/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-/*
-The following source code is licensed by Id Software and subject to the terms of
-its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
-GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
-please contact Id Software immediately at info@idsoftware.com.
-*/
-
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
-#include "qe3.h"
+#include "stdafx.h"
+#include <gtk/gtk.h>
+#include <sys/stat.h>
+#include "gtkmisc.h"
+#include <glib/gi18n.h>
+#if defined (__linux__) || defined (__APPLE__)
+#include <unistd.h>
+#include <X11/keysym.h>
+#include <gdk/gdkx.h>
+#include <gdk/gdkprivate.h>
+#endif
+// for the logging part
+#include <fcntl.h>
+#include <sys/types.h>
-#include "debugging/debugging.h"
+QEGlobals_t g_qeglobals;
+QEGlobals_GUI_t g_qeglobals_gui;
-#include "ifilesystem.h"
-//#include "imap.h"
+// leo: Track memory allocations for debugging
+// NOTE TTimo this was never used and probably not relevant
+// there are tools to do that
+#ifdef MEM_DEBUG
-#include <map>
+static GList *memblocks;
-#include <gtk/gtktearoffmenuitem.h>
+void* debug_malloc (size_t size, const char* file, int line)
+{
+ void *buf = g_malloc (size + 8);
-#include "stream/textfilestream.h"
-#include "cmdlib.h"
-#include "stream/stringstream.h"
-#include "os/path.h"
-#include "scenelib.h"
+ *((const char**)buf) = file;
+ buf = (char*)buf + 4;
+ *((int*)buf) = line;
+ buf = (char*)buf + 4;
-#include "gtkutil/messagebox.h"
-#include "error.h"
-#include "map.h"
-#include "build.h"
-#include "points.h"
-#include "camwindow.h"
-#include "mainframe.h"
-#include "preferences.h"
-#include "watchbsp.h"
-#include "autosave.h"
-#include "convert.h"
+ memblocks = g_list_append (memblocks, buf);
-QEGlobals_t g_qeglobals;
+ return buf;
+}
+void debug_free (void *buf, const char* file, int line)
+{
+ const char *f;
+ int l;
-#if defined(WIN32)
-#define PATH_MAX 260
-#endif
+ if (g_list_find (memblocks, buf))
+ {
+ memblocks = g_list_remove (memblocks, buf);
+ buf = (char*)buf - 4;
+ l = *((int*)buf);
+ buf = (char*)buf - 4;
+ f = *((const char**)buf);
-void QE_InitVFS()
-{
- // VFS initialization -----------------------
- // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
- // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
- // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+ Sys_FPrintf (SYS_DBG, "free: %s %d", file, line);
+ Sys_FPrintf (SYS_DBG, " allocated: %s %d\n", f, l);
+
+ g_free (buf);
+ }
+// else
+// free (buf); // from qmalloc, will leak unless we add this same hack to cmdlib
+}
- const char* gamename = gamename_get();
- const char* basegame = basegame_get();
-#if defined(POSIX)
- const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
#endif
- const char* globalRoot = EnginePath_get();
- // if we have a mod dir
- if(!string_equal(gamename, basegame))
+vec_t Rad_rint (vec_t in)
+{
+ if (g_PrefsDlg.m_bNoClamp)
+ return in;
+ else
+ return (float)floor (in + 0.5);
+}
+
+void WINAPI QE_CheckOpenGLForErrors(void)
+{
+ char strMsg[1024];
+ int i = qglGetError();
+ if (i != GL_NO_ERROR)
{
-#if defined(POSIX)
- // ~/.<gameprefix>/<fs_game>
+ if (i == GL_OUT_OF_MEMORY)
{
- StringOutputStream userGamePath(256);
- userGamePath << userRoot << gamename << '/';
- GlobalFileSystem().initDirectory(userGamePath.c_str());
+ sprintf(strMsg, "OpenGL out of memory error %s\nDo you wish to save before exiting?", qgluErrorString((GLenum)i));
+ if (gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg, "Radiant Error", MB_YESNO) == IDYES)
+ {
+ Map_SaveFile(NULL, false);
+ }
+ _exit(1);
}
-#endif
-
- // <fs_basepath>/<fs_game>
+ else
{
- StringOutputStream globalGamePath(256);
- globalGamePath << globalRoot << gamename << '/';
- GlobalFileSystem().initDirectory(globalGamePath.c_str());
+ Sys_Printf ("Warning: OpenGL Error %s\n", qgluErrorString((GLenum)i));
}
}
+}
-#if defined(POSIX)
- // ~/.<gameprefix>/<fs_main>
- {
- StringOutputStream userBasePath(256);
- userBasePath << userRoot << basegame << '/';
- GlobalFileSystem().initDirectory(userBasePath.c_str());
- }
-#endif
+// NOTE: don't this function, use VFS instead
+char *ExpandReletivePath (char *p)
+{
+ static char temp[1024];
+ const char *base;
- // <fs_basepath>/<fs_main>
- {
- StringOutputStream globalBasePath(256);
- globalBasePath << globalRoot << basegame << '/';
- GlobalFileSystem().initDirectory(globalBasePath.c_str());
- }
-}
+ if (!p || !p[0])
+ return NULL;
+ if (p[0] == '/' || p[0] == '\\')
+ return p;
-int g_numbrushes = 0;
-int g_numentities = 0;
+ base = ValueForKey(g_qeglobals.d_project_entity, "basepath");
+ sprintf (temp, "%s/%s", base, p);
+ return temp;
+}
-void QE_UpdateStatusBar()
+char *copystring (char *s)
{
- char buffer[128];
- sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
- g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
+ char *b;
+ b = (char*)malloc(strlen(s)+1);
+ strcpy (b,s);
+ return b;
}
-SimpleCounter g_brushCount;
-void QE_brushCountChanged()
+bool DoesFileExist(const char* pBuff, long& lSize)
{
- g_numbrushes = int(g_brushCount.get());
- QE_UpdateStatusBar();
+ FileStream file;
+ if (file.Open(pBuff, "r"))
+ {
+ lSize += file.GetLength();
+ file.Close();
+ return true;
+ }
+ return false;
}
-SimpleCounter g_entityCount;
-void QE_entityCountChanged()
+void Map_Snapshot()
{
- g_numentities = int(g_entityCount.get());
- QE_UpdateStatusBar();
+ CString strMsg;
+
+ // I hope the modified flag is kept correctly up to date
+ if (!modified)
+ return;
+
+ // we need to do the following
+ // 1. make sure the snapshot directory exists (create it if it doesn't)
+ // 2. find out what the lastest save is based on number
+ // 3. inc that and save the map
+ CString strOrgPath, strOrgFile;
+ ExtractPath_and_Filename(currentmap, strOrgPath, strOrgFile);
+ AddSlash(strOrgPath);
+ strOrgPath += "snapshots";
+ bool bGo = true;
+ struct stat Stat;
+ if (stat(strOrgPath, &Stat) == -1)
+ {
+#ifdef _WIN32
+ bGo = (_mkdir(strOrgPath) != -1);
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ bGo = (mkdir(strOrgPath,0755) != -1);
+#endif
+ }
+ AddSlash(strOrgPath);
+ if (bGo)
+ {
+ int nCount = 0;
+ long lSize = 0;
+ CString strNewPath;
+ strNewPath = strOrgPath;
+ strNewPath += strOrgFile;
+ CString strFile;
+ while (bGo)
+ {
+ char buf[PATH_MAX];
+ sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
+ strFile = buf;
+ bGo = DoesFileExist(strFile, lSize);
+ nCount++;
+ }
+ // strFile has the next available slot
+ Map_SaveFile(strFile, false);
+ // it is still a modified map (we enter this only if this is a modified map)
+ Sys_SetTitle (currentmap);
+ Sys_MarkMapModified();
+ if (lSize > 12 * 1024 * 1024) // total size of saves > 4 mb
+ {
+ Sys_Printf("The snapshot files in %s total more than 4 megabytes. You might consider cleaning up.", strOrgPath.GetBuffer());
+ }
+ }
+ else
+ {
+ strMsg.Format("Snapshot save failed.. unabled to create directory\n%s", strOrgPath.GetBuffer());
+ gtk_MessageBox(g_pParentWnd->m_pWidget, strMsg);
+ }
+ strOrgPath = "";
+ strOrgFile = "";
}
+/*
+===============
+QE_CheckAutoSave
+
+If five minutes have passed since making a change
+and the map hasn't been saved, save it out.
+===============
+*/
+
-bool ConfirmModified(const char* title)
+void QE_CheckAutoSave( void )
{
- if (!Map_Modified(g_map))
- return true;
+ static time_t s_start;
+ time_t now;
+ time (&now);
- EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION);
- if(result == eIDCANCEL)
+ if (modified != 1 || !s_start)
{
- return false;
+ s_start = now;
+ return;
}
- if(result == eIDYES)
+
+ if ((now - s_start) > (60 * g_PrefsDlg.m_nAutoSave))
{
- if(Map_Unnamed(g_map))
+ if (g_PrefsDlg.m_bAutoSave)
{
- return Map_SaveAs();
+ CString strMsg;
+ strMsg = g_PrefsDlg.m_bSnapShots ? "Autosaving snapshot..." : "Autosaving...";
+ Sys_Printf(strMsg);
+ Sys_Printf("\n");
+ Sys_Status (strMsg,0);
+
+ // only snapshot if not working on a default map
+ if (g_PrefsDlg.m_bSnapShots && stricmp(currentmap, "unnamed.map") != 0)
+ {
+ Map_Snapshot();
+ }
+ else
+ {
+ Map_SaveFile (ValueForKey(g_qeglobals.d_project_entity, "autosave"), false);
+ }
+
+ Sys_Status ("Autosaving...Saved.", 0 );
+ modified = 2;
}
else
{
- return Map_Save();
+ Sys_Printf ("Autosave skipped...\n");
+ Sys_Status ("Autosave skipped...", 0 );
}
+ s_start = now;
}
- return true;
}
-const char* const EXECUTABLE_TYPE =
-#if defined(__linux__) || defined (__FreeBSD__)
-"x86"
-#elif defined(__APPLE__)
-"ppc"
-#elif defined(WIN32)
-"exe"
-#else
-#error "unknown platform"
+// NOTE TTimo we don't like that BuildShortPathName too much
+// the VFS provides a vfsCleanFileName which should perform the cleanup tasks
+// in the long run I'd like to completely get rid of this
+
+// used to be disabled, but caused problems
+
+// can't work with long win32 names until the BSP commands are not working differently
+#ifdef _WIN32
+int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
+{
+ char *pFile = NULL;
+ int nResult = GetFullPathName(pPath, nBufferLen, pBuffer, &pFile);
+ nResult = GetShortPathName(pPath, pBuffer, nBufferLen);
+ if (nResult == 0)
+ strcpy(pBuffer, pPath); // Use long filename
+ return nResult;
+}
#endif
-;
-void bsp_init()
+#if defined (__linux__) || defined (__APPLE__)
+int BuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
{
- build_set_variable("RadiantPath", AppPath_get());
- build_set_variable("ExecutableType", EXECUTABLE_TYPE);
- build_set_variable("EnginePath", EnginePath_get());
- build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
- build_set_variable("GameName", gamename_get());
+ // remove /../ from directories
+ const char *scr = pPath; char *dst = pBuffer;
+ for (int i = 0; (i < nBufferLen) && (*scr != 0); i++)
+ {
+ if (*scr == '/' && *(scr+1) == '.' && *(scr+2) == '.')
+ {
+ scr += 3;
+ while (dst != pBuffer && *(--dst) != '/')
+ {
+ i--;
+ }
+ }
+
+ *dst = *scr;
- build_set_variable("MapFile", Map_Name(g_map));
+ scr++; dst++;
+ }
+ *dst = 0;
+
+ return strlen (pBuffer);
}
+#endif
-void bsp_shutdown()
+/*
+const char *g_pPathFixups[]=
{
- build_clear_variables();
-}
+ "basepath",
+ "autosave",
+};
-class ArrayCommandListener : public CommandListener
+const int g_nPathFixupCount = sizeof(g_pPathFixups) / sizeof(const char*);
+
+void QE_CheckProjectEntity()
{
- GPtrArray* m_array;
-public:
- ArrayCommandListener()
- {
- m_array = g_ptr_array_new();
- }
- ~ArrayCommandListener()
+ char *pFile;
+ char pBuff[PATH_MAX];
+ char pNewPath[PATH_MAX];
+ for (int i = 0; i < g_nPathFixupCount; i++)
{
- g_ptr_array_free(m_array, TRUE);
- }
+ char *pPath = ValueForKey (g_qeglobals.d_project_entity, g_pPathFixups[i]);
- void execute(const char* command)
- {
- g_ptr_array_add(m_array, g_strdup(command));
- }
+ strcpy (pNewPath, pPath);
+ if (pPath[0] != '\\' && pPath[0] != '/')
+ if (GetFullPathName(pPath, PATH_MAX, pBuff, &pFile))
+ strcpy (pNewPath, pBuff);
- GPtrArray* array() const
- {
- return m_array;
+ BuildShortPathName (pNewPath, pBuff, PATH_MAX);
+
+ // check it's not ending with a filename seperator
+ if (pBuff[strlen(pBuff)-1] == '/' || pBuff[strlen(pBuff)-1] == '\\')
+ {
+ Sys_FPrintf(SYS_WRN, "WARNING: \"%s\" path in the project file has an ending file seperator, fixing.\n", g_pPathFixups[i]);
+ pBuff[strlen(pBuff)-1]=0;
+ }
+
+ SetKeyValue(g_qeglobals.d_project_entity, g_pPathFixups[i], pBuff);
}
-};
+}
+*/
+
+void HandleXMLError( void* ctxt, const char* text, ... )
+{
+ va_list argptr;
+ static char buf[32768];
+
+ va_start (argptr,text);
+ vsprintf (buf, text, argptr);
+ Sys_FPrintf (SYS_ERR, "XML %s\n", buf);
+ va_end (argptr);
+}
-class BatchCommandListener : public CommandListener
+#define DTD_BUFFER_LENGTH 1024
+xmlDocPtr ParseXMLStream(IDataStream *stream, bool validate = false)
{
- TextOutputStream& m_file;
- std::size_t m_commandCount;
- const char* m_outputRedirect;
-public:
- BatchCommandListener(TextOutputStream& file, const char* outputRedirect) : m_file(file), m_commandCount(0), m_outputRedirect(outputRedirect)
+ xmlDocPtr doc = NULL;
+ bool wellFormed = false, valid = false;
+ int res, size = 1024;
+ char chars[1024];
+ xmlParserCtxtPtr ctxt;
+
+ //if(validate)
+ // xmlDoValidityCheckingDefaultValue = 1;
+ //else
+ xmlDoValidityCheckingDefaultValue = 0;
+ xmlSetGenericErrorFunc(NULL, HandleXMLError);
+
+ // SPoG
+ // HACK: use AppPath to resolve DTD location
+ // do a buffer-safe string copy and concatenate
+ int i;
+ char* w;
+ const char* r;
+ char buf[DTD_BUFFER_LENGTH];
+
+ w = buf;
+ i = 0;
+ // copy
+ //assert(g_strAppPath.GetBuffer() != NULL);
+ for(r = g_strAppPath.GetBuffer(); i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
+ // concatenate
+ for(r = "dtds/"; i<DTD_BUFFER_LENGTH && *r != '\0'; i++, r++) w[i] = *r;
+ // terminate
+ w[i] = '\0';
+
+ if(i == DTD_BUFFER_LENGTH)
{
+ HandleXMLError(NULL, "ERROR: buffer overflow: DTD path length too large\n");
+ return NULL;
}
- void execute(const char* command)
+ res = stream->Read(chars, 4);
+ if (res > 0)
{
- m_file << command;
- if (m_commandCount == 0)
- {
- m_file << " > ";
- }
- else
+ ctxt = xmlCreatePushParserCtxt(NULL, NULL, chars, res, buf);
+
+ while ((res = stream->Read(chars, size)) > 0)
{
- m_file << " >> ";
+ xmlParseChunk(ctxt, chars, res, 0);
}
- m_file << "\"" << m_outputRedirect << "\"";
- m_file << "\n";
- ++m_commandCount;
+ xmlParseChunk(ctxt, chars, 0, 1);
+ doc = ctxt->myDoc;
+
+ wellFormed = (ctxt->wellFormed == 1);
+ valid = (ctxt->valid == 1);
+
+ xmlFreeParserCtxt(ctxt);
}
-};
-bool Region_cameraValid()
+ if(wellFormed && (!validate || (validate && valid)))
+ return doc;
+
+ if(doc != NULL)
+ xmlFreeDoc(doc);
+
+ return NULL;
+}
+
+xmlDocPtr ParseXMLFile(const char* filename, bool validate = false)
+{
+ FileStream stream;
+ if (stream.Open(filename, "r"))
+ return ParseXMLStream(&stream, validate);
+
+ Sys_FPrintf(SYS_ERR, "Failed to open file: %s\n",filename);
+ return NULL;
+}
+
+// copy a string r to a buffer w
+// replace $string as appropriate
+void ReplaceTemplates(char* w, const char* r)
{
- Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
+ const char *p;
+ const char *__ENGINEPATH = "TEMPLATEenginepath";
+ const char *__USERHOMEPATH = "TEMPLATEuserhomepath";
+ const char *__TOOLSPATH = "TEMPLATEtoolspath";
+ const char *__BASEDIR = "TEMPLATEbasedir";
+ const char *__APPPATH = "TEMPLATEapppath";
- for (int i=0 ; i<3 ; i++)
+ // iterate through string r
+ while(*r!='\0')
{
- if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
+ // check for special character
+ if(*r=='$')
{
- return false;
+ if(strncmp(r+1, __ENGINEPATH, strlen(__ENGINEPATH)) == 0)
+ {
+ r+=strlen(__ENGINEPATH)+1;
+ p = g_pGameDescription->mEnginePath.GetBuffer();
+ }
+ else if(strncmp(r+1, __USERHOMEPATH, strlen(__USERHOMEPATH)) == 0)
+ {
+ r+=strlen(__USERHOMEPATH)+1;
+ p = g_qeglobals.m_strHomeGame.GetBuffer();
+ }
+ else if(strncmp(r+1, __BASEDIR, strlen(__BASEDIR)) == 0)
+ {
+ r+=strlen(__BASEDIR)+1;
+ p = g_pGameDescription->mBaseGame;
+ }
+ else if(strncmp(r+1, __TOOLSPATH, strlen(__TOOLSPATH)) == 0)
+ {
+ r+=strlen(__TOOLSPATH)+1;
+ p = g_strGameToolsPath.GetBuffer();
+ }
+ else if(strncmp(r+1, __APPPATH, strlen(__APPPATH)) == 0)
+ {
+ r+=strlen(__APPPATH)+1;
+ p = g_strAppPath.GetBuffer();
+ }
+ else
+ {
+ r++;
+ p = "$";
+ }
+
+ while(*p!='\0') *w++ = *p++;
}
+ else *w++ = *r++;
}
- return true;
+ *w = '\0';
}
-
-void RunBSP(const char* name)
+/*
+===========
+QE_LoadProject
+TODO TODO TODO (don't think this got fully merged in)
+TTimo: added project file "version", version 2 adds '#' chars to the BSP command strings
+version 3 was .. I don't remember .. version 4 adds q3map2 commands
+TTimo: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
+===========
+*/
+/*\todo decide on a sensible location/name for project files.*/
+bool QE_LoadProject (const char *projectfile)
{
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
- // make sure we don't attempt to region compile a map with the camera outside the region
- if (region_active && !Region_cameraValid())
+ char buf[1024];
+ xmlDocPtr doc;
+ xmlNodePtr node, project;
+
+ Sys_Printf("Loading project file: \"%s\"\n", projectfile);
+ doc = ParseXMLFile(projectfile, true);
+
+ if(doc == NULL) return false;
+
+ node=doc->children;
+ while(node != NULL && node->type != XML_DTD_NODE) node=node->next;
+ if(node == NULL || strcmp((char*)node->name, "project") != 0)
{
- globalErrorStream() << "The camera must be in the region to start a region compile.\n";
- return;
+ Sys_FPrintf(SYS_ERR, "ERROR: invalid file type\n");
+ return false;
}
- SaveMap();
+ while(node->type != XML_ELEMENT_NODE) node=node->next;
+ // <project>
+ project = node;
+
+ if(g_qeglobals.d_project_entity != NULL) Entity_Free(g_qeglobals.d_project_entity);
+ g_qeglobals.d_project_entity = Entity_Alloc();
- if(Map_Unnamed(g_map))
+ for(node = project->children; node != NULL; node=node->next)
{
- globalOutputStream() << "build cancelled\n";
- return;
+ if(node->type != XML_ELEMENT_NODE) continue;
+
+ // <key>
+ ReplaceTemplates(buf, (char*)node->properties->next->children->content);
+
+ SetKeyValue(g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf);
}
- if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map))
+ xmlFreeDoc(doc);
+
+ // project file version checking
+ // add a version checking to avoid people loading later versions of the project file and bitching
+ int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
+ if (ver > PROJECT_VERSION)
{
- Map_Snapshot();
+ char strMsg[1024];
+ sprintf (strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
+ "Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION);
+ gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
+ // set the project file to nothing so we are sure we'll ask next time?
+ g_PrefsDlg.m_strLastProject = "";
+ g_PrefsDlg.SavePrefs();
+ return false;
}
- if (region_active)
+ // set here some default project settings you need
+ if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 )
{
- const char* mapname = Map_Name(g_map);
- StringOutputStream name(256);
- name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
- Map_SaveRegion(name.c_str());
+ SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
}
- Pointfile_Delete();
+ g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );
- bsp_init();
+ g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
+ const char* str = ValueForKey(g_qeglobals.d_project_entity, "gamename");
+ if(str[0] == '\0') str = g_pGameDescription->mBaseGame.GetBuffer();
+ g_qeglobals.m_strHomeMaps += str;
+ g_qeglobals.m_strHomeMaps += '/';
- if (g_WatchBSP_Enabled)
- {
- ArrayCommandListener listener;
- build_run(name, listener);
- // grab the file name for engine running
- const char* fullname = Map_Name(g_map);
- StringOutputStream bspname(64);
- bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
- BuildMonitor_Run( listener.array(), bspname.c_str() );
- }
- else
+ // don't forget to create the dirs
+ Q_mkdir(g_qeglobals.m_strHomeGame.GetBuffer(), 0775);
+ Q_mkdir(g_qeglobals.m_strHomeMaps.GetBuffer(), 0775);
+
+ // usefull for the log file and debuggin fucked up configurations from users:
+ // output the basic information of the .qe4 project file
+ // SPoG
+ // all these paths should be unix format, with a trailing slash at the end
+ // if not.. to debug, check that the project file paths are set up correctly
+ Sys_Printf("basepath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath") );
+ Sys_Printf("entitypath : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );
+
+
+ // check whether user_project key exists..
+ // if not, save the current project under a new name
+ if (ValueForKey(g_qeglobals.d_project_entity, "user_project")[0] == '\0')
{
- char junkpath[PATH_MAX];
- strcpy(junkpath, SettingsPath_get());
- strcat(junkpath, "junk.txt");
-
- char batpath[PATH_MAX];
-#if defined(POSIX)
- strcpy(batpath, SettingsPath_get());
- strcat(batpath, "qe3bsp.sh");
-#elif defined(WIN32)
- strcpy(batpath, SettingsPath_get());
- strcat(batpath, "qe3bsp.bat");
-#else
-#error "unsupported platform"
-#endif
- bool written = false;
+ Sys_Printf("Loaded a template project file\n");
+
+ // create the user_project key
+ SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );
+
+ if (IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION)
{
- TextFileOutputStream batchFile(batpath);
- if(!batchFile.failed())
- {
-#if defined (POSIX)
- batchFile << "#!/bin/sh \n\n";
-#endif
- BatchCommandListener listener(batchFile, junkpath);
- build_run(name, listener);
- written = true;
- }
+ char strMsg[2048];
+ sprintf(strMsg,
+ "The template project '%s' has version %d. The editor binary is configured for version %d.\n"
+ "This indicates a problem in your setup.\n"
+ "I will keep going with this project till you fix this",
+ projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION);
+ gtk_MessageBox (g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK);
}
- if(written)
+
+ // create the writable project file path
+ strcpy(buf, g_qeglobals.m_strHomeGame.GetBuffer());
+ strcat(buf, g_pGameDescription->mBaseGame.GetBuffer());
+ strcat(buf, "/scripts/");
+ // while the filename is already in use, increment the number we add to the end
+ int counter = 0;
+ char pUser[PATH_MAX];
+ while (1)
{
-#if defined (POSIX)
- chmod (batpath, 0744);
-#endif
- globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
- globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
- Q_Exec(batpath, NULL, NULL, true);
+ sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
+ counter++;
+ if (access( pUser, R_OK) != 0)
+ {
+ // this is the one
+ strcpy( buf, pUser );
+ break;
+ }
}
+ // saving project will cause a save prefs
+ g_PrefsDlg.m_strLastProject = buf;
+ g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
+ QE_SaveProject(buf);
+ }
+ else
+ {
+ // update preferences::LastProject with path of this successfully-loaded project
+ // save preferences
+ Sys_Printf("Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
+ g_PrefsDlg.m_strLastProject = projectfile;
+ g_PrefsDlg.SavePrefs();
}
- bsp_shutdown();
+ return true;
}
-// =============================================================================
-// Sys_ functions
+/*
+===========
+QE_SaveProject
+TTimo: whenever QE_SaveProject is called, prefs are updated and saved with the path to the project
+===========
+*/
+qboolean QE_SaveProject (const char* filename)
+{
+ Sys_Printf("Save project file '%s'\n", filename);
+
+ xmlNodePtr node;
+ xmlDocPtr doc = xmlNewDoc((xmlChar *)"1.0");
+ // create DTD node
+ xmlCreateIntSubset(doc, (xmlChar *)"project", NULL, (xmlChar *)"project.dtd");
+ // create project node
+ doc->children->next = xmlNewDocNode(doc, NULL, (xmlChar *)"project", NULL);
+
+ for(epair_t* epair = g_qeglobals.d_project_entity->epairs; epair != NULL; epair = epair->next)
+ {
+ node = xmlNewChild(doc->children->next, NULL, (xmlChar *)"key", NULL);
+ xmlSetProp(node, (xmlChar*)"name", (xmlChar*)epair->key);
+ xmlSetProp(node, (xmlChar*)"value", (xmlChar*)epair->value);
+ }
+
+ CreateDirectoryPath(filename);
+ if (xmlSaveFormatFile(filename, doc, 1) != -1)
+ {
+ xmlFreeDoc(doc);
+ Sys_Printf("Setting current project in prefs to \"%s\"\n", filename );
+ g_PrefsDlg.m_strLastProject = filename;
+ g_PrefsDlg.SavePrefs();
+ return TRUE;
+ }
+ else
+ {
+ xmlFreeDoc(doc);
+ Sys_FPrintf(SYS_ERR, "failed to save project file: \"%s\"\n", filename);
+ return FALSE;
+ }
+}
+
+
+
+/*
+===========
+QE_KeyDown
+===========
+*/
+#define SPEED_MOVE 32
+#define SPEED_TURN 22.5
+
+
+/*
+===============
+ConnectEntities
-void Sys_SetTitle(const char *text, bool modified)
+Sets target / targetname on the two entities selected
+from the first selected to the secon
+===============
+*/
+void ConnectEntities (void)
{
- StringOutputStream title;
- title << ConvertLocaleToUTF8(text);
+ entity_t *e1, *e2;
+ const char *target;
+ char *newtarg = NULL;
+
+ if (g_qeglobals.d_select_count != 2)
+ {
+ Sys_Status ("Must have two brushes selected", 0);
+ Sys_Beep ();
+ return;
+ }
+
+ e1 = g_qeglobals.d_select_order[0]->owner;
+ e2 = g_qeglobals.d_select_order[1]->owner;
+
+ if (e1 == world_entity || e2 == world_entity)
+ {
+ Sys_Status ("Can't connect to the world", 0);
+ Sys_Beep ();
+ return;
+ }
- if(modified)
+ if (e1 == e2)
+ {
+ Sys_Status ("Brushes are from same entity", 0);
+ Sys_Beep ();
+ return;
+ }
+
+ target = ValueForKey (e1, "target");
+ if (target && target[0])
+ newtarg = g_strdup(target);
+ else
+ {
+ target = ValueForKey(e2, "targetname");
+ if(target && target[0])
+ newtarg = g_strdup(target);
+ else
+ Entity_Connect(e1, e2);
+ }
+
+ if(newtarg != NULL)
{
- title << " *";
+ SetKeyValue(e1, "target", newtarg);
+ SetKeyValue(e2, "targetname", newtarg);
+ g_free(newtarg);
}
- gtk_window_set_title(MainFrame_getWindow(), title.c_str());
+ Sys_UpdateWindows (W_XY | W_CAMERA);
+
+ Select_Deselect();
+ Select_Brush (g_qeglobals.d_select_order[1]);
}
-bool g_bWaitCursor = false;
+qboolean QE_SingleBrush (bool bQuiet)
+{
+ if ( (selected_brushes.next == &selected_brushes)
+ || (selected_brushes.next->next != &selected_brushes) )
+ {
+ if (!bQuiet)
+ {
+ Sys_Printf ("Error: you must have a single brush selected\n");
+ }
+ return false;
+ }
+ if (selected_brushes.next->owner->eclass->fixedsize)
+ {
+ if (!bQuiet)
+ {
+ Sys_Printf ("Error: you cannot manipulate fixed size entities\n");
+ }
+ return false;
+ }
+
+ return true;
+}
-void Sys_BeginWait (void)
+void QE_InitVFS (void)
{
- ScreenUpdates_Disable("Processing...", "Please Wait");
- GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
- gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, cursor);
- gdk_cursor_unref (cursor);
- g_bWaitCursor = true;
+ // VFS initialization -----------------------
+ // we will call vfsInitDirectory, giving the directories to look in (for files in pk3's and for standalone files)
+ // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
+ // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
+ Str directory,prefabs;
+
+ // TTimo: let's leave this to HL mode for now
+ if (g_pGameDescription->mGameFile == "hl.game")
+ {
+ // Hydra: we search the "gametools" path first so that we can provide editor
+ // specific pk3's wads and misc files for use by the editor.
+ // the relevant map compiler tools will NOT use this directory, so this helps
+ // to ensure that editor files are not used/required in release versions of maps
+ // it also helps keep your editor files all in once place, with the editor modules,
+ // plugins, scripts and config files.
+ // it also helps when testing maps, as you'll know your files won't/can't be used
+ // by the game engine itself.
+
+ // <gametools>
+ directory = g_pGameDescription->mGameToolsPath;
+ vfsInitDirectory(directory.GetBuffer());
+ }
+
+ // NOTE TTimo about the mymkdir calls .. this is a bit dirty, but a safe thing on *nix
+
+ // if we have a mod dir
+ if (*ValueForKey(g_qeglobals.d_project_entity, "gamename") != '\0')
+ {
+
+#if defined (__linux__) || defined (__APPLE__)
+ // ~/.<gameprefix>/<fs_game>
+ directory = g_qeglobals.m_strHomeGame.GetBuffer();
+ Q_mkdir (directory.GetBuffer (), 0775);
+ directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
+ Q_mkdir (directory.GetBuffer (), 0775);
+ vfsInitDirectory(directory.GetBuffer());
+ AddSlash (directory);
+ prefabs = directory;
+ // also create the maps dir, it will be used as prompt for load/save
+ directory += "/maps";
+ Q_mkdir (directory, 0775);
+ // and the prefabs dir
+ prefabs += "/prefabs";
+ Q_mkdir (prefabs, 0775);
+
+#endif
+
+ // <fs_basepath>/<fs_game>
+ directory = g_pGameDescription->mEnginePath;
+ directory += ValueForKey(g_qeglobals.d_project_entity, "gamename");
+ Q_mkdir (directory.GetBuffer (), 0775);
+ vfsInitDirectory(directory.GetBuffer());
+ AddSlash(directory);
+ prefabs = directory;
+ // also create the maps dir, it will be used as prompt for load/save
+ directory += "/maps";
+ Q_mkdir (directory.GetBuffer (), 0775);
+ // and the prefabs dir
+ prefabs += "/prefabs";
+ Q_mkdir (prefabs, 0775);
+ }
+
+#if defined (__linux__) || defined (__APPLE__)
+ // ~/.<gameprefix>/<fs_main>
+ directory = g_qeglobals.m_strHomeGame.GetBuffer();
+ directory += g_pGameDescription->mBaseGame;
+ vfsInitDirectory (directory.GetBuffer ());
+#endif
+
+ // <fs_basepath>/<fs_main>
+ directory = g_pGameDescription->mEnginePath;
+ directory += g_pGameDescription->mBaseGame;
+ vfsInitDirectory(directory.GetBuffer());
}
-void Sys_EndWait (void)
+void QE_Init (void)
{
- ScreenUpdates_Enable();
- gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, 0);
- g_bWaitCursor = false;
+ /*
+ ** initialize variables
+ */
+ g_qeglobals.d_gridsize = 8;
+ g_qeglobals.d_showgrid = true;
+
+ QE_InitVFS();
+
+ Eclass_Init();
+ FillClassList(); // list in entity window
+ Map_Init();
+
+ FillTextureMenu();
+ FillBSPMenu();
+
+ /*
+ ** other stuff
+ */
+ Z_Init ();
}
-void Sys_Beep (void)
+void WINAPI QE_ConvertDOSToUnixName( char *dst, const char *src )
{
- gdk_beep();
+ while ( *src )
+ {
+ if ( *src == '\\' )
+ *dst = '/';
+ else
+ *dst = *src;
+ dst++; src++;
+ }
+ *dst = 0;
}
+int g_numbrushes, g_numentities;
+
+void QE_CountBrushesAndUpdateStatusBar( void )
+{
+ static int s_lastbrushcount, s_lastentitycount;
+ static qboolean s_didonce;
+
+ //entity_t *e;
+ brush_t *b, *next;
+
+ g_numbrushes = 0;
+ g_numentities = 0;
+
+ if ( active_brushes.next != NULL )
+ {
+ for ( b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
+ {
+ next = b->next;
+ if (b->brush_faces )
+ {
+ if ( !b->owner->eclass->fixedsize)
+ g_numbrushes++;
+ else
+ g_numentities++;
+ }
+ }
+ }
+/*
+ if ( entities.next != NULL )
+ {
+ for ( e = entities.next ; e != &entities && g_numentities != MAX_MAP_ENTITIES ; e = e->next)
+ {
+ g_numentities++;
+ }
+ }
+*/
+ if ( ( ( g_numbrushes != s_lastbrushcount ) || ( g_numentities != s_lastentitycount ) ) || ( !s_didonce ) )
+ {
+ Sys_UpdateStatusBar();
+
+ s_lastbrushcount = g_numbrushes;
+ s_lastentitycount = g_numentities;
+ s_didonce = true;
+ }
+}
+
+char com_token[1024];
+qboolean com_eof;
+
+/*
+================
+I_FloatTime
+================
+*/
+double I_FloatTime (void)
+{
+ time_t t;
+
+ time (&t);
+
+ return t;
+#if 0
+// more precise, less portable
+ struct timeval tp;
+ struct timezone tzp;
+ static int secbase;
+
+ gettimeofday(&tp, &tzp);
+
+ if (!secbase)
+ {
+ secbase = tp.tv_sec;
+ return tp.tv_usec/1000000.0;
+ }
+
+ return (tp.tv_sec - secbase) + tp.tv_usec/1000000.0;
+#endif
+}
+
+
+/*
+==============
+COM_Parse
+
+Parse a token out of a string
+==============
+*/
+char *COM_Parse (char *data)
+{
+ int c;
+ int len;
+
+ len = 0;
+ com_token[0] = 0;
+
+ if (!data)
+ return NULL;
+
+// skip whitespace
+skipwhite:
+ while ( (c = *data) <= ' ')
+ {
+ if (c == 0)
+ {
+ com_eof = true;
+ return NULL; // end of file;
+ }
+ data++;
+ }
+
+// skip // comments
+ if (c=='/' && data[1] == '/')
+ {
+ while (*data && *data != '\n')
+ data++;
+ goto skipwhite;
+ }
+
+
+// handle quoted strings specially
+ if (c == '\"')
+ {
+ data++;
+ do
+ {
+ c = *data++;
+ if (c=='\"')
+ {
+ com_token[len] = 0;
+ return data;
+ }
+ com_token[len] = c;
+ len++;
+ } while (1);
+ }
+
+// parse single characters
+ if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
+ {
+ com_token[len] = c;
+ len++;
+ com_token[len] = 0;
+ return data+1;
+ }
+
+// parse a regular word
+ do
+ {
+ com_token[len] = c;
+ data++;
+ len++;
+ c = *data;
+ if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c==':')
+ break;
+ } while (c>32);
+
+ com_token[len] = 0;
+ return data;
+}
+
+char* Get_COM_Token()
+{
+ return com_token;
+}
+
+/*
+=============================================================================
+
+ MISC FUNCTIONS
+
+=============================================================================
+*/
+
+
+int argc;
+char *argv[MAX_NUM_ARGVS];
+
+/*
+============
+ParseCommandLine
+============
+*/
+void ParseCommandLine (char *lpCmdLine)
+{
+ argc = 1;
+ argv[0] = "programname";
+
+ while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
+ {
+ while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
+ lpCmdLine++;
+
+ if (*lpCmdLine)
+ {
+ argv[argc] = lpCmdLine;
+ argc++;
+
+ while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
+ lpCmdLine++;
+
+ if (*lpCmdLine)
+ {
+ *lpCmdLine = 0;
+ lpCmdLine++;
+ }
+
+ }
+ }
+}
+
+
+
+/*
+=================
+CheckParm
+
+Checks for the given parameter in the program's command line arguments
+Returns the argument number (1 to argc-1) or 0 if not present
+=================
+*/
+int CheckParm (const char *check)
+{
+ int i;
+
+ for (i = 1;i<argc;i++)
+ {
+ if ( stricmp(check, argv[i]) )
+ return i;
+ }
+
+ return 0;
+}
+
+
+
+
+/*
+==============
+ParseNum / ParseHex
+==============
+*/
+int ParseHex (const char *hex)
+{
+ const char *str;
+ int num;
+
+ num = 0;
+ str = hex;
+
+ while (*str)
+ {
+ num <<= 4;
+ if (*str >= '0' && *str <= '9')
+ num += *str-'0';
+ else if (*str >= 'a' && *str <= 'f')
+ num += 10 + *str-'a';
+ else if (*str >= 'A' && *str <= 'F')
+ num += 10 + *str-'A';
+ else
+ Error ("Bad hex number: %s",hex);
+ str++;
+ }
+
+ return num;
+}
+
+
+int ParseNum (const char *str)
+{
+ if (str[0] == '$')
+ return ParseHex (str+1);
+ if (str[0] == '0' && str[1] == 'x')
+ return ParseHex (str+2);
+ return atol (str);
+}
+
+// BSP frontend plugin
+// global flag for BSP frontend plugin is g_qeglobals.bBSPFrontendPlugin
+_QERPlugBSPFrontendTable g_BSPFrontendTable;
+
+// =============================================================================
+// Sys_ functions
+
+bool Sys_AltDown ()
+{
+#ifdef _WIN32
+ return (GetKeyState(VK_MENU) & 0x8000) != 0;
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ char keys[32];
+ int x;
+
+ XQueryKeymap(GDK_DISPLAY(), keys);
+
+ x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_L);
+ if (keys[x/8] & (1 << (x % 8)))
+ return true;
+
+ x = XKeysymToKeycode (GDK_DISPLAY(), XK_Alt_R);
+ if (keys[x/8] & (1 << (x % 8)))
+ return true;
+
+ return false;
+#endif
+}
+
+bool Sys_ShiftDown ()
+{
+#ifdef _WIN32
+ return (GetKeyState(VK_SHIFT) & 0x8000) != 0;
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ char keys[32];
+ int x;
+
+ XQueryKeymap(GDK_DISPLAY(), keys);
+
+ x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_L);
+ if (keys[x/8] & (1 << (x % 8)))
+ return true;
+
+ x = XKeysymToKeycode (GDK_DISPLAY(), XK_Shift_R);
+ if (keys[x/8] & (1 << (x % 8)))
+ return true;
+
+ return false;
+#endif
+}
+
+void Sys_MarkMapModified (void)
+{
+ char title[PATH_MAX];
+
+ if (modified != 1)
+ {
+ modified = true; // mark the map as changed
+ sprintf (title, "%s *", currentmap);
+
+ QE_ConvertDOSToUnixName( title, title );
+ Sys_SetTitle (title);
+ }
+}
+
+void Sys_SetTitle (const char *text)
+{
+ gtk_window_set_title (GTK_WINDOW (g_qeglobals_gui.d_main_window), text);
+}
+
+bool g_bWaitCursor = false;
+
+void WINAPI Sys_BeginWait (void)
+{
+ GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
+ gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
+ gdk_cursor_unref (cursor);
+ g_bWaitCursor = true;
+}
+
+void WINAPI Sys_EndWait (void)
+{
+ GdkCursor *cursor = gdk_cursor_new (GDK_LEFT_PTR);
+ gdk_window_set_cursor (g_pParentWnd->m_pWidget->window, cursor);
+ gdk_cursor_unref (cursor);
+ g_bWaitCursor = false;
+}
+
+void Sys_GetCursorPos (int *x, int *y)
+{
+ // FIXME: not multihead safe
+ gdk_window_get_pointer (NULL, x, y, NULL);
+}
+
+void Sys_SetCursorPos (int x, int y)
+{
+ // NOTE: coordinates are in GDK space, not OS space
+#ifdef _WIN32
+ int sys_x = x - g_pParentWnd->GetGDKOffsetX();
+ int sys_y = y - g_pParentWnd->GetGDKOffsetY();
+
+ SetCursorPos (sys_x, sys_y);
+#endif
+
+#if defined (__linux__) || defined (__APPLE__)
+ XWarpPointer (GDK_DISPLAY(), None, GDK_ROOT_WINDOW(), 0, 0, 0, 0, x, y);
+#endif
+}
+
+void Sys_Beep (void)
+{
+#if defined (__linux__) || defined (__APPLE__)
+ gdk_beep ();
+#else
+ MessageBeep (MB_ICONASTERISK);
+#endif
+}
+
+double Sys_DoubleTime (void)
+{
+ return clock()/ 1000.0;
+}
+
+/*
+===============================================================
+
+ STATUS WINDOW
+
+===============================================================
+*/
+
+void Sys_UpdateStatusBar( void )
+{
+ extern int g_numbrushes, g_numentities;
+
+ char numbrushbuffer[100]="";
+
+ sprintf( numbrushbuffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
+ g_pParentWnd->SetStatusText(2, numbrushbuffer);
+ //Sys_Status( numbrushbuffer, 2 );
+}
+
+void Sys_Status(const char *psz, int part )
+{
+ g_pParentWnd->SetStatusText (part, psz);
+}
+
+// =============================================================================
+// MRU
+
+#define MRU_MAX 4
+static GtkWidget *MRU_items[MRU_MAX];
+static int MRU_used;
+typedef char MRU_filename_t[PATH_MAX];
+MRU_filename_t MRU_filenames[MRU_MAX];
+
+static char* MRU_GetText (int index)
+{
+ return MRU_filenames[index];
+}
+
+void buffer_write_escaped_mnemonic(char* buffer, const char* string)
+{
+ while(*string != '\0')
+ {
+ if(*string == '_')
+ {
+ *buffer++ = '_';
+ }
+
+ *buffer++ = *string++;
+ }
+ *buffer = '\0';
+}
+
+static void MRU_SetText (int index, const char *filename)
+{
+ strcpy(MRU_filenames[index], filename);
+
+ char mnemonic[PATH_MAX * 2 + 4];
+ mnemonic[0] = '_';
+ sprintf(mnemonic+1, "%d", index+1);
+ mnemonic[2] = '-';
+ mnemonic[3] = ' ';
+ buffer_write_escaped_mnemonic(mnemonic+4, filename);
+ gtk_label_set_text_with_mnemonic(GTK_LABEL (GTK_BIN (MRU_items[index])->child), mnemonic);
+}
+
+void MRU_Load ()
+{
+ int i = g_PrefsDlg.m_nMRUCount;
+
+ if(i > 4)
+ i = 4; //FIXME: make this a define
+
+ for (; i > 0; i--)
+ MRU_AddFile (g_PrefsDlg.m_strMRUFiles[i-1].GetBuffer());
+}
+
+void MRU_Save ()
+{
+ g_PrefsDlg.m_nMRUCount = MRU_used;
+
+ for (int i = 0; i < MRU_used; i++)
+ g_PrefsDlg.m_strMRUFiles[i] = MRU_GetText (i);
+}
+
+void MRU_AddWidget (GtkWidget *widget, int pos)
+{
+ if (pos < MRU_MAX)
+ MRU_items[pos] = widget;
+}
+
+void MRU_AddFile (const char *str)
+{
+ int i;
+ char* text;
+
+ // check if file is already in our list
+ for (i = 0; i < MRU_used; i++)
+ {
+ text = MRU_GetText (i);
+
+ if (strcmp (text, str) == 0)
+ {
+ // reorder menu
+ for (; i > 0; i--)
+ MRU_SetText (i, MRU_GetText (i-1));
+
+ MRU_SetText (0, str);
+
+ return;
+ }
+ }
+
+ if (MRU_used < MRU_MAX)
+ MRU_used++;
+
+ // move items down
+ for (i = MRU_used-1; i > 0; i--)
+ MRU_SetText (i, MRU_GetText (i-1));
+
+ MRU_SetText (0, str);
+ gtk_widget_set_sensitive (MRU_items[0], TRUE);
+ gtk_widget_show (MRU_items[MRU_used-1]);
+}
+
+void MRU_Activate (int index)
+{
+ char *text = MRU_GetText (index);
+
+ if (access (text, R_OK) == 0)
+ {
+ text = strdup (text);
+ MRU_AddFile (text);
+ Map_LoadFile (text);
+ free (text);
+ }
+ else
+ {
+ MRU_used--;
+
+ for (int i = index; i < MRU_used; i++)
+ MRU_SetText (i, MRU_GetText (i+1));
+
+ if (MRU_used == 0)
+ {
+ gtk_label_set_text (GTK_LABEL (GTK_BIN (MRU_items[0])->child), "Recent Files");
+ gtk_widget_set_sensitive (MRU_items[0], FALSE);
+ }
+ else
+ {
+ gtk_widget_hide (MRU_items[MRU_used]);
+ }
+ }
+}
+
+/*
+======================================================================
+
+FILE DIALOGS
+
+======================================================================
+*/
+
+qboolean ConfirmModified ()
+{
+ if (!modified)
+ return true;
+
+ if (gtk_MessageBox (g_pParentWnd->m_pWidget, "This will lose changes to the map", "warning", MB_OKCANCEL) == IDCANCEL)
+ return false;
+ return true;
+}
+
+void ProjectDialog ()
+{
+ const char *filename;
+ char buffer[NAME_MAX];
+
+ /*
+ * Obtain the system directory name and
+ * store it in buffer.
+ */
+
+ strcpy(buffer, g_qeglobals.m_strHomeGame.GetBuffer());
+ strcat(buffer, g_pGameDescription->mBaseGame.GetBuffer());
+ strcat (buffer, "/scripts/");
+
+ // Display the Open dialog box
+ filename = file_dialog (NULL, TRUE, _("Open File"), buffer, "project");
+
+ if (filename == NULL)
+ return; // canceled
+
+ // Open the file.
+ // NOTE: QE_LoadProject takes care of saving prefs with new path to the project file
+ if (!QE_LoadProject(filename))
+ Sys_Printf ("Failed to load project from file: %s\n", filename);
+ else
+ // FIXME TTimo QE_Init is probably broken if you don't call it during startup right now ..
+ QE_Init();
+}
+
+/*
+=======================================================
+
+Menu modifications
+
+=======================================================
+*/
+
+/*
+==================
+FillBSPMenu
+
+==================
+*/
+char *bsp_commands[256];
+
+void FillBSPMenu ()
+{
+ GtkWidget *item, *menu; // menu points to a GtkMenu (not an item)
+ epair_t *ep;
+ GList *lst;
+ int i;
+
+ menu = GTK_WIDGET (g_object_get_data (G_OBJECT (g_qeglobals_gui.d_main_window), "menu_bsp"));
+
+ while ((lst = gtk_container_children (GTK_CONTAINER (menu))) != NULL)
+ gtk_container_remove (GTK_CONTAINER (menu), GTK_WIDGET (lst->data));
+
+ if (g_PrefsDlg.m_bDetachableMenus) {
+ item = gtk_tearoff_menu_item_new ();
+ gtk_menu_append (GTK_MENU (menu), item);
+ gtk_widget_set_sensitive (item, TRUE);
+ gtk_widget_show (item);
+ }
+
+ if (g_qeglobals.bBSPFrontendPlugin)
+ {
+ CString str = g_BSPFrontendTable.m_pfnGetBSPMenu();
+ char cTemp[1024];
+ strcpy(cTemp, str);
+ char* token = strtok(cTemp, ",;");
+ if (token && *token == ' ')
+ {
+ while (*token == ' ')
+ token++;
+ }
+ i = 0;
+
+ // first token is menu name
+ item = gtk_menu_get_attach_widget (GTK_MENU (menu));
+ gtk_label_set_text (GTK_LABEL (GTK_BIN (item)->child), token);
+
+ token = strtok(NULL, ",;");
+ while (token != NULL)
+ {
+ g_BSPFrontendCommands = g_slist_append (g_BSPFrontendCommands, g_strdup (token));
+ item = gtk_menu_item_new_with_label (token);
+ gtk_widget_show (item);
+ gtk_container_add (GTK_CONTAINER (menu), item);
+ gtk_signal_connect (GTK_OBJECT (item), "activate",
+ GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
+ token = strtok(NULL, ",;");
+ i++;
+ }
+ }
+ else
+ {
+ i = 0;
+ for (ep = g_qeglobals.d_project_entity->epairs; ep; ep = ep->next)
+ {
+ if (strncmp(ep->key, "bsp_", 4)==0)
+ {
+ bsp_commands[i] = ep->key;
+ item = gtk_menu_item_new_with_label (ep->key+4);
+ gtk_widget_show (item);
+ gtk_container_add (GTK_CONTAINER (menu), item);
+ gtk_signal_connect (GTK_OBJECT (item), "activate",
+ GTK_SIGNAL_FUNC (HandleCommand), GINT_TO_POINTER (CMD_BSPCOMMAND+i));
+ i++;
+ }
+ }
+ }
+}
+
+//==============================================
+
+void AddSlash(CString& strPath)
+{
+ if (strPath.GetLength() > 0)
+ {
+ if ((strPath.GetAt(strPath.GetLength()-1) != '/') &&
+ (strPath.GetAt(strPath.GetLength()-1) != '\\'))
+ strPath += '/';
+ }
+}
+
+bool ExtractPath_and_Filename(const char* pPath, CString& strPath, CString& strFilename)
+{
+ CString strPathName;
+ strPathName = pPath;
+ int nSlash = strPathName.ReverseFind('\\');
+ if (nSlash == -1)
+ // TTimo: try forward slash, some are using forward
+ nSlash = strPathName.ReverseFind('/');
+ if (nSlash >= 0)
+ {
+ strPath = strPathName.Left(nSlash+1);
+ strFilename = strPathName.Right(strPathName.GetLength() - nSlash - 1);
+ }
+ // TTimo: try forward slash, some are using forward
+ else
+ strFilename = pPath;
+ return true;
+}
+
+//===========================================
+
+//++timo FIXME: no longer used .. remove!
+char *TranslateString (char *buf)
+{
+ static char buf2[32768];
+ int i, l;
+ char *out;
+
+ l = strlen(buf);
+ out = buf2;
+ for (i=0 ; i<l ; i++)
+ {
+ if (buf[i] == '\n')
+ {
+ *out++ = '\r';
+ *out++ = '\n';
+ }
+ else
+ *out++ = buf[i];
+ }
+ *out++ = 0;
+
+ return buf2;
+}
+
+// called whenever we need to open/close/check the console log file
+void Sys_LogFile (void)
+{
+ if (g_PrefsDlg.mGamesDialog.m_bLogConsole && !g_qeglobals.hLogFile)
+ {
+ // settings say we should be logging and we don't have a log file .. so create it
+ // open a file to log the console (if user prefs say so)
+ // the file handle is g_qeglobals.hLogFile
+ // the log file is erased
+ Str name;
+ name = g_strTempPath;
+ name += "radiant.log";
+#if defined (__linux__) || defined (__APPLE__)
+ g_qeglobals.hLogFile = open( name.GetBuffer(), O_TRUNC | O_CREAT | O_WRONLY, S_IREAD | S_IWRITE );
+#endif
+#ifdef _WIN32
+ g_qeglobals.hLogFile = _open( name.GetBuffer(), _O_TRUNC | _O_CREAT | _O_WRONLY, _S_IREAD | _S_IWRITE );
+#endif
+ if (g_qeglobals.hLogFile)
+ {
+ Sys_Printf("Started logging to %s\n", name.GetBuffer());
+ time_t localtime;
+ time(&localtime);
+ Sys_Printf( "Today is: %s", ctime(&localtime));
+ Sys_Printf( "This is radiant '" RADIANT_VERSION "' compiled " __DATE__ "\n");
+ Sys_Printf( RADIANT_ABOUTMSG "\n");
+ }
+ else
+ gtk_MessageBox (NULL, "Failed to create log file, check write permissions in Radiant directory.\n",
+ "Console logging", MB_OK );
+ }
+ else if (!g_PrefsDlg.mGamesDialog.m_bLogConsole && g_qeglobals.hLogFile)
+ {
+ // settings say we should not be logging but still we have an active logfile .. close it
+ time_t localtime;
+ time(&localtime);
+ Sys_Printf("Closing log file at %s\n", ctime(&localtime));
+ #ifdef _WIN32
+ _close( g_qeglobals.hLogFile );
+ #endif
+ #if defined (__linux__) || defined (__APPLE__)
+ close( g_qeglobals.hLogFile );
+ #endif
+ g_qeglobals.hLogFile = 0;
+ }
+}
+
+void Sys_ClearPrintf (void)
+{
+ GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
+ gtk_text_buffer_set_text(buffer, "", -1);
+}
+
+// used to be around 32000, that should be way enough already
+#define BUFFER_SIZE 4096
+
+extern "C" void Sys_FPrintf_VA( int level, const char *text, va_list args ) {
+ char buf[BUFFER_SIZE];
+
+ buf[0] = 0;
+ vsnprintf( buf, BUFFER_SIZE, text, args );
+ buf[BUFFER_SIZE-1] = 0;
+ const unsigned int length = strlen(buf);
+
+ if ( g_qeglobals.hLogFile ) {
+#ifdef _WIN32
+ _write( g_qeglobals.hLogFile, buf, length );
+ _commit( g_qeglobals.hLogFile );
+#endif
+#if defined (__linux__) || defined (__APPLE__)
+ write( g_qeglobals.hLogFile, buf, length );
+#endif
+ }
+
+ if ( level != SYS_NOCON ) {
+ // TTimo: FIXME: killed the console to avoid GDI leak fuckup
+ if ( g_qeglobals_gui.d_edit != NULL ) {
+ GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit));
+
+ GtkTextIter iter;
+ gtk_text_buffer_get_end_iter(buffer, &iter);
+
+ static GtkTextMark* end = gtk_text_buffer_create_mark(buffer, "end", &iter, FALSE);
+
+ const GdkColor yellow = { 0, 0xb0ff, 0xb0ff, 0x0000 };
+ const GdkColor red = { 0, 0xffff, 0x0000, 0x0000 };
+ const GdkColor black = { 0, 0x0000, 0x0000, 0x0000 };
+
+ static GtkTextTag* error_tag = gtk_text_buffer_create_tag (buffer, "red_foreground", "foreground-gdk", &red, NULL);
+ static GtkTextTag* warning_tag = gtk_text_buffer_create_tag (buffer, "yellow_foreground", "foreground-gdk", &yellow, NULL);
+ static GtkTextTag* standard_tag = gtk_text_buffer_create_tag (buffer, "black_foreground", "foreground-gdk", &black, NULL);
+ GtkTextTag* tag;
+ switch (level)
+ {
+ case SYS_WRN:
+ tag = warning_tag;
+ break;
+ case SYS_ERR:
+ tag = error_tag;
+ break;
+ case SYS_STD:
+ case SYS_VRB:
+ default:
+ tag = standard_tag;
+ break;
+ }
+ gtk_text_buffer_insert_with_tags(buffer, &iter, buf, length, tag, NULL);
+
+ gtk_text_view_scroll_mark_onscreen(GTK_TEXT_VIEW(g_qeglobals_gui.d_edit), end);
+
+ // update console widget immediatly if we're doing something time-consuming
+ if( !g_bScreenUpdates && GTK_WIDGET_REALIZED( g_qeglobals_gui.d_edit ) )
+ {
+ gtk_grab_add(g_qeglobals_gui.d_edit);
+
+ while(gtk_events_pending())
+ gtk_main_iteration();
+
+ gtk_grab_remove(g_qeglobals_gui.d_edit);
+ }
+ }
+ }
+}
+
+// NOTE: this is the handler sent to synapse
+// must match PFN_SYN_PRINTF_VA
+extern "C" void Sys_Printf_VA (const char *text, va_list args)
+{
+ Sys_FPrintf_VA (SYS_STD, text, args);
+}
+
+extern "C" void Sys_Printf( const char *text, ... ) {
+ va_list args;
+
+ va_start( args, text );
+ Sys_FPrintf_VA( SYS_STD, text, args );
+ va_end( args );
+}
+
+extern "C" void Sys_FPrintf (int level, const char *text, ...)
+{
+ va_list args;
+
+ va_start (args, text);
+ Sys_FPrintf_VA (level, text, args);
+ va_end (args);
+}