[3] = ' ';
- buffer_write_escaped_mnemonic(mnemonic+4, filename);
- gtk_label_set_text_with_mnemonic(GTK_LABEL (GTK_BIN (MRU_items[index])->child), mnemonic);
-}
-
-void MRU_Load ()
-{
- int i = g_PrefsDlg.m_nMRUCount;
-
- if(i > 4)
- i = 4; //FIXME: make this a define
-
- for (; i > 0; i--)
- MRU_AddFile (g_PrefsDlg.m_strMRUFiles[i-1].GetBuffer());
-}
-
-void MRU_Save ()
-{
- g_PrefsDlg.m_nMRUCount = MRU_used;
-
- for (int i = 0; i < MRU_used; i++)
- g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText (i);
-}
-
-void MRU_AddWidget (GtkWidget *widget, int pos)
-{
- if (pos < MRU_MAX)
- MRU_items[pos] = widget;
-}
-
-void MRU_AddFile (const char *str)
-{
- int i;
- char* text;
-
- // check if file is already in our list
- for (i = 0; i < MRU_used; i++)
- {
- text = MRU_GetText (i);
-
- if (strcmp (text, str) == 0)
- {
- // reorder menu
- for (; i > 0; i--)
- MRU_SetText (i, MRU_GetText (i-1));
-
- MRU_SetText (0, str);
-
- return;
- }
- }
-
- if (MRU_used < MRU_MAX)
- MRU_used++;
-
- // move items down
- for (i = MRU_used-1; i > 0; i--)
- MRU_SetText (i, MRU_GetText (i-1));
-
- MRU_SetText (0, str);
- gtk_widget_set_sensitive (MRU_items[0], TRUE);
- gtk_widget_show (MRU_items[MRU_used-1]);
-}
-
-void MRU_Activate (int index)
-{
- char *text = MRU_GetText (index);
-
- if (access (text, R_OK) == 0)
- {
- text = strdup (text);
- MRU_AddFile (text);
- Map_LoadFile (text);
- free (text);
- }
- else
- {
- MRU_used--;
-
- for (int i = index; i < MRU_used; i++)
- MRU_SetText (i, MRU_GetText (i+1));
-
- if (MRU_used == 0)
- {
- gtk_label_set_text (GTK_LABEL (GTK_BIN (MRU_items[0])->child), "Recent Files");
- gtk_widget_set_sensitive (MRU_items[0], FALSE);
- }
- else
- {
- gtk_widget_hide (MRU_items[MRU_used]);
- }
- }
-}
-
-/*
-======================================================================
-
-FILE DIALOGS
-
-======================================================================
-*/
-
-qboolean ConfirmModified ()
-{
- if (!modified)
- return true;
-
- if (gtk_MessageBox (g_pParentWnd->m_pWidget, "This will lose changes to the map", "warning", MB_OKCANCEL) == IDCANCEL)
- return false;
- return true;
-}
-
-void ProjectDialog ()
-{
- const char *filename;
- char buffer[NAME_MAX];
-
- /*
- * Obtain the system directory name and
- * store it in buffer.
- */
-
- strcpy(buffer, g_qeglobals.m_strHomeGame.GetBuffer());
- strcat(buffer, g_pGameDescription->mBaseGame.GetBuffer());
- strcat (buffer, "/scripts/");
-
- // Display the Open dialog box
- filename = file_dialog (NULL, TRUE, "Open File", buffer, "project");
-
- if (filename == NULL)
- return; // canceled
-
- // Open the file.
- // NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
- if (!QE_LoadProject(filename))
- Sys_Printf ("Failed to load project from file: %s\n", filename);
- else
- // FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
- QE_Init();
-}
-
-/*
-=======================================================
-
-Menu modifications
-
-=======================================================
-*/
-
-/*
-==================
-FillBSPMenu
-
-==================
-*/
-char *bsp_commands[256];
-
-void FillBSPMenu ()
-{
- GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
- epair_t *ep;
- GList *lst;
- int i;
-
- menu = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_bsp"));
-
- while ((lst = gtk_container_children (GTK_CONTAINER (menu))) != NULL)
- gtk_container_remove (GTK_CONTAINER (menu), GTK_WIDGET (lst->data));
-
- if (g_PrefsDlg.m_bDetachableMenus) {
- item = gtk_tearoff_menu_item_new ();
- gtk_menu_append (GTK_MENU (menu), item);
- gtk_widget_set_sensitive (item, TRUE);
- gtk_widget_show (item);
- }
-
- if (g_qeglobals.bBSPFrontendPlugin)
- {
- CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
- char cTemp[1024];
- strcpy(cTemp, str);
- char* token = strtok(cTemp, ",;");
- if (token && *token == ' ')
- {
- while (*token == ' ')
- token++;
- }
- i = 0;
-
- // first token is menu name
- item = gtk_menu_get_attach_widget (GTK_MENU (menu));
- gtk_label_set_text (GTK_LABEL (GTK_BIN (item)->child), token);
-
- token = strtok(NULL, ",;");
- while (token != NULL)
- {
- g_BSPFrontendCommands = g_slist_append (g_BSPFrontendCommands, g_strdup (token));
- item = gtk_menu_item_new_with_label (token);
- gtk_widget_show (item);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate",
- GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
- token = strtok(NULL, ",;");
- i++;
- }
- }
- else
- {
- i = 0;
- for (ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next)
- {
- if (strncmp(ep->key, "bsp_", 4)==0)
- {
- bsp_commands[i] = ep->key;
- item = gtk_menu_item_new_with_label (ep->key+4);
- gtk_widget_show (item);
- gtk_container_add (GTK_CONTAINER (menu), item);
- gtk_signal_connect (GTK_OBJECT (item), "activate",
- GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
- i++;
- }
- }
- }
-}
-
-//==============================================
-
-void AddSlash(CString& strPath)
-{
- if (strPath.GetLength() > 0)
- {
- if ((strPath.GetAt(strPath.GetLength()-1) != '/') &&
- (strPath.GetAt(strPath.GetLength()-1) != '\\'))
- strPath += '/';
- }
-}
-
-bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename)
-{
- CString strPathName;
- strPathName = pPath;
- int nSlash = strPathName.ReverseFind('\\');
- if (nSlash == -1)
- // TTimo: try forward slash, some are using forward
- nSlash = strPathName.ReverseFind('/');
- if (nSlash >= 0)
- {
- strPath = strPathName.Left(nSlash+1);
- strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
- }
- // TTimo: try forward slash, some are using forward
- else
- strFilename = pPath;
- return true;
-}
+// Sys_ functions
-//===========================================
+void Sys_SetTitle( const char *text, bool modified ){
+ StringOutputStream title;
+ title << text;
-//++timo FIXME: no longer used .. remove!
-char *TranslateString (char *buf)
-{
- static char buf2[32768];
- int i, l;
- char *out;
-
- l = strlen(buf);
- out = buf2;
- for (i=0 ; i<l ; i++)
- {
- if (buf[i] == '\n')
- {
- *out++ = '\r';
- *out++ = '\n';
- }
- else
- *out++ = buf[i];
- }
- *out++ = 0;
-
- return buf2;
-}
-
-// called whenever we need to open/close/check the console log file
-void Sys_LogFile (void)
-{
- if (g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile)
- {
- // settings say we should be logging and we don't have a log file .. so create it
- // open a file to log the console (if user prefs say so)
- // the file handle is g_qeglobals.hLogFile
- // the log file is erased
- Str name;
- name = g_strTempPath;
- name += "radiant.log";
-#if defined (__linux__) || defined (__APPLE__)
- g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
-#endif
-#ifdef _WIN32
- g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
-#endif
- if (g_qeglobals.hLogFile)
- {
- Sys_Printf("Started logging to %s\n", name.GetBuffer());
- time_t localtime;
- time(&localtime);
- Sys_Printf("Today is: %s", ctime(&localtime));
- Sys_Printf("This is GtkRadiant '" RADIANT_VERSION "' compiled " __DATE__ "\n");
- Sys_Printf(RADIANT_ABOUTMSG "\n");
- }
- else
- gtk_MessageBox (NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
- "Console logging", MB_OK );
- }
- else if (!g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile)
- {
- // settings say we should not be logging but still we have an active logfile .. close it
- time_t localtime;
- time(&localtime);
- Sys_Printf("Closing log file at %s\n", ctime(&localtime));
- #ifdef _WIN32
- _close( g_qeglobals.hLogFile );
- #endif
- #if defined (__linux__) || defined (__APPLE__)
- close( g_qeglobals.hLogFile );
- #endif
- g_qeglobals.hLogFile = 0;
- }
-}
+ if ( modified ) {
+ title << " *";
+ }
-void Sys_ClearPrintf (void)
-{
- GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
- gtk_text_buffer_set_text(buffer, "", -1);
+ gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
}
-// used to be around 32000, that should be way enough already
-#define BUFFER_SIZE 4096
-
-extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
- char buf[BUFFER_SIZE];
-
- buf[0] = 0;
- vsnprintf( buf, BUFFER_SIZE, text, args );
- buf[BUFFER_SIZE-1] = 0;
- const unsigned int length = strlen(buf);
-
- if ( g_qeglobals.hLogFile ) {
-#ifdef _WIN32
- _write( g_qeglobals.hLogFile, buf, length );
- _commit( g_qeglobals.hLogFile );
-#endif
-#if defined (__linux__) || defined (__APPLE__)
- write( g_qeglobals.hLogFile, buf, length );
-#endif
- }
-
- if ( level != SYS_NOCON ) {
- // TTimo: FIXME: killed the console to avoid GDI leak fuckup
- if ( g_qeglobals_gui.d_edit != NULL ) {
- GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
-
- GtkTextIter iter;
- gtk_text_buffer_get_end_iter(buffer, &iter);
-
- static GtkTextMark* end = gtk_text_buffer_create_mark(buffer, "end", &iter, FALSE);
-
- const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
- const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
- const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
-
- static GtkTextTag* error_tag = gtk_text_buffer_create_tag (buffer, "red_foreground", "foreground-gdk", &red, NULL);
- static GtkTextTag* warning_tag = gtk_text_buffer_create_tag (buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL);
- static GtkTextTag* standard_tag = gtk_text_buffer_create_tag (buffer, "black_foreground", "foreground-gdk", &black, NULL);
- GtkTextTag* tag;
- switch (level)
- {
- case SYS_WRN:
- tag = warning_tag;
- break;
- case SYS_ERR:
- tag = error_tag;
- break;
- case SYS_STD:
- case SYS_VRB:
- default:
- tag = standard_tag;
- break;
- }
- gtk_text_buffer_insert_with_tags(buffer, &iter, buf, length, tag, NULL);
-
- gtk_text_view_scroll_mark_onscreen(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit), end);
-
- // update console widget immediatly if we're doing something time-consuming
- if( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) )
- {
- gtk_grab_add(g_qeglobals_gui.d_edit);
-
- while(gtk_events_pending())
- gtk_main_iteration();
-
- gtk_grab_remove(g_qeglobals_gui.d_edit);
- }
- }
- }
-}
+bool g_bWaitCursor = false;
-// NOTE: this is the handler sent to synapse
-// must match PFN_SYN_PRINTF_VA
-extern "C" void Sys_Printf_VA (const char *text, va_list args)
-{
- Sys_FPrintf_VA (SYS_STD, text, args);
+void Sys_BeginWait( void ){
+ ScreenUpdates_Disable( "Processing...", "Please Wait" );
+ GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
+ gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
+ gdk_cursor_unref( cursor );
+ g_bWaitCursor = true;
}
-extern "C" void Sys_Printf( const char *text, ... ) {
- va_list args;
-
- va_start( args, text );
- Sys_FPrintf_VA( SYS_STD, text, args );
- va_end( args );
+void Sys_EndWait( void ){
+ ScreenUpdates_Enable();
+ gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
+ g_bWaitCursor = false;
}
-extern "C" void Sys_FPrintf (int level, const char *text, ...)
-{
- va_list args;
-
- va_start (args, text);
- Sys_FPrintf_VA (level, text, args);
- va_end (args);
+void Sys_Beep( void ){
+ gdk_beep();
}