// sky stuff
extern cvar_t r_sky;
+extern cvar_t r_skyscroll1;
+extern cvar_t r_skyscroll2;
extern int skyrendernow, skyrendermasked;
extern int R_SetSkyBox(const char *sky);
extern void R_SkyStartFrame(void);
extern void R_Sky(void);
-extern void R_ResetQuakeSky(void);
extern void R_ResetSkyBox(void);
// SHOWLMP stuff (Nehahra)
extern void SHOWLMP_clear(void);
// render profiling stuff
-extern qboolean intimerefresh;
extern char r_speeds_string[1024];
// lighting stuff
extern cvar_t r_ambient;
-// model rendering stuff
-extern float *aliasvert;
-extern float *aliasvertnorm;
-extern float *aliasvertcolor;
-
// vis stuff
extern cvar_t r_novis;
//=============================================================================
-extern int r_framecount;
-extern mplane_t frustum[4];
-extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
+extern int r_framecount;
+extern mplane_t frustum[4];
+
+extern int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights, c_meshs, c_meshelements, c_rt_lights, c_rt_clears, c_rt_scissored, c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris, c_rtcached_shadowmeshes, c_rtcached_shadowtris, c_bloom, c_bloomcopies, c_bloomcopypixels, c_bloomdraws, c_bloomdrawpixels;
+
+// brightness of world lightmaps and related lighting
+// (often reduced when world rtlights are enabled)
+extern float r_lightmapintensity;
+// whether to draw world lights realtime, dlights realtime, and their shadows
+extern qboolean r_rtworld;
+extern qboolean r_rtworldshadows;
+extern qboolean r_rtdlight;
+extern qboolean r_rtdlightshadows;
// forces all rendering to draw triangle outlines
+extern cvar_t r_showtris;
extern int r_showtrispass;
//
extern vec3_t r_viewup;
extern int r_view_x;
extern int r_view_y;
+extern int r_view_z;
extern int r_view_width;
extern int r_view_height;
+extern int r_view_depth;
extern float r_view_fov_x;
extern float r_view_fov_y;
extern matrix4x4_t r_view_matrix;
void R_InitSky (qbyte *src, int bytesperpixel); // called at level load
-void R_WorldVisibility(entity_render_t *ent);
-void R_DrawWorld(entity_render_t *ent);
+void R_WorldVisibility();
void R_DrawParticles(void);
void R_DrawExplosions(void);
#define gl_solid_format 3
#define gl_alpha_format 4
-//#define PARANOID 1
-
int R_CullBox(const vec3_t mins, const vec3_t maxs);
-#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (cl.worldmodel && cl.worldmodel->brush.BoxTouchingPVS && !cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, r_pvsbits, (mins), (maxs))))
+#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (r_refdef.worldmodel && r_refdef.worldmodel->brush.BoxTouchingPVS && !r_refdef.worldmodel->brush.BoxTouchingPVS(r_refdef.worldmodel, r_pvsbits, (mins), (maxs))))
extern qboolean fogenabled;
extern vec3_t fogcolor;
#include "r_lerpanim.h"
extern cvar_t r_render;
+extern cvar_t r_waterwarp;
extern cvar_t r_textureunits;
+extern cvar_t gl_polyblend;
extern cvar_t gl_dither;
#include "gl_backend.h"