SceneChangeNotify();
}
+void Select_FitTextureW( float horizontal, float vertical ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushFitTexture_SelectedW( GlobalSceneGraph(), horizontal, vertical );
+ }
+ Scene_BrushFitTexture_Component_SelectedW( GlobalSceneGraph(), horizontal, vertical );
+
+ SceneChangeNotify();
+}
+
+void Select_FitTextureH( float horizontal, float vertical ){
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ Scene_BrushFitTexture_SelectedH( GlobalSceneGraph(), horizontal, vertical );
+ }
+ Scene_BrushFitTexture_Component_SelectedH( GlobalSceneGraph(), horizontal, vertical );
+
+ SceneChangeNotify();
+}
+
inline void hide_node( scene::Node& node, bool hide ){
hide
? node.enable( scene::Node::eHidden )