/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#include "select.h"
+// select.c
+#include "stdafx.h"
+#include <assert.h>
+#include "filters.h"
-#include "debugging/debugging.h"
+// externs
+CPtrArray g_SelectedFaces;
+CPtrArray g_SelectedFaceBrushes;
+CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
+CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
-#include "ientity.h"
-#include "iselection.h"
-#include "iundo.h"
+/*
+===========
+Test_Ray
+===========
+*/
+#define DIST_START 999999
+trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags)
+{
+ brush_t *brush;
+ face_t *face;
+ float dist;
+ trace_t t;
+
+ memset (&t, 0, sizeof(t));
+ t.dist = DIST_START;
+
+ if (flags & SF_CYCLE)
+ {
+ CPtrArray array;
+ brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL;
+ Select_Deselect();
+
+ // go through active brushes and accumulate all "hit" brushes
+ for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ {
+ //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
+ // continue;
+
+ if (brush->bFiltered)
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+ continue;
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray (origin, dir, brush, &dist, flags);
+
+ if (face)
+ array.Add(brush);
+ }
+
+ int nSize = array.GetSize();
+ if (nSize > 0)
+ {
+ bool bFound = false;
+ for (int i = 0; i < nSize; i++)
+ {
+ brush_t *b = reinterpret_cast<brush_t*>(array.GetAt(i));
+ // did we hit the last one selected yet ?
+ if (b == pToSelect)
+ {
+ // yes we want to select the next one in the list
+ int n = (i > 0) ? i-1 : nSize-1;
+ pToSelect = reinterpret_cast<brush_t*>(array.GetAt(n));
+ bFound = true;
+ break;
+ }
+ }
+ if (!bFound)
+ pToSelect = reinterpret_cast<brush_t*>(array.GetAt(0));
+ }
+ if (pToSelect)
+ {
+ face = Brush_Ray (origin, dir, pToSelect, &dist, flags);
+ t.dist = dist;
+ t.brush = pToSelect;
+ t.face = face;
+ t.selected = false;
+ return t;
+ }
+ }
+
+ if (! (flags & SF_SELECTED_ONLY) )
+ {
+ for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next)
+ {
+ if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+ continue;
+
+ if (brush->bFiltered)
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
+
+ if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+ continue;
+
+ //if (!g_bShowPatchBounds && brush->patchBrush)
+ // continue;
+
+ face = Brush_Ray (origin, dir, brush, &dist, flags);
+ if (face && dist > 0 && dist < t.dist)
+ {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = false;
+ }
+ }
+ }
+
+
+ for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next)
+ {
+ if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize))
+ continue;
+
+ if (brush->bFiltered)
+ continue;
-#include <vector>
+ if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush)
+ continue;
-#include "stream/stringstream.h"
-#include "shaderlib.h"
-#include "scenelib.h"
+ if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL))
+ continue;
-#include "gtkutil/idledraw.h"
-#include "gtkutil/dialog.h"
-#include "gtkutil/widget.h"
-#include "brushmanip.h"
-#include "patchmanip.h"
-#include "patchdialog.h"
-#include "selection.h"
-#include "texwindow.h"
-#include "gtkmisc.h"
-#include "mainframe.h"
-#include "grid.h"
-#include "map.h"
+ face = Brush_Ray (origin, dir, brush, &dist, flags);
+ if (dist > 0 && dist < t.dist)
+ {
+ t.dist = dist;
+ t.brush = brush;
+ t.face = face;
+ t.selected = true;
+ }
+ }
+ // if entites first, but didn't find any, check regular
+ if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
+ return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST);
-select_workzone_t g_select_workzone;
+ return t;
+}
+
+
+/*
+============
+Select_Brush
-class DeleteSelected : public scene::Graph::Walker
+============
+*/
+void Select_Brush (brush_t *brush, bool bComplete, bool bStatus)
{
- mutable bool m_remove;
- mutable bool m_removedChild;
-public:
- DeleteSelected()
- : m_remove(false), m_removedChild(false)
+ brush_t *b;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ if (g_qeglobals.d_select_count < 2)
+ g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
+ g_qeglobals.d_select_count++;
+
+ e = brush->owner;
+ if (e)
+ {
+ // select complete entity on first click
+ if (e != world_entity && bComplete == true)
+ {
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ if (b->owner == e)
+ goto singleselect;
+ for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext)
+ {
+ if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select
+ continue;
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ Brush_RemoveFromList (brush);
+ Brush_AddToList (brush, &selected_brushes);
+ }
+ else
+ {
+ singleselect:
+ Brush_RemoveFromList (brush);
+ Brush_AddToList (brush, &selected_brushes);
+ UpdatePatchInspector();
+ }
+
+ if (e->eclass)
+ {
+ UpdateEntitySel(brush->owner->eclass);
+ }
+
+ UpdateSurfaceDialog();
+ }
+
+ if (bStatus)
{
+ vec3_t vMin, vMax, vSize;
+ Select_GetBounds (vMin, vMax);
+ VectorSubtract(vMax, vMin, vSize);
+ CString strStatus;
+ strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]);
+ g_pParentWnd->SetStatusText(2, strStatus);
}
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- m_removedChild = false;
+}
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected()
- && path.size() > 1
- && !path.top().get().isRoot())
- {
- m_remove = true;
+/*
+=============
+Select_FaceInSelectedBrushes
+=============
+*/
+bool Select_FaceInSelectedBrushes( face_t *face )
+{
+ brush_t *brush;
+ face_t *tface;
- return false;
- }
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
+ for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next)
{
- if(m_removedChild)
+ for(tface = brush->brush_faces; tface; tface = tface->next)
{
- m_removedChild = false;
-
- // delete empty entities
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && path.top().get_pointer() != Map_FindWorldspawn(g_map)
- && Node_getTraversable(path.top())->empty())
+ if(tface == face)
{
- Path_deleteTop(path);
+ return true;
}
}
-
- if(m_remove)
- {
- if(Node_isEntity(path.parent()) != 0)
- {
- m_removedChild = true;
- }
-
- m_remove = false;
- Path_deleteTop(path);
- }
}
-};
-void Scene_DeleteSelected(scene::Graph& graph)
-{
- graph.traverse(DeleteSelected());
- SceneChangeNotify();
+ return false;
}
-void Select_Delete (void)
-{
- Scene_DeleteSelected(GlobalSceneGraph());
-}
+/*
+============
+Select_Ray
-class InvertSelectionWalker : public scene::Graph::Walker
+If the origin is inside a brush, that brush will be ignored.
+============
+*/
+void Select_Ray (vec3_t origin, vec3_t dir, int flags)
{
- SelectionSystem::EMode m_mode;
- mutable Selectable* m_selectable;
-public:
- InvertSelectionWalker(SelectionSystem::EMode mode)
- : m_mode(mode), m_selectable(0)
+ trace_t t;
+ face_t *tface;
+ bool bOk;
+ static trace_t lastTrace = {
+ NULL, // brush
+ NULL, // face
+ 0, // dist
+ false // selected
+ };
+
+ t = Test_Ray (origin, dir, flags);
+ if (!t.brush)
+ return;
+
+ if (flags & SF_SINGLEFACE)
{
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable)
+ if( flags & SF_DRAG )
+ {
+ if ( t.brush == lastTrace.brush && t.face == lastTrace.face )
+ return;
+ }
+ lastTrace = t;
+
+ if(Select_FaceInSelectedBrushes(t.face))
{
- switch(m_mode)
+ // Deselect the brush
+ Brush_RemoveFromList (t.brush);
+ Brush_AddToList (t.brush, &active_brushes);
+ UpdatePatchInspector();
+
+ // Select all of the brush's faces except the one we are pointing at
+ for( tface = t.brush->brush_faces; tface; tface = tface->next )
{
- case SelectionSystem::eEntity:
- if(Node_isEntity(path.top()) != 0)
+ if( tface == t.face )
+ continue;
+
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
{
- m_selectable = path.top().get().visible() ? selectable : 0;
+ if (tface == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+ bOk = false;
+ }
+
+ if(bOk)
+ {
+ g_SelectedFaces.Add(tface);
+ g_SelectedFaceBrushes.Add(t.brush);
}
- break;
- case SelectionSystem::ePrimitive:
- m_selectable = path.top().get().visible() ? selectable : 0;
- break;
- case SelectionSystem::eComponent:
- break;
}
+ g_qeglobals.d_select_mode = sel_facets_off;
}
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_selectable != 0)
+ else
{
- m_selectable->setSelected(!m_selectable->isSelected());
- m_selectable = 0;
+ bOk = true;
+ // NOTE: keep the size check in the loop, we remove stuff inside
+ for (int i = 0; i < g_SelectedFaces.GetSize(); i++)
+ {
+ if (t.face == reinterpret_cast<face_t*>(g_SelectedFaces.GetAt(i)))
+ {
+ bOk = false;
+ if( flags & SF_DRAG_ON )
+ continue;
+
+ g_qeglobals.d_select_mode = sel_facets_off;
+ // need to remove i'th entry
+ g_SelectedFaces.RemoveAt(i, 1);
+ g_SelectedFaceBrushes.RemoveAt(i, 1);
+ }
+ }
+
+ if (bOk && !(flags & SF_DRAG_OFF))
+ {
+ g_SelectedFaces.Add(t.face);
+ g_SelectedFaceBrushes.Add(t.brush);
+ g_qeglobals.d_select_mode = sel_facets_on;
+ }
}
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows (W_ALL);
+ //g_qeglobals.d_select_mode = sel_brush;
+ // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
+ brushprimit_texdef_t brushprimit_texdef;
+ ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
+ Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
+ return;
}
-};
-void Scene_Invert_Selection(scene::Graph& graph)
-{
- graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode()));
-}
+ // move the brush to the other list
+ if (t.selected)
+ {
+ if( flags & SF_DRAG_ON )
+ return;
-void Select_Invert()
-{
- Scene_Invert_Selection(GlobalSceneGraph());
-}
+ g_qeglobals.d_select_mode = sel_brush_off;
+ Brush_RemoveFromList (t.brush);
+ Brush_AddToList (t.brush, &active_brushes);
-class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
-{
- mutable std::size_t m_depth;
-public:
- ExpandSelectionToEntitiesWalker() : m_depth(0)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- ++m_depth;
- if(m_depth == 2) // entity depth
- {
- // traverse and select children if any one is selected
- return Node_getEntity(path.top())->isContainer() && instance.childSelected();
- }
- else if(m_depth == 3) // primitive depth
- {
- Instance_setSelected(instance, true);
- return false;
- }
- return true;
+ UpdatePatchInspector();
}
- void post(const scene::Path& path, scene::Instance& instance) const
+ else
{
- --m_depth;
- }
-};
+ if( flags & SF_DRAG_OFF )
+ return;
-void Scene_ExpandSelectionToEntities()
-{
- GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker());
+ g_qeglobals.d_select_mode = sel_brush_on;
+ Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ());
+ }
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows (W_ALL);
}
-namespace
+void Select_Delete (void)
{
- void Selection_UpdateWorkzone()
+ brush_t *brush;
+ entity_t *e;
+
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ while (selected_brushes.next != &selected_brushes)
{
- if(GlobalSelectionSystem().countSelected() != 0)
+ brush = selected_brushes.next;
+ if (brush->patchBrush)
{
- Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max);
+ Patch_Delete(brush->pPatch);
}
+ e = brush->owner;
+ Brush_Free (brush);
+ // remove if no brushes
+ if (e != world_entity && e->brushes.onext == &e->brushes)
+ Entity_Free(e);
}
- typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
- IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller());
+ Sys_MarkMapModified ();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows (W_ALL);
}
-const select_workzone_t& Select_getWorkZone()
+// update the workzone to a given brush
+void UpdateWorkzone_ForBrush( brush_t* b )
{
- g_idleWorkzone.flush();
- return g_select_workzone;
+ VectorCopy( b->mins, g_qeglobals.d_work_min );
+ VectorCopy( b->maxs, g_qeglobals.d_work_max );
+ //++timo clean
+#if 0
+ // will update the workzone to the given brush
+ // g_pParentWnd->ActiveXY()->GetViewType()
+ // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
+ // we fit our work zone to the last brush on the list (b)
+ int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
+ int nDim1 = (nViewType == YZ) ? 1 : 0;
+ int nDim2 = (nViewType == XY) ? 1 : 2;
+ g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
+ g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
+ g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
+ g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
+#endif
}
-void UpdateWorkzone_ForSelection()
-{
- g_idleWorkzone.queueDraw();
-}
+// here to filter new brushes once unselected
+extern void PerformFiltering();
-// update the workzone to the current selection
-void UpdateWorkzone_ForSelection(const Selectable& selectable)
+void Select_Deselect (bool bDeselectFaces)
{
- if(selectable.isSelected())
+ brush_t *b;
+
+ Patch_Deselect();
+
+ g_pParentWnd->ActiveXY()->UndoClear();
+
+ g_qeglobals.d_workcount++;
+ g_qeglobals.d_select_count = 0;
+ g_qeglobals.d_num_move_points = 0;
+ b = selected_brushes.next;
+
+ if (b == &selected_brushes)
+ {
+ if (bDeselectFaces)
+ {
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
+ }
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows (W_ALL);
+ return;
+ }
+
+ if (bDeselectFaces)
{
- UpdateWorkzone_ForSelection();
+ g_ptrSelectedFaces.RemoveAll();
+ g_ptrSelectedFaceBrushes.RemoveAll();
}
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ UpdateWorkzone_ForBrush(b);
+
+ selected_brushes.next->prev = &active_brushes;
+ selected_brushes.prev->next = active_brushes.next;
+ active_brushes.next->prev = selected_brushes.prev;
+ active_brushes.next = selected_brushes.next;
+ selected_brushes.prev = selected_brushes.next = &selected_brushes;
+
+ // filter newly created stuff once it's unselected
+ PerformFiltering();
+ UpdateSurfaceDialog();
+ Sys_UpdateWindows (W_ALL);
}
-void Select_SetShader(const char* shader)
+/*
+============
+Select_Move
+============
+*/
+/*! Moves the currently selected brush/patch
+ \param delta How far to move the selection (x,y,z)
+ \param bSnap If the move should snap to grid points
+*/
+void Select_Move (vec3_t delta, bool bSnap)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader);
- Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader);
- }
- Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader);
+ brush_t *b;
+
+ // actually move the selected brushes
+ for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ Brush_Move (b, delta, bSnap);
+
+ vec3_t vMin, vMax;
+ Select_GetBounds (vMin, vMax);
+ CString strStatus;
+ strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]);
+ g_pParentWnd->SetStatusText(2, strStatus);
+
+ //Sys_UpdateWindows (W_ALL);
}
-void Select_SetTexdef(const TextureProjection& projection)
+/*
+=================
+Select_NudgeVerts
+=================
+*/
+/*! Moves the currently selected brush/patch vertices
+ \param delta How far to move the vertices (x,y,z)
+ \param bSnap If the move should snap to grid points
+*/
+void Select_NudgePoint(vec3_t delta, qboolean bSnap)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+ if (g_qeglobals.d_select_mode == sel_vertex)
{
- Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection);
+ // move selected verts
+ brush_t *b;
+ vec3_t end;
+ qboolean success = true;
+ for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ {
+ success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap);
+ }
+ if (success)
+ VectorCopy(end, g_qeglobals.d_move_points[0]);
}
- Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection);
-}
-
-void Select_SetFlags(const ContentsFlagsValue& flags)
-{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+ else if (g_qeglobals.d_select_mode == sel_curvepoint)
{
- Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags);
+ // move selected patch control points
+ Patch_UpdateSelected(delta);
}
- Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags);
}
-void Select_GetBounds (Vector3& mins, Vector3& maxs)
+/*
+============
+Select_Clone
+
+Creates an exact duplicate of the selection in place, then moves
+the selected brushes off of their old positions
+============
+*/
+void Select_Clone (void)
{
- AABB bounds;
- Scene_BoundsSelected(GlobalSceneGraph(), bounds);
- maxs = vector3_added(bounds.origin, bounds.extents);
- mins = vector3_subtracted(bounds.origin, bounds.extents);
+ g_bScreenUpdates = false;
+ g_pParentWnd->Copy();
+ Select_Deselect();
+ g_pParentWnd->Paste();
+ g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize);
+ g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize);
+ Undo_Start("clone");
+ Undo_EndBrushList(&selected_brushes);
+ Undo_End();
+ g_bScreenUpdates = true;
+ Sys_UpdateWindows(W_ALL);
}
-void Select_GetMid (Vector3& mid)
+//++timo clean
+#if 0
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+TTimo - shader code cleanup
+ added IShader* parameter
+============
+*/
+void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
{
- AABB bounds;
- Scene_BoundsSelected(GlobalSceneGraph(), bounds);
- mid = vector3_snapped(bounds.origin);
+ brush_t *b;
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if (nCount > 0)
+ {
+ Undo_Start("set face textures");
+ ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+ for (int i = 0; i < nCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ Undo_AddBrush(selBrush);
+ //++timo TODO: propagate the IShader* ..
+ SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Brush_Build(selBrush, bFitScale);
+ Undo_EndBrush(selBrush);
+ }
+ Undo_End();
+ }
+ else if (selected_brushes.next != &selected_brushes)
+ {
+ Undo_Start("set brush textures");
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ if (!b->owner->eclass->fixedsize)
+ {
+ Undo_AddBrush(b);
+ Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Undo_EndBrush(b);
+ }
+ Undo_End();
+ }
+ Sys_UpdateWindows (W_ALL);
}
+#endif
-
-void Select_FlipAxis (int axis)
+/*
+============
+Select_SetTexture
+Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
+Timo : brush primitive texturing
+ the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
+Timo : texture plugin, added an IPluginTexdef* parameter
+ must be casted to an IPluginTexdef!
+ if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
+ if NULL, means we have no information, ask for a default
+============
+*/
+void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef )
{
- Vector3 flip(1, 1, 1);
- flip[axis] = -1;
- GlobalSelectionSystem().scaleSelected(flip);
+ /*
+#ifdef _DEBUG
+ static int count = 0;
+#endif
+ */
+ brush_t *b;
+ /*
+#ifdef _DEBUG
+ count++;
+ Sys_Printf("count: %d\n", count);
+ if(count==4)
+ Sys_Printf("break!\n");
+#endif
+ */
+ int nCount = g_ptrSelectedFaces.GetSize();
+ if (nCount > 0)
+ {
+ Undo_Start("set face textures");
+ assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize());
+ for (int i = 0; i < nCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ Undo_AddBrush(selBrush);
+ SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Brush_Build(selBrush, bFitScale);
+ Undo_EndBrush(selBrush);
+ }
+ Undo_End();
+ }
+ else if (selected_brushes.next != &selected_brushes)
+ {
+ Undo_Start("set brush textures");
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ if (!b->owner->eclass->fixedsize)
+ {
+ Undo_AddBrush(b);
+ Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>(pPlugTexdef) );
+ Undo_EndBrush(b);
+ }
+ Undo_End();
+ }
+ //++timo FIXME: not necessary in every cases, write a message defering / move one level up
+ Sys_UpdateWindows (W_ALL);
}
-void Select_Scale(float x, float y, float z)
+/*
+================================================================
+
+ TRANSFORMATIONS
+
+================================================================
+*/
+
+void Select_GetBounds (vec3_t mins, vec3_t maxs)
{
- GlobalSelectionSystem().scaleSelected(Vector3(x, y, z));
+ brush_t *b;
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ mins[i] = 99999;
+ maxs[i] = -99999;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ if (b->owner->eclass->fixedsize)
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ if (b->owner->origin[i] < mins[i])
+ mins[i] = b->owner->origin[i];
+ if (b->owner->origin[i] > maxs[i])
+ maxs[i] = b->owner->origin[i];
+ }
+ }
+ else
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ if (b->mins[i] < mins[i])
+ mins[i] = b->mins[i];
+ if (b->maxs[i] > maxs[i])
+ maxs[i] = b->maxs[i];
+ }
+ }
+ }
}
-enum axis_t
+void Select_GetTrueMid (vec3_t mid)
{
- eAxisX = 0,
- eAxisY = 1,
- eAxisZ = 2,
-};
+ vec3_t mins, maxs;
+ Select_GetBounds (mins, maxs);
-enum sign_t
-{
- eSignPositive = 1,
- eSignNegative = -1,
-};
+ for (int i=0 ; i<3 ; i++)
+ mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2));
+}
-inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign)
+void Select_GetMid (vec3_t mid)
{
- switch(axis)
+ vec3_t mins, maxs;
+ int i;
+
+ if (!g_PrefsDlg.m_bSnap)
{
- case eAxisX:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_x(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_x(-1, 0);
- }
- case eAxisY:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_y(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_y(-1, 0);
- }
- default://case eAxisZ:
- if(sign == eSignPositive)
- {
- return matrix4_rotation_for_sincos_z(1, 0);
- }
- else
- {
- return matrix4_rotation_for_sincos_z(-1, 0);
- }
+ Select_GetTrueMid(mid);
+ return;
}
+
+ Select_GetBounds (mins, maxs);
+
+ for (i=0 ; i<3 ; i++)
+ mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize );
}
-inline void matrix4_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign)
+vec3_t select_origin;
+vec3_t select_matrix[3];
+qboolean select_fliporder;
+
+// FIXME: bApplyBPrimit is supposed to be temporary
+// TODO: manage Brush_Build calls, too many of them with the texture processing
+// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
+// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
+// FIXME: what is getting called in free rotation mode? that used to work right?
+void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit)
{
- matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign));
+ brush_t *b;
+ face_t *f;
+ int i, j;
+ vec3_t temp, tmporigin;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ if(b->owner->eclass->fixedsize)
+ {
+ VectorCopy (b->owner->origin, tmporigin);
+ // transform the origin point
+ VectorSubtract (b->owner->origin, select_origin, temp);
+ for (j=0 ; j<3 ; j++)
+ b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+
+ // update the origin key
+ char text[64];
+ sprintf (text, "%i %i %i",
+ (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]);
+ SetKeyValue(b->owner, "origin", text);
+
+ /*\todo remove brush-based bounding box for fixedsize entities */
+ VectorSubtract (b->owner->origin, tmporigin, temp);
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ // move fixedsize bbox to new origin
+ for (i=0 ; i<3 ; i++)
+ VectorAdd (f->planepts[i], temp, f->planepts[i]);
+ }
+ Brush_Build(b, bSnap,true,false,false); // don't filter
+
+ }
+ else if (b->patchBrush)
+ {
+ if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode))
+ // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
+ patchInvert(b->pPatch);
+ // NOTE: does not clamp points to integers
+ Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false);
+ }
+ else
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ // FIXME: only in BP mode!
+ // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
+ // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
+ // if (bApplyBPrimit) {
+ // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
+ // }
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorSubtract (f->planepts[i], select_origin, temp);
+ for (j=0 ; j<3 ; j++)
+ f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j];
+ }
+ if (select_fliporder)
+ {
+ VectorCopy (f->planepts[0], temp);
+ VectorCopy (f->planepts[2], f->planepts[0]);
+ VectorCopy (temp, f->planepts[2]);
+ }
+ }
+ Brush_Build(b, bSnap,true,false,false); // don't filter
+ }
+ }
}
-inline void matrix4_pivoted_rotate_by_axis90(Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint)
+void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p)
{
- matrix4_translate_by_vec3(matrix, pivotpoint);
- matrix4_rotate_by_axis90(matrix, axis, sign);
- matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint));
+ if (fabs(ez[0]) == 1)
+ p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0];
+ else if (fabs(ez[1]) == 1)
+ p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1];
+ else
+ p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2];
}
-inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign)
+void Back(vec3_t& dir, vec3_t& p)
{
-#if 1
- switch(axis)
- {
- case eAxisX:
- if(sign == eSignPositive)
- {
- return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f);
- }
- case eAxisY:
- if(sign == eSignPositive)
- {
- return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f);
- }
- default://case eAxisZ:
- if(sign == eSignPositive)
- {
- return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f);
- }
- else
- {
- return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f);
- }
- }
-#else
- quaternion_for_matrix4_rotation(matrix4_rotation_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
-#endif
+ if (fabs(dir[0]) == 1)
+ p[0] = 0;
+ else if (fabs(dir[1]) == 1)
+ p[1] = 0;
+ else p[2] = 0;
}
-void Select_RotateAxis (int axis, float deg)
+
+
+// using scale[0] and scale[1]
+void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f)
{
- if(fabs(deg) == 90.f)
- {
- GlobalSelectionSystem().rotateSelected(quaternion_for_axis90((axis_t)axis, (deg > 0) ? eSignPositive : eSignNegative));
- }
- else
- {
- switch(axis)
- {
- case 0:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg)));
- break;
- case 1:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg)));
- break;
- case 2:
- GlobalSelectionSystem().rotateSelected(quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg)));
- break;
- }
- }
+ float px = DotProduct(rex, p);
+ float py = DotProduct(rey, p);
+ px *= f->texdef.scale[0];
+ py *= f->texdef.scale[1];
+ vec3_t aux;
+ VectorCopy(rex, aux);
+ VectorScale(aux, px, aux);
+ VectorCopy(aux, p);
+ VectorCopy(rey, aux);
+ VectorScale(aux, py, aux);
+ VectorAdd(p, aux, p);
}
+void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
+{
+ vec3_t ex,ey,ez; // local axis base
-void Select_ShiftTexture(float x, float y)
+#ifdef _DEBUG
+ if (g_qeglobals.m_bBrushPrimitMode)
+ Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n");
+#endif
+
+ // compute first local axis base
+ TextureAxisFromPlane(&f->plane, ex, ey);
+ CrossProduct(ex, ey, ez);
+
+ vec3_t aux;
+ VectorCopy(ex, aux);
+ VectorScale(aux, -f->texdef.shift[0], aux);
+ VectorCopy(aux, p1);
+ VectorCopy(ey, aux);
+ VectorScale(aux, -f->texdef.shift[1], aux);
+ VectorAdd(p1, aux, p1);
+ VectorCopy(p1, p2);
+ VectorAdd(p2, ex, p2);
+ VectorCopy(p1, p3);
+ VectorAdd(p3, ey, p3);
+ VectorCopy(ez, aux);
+ VectorScale(aux, -f->texdef.rotate, aux);
+ VectorRotate(p1, aux, p1);
+ VectorRotate(p2, aux, p2);
+ VectorRotate(p3, aux, p3);
+ // computing rotated local axis base
+ vec3_t rex,rey;
+ VectorCopy(ex, rex);
+ VectorRotate(rex, aux, rex);
+ VectorCopy(ey, rey);
+ VectorRotate(rey, aux, rey);
+
+ ComputeScale(rex,rey,p1,f);
+ ComputeScale(rex,rey,p2,f);
+ ComputeScale(rex,rey,p3,f);
+
+ // project on normal plane
+ // along ez
+ // assumes plane normal is normalized
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1);
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2);
+ ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3);
+};
+
+
+void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y);
- Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y);
- }
- //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
- Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y);
+ vec3_t ex,ey,ez;
+
+#ifdef _DEBUG
+ if (g_qeglobals.m_bBrushPrimitMode)
+ Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n");
+#endif
+
+ // computing new local axis base
+ TextureAxisFromPlane(&normal2, ex, ey);
+ CrossProduct(ex, ey, ez);
+
+ // projecting back on (ex,ey)
+ Back(ez,p1);
+ Back(ez,p2);
+ Back(ez,p3);
+
+ vec3_t aux;
+ // rotation
+ VectorCopy(p2, aux);
+ VectorSubtract(aux, p1,aux);
+
+ float x = DotProduct(aux,ex);
+ float y = DotProduct(aux,ey);
+ f->texdef.rotate = 180 * atan2(y,x) / Q_PI;
+
+ vec3_t rex,rey;
+ // computing rotated local axis base
+ VectorCopy(ez, aux);
+ VectorScale(aux, f->texdef.rotate, aux);
+ VectorCopy(ex, rex);
+ VectorRotate(rex, aux, rex);
+ VectorCopy(ey, rey);
+ VectorRotate(rey, aux, rey);
+
+ // scale
+ VectorCopy(p2, aux);
+ VectorSubtract(aux, p1, aux);
+ f->texdef.scale[0] = DotProduct(aux, rex);
+ VectorCopy(p3, aux);
+ VectorSubtract(aux, p1, aux);
+ f->texdef.scale[1] = DotProduct(aux, rey);
+
+ // shift
+ // only using p1
+ x = DotProduct(rex,p1);
+ y = DotProduct(rey,p1);
+ x /= f->texdef.scale[0];
+ y /= f->texdef.scale[1];
+
+ VectorCopy(rex, p1);
+ VectorScale(p1, x, p1);
+ VectorCopy(rey, aux);
+ VectorScale(aux, y, aux);
+ VectorAdd(p1, aux, p1);
+ VectorCopy(ez, aux);
+ VectorScale(aux, -f->texdef.rotate, aux);
+ VectorRotate(p1, aux, p1);
+ f->texdef.shift[0] = -DotProduct(p1, ex);
+ f->texdef.shift[1] = -DotProduct(p1, ey);
+
+ // stored rot is good considering local axis base
+ // change it if necessary
+ f->texdef.rotate = -f->texdef.rotate;
+
+ Clamp(f->texdef.shift[0], f->d_texture->width);
+ Clamp(f->texdef.shift[1], f->d_texture->height);
+ Clamp(f->texdef.rotate, 360);
+
}
-void Select_ScaleTexture(float x, float y)
+void RotateFaceTexture(face_t* f, int nAxis, float fDeg)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y);
- Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y);
- }
- Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y);
+ vec3_t p1,p2,p3, rota;
+ p1[0] = p1[1] = p1[2] = 0;
+ VectorCopy(p1, p2);
+ VectorCopy(p1, p3);
+ VectorCopy(p1, rota);
+ ComputeAbsolute(f, p1, p2, p3);
+
+ rota[nAxis] = fDeg;
+ VectorRotateOrigin (p1, rota, select_origin, p1);
+ VectorRotateOrigin (p2, rota, select_origin, p2);
+ VectorRotateOrigin (p3, rota, select_origin, p3);
+
+ plane_t normal2;
+ vec3_t vNormal;
+ vNormal[0] = f->plane.normal[0];
+ vNormal[1] = f->plane.normal[1];
+ vNormal[2] = f->plane.normal[2];
+ VectorRotate(vNormal, rota, vNormal);
+ normal2.normal[0] = vNormal[0];
+ normal2.normal[1] = vNormal[1];
+ normal2.normal[2] = vNormal[2];
+ AbsoluteToLocal(normal2, f, p1, p2 ,p3);
+
}
-void Select_RotateTexture(float amt)
+void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt);
- Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt);
- }
- Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt);
+ for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (face_t* f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin);
+ else
+ RotateFaceTexture (f, nAxis, fDeg);
+ }
+ Brush_Build(b, false,true,false,false); // don't filter
+ }
}
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected)
+void Select_ApplyMatrix_BrushPrimit()
{
- if(!texdef_name_valid(pFind))
- {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
- return;
+ #ifdef _DEBUG
+ if (!g_qeglobals.m_bBrushPrimitMode) {
+ Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n");
}
- if(!texdef_name_valid(pReplace))
- {
- globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
- return;
+ #endif
+ for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (face_t* f=b->brush_faces ; f ; f=f->next)
+ {
+ ApplyMatrix_BrushPrimit (f, select_matrix, select_origin);
+ }
}
+}
- StringOutputStream command;
- command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
- UndoableCommand undo(command.c_str());
-
- if(bSelected)
- {
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
+void Select_FlipAxis (int axis)
+{
+ int i;
+
+ Select_GetMid (select_origin);
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorCopy (vec3_origin, select_matrix[i]);
+ select_matrix[i][i] = 1;
+ }
+ select_matrix[axis][axis] = -1;
+ select_fliporder = true;
+
+ // texture locking
+ if (g_PrefsDlg.m_bRotateLock) {
+ // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
+ if (g_qeglobals.m_bBrushPrimitMode) {
+ Select_ApplyMatrix_BrushPrimit();
+ }
+ else
{
- Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
- Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace);
+ // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
+ // what could be done is converting regular to BP, locking, then back to regular :)
+ Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n");
}
- Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace);
- }
- else
- {
- Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
- Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace);
}
+ // geometric transformation
+ Select_ApplyMatrix (true, false, 0, 0);
+ Sys_UpdateWindows (W_ALL);
}
-typedef std::vector<const char*> Classnames;
-bool classnames_match_entity(const Classnames& classnames, Entity* entity)
+void Select_Scale(float x, float y, float z)
{
- for(Classnames::const_iterator i = classnames.begin(); i != classnames.end(); ++i)
- {
- if(string_equal(entity->getKeyValue("classname"), *i))
+ Select_GetMid (select_origin);
+ for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ // ignore fixedsize entities
+ if(b->owner->eclass->fixedsize) continue;
+ for (face_t* f=b->brush_faces ; f ; f=f->next)
+ {
+ for (int i=0 ; i<3 ; i++)
+ {
+ f->planepts[i][0] -= select_origin[0];
+ f->planepts[i][1] -= select_origin[1];
+ f->planepts[i][2] -= select_origin[2];
+ f->planepts[i][0] *= x;
+ f->planepts[i][1] *= y;
+ f->planepts[i][2] *= z;
+
+ f->planepts[i][0] += select_origin[0];
+ f->planepts[i][1] += select_origin[1];
+ f->planepts[i][2] += select_origin[2];
+ }
+ }
+ Brush_Build(b, false,true,false,false); // don't filter
+ if (b->patchBrush)
{
- return true;
+ vec3_t v;
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ Patch_Scale(b->pPatch, select_origin, v);
}
- }
- return false;
+ }
}
-class EntityFindByClassnameWalker : public scene::Graph::Walker
+void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse)
{
- const Classnames& m_classnames;
-public:
- EntityFindByClassnameWalker(const Classnames& classnames)
- : m_classnames(classnames)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
+ int i;
+ vec_t c, s;
+
+ if (deg == 0)
{
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0
- && classnames_match_entity(m_classnames, entity))
- {
- Instance_getSelectable(instance)->setSelected(true);
- }
- return true;
+ return;
}
-};
-
-void Scene_EntitySelectByClassnames(scene::Graph& graph, const Classnames& classnames)
-{
- graph.traverse(EntityFindByClassnameWalker(classnames));
-}
-class EntityGetSelectedClassnamesWalker : public scene::Graph::Walker
-{
- Classnames& m_classnames;
-public:
- EntityGetSelectedClassnamesWalker(Classnames& classnames)
- : m_classnames(classnames)
+ if (bMouse)
{
+ VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin);
}
- bool pre(const scene::Path& path, scene::Instance& instance) const
+ else
{
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected())
- {
- Entity* entity = Node_getEntity(path.top());
- if(entity != 0)
- {
- m_classnames.push_back(entity->getKeyValue("classname"));
- }
- }
- return true;
+ Select_GetMid (select_origin);
}
-};
-void Scene_EntityGetClassnames(scene::Graph& graph, Classnames& classnames)
-{
- graph.traverse(EntityGetSelectedClassnamesWalker(classnames));
-}
-
-void Select_AllOfType()
-{
- if(GlobalSelectionSystem().Mode() == SelectionSystem::eComponent)
+ /*
+ if(axis == 2)
{
- if(GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
- {
- GlobalSelectionSystem().setSelectedAllComponents(false);
- Scene_BrushSelectByShader_Component(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
+ vec3_t rotation;
+ VectorSet(rotation, 0, 0, 360 - deg);
+ for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ if(b->owner->model.pEdit)
+ b->owner->model.pEdit->Rotate(select_origin, rotation);
}
- else
+ */
+
+ select_fliporder = false;
+
+ // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
+ // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
+ // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
+ // NOTE: previous algo was using vec3_origin in the matrix computation..
+ // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
+ // in Radiant it's initialized as (0,0,0) and never set to another value
+ // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
+ if (deg == 90)
+ {
+ c = 0;
+ s = 1;
+ }
+ else
+ {
+ c = cos(deg * Q_PI / 180.0);
+ s = sin(deg * Q_PI / 180.0);
+ }
+
+ for (i=0 ; i<3 ; i++)
+ {
+ VectorCopy (vec3_origin, select_matrix[i]);
+ select_matrix[i][i] = 1;
+ }
+
+ switch (axis)
+ {
+ case 0:
+ select_matrix[1][1] = c;
+ select_matrix[1][2] = s;
+ select_matrix[2][1] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 1:
+ select_matrix[0][0] = c;
+ select_matrix[0][2] = s;
+ select_matrix[2][0] = -s;
+ select_matrix[2][2] = c;
+ break;
+ case 2:
+ select_matrix[0][0] = c;
+ select_matrix[0][1] = s;
+ select_matrix[1][0] = -s;
+ select_matrix[1][1] = c;
+ break;
+ }
+
+
+ // texture locking
+ if (g_PrefsDlg.m_bRotateLock)
{
- Classnames classnames;
- Scene_EntityGetClassnames(GlobalSceneGraph(), classnames);
- GlobalSelectionSystem().setSelectedAll(false);
- if(!classnames.empty())
- {
- Scene_EntitySelectByClassnames(GlobalSceneGraph(), classnames);
- }
- else
- {
- Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
- }
+ // Terrible hack, reversing input rotation angle to correct
+ // texture rotation direction for X and Z axes.
+ // RotateTextures needs to be changed to fix this properly?
+ if (axis == 1)
+ RotateTextures(axis, deg, select_origin);
+ else
+ RotateTextures(axis, deg * -1, select_origin);
}
+ // geometric transformation
+ Select_ApplyMatrix(!bMouse, true, axis, deg);//, false);
+
+ if (bPaint)
+ Sys_UpdateWindows (W_ALL);
}
+/*
+================================================================
+
+GROUP SELECTIONS
+================================================================
+*/
-void Select_FitTexture(float horizontal, float vertical)
+void Select_RealCompleteTall(vec3_t mins, vec3_t maxs)
{
- if(GlobalSelectionSystem().Mode() != SelectionSystem::eComponent)
- {
- Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical);
- }
- Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical);
+ brush_t *b, *next;
- SceneChangeNotify();
-}
+ int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+ int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
-inline void hide_node(scene::Node& node, bool hide)
-{
- hide
- ? node.enable(scene::Node::eHidden)
- : node.disable(scene::Node::eHidden);
-}
+ g_qeglobals.d_select_mode = sel_brush;
-class HideSelectedWalker : public scene::Graph::Walker
-{
- bool m_hide;
-public:
- HideSelectedWalker(bool hide)
- : m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- Selectable* selectable = Instance_getSelectable(instance);
- if(selectable != 0
- && selectable->isSelected())
- {
- hide_node(path.top(), m_hide);
- }
- return true;
- }
-};
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
-void Scene_Hide_Selected(bool hide)
-{
- GlobalSceneGraph().traverse(HideSelectedWalker(hide));
-}
+ if (b->bFiltered)
+ continue;
-void Select_Hide()
-{
- Scene_Hide_Selected(true);
- SceneChangeNotify();
+ if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1])
+ || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) )
+ continue;
+
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
}
-void HideSelected()
+void Select_CompleteTall (void)
{
- Select_Hide();
- GlobalSelectionSystem().setSelectedAll(false);
-}
+ vec3_t mins, maxs;
+ if (!QE_SingleBrush ())
+ return;
-class HideAllWalker : public scene::Graph::Walker
-{
- bool m_hide;
-public:
- HideAllWalker(bool hide)
- : m_hide(hide)
- {
- }
- bool pre(const scene::Path& path, scene::Instance& instance) const
- {
- hide_node(path.top(), m_hide);
- return true;
- }
-};
+ Undo_Start ("select complete tall");
+ Undo_AddBrushList (&selected_brushes);
+ Undo_End();
-void Scene_Hide_All(bool hide)
-{
- GlobalSceneGraph().traverse(HideAllWalker(hide));
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
+
+ Select_RealCompleteTall(mins, maxs);
+ Sys_UpdateWindows (W_ALL);
}
-void Select_ShowAllHidden()
+void Select_PartialTall (void)
{
- Scene_Hide_All(false);
- SceneChangeNotify();
-}
+ brush_t *b, *next;
+ vec3_t mins, maxs;
+ if (!QE_SingleBrush ())
+ return;
+ Undo_Start ("select complete tall");
+ Undo_AddBrushList (&selected_brushes);
+ Undo_End();
-void Selection_Flipx()
-{
- UndoableCommand undo("mirrorSelected -axis x");
- Select_FlipAxis(0);
-}
+ g_qeglobals.d_select_mode = sel_brush;
-void Selection_Flipy()
-{
- UndoableCommand undo("mirrorSelected -axis y");
- Select_FlipAxis(1);
-}
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
-void Selection_Flipz()
-{
- UndoableCommand undo("mirrorSelected -axis z");
- Select_FlipAxis(2);
+ int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0;
+ int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2;
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->bFiltered)
+ continue;
+
+ if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1])
+ || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) )
+ continue;
+
+
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_Rotatex()
+void Select_Touching (void)
{
- UndoableCommand undo("rotateSelected -axis x -angle -90");
- Select_RotateAxis(0,-90);
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->bFiltered)
+ continue;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1)
+ break;
+
+ if (i == 3)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_Rotatey()
+void Select_Inside (void)
{
- UndoableCommand undo("rotateSelected -axis y -angle 90");
- Select_RotateAxis(1, 90);
+ brush_t *b, *next;
+ int i;
+ vec3_t mins, maxs;
+
+ if (!QE_SingleBrush ())
+ return;
+
+ Undo_Start ("select inside");
+ Undo_AddBrushList (&selected_brushes);
+ Undo_End();
+
+ g_qeglobals.d_select_mode = sel_brush;
+
+ VectorCopy (selected_brushes.next->mins, mins);
+ VectorCopy (selected_brushes.next->maxs, maxs);
+ Select_Delete ();
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
+
+ if (b->bFiltered)
+ continue;
+
+ for (i=0 ; i<3 ; i++)
+ if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i])
+ break;
+ if (i == 3)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_Rotatez()
+void Select_SelectGroup(entity_t* group)
{
- UndoableCommand undo("rotateSelected -axis z -angle -90");
- Select_RotateAxis(2,-90);
-}
+ brush_t* b;
+ //brush_t* next;
+
+ Undo_Start ("select func group");
+ Undo_AddBrushList (&selected_brushes);
+ Undo_End();
+ Select_Deselect();
+ b = &group->brushes;
-void Nudge(int nDim, float fNudge)
+ do
+ {
+ b = b->onext;
+ Brush_RemoveFromList(b);
+ Brush_AddToList(b, &selected_brushes);
+ } while( b->onext != &group->brushes );
+
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_Ungroup(void)
{
- Vector3 translate(0, 0, 0);
- translate[nDim] = fNudge;
-
- GlobalSelectionSystem().translateSelected(translate);
+ int numselectedgroups;
+ entity_t *e;
+ brush_t *b,* sb;
+
+ numselectedgroups = 0;
+ for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next)
+ {
+ e = sb->owner;
+
+ if (e == world_entity || e->eclass->fixedsize)
+ {
+ continue;
+ }
+
+ for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext)
+ {
+ Entity_UnlinkBrush (b);
+ Entity_LinkBrush (world_entity, b);
+ }
+ Entity_Free (e);
+ numselectedgroups++;
+ }
+
+ if (numselectedgroups <= 0)
+ {
+ Sys_Printf("No grouped entities selected.\n");
+ return;
+ }
+ Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies");
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_NudgeZ(float amount)
+/*!
+group selected brushes into specified entity
+if an entity is empty afterwards, destroy it
+*/
+void Select_GroupEntity(entity_t* group)
{
- StringOutputStream command;
- command << "nudgeSelected -axis z -amount " << amount;
- UndoableCommand undo(command.c_str());
+ entity_t* e;
+ brush_t *b;
- Nudge(2, amount);
+ if(group->eclass->fixedsize)
+ {
+ Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n");
+ return;
+ }
+
+ for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ {
+ if(b->owner->eclass->fixedsize) continue;
+ e = b->owner;
+ Entity_UnlinkBrush(b);
+ Entity_LinkBrush(group, b);
+ if(e != world_entity && e->brushes.onext == &e->brushes)
+ {
+ Undo_AddEntity(e);
+ Entity_Free(e);
+ }
+ }
}
-void Selection_MoveDown()
+/*!
+merge all selected entities together into the first one selected
+NOTE: makes use of order of selected_brushes list
+can be used to move world brushes in an entity, or to merge several ents together
+NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
+*/
+void Select_MergeEntity()
{
- Selection_NudgeZ(-GetGridSize());
+ entity_t* e = NULL;
+ brush_t* b;
+ for (b = selected_brushes.next; b != &selected_brushes; b = b->next)
+ {
+ if(!b->owner->eclass->fixedsize)
+ {
+ e = b->owner;
+ break;
+ }
+ }
+
+ if(e != NULL)
+ {
+ Select_GroupEntity(e);
+
+ int count = 0;
+ for(b = e->brushes.onext; b != &e->brushes; b=b->onext)
+ {
+ //Brush_RemoveFromList (b);
+ //Brush_AddToList(b, &active_brushes);
+ count++;
+ }
+ Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname"));
+ }
}
-void Selection_MoveUp()
-{
- Selection_NudgeZ(GetGridSize());
+/*
+====================
+Select_Seperate
+====================
+*/
+void Select_Seperate( void ) {
+ Select_GroupEntity( world_entity );
}
-void SceneSelectionChange(const Selectable& selectable)
+/*
+====================
+Select_MakeStructural
+====================
+*/
+void Select_MakeStructural (void)
{
- SceneChangeNotify();
+ brush_t *b;
+ face_t *f;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ f->texdef.contents &= ~CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush(b);
+ }
+ Select_Deselect ();
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_construct()
+void Select_MakeDetail (void)
{
- GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, SceneSelectionChange>());
- GlobalSelectionSystem().addSelectionChangeCallback(FreeCaller1<const Selectable&, UpdateWorkzone_ForSelection>());
- GlobalSceneGraph().addBoundsChangedCallback(FreeCaller<UpdateWorkzone_ForSelection>());
+ brush_t *b;
+ face_t *f;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ f->texdef.contents |= CONTENTS_DETAIL;
+ b->bFiltered = FilterBrush(b);
+ }
+ Select_Deselect ();
+ Sys_UpdateWindows (W_ALL);
}
-void Selection_destroy()
+// brush primitive texture adjustments, use the camera view to map adjustments
+// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
+void ShiftTextureRelative_Camera(face_t *f, int x, int y)
{
- GlobalSceneGraph().removeBoundsChangedCallback(FreeCaller<UpdateWorkzone_ForSelection>());
+ vec3_t vecS, vecT;
+ vec_t XY[2]; // the values we are going to send for translation
+ vec_t sgn[2]; // +1 or -1
+ int axis[2];
+ CamWnd* pCam;
+
+ // get the two relative texture axes for the current texturing
+ BrushPrimit_GetRelativeAxes(f, vecS, vecT);
+
+ // center point of the face, project it on the camera space
+ vec3_t C;
+ VectorClear(C);
+ int i;
+ for (i=0; i<f->face_winding->numpoints; i++)
+ {
+ VectorAdd(C,f->face_winding->points[i],C);
+ }
+ VectorScale(C,1.0/f->face_winding->numpoints,C);
+
+ pCam = g_pParentWnd->GetCamWnd();
+ pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]);
+ pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]);
+
+ // this happens when the two directions can't be mapped on two different directions on the screen
+ // then the move will occur against a single axis
+ // (i.e. the user is not positioned well enough to send understandable shift commands)
+ // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
+ // for which the solution is easy (the other one being unknown)
+ // so this warning could be removed
+ if (axis[0] == axis[1])
+ Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n");
+
+ // compute the X Y geometric increments
+ // those geometric increments will be applied along the texture axes (the ones we computed above)
+ XY[0] = 0;
+ XY[1] = 0;
+ if (x!=0)
+ {
+ // moving right/left
+ XY[axis[0]] += sgn[0]*x;
+ }
+ if (y!=0)
+ {
+ XY[axis[1]] += sgn[1]*y;
+ }
+ // we worked out a move along vecS vecT, and we now it's geometric amplitude
+ // apply it
+ ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]);
}
-
-#include "gtkdlgs.h"
-#include <gtk/gtkbox.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtktable.h>
-#include <gtk/gtklabel.h>
-#include <gdk/gdkkeysyms.h>
-
-inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3& eulerXYZ)
+void Select_ShiftTexture(int x, int y)
{
- double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5));
- double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5));
- double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5));
- double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5));
- double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5));
- double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5));
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ return;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ ShiftTextureRelative_Camera( f, x, y );
+ }
+ else
+ {
+ f->texdef.shift[0] += x;
+ f->texdef.shift[1] += y;
+ }
+ }
+ Brush_Build(b,true,true,false,false); // don't filter
+ if (b->patchBrush)
+ {
+ Patch_ShiftTexture(b->pPatch, x, y);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ ShiftTextureRelative_Camera( selFace, x, y );
+ }
+ else
+ {
+ selFace->texdef.shift[0] += x;
+ selFace->texdef.shift[1] += y;
+ }
+ Brush_Build(selBrush,true,true,false,false); // don't filter
+ }
+ }
- return Quaternion(
- static_cast<float>(cx * sy * cz - sx * cy * sz),
- static_cast<float>(cx * sy * sz + sx * cy * cz),
- static_cast<float>(cx * cy * sz - sx * sy * cz),
- static_cast<float>(cx * cy * cz + sx * sy * sz)
- );
+ Sys_UpdateWindows (W_CAMERA);
}
-struct RotateDialog
-{
- GtkSpinButton* x;
- GtkSpinButton* y;
- GtkSpinButton* z;
-};
-
-static void rotatedlg_apply (GtkWidget *widget, RotateDialog* rotateDialog)
+// setting float as input
+void Select_ScaleTexture(float x, float y)
{
- Vector3 eulerXYZ;
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ {
+ return;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ scale[0]+=static_cast<float>(x)*0.1;
+ scale[1]+=static_cast<float>(y)*0.1;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.scale[0] += x;
+ f->texdef.scale[1] += y;
+ }
+ }
+ Brush_Build(b,true,true,false,false); // don't filter
+ if (b->patchBrush)
+ {
+ Patch_ScaleTexture(b->pPatch, x, y);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ scale[0]+=static_cast<float>(x)*0.1;
+ scale[1]+=static_cast<float>(y)*0.1;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.scale[0] += x;
+ selFace->texdef.scale[1] += y;
+ }
+ Brush_Build(selBrush,true,true,false,false); // don't filter
+ }
+ }
- eulerXYZ[0] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->x));
- gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on Apply
-
- eulerXYZ[1] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->y));
- gtk_spin_button_set_value(rotateDialog->y, 0.0f);
-
- eulerXYZ[2] = static_cast<float>(gtk_spin_button_get_value(rotateDialog->z));
- gtk_spin_button_set_value(rotateDialog->z, 0.0f);
+ Sys_UpdateWindows (W_CAMERA);
+}
- StringOutputStream command;
- command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
- UndoableCommand undo(command.c_str());
+void Select_RotateTexture(int amt)
+{
+ brush_t *b;
+ face_t *f;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ {
+ return;
+ }
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ for (f=b->brush_faces ; f ; f=f->next)
+ {
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ // apply same scale as the spinner button of the surface inspector
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ // compute normalized texture matrix
+ ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
+ // compute fake shift scale rot
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ // update
+ rotate += amt;
+ // compute new normalized texture matrix
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ // apply to face texture matrix
+ ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
+ }
+ else
+ {
+ f->texdef.rotate += amt;
+ f->texdef.rotate = static_cast<int>(f->texdef.rotate) % 360;
+ }
+ }
+ Brush_Build(b,true,true,false,false); // don't filter
+ if (b->patchBrush)
+ {
+ //Patch_RotateTexture(b->nPatchID, amt);
+ Patch_RotateTexture(b->pPatch, amt);
+ }
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ float shift[2];
+ float rotate;
+ float scale[2];
+ brushprimit_texdef_t bp;
+ ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
+ TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
+ rotate += amt;
+ FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
+ ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
+ }
+ else
+ {
+ selFace->texdef.rotate += amt;
+ selFace->texdef.rotate = static_cast<int>(selFace->texdef.rotate) % 360;
+ }
+ Brush_Build(selBrush,true,true,false,false); // don't filter
+ }
+ }
- GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ));
+ Sys_UpdateWindows (W_CAMERA);
}
-void DoRotateDlg()
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces)
{
- ModalDialog dialog;
- RotateDialog rotateDialog;
+ if (strchr(pFind, ' ') || strchr(pReplace, ' '))
+ {
+ Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace);
+ return;
+ }
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Arbitrary rotation", G_CALLBACK(dialog_delete_callback), &dialog);
+ brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes;
+ if (!bSelected)
+ Select_Deselect();
- GtkAccelGroup* accel = gtk_accel_group_new();
- gtk_window_add_accel_group(window, accel);
+ //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
+ // if the size of the replacing texture differs, otherwise you get wrong scaling
+ if (g_qeglobals.m_bBrushPrimitMode)
+ Sys_Printf("TODO: finalize find/replace code for brush primitives");
+ CPtrArray mFaces;
+ for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next)
{
- GtkHBox* hbox = create_dialog_hbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
+ if (!bSelectMatchingFaces && pBrush->patchBrush)
{
- GtkTable* table = create_dialog_table(3, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
- {
- GtkWidget* label = gtk_label_new (" X ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 0, 1,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new (" Y ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 1, 2,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkWidget* label = gtk_label_new (" Z ");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 2, 3,
- (GtkAttachOptions) (0),
- (GtkAttachOptions) (0), 0, 0);
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- gtk_widget_grab_focus(GTK_WIDGET(spin));
-
- rotateDialog.x = spin;
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- rotateDialog.y = spin;
- }
- {
- GtkAdjustment* adj = GTK_ADJUSTMENT(gtk_adjustment_new(0, -359, 359, 1, 10, 10));
- GtkSpinButton* spin = GTK_SPIN_BUTTON(gtk_spin_button_new(adj, 1, 0));
- gtk_widget_show(GTK_WIDGET(spin));
- gtk_table_attach(table, GTK_WIDGET(spin), 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_widget_set_size_request(GTK_WIDGET(spin), 64, -1);
- gtk_spin_button_set_wrap(spin, TRUE);
-
- rotateDialog.z = spin;
- }
+ Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce);
}
+
+ bool found = false; //spog
+ for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next)
{
- GtkVBox* vbox = create_dialog_vbox(4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- widget_make_default(GTK_WIDGET(button));
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
- }
+ if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0)
{
- GtkButton* button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &rotateDialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
+ if (!bSelectMatchingFaces) {
+ pFace->pShader->DecRef();
+ pFace->pShader = QERApp_Shader_ForName( pReplace );
+ pFace->pShader->IncRef();
+ pFace->d_texture = pFace->pShader->getTexture();
+ pFace->texdef.SetName(pReplace);
+ found = true;
+ } else if (bSelectMatchingFaces) {
+ mFaces.Add(pFace);
+ }
}
}
+
+ if (found) // spog - speed increase, only build brushes that changed
+ Brush_Build(pBrush);
+
}
- if(modal_dialog_show(window, dialog) == eIDOK)
- {
- rotatedlg_apply(0, &rotateDialog);
+ if (bSelectMatchingFaces) {
+ if (bSelected)
+ Select_Deselect();
+
+ int nSize = mFaces.GetSize();
+ for (int i = 0; i < nSize; i++) {
+ g_SelectedFaces.Add(reinterpret_cast<face_t *>(mFaces.GetAt(i)));
+ }
}
- gtk_widget_destroy(GTK_WIDGET(window));
+ Sys_UpdateWindows (W_CAMERA);
}
-void DoScaleDlg()
+void Select_AllOfType()
{
- ModalDialog dialog;
- GtkWidget* x;
- GtkWidget* y;
- GtkWidget* z;
-
- GtkWindow* window = create_dialog_window(MainFrame_getWindow(), "Scale", G_CALLBACK(dialog_delete_callback), &dialog);
+ brush_t *b, *next;
+ entity_t *e;
+ // if no brush selected, we will select based on texture
+ // the first selected face's texture if any, or the current texture
+ // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
+ if (selected_brushes.next == &selected_brushes)
+ {
+
+ CString strName;
+ if (g_ptrSelectedFaces.GetSize() == 0)
+ {
+ strName = g_qeglobals.d_texturewin.texdef.GetName();
+ }
+ else
+ {
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
+ strName = selFace->texdef.GetName();
+ }
- GtkAccelGroup* accel = gtk_accel_group_new();
- gtk_window_add_accel_group(window, accel);
+ Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer());
- {
- GtkHBox* hbox = create_dialog_hbox(4, 4);
- gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(hbox));
+ Select_Deselect();
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
{
- GtkTable* table = create_dialog_table(3, 2, 4, 4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(table), TRUE, TRUE, 0);
- {
- GtkWidget* label = gtk_label_new ("X:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 0, 1,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
- }
+ next = b->next;
+
+ if (b->bFiltered)
+ continue;
+
+ if (b->patchBrush)
{
- GtkWidget* label = gtk_label_new ("Y:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 1, 2,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+ if (strcmpi(strName, b->pPatch->pShader->getName()) == 0)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
}
+ else
{
- GtkWidget* label = gtk_label_new ("Z:");
- gtk_widget_show (label);
- gtk_table_attach(table, label, 0, 1, 2, 3,
- (GtkAttachOptions) (GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
- gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+ for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next)
+ {
+ if (strcmpi(strName, pFace->texdef.GetName()) == 0)
+ {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
}
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 0, 1,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
+ }
+ Sys_UpdateWindows(W_ALL);
+ return;
+ }
- gtk_widget_grab_focus(entry);
- x = entry;
- }
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 1, 2,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
+ b = selected_brushes.next;
+ e = b->owner;
- y = entry;
- }
- {
- GtkWidget* entry = gtk_entry_new();
- gtk_widget_show (entry);
- gtk_table_attach(table, entry, 1, 2, 2, 3,
- (GtkAttachOptions) (GTK_EXPAND | GTK_FILL),
- (GtkAttachOptions) (0), 0, 0);
+ if (e != NULL)
+ {
+ if (e != world_entity)
+ {
+ CString strName = e->eclass->name;
+ CString strKey, strVal;
+ bool bCriteria = GetSelectAllCriteria(strKey, strVal);
+ Sys_Printf("Selecting all %s entities\n", strName.GetBuffer());
+ Select_Deselect();
+
+ for (b=active_brushes.next ; b != &active_brushes ; b=next)
+ {
+ next = b->next;
- z = entry;
+ if (b->bFiltered)
+ continue;
+
+ e = b->owner;
+ if (e != NULL)
+ {
+ if (strcmpi(e->eclass->name, strName) == 0)
+ {
+ bool doIt = true;
+ if (bCriteria) {
+ CString str = ValueForKey (e, strKey);
+ if (str.CompareNoCase(strVal) != 0) {
+ doIt = false;
+ }
+ }
+ if (doIt) {
+ Brush_RemoveFromList (b);
+ Brush_AddToList (b, &selected_brushes);
+ }
+ }
+ }
}
}
+ }
+ Sys_UpdateWindows (W_ALL);
+
+}
+
+void Select_Reselect()
+{
+ Select_Brush(selected_brushes.next);
+ Sys_UpdateWindows (W_ALL);
+}
+
+
+void Select_FitTexture(int nHeight, int nWidth)
+{
+ brush_t *b;
+
+ int nFaceCount = g_ptrSelectedFaces.GetSize();
+
+ if(selected_brushes.next == &selected_brushes && nFaceCount == 0)
+ return;
+
+ for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next)
+ {
+ Brush_FitTexture(b, nHeight, nWidth);
+ Brush_Build(b,true,true,false,false); // don't filter
+ }
+
+ if (nFaceCount > 0)
+ {
+ for (int i = 0; i < nFaceCount; i++)
{
- GtkVBox* vbox = create_dialog_vbox(4);
- gtk_box_pack_start(GTK_BOX(hbox), GTK_WIDGET(vbox), TRUE, TRUE, 0);
- {
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- widget_make_default(GTK_WIDGET(button));
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0);
- }
- {
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &dialog);
- gtk_box_pack_start(GTK_BOX(vbox), GTK_WIDGET(button), FALSE, FALSE, 0);
- gtk_widget_add_accelerator(GTK_WIDGET(button), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0);
- }
+ face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(i));
+ brush_t *selBrush = reinterpret_cast<brush_t*>(g_ptrSelectedFaceBrushes.GetAt(i));
+ Face_FitTexture(selFace, nHeight, nWidth);
+ Brush_Build(selBrush,true,true,false,false); // don't filter
}
+ }
+
+ Sys_UpdateWindows (W_CAMERA);
+}
+
+void Select_Hide()
+{
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ b->hiddenBrush = true;
+ b->bFiltered = true;
+ }
+ Sys_UpdateWindows (W_ALL);
+}
+
+void Select_ShowAllHidden()
+{
+ brush_t* b;
+ for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ if (b->hiddenBrush)
+ {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush(b);
+ }
+ }
+ for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next)
+ {
+ if (b->hiddenBrush)
+ {
+ b->hiddenBrush = false;
+ b->bFiltered = FilterBrush(b);
+ }
}
+ Sys_UpdateWindows (W_ALL);
+}
+
- // Initialize dialog
- gtk_entry_set_text (GTK_ENTRY (x), "1.0");
- gtk_entry_set_text (GTK_ENTRY (y), "1.0");
- gtk_entry_set_text (GTK_ENTRY (z), "1.0");
+/*
+============
+Select_Invert
+============
+*/
+void Select_Invert(void)
+{
+ brush_t *next, *prev, *b;
+
+ Sys_Printf("inverting selection...\n");
+
+ next = active_brushes.next;
+ prev = active_brushes.prev;
+ if (selected_brushes.next != &selected_brushes)
+ {
+ active_brushes.next = selected_brushes.next;
+ active_brushes.prev = selected_brushes.prev;
+ active_brushes.next->prev = &active_brushes;
+ active_brushes.prev->next = &active_brushes;
+ }
+ else
+ {
+ active_brushes.next = &active_brushes;
+ active_brushes.prev = &active_brushes;
+ }
+ if (next != &active_brushes)
+ {
+ selected_brushes.next = next;
+ selected_brushes.prev = prev;
+ selected_brushes.next->prev = &selected_brushes;
+ selected_brushes.prev->next = &selected_brushes;
+ }
+ else
+ {
+ selected_brushes.next = &selected_brushes;
+ selected_brushes.prev = &selected_brushes;
+ }
- if(modal_dialog_show(window, dialog) == eIDOK)
+ // now check if any hidden brush is selected
+ for (b = selected_brushes.next; b != &selected_brushes; )
{
- float sx, sy, sz;
- sx = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (x))));
- sy = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (y))));
- sz = static_cast<float>(atof(gtk_entry_get_text (GTK_ENTRY (z))));
+ if (b->patchBrush)
+ b->pPatch->bSelected = true;
- if (sx > 0 && sy > 0 && sz > 0)
+ if (b->bFiltered)
{
- StringOutputStream command;
- command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
- UndoableCommand undo(command.c_str());
-
- Select_Scale(sx, sy, sz);
+ brush_t *pb = b;
+ b = b->next;
+ Brush_RemoveFromList (pb);
+ Brush_AddToList (pb, &active_brushes);
}
- else
+ else b = b->next;
+
+ }
+
+ for (b = active_brushes.next; b != &active_brushes; b = b->next)
+ {
+ if (b->patchBrush)
{
- globalOutputStream() << "Warning.. Tried to scale by a zero value.";
+ b->pPatch->bSelected = false;
}
}
- gtk_widget_destroy(GTK_WIDGET(window));
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ // since invert selection only works at the brush level,
+ // set g_qeglobals.d_select_mode accordingly
+ g_qeglobals.d_select_mode = sel_brush;
+
+ Sys_UpdateWindows(W_ALL);
+
+ Sys_Printf("done.\n");
+}
+
+#ifdef ENABLE_GROUPS
+/*
+===========
+Select_Name
+===========
+*/
+void Select_Name(const char *pName)
+{
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ Brush_SetEpair(b, "Name", pName);
+ }
+ }
+}
+
+/*
+=================
+Select_AddToGroup
+add selected brushes to a group, update the tree
+=================
+*/
+void Select_AddToGroup(const char *pName)
+{
+ if (g_qeglobals.m_bBrushPrimitMode)
+ {
+ for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next)
+ {
+ Brush_SetEpair(b, "group", pName);
+ Group_AddToProperGroup(b);
+ }
+ }
}
+#endif