]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
Merge commit '9d6e27e4e37e7406e8691594fb0b74aab89e954b' into garux-merge
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 20c5bd9cd5f549b04ea5abd5925a274b320f22b6..6f9205953d4bde22ae4c687834f39d0bdeaf9b26 100644 (file)
@@ -32,6 +32,7 @@
 #include "debugging/debugging.h"
 #include "warnings.h"
 
+#include "defaults.h"
 #include "ifilesystem.h"
 #include "iundo.h"
 #include "igl.h"
@@ -86,9 +87,6 @@
 #include "shaders.h"
 #include "commands.h"
 
-#define NOTEX_BASENAME "notex"
-#define SHADERNOTEX_BASENAME "shadernotex"
-
 bool TextureBrowser_showWads(){
        return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
 }
@@ -111,7 +109,8 @@ void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
 #endif
        }
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
 
 namespace
 {
@@ -124,7 +123,9 @@ bool g_TextureBrowser_enableAlpha = true;
 
 CopiedString g_notex;
 CopiedString g_shadernotex;
+
 bool isMissing(const char* name);
+
 bool isNotex(const char* name);
 
 bool isMissing(const char* name){
@@ -138,10 +139,10 @@ bool isMissing(const char* name){
 }
 
 bool isNotex(const char* name){
-       if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
+       if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
                return true;
        }
-       if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
+       if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
                return true;
        }
        return false;
@@ -167,18 +168,22 @@ void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
                }
        }
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
+
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
 
 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
        groups.insert( directory );
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
+
+typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
 
 class DeferredAdjustment
 {
 gdouble m_value;
 guint m_handler;
+
 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
+
 ValueChangedFunction m_function;
 void* m_data;
 
@@ -191,31 +196,34 @@ static gboolean deferred_value_changed( gpointer data ){
        reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
        return FALSE;
 }
+
 public:
 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
 }
+
 void flush(){
        if ( m_handler != 0 ) {
                g_source_remove( m_handler );
                deferred_value_changed( this );
        }
 }
+
 void value_changed( gdouble value ){
        m_value = value;
        if ( m_handler == 0 ) {
                m_handler = g_idle_add( deferred_value_changed, this );
        }
 }
-static void adjustment_value_changed( GtkAdjustment *adjustment, DeferredAdjustment* self ){
+
+static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
        self->value_changed( gtk_adjustment_get_value(adjustment) );
 }
 };
 
 
-
 class TextureBrowser;
 
-typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
 
 void TextureBrowser_scrollChanged( void* data, gdouble value );
 
@@ -226,26 +234,37 @@ enum StartupShaders
        STARTUPSHADERS_COMMON,
 };
 
-void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
 
-void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
 
-void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
 
-void TextureBrowser_fixedSize( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
 
-void TextureBrowser_filterMissing( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
 
-void TextureBrowser_filterFallback( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
 
-void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
 
 class TextureBrowser
 {
@@ -259,7 +278,7 @@ CopiedString shader;
 ui::Window m_parent{ui::null};
 ui::GLArea m_gl_widget{ui::null};
 ui::Widget m_texture_scroll{ui::null};
-ui::TreeView m_treeViewTree{ui::null};
+ui::TreeView m_treeViewTree{ui::New};
 ui::TreeView m_treeViewTags{ui::null};
 ui::Frame m_tag_frame{ui::null};
 ui::ListStore m_assigned_store{ui::null};
@@ -280,6 +299,7 @@ std::set<CopiedString> m_found_shaders;
 ToggleItem m_hideunused_item;
 ToggleItem m_hidenotex_item;
 ToggleItem m_showshaders_item;
+ToggleItem m_showtextures_item;
 ToggleItem m_showshaderlistonly_item;
 ToggleItem m_fixedsize_item;
 ToggleItem m_filternotex_item;
@@ -300,6 +320,7 @@ std::size_t m_mouseWheelScrollIncrement;
 std::size_t m_textureScale;
 // make the texture increments match the grid changes
 bool m_showShaders;
+bool m_showTextures;
 bool m_showTextureScrollbar;
 StartupShaders m_startupShaders;
 // if true, the texture window will only display in-use shaders
@@ -308,49 +329,51 @@ bool m_hideUnused;
 bool m_rmbSelected;
 bool m_searchedTags;
 bool m_tags;
+bool m_move_started;
 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
 int m_uniformTextureSize;
+int m_uniformTextureMinSize;
+
 // Return the display width of a texture in the texture browser
-int getTextureWidth( qtexture_t* tex ){
-       int width;
-       if ( !g_TextureBrowser_fixedSize ) {
+void getTextureWH( qtexture_t* tex, int &W, int &H ){
                // Don't use uniform size
-               width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
-       }
-       else if
-       ( tex->width >= tex->height ) {
-               // Texture is square, or wider than it is tall
-               width = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
-       }
-       return width;
-}
-// Return the display height of a texture in the texture browser
-int getTextureHeight( qtexture_t* tex ){
-       int height;
-       if ( !g_TextureBrowser_fixedSize ) {
-               // Don't use uniform size
-               height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
-       }
-       else if ( tex->height >= tex->width ) {
-               // Texture is square, or taller than it is wide
-               height = m_uniformTextureSize;
-       }
-       else {
-               // Otherwise, preserve the texture's aspect ratio
-               height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
+               W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
+               H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
+               if ( W < 1 ) W = 1;
+               if ( H < 1 ) H = 1;
+
+       if ( g_TextureBrowser_fixedSize ){
+               if      ( W >= H ) {
+                       // Texture is square, or wider than it is tall
+                       if ( W >= m_uniformTextureSize ){
+                               H = m_uniformTextureSize * H / W;
+                               W = m_uniformTextureSize;
+                       }
+                       else if ( W <= m_uniformTextureMinSize ){
+                               H = m_uniformTextureMinSize * H / W;
+                               W = m_uniformTextureMinSize;
+                       }
+               }
+               else {
+                       // Texture taller than it is wide
+                       if ( H >= m_uniformTextureSize ){
+                               W = m_uniformTextureSize * W / H;
+                               H = m_uniformTextureSize;
+                       }
+                       else if ( H <= m_uniformTextureMinSize ){
+                               W = m_uniformTextureMinSize * W / H;
+                               H = m_uniformTextureMinSize;
+                       }
+               }
        }
-       return height;
 }
 
 TextureBrowser() :
-       m_texture_scroll( 0 ),
+       m_texture_scroll( ui::null ),
        m_hideunused_item( TextureBrowserHideUnusedExport() ),
        m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
        m_showshaders_item( TextureBrowserShowShadersExport() ),
+       m_showtextures_item( TextureBrowserShowTexturesExport() ),
        m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
        m_fixedsize_item( TextureBrowserFixedSizeExport() ),
        m_filternotex_item( TextureBrowserFilterMissingExport() ),
@@ -362,13 +385,16 @@ TextureBrowser() :
        m_mouseWheelScrollIncrement( 64 ),
        m_textureScale( 50 ),
        m_showShaders( true ),
+       m_showTextures( true ),
        m_showTextureScrollbar( true ),
        m_startupShaders( STARTUPSHADERS_NONE ),
        m_hideUnused( false ),
        m_rmbSelected( false ),
        m_searchedTags( false ),
        m_tags( false ),
-       m_uniformTextureSize( 96 ){
+       m_uniformTextureSize( 160 ),
+       m_uniformTextureMinSize( 48 ),
+       m_move_started( false ){
 }
 };
 
@@ -469,11 +495,11 @@ void Texture_StartPos( TextureLayout& layout ){
 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
        qtexture_t* q = current_texture;
 
-       int nWidth = textureBrowser.getTextureWidth( q );
-       int nHeight = textureBrowser.getTextureHeight( q );
+       int nWidth, nHeight;
+       textureBrowser.getTextureWH( q, nWidth, nHeight );
        if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
                layout.current_x = 8;
-               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
+               layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
                layout.current_row = 0;
        }
 
@@ -506,7 +532,7 @@ bool TextureSearch_IsShown( const char* name ){
 }
 
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
+bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
        // filter missing shaders
        // ugly: filter on built-in fallback name after substitution
        if ( g_TextureBrowser_filterMissing ) {
@@ -545,6 +571,10 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
                return false;
        }
 
+       if ( !show_textures && shader->IsDefault() ) {
+               return false;
+       }
+
        if ( hideUnused && !shader->IsInUse() ) {
                return false;
        }
@@ -585,13 +615,15 @@ void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
                {
                        IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+                       if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                                continue;
                        }
 
                        int x, y;
                        Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
-                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
+                       int nWidth, nHeight;
+                       textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
+                       textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
                }
        }
 }
@@ -646,10 +678,13 @@ Signal0 m_realiseCallbacks;
 public:
 void realise(){
        m_realiseCallbacks();
-       TextureBrowser_constructTreeStore();
+       /* texturebrowser tree update on vfs restart */
+//     TextureBrowser_constructTreeStore();
 }
+
 void unrealise(){
 }
+
 void insert( const SignalHandler& handler ){
        m_realiseCallbacks.connectLast( handler );
 }
@@ -671,14 +706,19 @@ void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
        g_activeShadersChangedCallbacks();
 }
 
-void TextureBrowser_importShowScrollbar( TextureBrowser& textureBrowser, bool value ){
-       textureBrowser.m_showTextureScrollbar = value;
-       if ( textureBrowser.m_texture_scroll != 0 ) {
-               textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
-               TextureBrowser_updateScroll( textureBrowser );
+struct TextureBrowser_ShowScrollbar {
+       static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
+               returnz(self.m_showTextureScrollbar);
        }
-}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+
+       static void Import(TextureBrowser &self, bool value) {
+               self.m_showTextureScrollbar = value;
+               if (self.m_texture_scroll) {
+                       self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+                       TextureBrowser_updateScroll(self);
+               }
+       }
+};
 
 
 /*
@@ -716,14 +756,27 @@ bool texture_name_ignore( const char* name ){
                endswith( strTemp.c_str(), ".diffuse" ) ||
                endswith( strTemp.c_str(), ".blend" ) ||
                endswith( strTemp.c_str(), ".alpha" ) ||
-               endswith( strTemp.c_str(), "_norm" ) ||
+               endswith( strTemp.c_str(), "_alpha" ) ||
+               /* Quetoo */
+               endswith( strTemp.c_str(), "_h" ) ||
+               endswith( strTemp.c_str(), "_local" ) ||
+               endswith( strTemp.c_str(), "_nm" ) ||
+               endswith( strTemp.c_str(), "_s" ) ||
+               /* DarkPlaces */
                endswith( strTemp.c_str(), "_bump" ) ||
                endswith( strTemp.c_str(), "_glow" ) ||
                endswith( strTemp.c_str(), "_gloss" ) ||
+               endswith( strTemp.c_str(), "_luma" ) ||
+               endswith( strTemp.c_str(), "_norm" ) ||
                endswith( strTemp.c_str(), "_pants" ) ||
                endswith( strTemp.c_str(), "_shirt" ) ||
                endswith( strTemp.c_str(), "_reflect" ) ||
-               endswith( strTemp.c_str(), "_alpha" ) ||
+               /* Unvanquished */
+               endswith( strTemp.c_str(), "_d" ) ||
+               endswith( strTemp.c_str(), "_n" ) ||
+               endswith( strTemp.c_str(), "_p" ) ||
+               endswith( strTemp.c_str(), "_g" ) ||
+               endswith( strTemp.c_str(), "_a" ) ||
                0;
 }
 
@@ -750,18 +803,18 @@ void TextureBrowser_updateTitle(){
 }
 
 
-
 class TextureCategoryLoadShader
 {
 const char* m_directory;
 std::size_t& m_count;
 public:
-typedef const char* first_argument_type;
+using func = void(const char *);
 
 TextureCategoryLoadShader( const char* directory, std::size_t& count )
        : m_directory( directory ), m_count( count ){
        m_count = 0;
 }
+
 void operator()( const char* name ) const {
        if ( shader_equal_prefix( name, "textures/" )
                 && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
@@ -791,7 +844,8 @@ void TextureDirectory_loadTexture( const char* directory, const char* texture ){
        IShader* shader = QERApp_Shader_ForName( name.c_str() );
        shader->DecRef();
 }
-typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
 
 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
 {
@@ -800,6 +854,7 @@ public:
 LoadTexturesByTypeVisitor( const char* dirstring )
        : m_dirstring( dirstring ){
 }
+
 void visit( const char* minor, const _QERPlugImageTable& table ) const {
        GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
 }
@@ -818,7 +873,7 @@ void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* d
                TextureBrowser_heightChanged( textureBrowser );
 
                std::size_t shaders_count;
-               GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+               GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
                globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
 
                if ( g_pGameDescription->mGameType != "doom3" ) {
@@ -842,7 +897,7 @@ void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const c
        TextureBrowser_heightChanged( textureBrowser );
 
        std::size_t shaders_count;
-       GlobalShaderSystem().foreachShaderName( makeCallback1( TextureCategoryLoadShader( directory, shaders_count ) ) );
+       GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
        globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
 
        if ( g_pGameDescription->mGameType != "doom3" ) {
@@ -863,40 +918,53 @@ void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const c
 
 bool TextureBrowser_hideUnused();
 
-void TextureBrowser_hideUnusedExport( const BoolImportCallback& importer ){
+void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
        importer( TextureBrowser_hideUnused() );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
        importer( GlobalTextureBrowser().m_showShaders );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
+       importer( GlobalTextureBrowser().m_showTextures );
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
+
+void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_shaderlistOnly );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
-void TextureBrowser_fixedSize( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_fixedSize );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
 
-void TextureBrowser_filterMissing( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_filterMissing );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
 
-void TextureBrowser_filterFallback( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_filterFallback );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
 
-void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
        importer( g_TextureBrowser_enableAlpha );
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
 
 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
        if ( hideUnused ) {
@@ -933,7 +1001,7 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -947,12 +1015,15 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
                // we have found when texdef->name and the shader name match
                // NOTE: as everywhere else for our comparisons, we are not case sensitive
                if ( shader_equal( name, shader->getName() ) ) {
-                       int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
-                                                               + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
+                       int textureWidth, textureHeight;
+                       textureBrowser.getTextureWH( q, textureWidth, textureHeight );
+                       textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
+
 
                        int originy = TextureBrowser_getOriginY( textureBrowser );
                        if ( y > originy ) {
-                               originy = y;
+                               originy = y + 4;
                        }
 
                        if ( y - textureHeight < originy - textureBrowser.height ) {
@@ -974,7 +1045,7 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -985,8 +1056,8 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
                if ( mx > x && mx - x < nWidth
                         && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
                        return shader;
@@ -1050,14 +1121,19 @@ void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data
        }
 }
 
-void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
-       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
-}
-
 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
+       textureBrowser.m_move_started = false;
        textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
 }
 
+void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
+       if( textureBrowser.m_move_started ){
+               TextureBrowser_Tracking_MouseUp( textureBrowser );
+       }
+       textureBrowser.m_move_started = true;
+       textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
+}
+
 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
        SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
 }
@@ -1091,6 +1167,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
 
        glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        glDisable( GL_DEPTH_TEST );
+
+       //glDisable( GL_BLEND );
        if ( g_TextureBrowser_enableAlpha ) {
                glEnable( GL_BLEND );
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -1098,6 +1176,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        else {
                glDisable( GL_BLEND );
        }
+
        glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
        glEnable( GL_TEXTURE_2D );
 
@@ -1111,7 +1190,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
        {
                IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
 
-               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
+               if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
                        continue;
                }
 
@@ -1122,8 +1201,8 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        break;
                }
 
-               int nWidth = textureBrowser.getTextureWidth( q );
-               int nHeight = textureBrowser.getTextureHeight( q );
+               int nWidth, nHeight;
+               textureBrowser.getTextureWH( q, nWidth, nHeight );
 
                if ( y != last_y ) {
                        last_y = y;
@@ -1139,59 +1218,77 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        // shaders have a white border, simple textures don't
                        // if !texture_showinuse: (some textures displayed may not be in use)
                        // draw an additional square around with 0.5 1 0.5 color
+                       glLineWidth( 1 );
+                       const float xf = (float)x;
+                       const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
+                       float xfMax = xf + 1.5 + nWidth;
+                       float xfMin = xf - 1.5;
+                       float yfMax = yf + 1.5;
+                       float yfMin = yf - nHeight - 1.5;
+
+                       //selected texture
                        if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
-                               glLineWidth( 3 );
+                               glLineWidth( 2 );
                                if ( textureBrowser.m_rmbSelected ) {
                                        glColor3f( 0,0,1 );
                                }
                                else {
                                        glColor3f( 1,0,0 );
                                }
+                               xfMax += .5;
+                               xfMin -= .5;
+                               yfMax += .5;
+                               yfMin -= .5;
                                glDisable( GL_TEXTURE_2D );
-
                                glBegin( GL_LINE_LOOP );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
-                               glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
-                               glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
                                glEnd();
-
                                glEnable( GL_TEXTURE_2D );
-                               glLineWidth( 1 );
                        }
-                       else
-                       {
-                               glLineWidth( 1 );
-                               // shader border:
-                               if ( !shader->IsDefault() ) {
-                                       glColor3f( 1,1,1 );
-                                       glDisable( GL_TEXTURE_2D );
-
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // highlight in-use textures
+                       else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
+                               glColor3f( 0.5,1,0.5 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glEnable( GL_TEXTURE_2D );
+                       }
+                       // shader white border:
+                       else if ( !shader->IsDefault() ) {
+                               glColor3f( 1, 1, 1 );
+                               glDisable( GL_TEXTURE_2D );
+                               glBegin( GL_LINE_LOOP );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                       }
 
-                               // highlight in-use textures
-                               if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
-                                       glColor3f( 0.5,1,0.5 );
-                                       glDisable( GL_TEXTURE_2D );
-                                       glBegin( GL_LINE_LOOP );
-                                       glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
-                                       glEnd();
-                                       glEnable( GL_TEXTURE_2D );
-                               }
+                       // shader stipple:
+                       if ( !shader->IsDefault() ) {
+                               glEnable( GL_LINE_STIPPLE );
+                               glLineStipple( 1, 0xF000 );
+                               glBegin( GL_LINE_LOOP );
+                               glColor3f( 0, 0, 0 );
+                               glVertex2f( xfMin ,yfMax );
+                               glVertex2f( xfMin ,yfMin );
+                               glVertex2f( xfMax ,yfMin );
+                               glVertex2f( xfMax ,yfMax );
+                               glEnd();
+                               glDisable( GL_LINE_STIPPLE );
+                               glEnable( GL_TEXTURE_2D );
                        }
 
                        // draw checkerboard for transparent textures
-                       if ( g_TextureBrowser_enableAlpha )
+                       if ( g_TextureBrowser_enableAlpha )
                        {
                                glDisable( GL_TEXTURE_2D );
                                glBegin( GL_QUADS );
@@ -1233,7 +1330,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
                        glDisable( GL_TEXTURE_2D );
                        glColor3f( 1,1,1 );
 
-                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
+                       glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
 
                        // don't draw the directory name
                        const char* name = shader->getName();
@@ -1264,15 +1361,32 @@ void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_textureScale = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
        textureBrowser.m_uniformTextureSize = scale;
 
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( textureBrowser );
 }
 
+void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
+       textureBrowser.m_uniformTextureMinSize = scale;
+
+       textureBrowser.m_heightChanged = true;
+       textureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( textureBrowser );
+}
 
 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
        int originy = TextureBrowser_getOriginY( textureBrowser );
@@ -1383,6 +1497,32 @@ gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event,
                        }
                }
        }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+               #define GARUX_DISABLE_2BUTTON
+               #ifndef GARUX_DISABLE_2BUTTON
+               CopiedString texName = textureBrowser->shader;
+               const char* sh = textureBrowser->shader.c_str();
+               char* dir = strrchr( sh, '/' );
+               if( dir != NULL ){
+                       *(dir + 1) = '\0';
+                       dir = strchr( sh, '/' );
+                       if( dir != NULL ){
+                               dir++;
+                               if( *dir != '\0'){
+                                       ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
+                                       TextureBrowser_ShowDirectory( *textureBrowser, dir );
+                                       TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
+                                       TextureBrowser_queueDraw( *textureBrowser );
+                               }
+                       }
+               }
+               #endif
+       }
+       else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
+               ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
+               TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
+               TextureBrowser_queueDraw( *textureBrowser );
+       }
        return FALSE;
 }
 
@@ -1416,7 +1556,7 @@ void TextureBrowser_scrollChanged( void* data, gdouble value ){
        TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
 }
 
-static void TextureBrowser_verticalScroll( GtkAdjustment *adjustment, TextureBrowser* textureBrowser ){
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
        textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
 }
 
@@ -1426,7 +1566,7 @@ void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
 
                totalHeight = std::max( totalHeight, textureBrowser.height );
 
-               GtkAdjustment *vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
+        auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
 
                gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
                gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
@@ -1537,7 +1677,7 @@ TextureGroups TextureGroups_constructTreeView(){
 
 void TextureBrowser_constructTreeStore(){
        TextureGroups groups = TextureGroups_constructTreeView();
-       auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
        TextureGroups_constructTreeModel( groups, store );
 
        gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
@@ -1547,18 +1687,18 @@ void TextureBrowser_constructTreeStore(){
 
 void TextureBrowser_constructTreeStoreTags(){
        TextureGroups groups;
-       auto store = ui::TreeStore(gtk_tree_store_new( 1, G_TYPE_STRING ));
-       GtkTreeModel* model = g_TextureBrowser.m_all_tags_list;
+       auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
+    auto model = g_TextureBrowser.m_all_tags_list;
 
        gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
 
        g_object_unref( G_OBJECT( store ) );
 }
 
-void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata ){
+void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
        GtkTreeIter iter;
 
-       GtkTreeModel* model = gtk_tree_view_get_model(treeview );
+    auto model = gtk_tree_view_get_model(treeview );
 
        if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
                gchar dirName[1024];
@@ -1577,11 +1717,12 @@ void TreeView_onRowActivated( GtkTreeView* treeview, GtkTreePath* path, GtkTreeV
                ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
+               //deactivate, so SPACE and RETURN wont be broken for 2d
+               gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
        }
 }
 
 void TextureBrowser_createTreeViewTree(){
-       g_TextureBrowser.m_treeViewTree = ui::TreeView(ui::New);
        gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
 
        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
@@ -1594,7 +1735,9 @@ void TextureBrowser_createTreeViewTree(){
 }
 
 void TextureBrowser_addTag();
+
 void TextureBrowser_renameTag();
+
 void TextureBrowser_deleteTag();
 
 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
@@ -1622,7 +1765,7 @@ void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *even
 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
        if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
                GtkTreePath *path;
-               GtkTreeSelection* selection = gtk_tree_view_get_selection(treeview );
+        auto selection = gtk_tree_view_get_selection(treeview );
 
                if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
                        gtk_tree_selection_unselect_all( selection );
@@ -1667,7 +1810,6 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
 
        menu_separator( menu );
 
-       create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
 
        // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
        if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
@@ -1676,14 +1818,16 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        else
        {
                create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
+               create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
+               menu_separator( menu );
        }
 
-       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
-               create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
-       }
        if ( g_TextureBrowser.m_tags ) {
                create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
        }
+       if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
+               create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
+       }
 
        menu_separator( menu );
        create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
@@ -1699,6 +1843,10 @@ ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
+void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
+       gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
+}
+
 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
        ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
 
@@ -1729,10 +1877,10 @@ ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
        return textures_menu_item;
 }
 
-gboolean TextureBrowser_tagMoveHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
        g_assert( selected != NULL );
 
-       GtkTreeRowReference* rowref = gtk_tree_row_reference_new( model, path );
+    auto rowref = gtk_tree_row_reference_new( model, path );
        *selected = g_slist_append( *selected, rowref );
 
        return FALSE;
@@ -1743,14 +1891,14 @@ void TextureBrowser_assignTags(){
        GSList* node;
        gchar* tag_assigned;
 
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
 
        gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
 
        if ( selected != NULL ) {
                for ( node = selected; node != NULL; node = node->next )
                {
-                       GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
                        if ( path ) {
                                GtkTreeIter iter;
@@ -1793,14 +1941,14 @@ void TextureBrowser_removeTags(){
        GSList* node;
        gchar* tag;
 
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
 
        gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
 
        if ( selected != NULL ) {
                for ( node = selected; node != NULL; node = node->next )
                {
-                       GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
                        if ( path ) {
                                GtkTreeIter iter;
@@ -1842,7 +1990,7 @@ void TextureBrowser_searchTags(){
        char buffer[256];
        char tags_searched[256];
 
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
 
        gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
 
@@ -1852,7 +2000,7 @@ void TextureBrowser_searchTags(){
 
                for ( node = selected; node != NULL; node = node->next )
                {
-                       GtkTreePath* path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
+            auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
 
                        if ( path ) {
                                GtkTreeIter iter;
@@ -1917,7 +2065,7 @@ void TextureBrowser_toggleSearchButton(){
 }
 
 void TextureBrowser_constructTagNotebook(){
-       g_TextureBrowser.m_tag_notebook = ui::Widget(gtk_notebook_new());
+       g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
        ui::Widget labelTags = ui::Label( "Tags" );
        ui::Widget labelTextures = ui::Label( "Textures" );
 
@@ -1930,7 +2078,7 @@ void TextureBrowser_constructTagNotebook(){
 }
 
 void TextureBrowser_constructSearchButton(){
-       ui::Widget image = ui::Widget(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
+       auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
        g_TextureBrowser.m_search_button = ui::Button(ui::New);
        g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
        gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
@@ -1976,13 +2124,14 @@ void TextureBrowser_checkTagFile(){
 }
 
 void TextureBrowser_SetNotex(){
-       StringOutputStream name( 256 );
-       name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
-       g_notex = name.c_str();
+       IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
+       IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
 
-       name = StringOutputStream(256);
-       name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
-       g_shadernotex = name.c_str();
+       g_notex = notex->getTexture()->name;
+       g_shadernotex = shadernotex->getTexture()->name;
+
+       notex->DecRef();
+       shadernotex->DecRef();
 }
 
 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
@@ -1994,7 +2143,7 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        TextureBrowser_checkTagFile();
        TextureBrowser_SetNotex();
 
-       GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
+       GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
 
        g_TextureBrowser.m_parent = toplevel;
 
@@ -2003,22 +2152,48 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
        vbox.show();
 
-       ui::Widget menu_bar{ui::null};
+       // ui::Widget menu_bar{ui::null};
+       auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
 
        { // menu bar
-               menu_bar = ui::Widget(gtk_menu_bar_new());
+               // menu_bar = ui::Widget::from(gtk_menu_bar_new());
                auto menu_view = ui::Menu(ui::New);
-               auto view_item = TextureBrowser_constructViewMenu( menu_view );
-               gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
-               gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+               // auto view_item = TextureBrowser_constructViewMenu( menu_view );
+               TextureBrowser_constructViewMenu( menu_view );
+               gtk_menu_set_title( menu_view, "View" );
+               // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
+               // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
+
+               //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
+               gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
+
+               //view menu button
+               {
+                       auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
+
+                       //to show detached menu over floating tex bro
+                       gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
+                       button.dimensions( 22, 22 );
+               }
+               {
+                       auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
+                       button.dimensions( 22, 22 );
+               }
+               toolbar.show();
 
+/*
                auto menu_tools = ui::Menu(ui::New);
                auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
                gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
                gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
-
-               table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
-               menu_bar.show();
+*/
+               // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+               // menu_bar.show();
        }
        { // Texture TreeView
                g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
@@ -2035,12 +2210,12 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                g_TextureBrowser.m_treeViewTree.show();
        }
        { // gl_widget scrollbar
-               ui::Widget w = ui::Widget(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
+               auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
                table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
                w.show();
                g_TextureBrowser.m_texture_scroll = w;
 
-               auto vadjustment = ui::Adjustment(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
+               auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
                vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
 
                g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
@@ -2067,8 +2242,8 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
        // tag stuff
        if ( g_TextureBrowser.m_tags ) {
                { // fill tag GtkListStore
-                       g_TextureBrowser.m_all_tags_list = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
-                       GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
+                       g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
                        TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
@@ -2076,9 +2251,14 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                }
                { // tag menu bar
                        auto menu_tags = ui::Menu(ui::New);
-                       auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
-                       gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
-                       gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+                       // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
+                       TextureBrowser_constructTagsMenu( menu_tags );
+                       // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
+                       // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
+
+                       auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
+                       button.dimensions( 22, 22 );
+                       button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
                }
                { // Tag TreeView
                        g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
@@ -2089,7 +2269,7 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
 
                        TextureBrowser_createTreeViewTags();
 
-                       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
                        gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
                        gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
@@ -2121,22 +2301,22 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
                        gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
 
-                       g_TextureBrowser.m_assigned_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+                       g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
 
-                       GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
                        auto renderer = ui::CellRendererText(ui::New);
 
-                       g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_assigned_store ));
+                       g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
                        g_TextureBrowser.m_assigned_store.unref();
                        g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
                        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
 
-                       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
                        gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
-                       GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+            auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
                        gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
                        g_TextureBrowser.m_assigned_tree.show();
 
@@ -2150,21 +2330,21 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                        gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
                        gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
 
-                       g_TextureBrowser.m_available_store = ui::ListStore(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
-                       GtkTreeSortable* sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
+                       g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
+            auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
                        gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
 
                        auto renderer = ui::CellRendererText(ui::New);
 
-                       g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel(g_TextureBrowser.m_available_store ));
+                       g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
                        g_TextureBrowser.m_available_store.unref();
                        g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
                        gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
 
-                       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
                        gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
 
-                       GtkTreeViewColumn* column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
+            auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
                        gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
                        g_TextureBrowser.m_available_tree.show();
 
@@ -2176,8 +2356,8 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
                { // tag arrow buttons
                        auto m_btn_left = ui::Button(ui::New);
                        auto m_btn_right = ui::Button(ui::New);
-                       auto m_arrow_left = ui::Widget(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
-                       auto m_arrow_right = ui::Widget(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
+                       auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
+                       auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
                        m_btn_left.add(m_arrow_left);
                        m_btn_right.add(m_arrow_right);
 
@@ -2218,7 +2398,7 @@ ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
 }
 
 void TextureBrowser_destroyWindow(){
-       GlobalShaderSystem().setActiveShadersChangedNotify( Callback() );
+       GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
 
        g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
        g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
@@ -2235,7 +2415,7 @@ void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const V
        TextureBrowser_queueDraw( textureBrowser );
 }
 
-void TextureBrowser_selectionHelper( GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected ){
+void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
        g_assert( selected != NULL );
 
        gchar* name;
@@ -2264,7 +2444,7 @@ void TextureBrowser_addTag(){
                gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
 
                // Select the currently added tag in the available list
-               GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
+        auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
                gtk_tree_selection_select_iter( selection, &iter );
 
                g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
@@ -2281,7 +2461,7 @@ void TextureBrowser_renameTag(){
 
        GSList* selected = NULL;
 
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
        gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
 
        if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
@@ -2316,18 +2496,18 @@ void TextureBrowser_renameTag(){
        }
        else
        {
-               g_TextureBrowser.m_parent.alert( "Select a single tag for renaming." );
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
        }
 }
 
 void TextureBrowser_deleteTag(){
        GSList* selected = NULL;
 
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
        gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
 
        if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
-               auto result = g_TextureBrowser.m_parent.alert( "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
+               auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
 
                if ( result == ui::alert_response::YES ) {
                        GtkTreeIter iterSelected;
@@ -2356,7 +2536,7 @@ void TextureBrowser_deleteTag(){
                }
        }
        else {
-               g_TextureBrowser.m_parent.alert( "Select a single tag for deletion." );
+               ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
        }
 }
 
@@ -2405,10 +2585,11 @@ void TextureBrowser_pasteTag(){
 }
 
 void TextureBrowser_RefreshShaders(){
-       ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
-       GlobalShaderSystem().refresh();
-       UpdateAllWindows();
-       GtkTreeSelection* selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+
+       /* When shaders are refreshed, forces reloading the textures as well.
+       Previously it would at best only display shaders, at worst mess up some textured objects. */
+
+    auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
        GtkTreeModel* model = NULL;
        GtkTreeIter iter;
        if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
@@ -2422,14 +2603,45 @@ void TextureBrowser_RefreshShaders(){
                if ( !TextureBrowser_showWads() ) {
                        strcat( dirName, "/" );
                }
+
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+
                TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
                TextureBrowser_queueDraw( GlobalTextureBrowser() );
        }
+
+       else{
+               ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+               GlobalShaderSystem().refresh();
+               /* texturebrowser tree update on vfs restart */
+               TextureBrowser_constructTreeStore();
+               UpdateAllWindows();
+       }
 }
 
 void TextureBrowser_ToggleShowShaders(){
        g_TextureBrowser.m_showShaders ^= 1;
        g_TextureBrowser.m_showshaders_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
+       TextureBrowser_queueDraw( g_TextureBrowser );
+}
+
+void TextureBrowser_ToggleShowTextures(){
+       g_TextureBrowser.m_showTextures ^= 1;
+       g_TextureBrowser.m_showtextures_item.update();
+
+       g_TextureBrowser.m_heightChanged = true;
+       g_TextureBrowser.m_originInvalid = true;
+       g_activeShadersChangedCallbacks();
+
        TextureBrowser_queueDraw( g_TextureBrowser );
 }
 
@@ -2443,12 +2655,14 @@ void TextureBrowser_ToggleShowShaderListOnly(){
 void TextureBrowser_showAll(){
        g_TextureBrowser_currentDirectory = "";
        g_TextureBrowser.m_searchedTags = false;
-       TextureBrowser_heightChanged( g_TextureBrowser );
+//     TextureBrowser_SetHideUnused( g_TextureBrowser, false );
+       TextureBrowser_ToggleHideUnused();
+       //TextureBrowser_heightChanged( g_TextureBrowser );
        TextureBrowser_updateTitle();
 }
 
 void TextureBrowser_showUntagged(){
-       auto result = g_TextureBrowser.m_parent.alert( "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
+       auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
 
        if ( result == ui::alert_response::YES ) {
                g_TextureBrowser.m_found_shaders.clear();
@@ -2500,7 +2714,7 @@ void TextureBrowser_EnableAlpha(){
        TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
 }
 
-void TextureBrowser_exportTitle( const StringImportCallback& importer ){
+void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
        StringOutputStream buffer( 64 );
        buffer << "Textures: ";
        if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
@@ -2513,146 +2727,146 @@ void TextureBrowser_exportTitle( const StringImportCallback& importer ){
        importer( buffer.c_str() );
 }
 
+struct TextureScale {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               switch (self.m_textureScale) {
+                       case 10:
+                               returnz(0);
+                               break;
+                       case 25:
+                               returnz(1);
+                               break;
+                       case 50:
+                               returnz(2);
+                               break;
+                       case 100:
+                               returnz(3);
+                               break;
+                       case 200:
+                               returnz(4);
+                               break;
+               }
+       }
 
-void TextureScaleImport( TextureBrowser& textureBrowser, int value ){
-       switch ( value )
-       {
-       case 0:
-               TextureBrowser_setScale( textureBrowser, 10 );
-               break;
-       case 1:
-               TextureBrowser_setScale( textureBrowser, 25 );
-               break;
-       case 2:
-               TextureBrowser_setScale( textureBrowser, 50 );
-               break;
-       case 3:
-               TextureBrowser_setScale( textureBrowser, 100 );
-               break;
-       case 4:
-               TextureBrowser_setScale( textureBrowser, 200 );
-               break;
-       }
-}
-typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-
-void TextureScaleExport( TextureBrowser& textureBrowser, const IntImportCallback& importer ){
-       switch ( textureBrowser.m_textureScale )
-       {
-       case 10:
-               importer( 0 );
-               break;
-       case 25:
-               importer( 1 );
-               break;
-       case 50:
-               importer( 2 );
-               break;
-       case 100:
-               importer( 3 );
-               break;
-       case 200:
-               importer( 4 );
-               break;
+       static void Import(TextureBrowser &self, int value) {
+               switch (value) {
+                       case 0:
+                               TextureBrowser_setScale(self, 10);
+                               break;
+                       case 1:
+                               TextureBrowser_setScale(self, 25);
+                               break;
+                       case 2:
+                               TextureBrowser_setScale(self, 50);
+                               break;
+                       case 3:
+                               TextureBrowser_setScale(self, 100);
+                               break;
+                       case 4:
+                               TextureBrowser_setScale(self, 200);
+                               break;
+               }
        }
-}
-typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
+};
 
+struct UniformTextureSize {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(g_TextureBrowser.m_uniformTextureSize);
+       }
 
-void UniformTextureSizeImport( TextureBrowser& textureBrowser, int value ){
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
+};
 
-       if ( value > 16 )
-               TextureBrowser_setUniformSize( textureBrowser, value );
-}
-typedef ReferenceCaller1<TextureBrowser, int, UniformTextureSizeImport> UniformTextureSizeImportCaller;
+struct UniformTextureMinSize {
+       static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
+               returnz(g_TextureBrowser.m_uniformTextureMinSize);
+       }
+
+       static void Import(TextureBrowser &self, int value) {
+               if (value > 16)
+                       TextureBrowser_setUniformSize(self, value);
+       }
+};
 
 void TextureBrowser_constructPreferences( PreferencesPage& page ){
        page.appendCheckBox(
                "", "Texture scrollbar",
-               TextureBrowserImportShowScrollbarCaller( GlobalTextureBrowser() ),
-               BoolExportCaller( GlobalTextureBrowser().m_showTextureScrollbar )
+               make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
                );
        {
                const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
                page.appendCombo(
                        "Texture Thumbnail Scale",
                        STRING_ARRAY_RANGE( texture_scale ),
-                       IntImportCallback( TextureScaleImportCaller( GlobalTextureBrowser() ) ),
-                       IntExportCallback( TextureScaleExportCaller( GlobalTextureBrowser() ) )
+                       make_property<TextureScale>(GlobalTextureBrowser())
                        );
        }
-       page.appendSpinner(
-               "Texture Thumbnail Size",
-               GlobalTextureBrowser().m_uniformTextureSize,
-               GlobalTextureBrowser().m_uniformTextureSize,
-               16, 8192
-       );
+       page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
+       page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
        page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
        {
                const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
                page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
        }
 }
+
 void TextureBrowser_constructPage( PreferenceGroup& group ){
        PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
        TextureBrowser_constructPreferences( page );
 }
+
 void TextureBrowser_registerPreferencesPage(){
-       PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>() );
+       PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
 }
 
 
 #include "preferencesystem.h"
 #include "stringio.h"
 
-typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
-
-
 
 void TextureClipboard_textureSelected( const char* shader );
 
 void TextureBrowser_Construct(){
-       GlobalCommands_insert( "ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>() );
-       GlobalCommands_insert( "ShowUntagged", FreeCaller<TextureBrowser_showUntagged>() );
-       GlobalCommands_insert( "AddTag", FreeCaller<TextureBrowser_addTag>() );
-       GlobalCommands_insert( "RenameTag", FreeCaller<TextureBrowser_renameTag>() );
-       GlobalCommands_insert( "DeleteTag", FreeCaller<TextureBrowser_deleteTag>() );
-       GlobalCommands_insert( "CopyTag", FreeCaller<TextureBrowser_copyTag>() );
-       GlobalCommands_insert( "PasteTag", FreeCaller<TextureBrowser_pasteTag>() );
-       GlobalCommands_insert( "RefreshShaders", FreeCaller<VFS_Refresh>() );
-       GlobalToggles_insert( "ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
-       GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
-       GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
-       GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
-       GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
-       GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
-       GlobalToggles_insert( "FilterMissing", FreeCaller<TextureBrowser_FilterMissing>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
-       GlobalToggles_insert( "FilterFallback", FreeCaller<TextureBrowser_FilterFallback>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
-       GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
-
-       GlobalPreferenceSystem().registerPreference( "TextureScale",
-                                                                                                makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
-                                                                                                SizeExportStringCaller( g_TextureBrowser.m_textureScale )
-                                                                                                );
-       GlobalPreferenceSystem().registerPreference( "UniformTextureSize",
-                                                                                                makeIntStringImportCallback(UniformTextureSizeImportCaller(g_TextureBrowser)),
-                                                                                                IntExportStringCaller(g_TextureBrowser.m_uniformTextureSize) );
-       GlobalPreferenceSystem().registerPreference( "TextureScrollbar",
-                                                                                                makeBoolStringImportCallback( TextureBrowserImportShowScrollbarCaller( g_TextureBrowser ) ),
-                                                                                                BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
-                                                                                                );
-       GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
-       GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
-       GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
-       GlobalPreferenceSystem().registerPreference( "FilterMissing", BoolImportStringCaller( g_TextureBrowser_filterMissing ), BoolExportStringCaller( g_TextureBrowser_filterMissing ) );
-       GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
-       GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
-       GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
-       GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );
+       GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
+       GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
+       GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
+       GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
+       GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
+       GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
+       GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
+       GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
+       GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
+       GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
+       GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
+       GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
+       GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+ ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
+       GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
+       GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
+       GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
+       GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
+
+       GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(g_TextureBrowser) );
+       GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
+       GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
+       GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
+       GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
+       GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
+       GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
+       GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
+       GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
+       GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
+       GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
 
        g_TextureBrowser.shader = texdef_name_default();
 
-       Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>( g_TextureBrowser ) );
+       Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
 
        TextureBrowser_registerPreferencesPage();
 
@@ -2660,8 +2874,13 @@ void TextureBrowser_Construct(){
 
        TextureBrowser_textureSelected = TextureClipboard_textureSelected;
 }
+
 void TextureBrowser_Destroy(){
        GlobalShaderSystem().detach( g_ShadersObserver );
 
-       Textures_setModeChangedNotify( Callback() );
+       Textures_setModeChangedNotify( Callback<void()>() );
+}
+
+ui::Widget TextureBrowser_getGLWidget(){
+       return GlobalTextureBrowser().m_gl_widget;
 }