void R_NewMap (void);
-void R_Decals_Init(void);
-void R_DrawDecals(void);
-
void R_DrawWorld(void);
void R_SetupForWorldRendering(void);
void R_MarkWorldLights(void);
void R_PrepareSurfaces(void);
-void R_DrawSurfacesAll(void);
+void R_DrawSurfaces(int type);
void R_DrawPortals(void);
void R_DrawParticles(void);
void R_DrawExplosions(void);