void R_NewMap (void);
-void R_DrawWorld(entity_render_t *ent, int baselighting);
+void R_DrawWorld(entity_render_t *ent);
void R_DrawParticles(void);
void R_DrawExplosions(void);
//#define PARANOID 1
-int R_CullBox(const vec3_t emins, const vec3_t emaxs);
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs);
+int R_CullBox(const vec3_t mins, const vec3_t maxs);
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs);
+int R_CullSphere(const vec3_t origin, vec_t radius);
+int PVS_CullSphere(const vec3_t origin, vec_t radius);
extern qboolean fogenabled;
extern vec3_t fogcolor;