#ifndef RENDER_H
#define RENDER_H
-extern qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3];
+// flag arrays used for visibility checking on world model
+// (all other entities have no per-surface/per-leaf visibility checks)
+// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
+qbyte r_pvsbits[(32768+7)>>3];
+// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
+qbyte r_worldleafvisible[32768];
+// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_surfaces
+qbyte r_worldsurfacevisible[262144];
extern matrix4x4_t r_identitymatrix;
// lighting stuff
extern cvar_t r_ambient;
+extern cvar_t gl_flashblend;
// vis stuff
extern cvar_t r_novis;
#define gl_alpha_format 4
int R_CullBox(const vec3_t mins, const vec3_t maxs);
-#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (r_refdef.worldmodel && r_refdef.worldmodel->brush.BoxTouchingPVS && !r_refdef.worldmodel->brush.BoxTouchingPVS(r_refdef.worldmodel, r_pvsbits, (mins), (maxs))))
extern qboolean fogenabled;
extern vec3_t fogcolor;
#include "r_light.h"
+extern rtexture_t *r_texture_blanknormalmap;
+extern rtexture_t *r_texture_white;
+extern rtexture_t *r_texture_black;
+extern rtexture_t *r_texture_notexture;
+
void R_TimeReport(char *name);
void R_TimeReport_Start(void);
void R_TimeReport_End(void);