void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
-void R_NewMap (void);
-
void R_WorldVisibility(entity_render_t *ent);
void R_DrawWorld(entity_render_t *ent);
void R_DrawParticles(void);
void R_DrawExplosions(void);
-// LordHavoc: vertex transform
-#include "transform.h"
-
#define gl_solid_format 3
#define gl_alpha_format 4
void R_DrawWorldCrosshair(void);
void R_Draw2DCrosshair(void);
-void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width);
+void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width);
+void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2);
#endif