]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
rewrote RecursiveHullCheck, no longer gets stuck on angle changes, and is generally...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 66c1af202216c4bfa39d57b242bdea932d22ad79..018cbf9eb3863054860fc3d3aefd2a0dc329cd29 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -75,7 +75,6 @@ void Sbar_ShowScores (void)
        if (sb_showscores)
                return;
        sb_showscores = true;
-//     sb_updates = 0;
 }
 
 /*
@@ -88,19 +87,8 @@ Tab key up
 void Sbar_DontShowScores (void)
 {
        sb_showscores = false;
-//     sb_updates = 0;
 }
 
-/*
-===============
-Sbar_Changed
-===============
-*/
-//void Sbar_Changed (void)
-//{
-//     sb_updates = 0; // update next frame
-//}
-
 /*
 ===============
 Sbar_Init
@@ -194,34 +182,34 @@ void Sbar_Init (void)
        sb_scorebar = Draw_PicFromWad ("scorebar");
 
 //MED 01/04/97 added new hipnotic weapons
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
-         hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
-         hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
-         hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
-         hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
-         hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
-         hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
-         hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
-         hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
-         hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
-         hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
-         for (i=0 ; i<5 ; i++)
-         {
-                hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
-                hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
-                hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
-                hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
-                hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
-         }
-
-         hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
-         hsb_items[1] = Draw_PicFromWad ("sb_eshld");
+               hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
+               hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
+               hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
+               hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
+               hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
+
+               hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
+               hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
+               hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
+               hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
+               hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
+
+               for (i=0 ; i<5 ; i++)
+               {
+                       hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
+                       hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
+                       hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
+                       hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
+                       hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
+               }
+
+               hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
+               hsb_items[1] = Draw_PicFromWad ("sb_eshld");
        }
 
-       if (rogue)
+       else if (gamemode == GAME_ROGUE)
        {
                rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
                rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
@@ -233,10 +221,10 @@ void Sbar_Init (void)
                rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
 
                rsb_items[0] = Draw_PicFromWad ("r_shield1");
-        rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+               rsb_items[1] = Draw_PicFromWad ("r_agrav1");
 
 // PGM 01/19/97 - team color border
-        rsb_teambord = Draw_PicFromWad ("r_teambord");
+               rsb_teambord = Draw_PicFromWad ("r_teambord");
 // PGM 01/19/97 - team color border
 
                rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
@@ -258,22 +246,18 @@ Sbar_DrawPic
 void Sbar_DrawPic (int x, int y, qpic_t *pic)
 {
        if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
+               Draw_Pic (x, y + (vid.conheight-SBAR_HEIGHT), pic);
        else
-               Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+               Draw_Pic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic);
 }
 
-/*
-=============
-Sbar_DrawTransPic
-=============
-*/
-void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
+void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
+void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
 {
        if (cl.gametype == GAME_DEATHMATCH)
-               Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
+               Draw_AlphaPic (x, y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
        else
-               Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+               Draw_AlphaPic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
 }
 
 /*
@@ -286,9 +270,9 @@ Draws one solid graphics character
 void Sbar_DrawCharacter (int x, int y, int num)
 {
        if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
+               Draw_Character ( x + 4 , y + vid.conheight-SBAR_HEIGHT, num);
        else
-               Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
+               Draw_Character ( x + ((vid.conwidth - 320)>>1) + 4 , y + vid.conheight-SBAR_HEIGHT, num);
 }
 
 /*
@@ -299,9 +283,9 @@ Sbar_DrawString
 void Sbar_DrawString (int x, int y, char *str)
 {
        if (cl.gametype == GAME_DEATHMATCH)
-               Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
+               Draw_String (x, y+ vid.conheight-SBAR_HEIGHT, str, 0);
        else
-               Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
+               Draw_String (x + ((vid.conwidth - 320)>>1), y+ vid.conheight-SBAR_HEIGHT, str, 0);
 }
 
 /*
@@ -365,7 +349,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
                else
                        frame = *ptr -'0';
 
-               Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
+               Sbar_DrawPic (x,y,sb_nums[color][frame]);
                x += 24;
                ptr++;
        }
@@ -411,11 +395,6 @@ void Sbar_SortFrags (void)
                        }
 }
 
-int    Sbar_ColorForMap (int m)
-{
-       return m < 128 ? m + 8 : m + 8;
-}
-
 /*
 ===============
 Sbar_UpdateScoreboard
@@ -440,8 +419,8 @@ void Sbar_UpdateScoreboard (void)
 
                top = s->colors & 0xf0;
                bottom = (s->colors & 15) <<4;
-               scoreboardtop[i] = Sbar_ColorForMap (top);
-               scoreboardbottom[i] = Sbar_ColorForMap (bottom);
+               scoreboardtop[i] = top + 8;
+               scoreboardbottom[i] = bottom + 8;
        }
 }
 
@@ -487,51 +466,6 @@ void Sbar_DrawScoreboard (void)
        Sbar_SoloScoreboard ();
        if (cl.gametype == GAME_DEATHMATCH)
                Sbar_DeathmatchOverlay ();
-#if 0
-       int             i, j, c;
-       int             x, y;
-       int             l;
-       int             top, bottom;
-       scoreboard_t    *s;
-
-       if (cl.gametype != GAME_DEATHMATCH)
-       {
-               Sbar_SoloScoreboard ();
-               return;
-       }
-
-       Sbar_UpdateScoreboard ();
-
-       l = scoreboardlines <= 6 ? scoreboardlines : 6;
-
-       for (i=0 ; i<l ; i++)
-       {
-               x = 20*(i&1);
-               y = i/2 * 8;
-
-               s = &cl.scores[fragsort[i]];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15)<<4;
-               top = Sbar_ColorForMap (top);
-               bottom = Sbar_ColorForMap (bottom);
-
-               Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
-               Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
-
-       // draw text
-               for (j=0 ; j<20 ; j++)
-               {
-                       c = scoreboardtext[i][j];
-                       if (c == 0 || c == ' ')
-                               continue;
-                       Sbar_DrawCharacter ( (x+j)*8, y, c);
-               }
-       }
-#endif
 }
 
 //=============================================================================
@@ -548,19 +482,17 @@ void Sbar_DrawInventory (void)
        float   time;
        int             flashon;
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawPic (0, -24, rsb_invbar[0]);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
                else
-                       Sbar_DrawPic (0, -24, rsb_invbar[1]);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
        }
        else
-       {
-               Sbar_DrawPic (0, -24, sb_ibar);
-       }
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
 
-// weapons
+       // weapons
        for (i=0 ; i<7 ; i++)
        {
                if (cl.items & (IT_SHOTGUN<<i) )
@@ -577,86 +509,69 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-         Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
-
-//                     if (flashon > 1)
-//                             sb_updates = 0;         // force update to remove flash
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
                }
        }
 
-// MED 01/04/97
-// hipnotic weapons
-    if (hipnotic)
-    {
-      int grenadeflashing=0;
-      for (i=0 ; i<4 ; i++)
-      {
-         if (cl.items & (1<<hipweapons[i]) )
-         {
-            time = cl.item_gettime[hipweapons[i]];
-            flashon = (int)((cl.time - time)*10);
-            if (flashon >= 10)
-            {
-               if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
-                  flashon = 1;
-               else
-                  flashon = 0;
-            }
-            else
-               flashon = (flashon%5) + 2;
-
-            // check grenade launcher
-            if (i==2)
-            {
-               if (cl.items & HIT_PROXIMITY_GUN)
-               {
-                  if (flashon)
-                  {
-                     grenadeflashing = 1;
-                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
-                  }
-               }
-            }
-            else if (i==3)
-            {
-               if (cl.items & (IT_SHOTGUN<<4))
-               {
-                  if (flashon && !grenadeflashing)
-                  {
-                     Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
-                  }
-                  else if (!grenadeflashing)
-                  {
-                     Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
-                  }
-               }
-               else
-                  Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
-            }
-            else
-               Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
-//            if (flashon > 1)
-//               sb_updates = 0;      // force update to remove flash
-         }
-      }
-    }
-
-       if (rogue)
+       // MED 01/04/97
+       // hipnotic weapons
+       if (gamemode == GAME_HIPNOTIC)
        {
-    // check for powered up weapon.
-               if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+               int grenadeflashing=0;
+               for (i=0 ; i<4 ; i++)
                {
-                       for (i=0;i<5;i++)
+                       if (cl.items & (1<<hipweapons[i]) )
                        {
-                               if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
+                               time = cl.item_gettime[hipweapons[i]];
+                               flashon = (int)((cl.time - time)*10);
+                               if (flashon >= 10)
                                {
-                                       Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
+                                       if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
+                                               flashon = 1;
+                                       else
+                                               flashon = 0;
+                               }
+                               else
+                                       flashon = (flashon%5) + 2;
+
+                               // check grenade launcher
+                               if (i==2)
+                               {
+                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       {
+                                               if (flashon)
+                                               {
+                                                       grenadeflashing = 1;
+                                                       Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
+                                               }
+                                       }
+                               }
+                               else if (i==3)
+                               {
+                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       {
+                                               if (!grenadeflashing)
+                                                       Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
+                                       }
+                                       else
+                                               Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
                                }
+                               else
+                                       Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
                        }
                }
        }
 
-// ammo counts
+       if (gamemode == GAME_ROGUE)
+       {
+               // check for powered up weapon.
+               if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+                       for (i=0;i<5;i++)
+                               if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
+                                       Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
+       }
+
+       // ammo counts
        for (i=0 ; i<4 ; i++)
        {
                sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
@@ -668,89 +583,37 @@ void Sbar_DrawInventory (void)
                        Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
        }
 
-       flashon = 0;
-   // items
-   for (i=0 ; i<6 ; i++)
-      if (cl.items & (1<<(17+i)))
-      {
-         time = cl.item_gettime[17+i];
-         if (time && time > cl.time - 2 && flashon )
-         {  // flash frame
-//            sb_updates = 0;
-         }
-         else
-         {
-         //MED 01/04/97 changed keys
-            if (!hipnotic || (i>1))
-            {
-               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
-            }
-         }
-//         if (time && time > cl.time - 2)
-//            sb_updates = 0;
-      }
-   //MED 01/04/97 added hipnotic items
-   // hipnotic items
-   if (hipnotic)
-   {
-      for (i=0 ; i<2 ; i++)
-         if (cl.items & (1<<(24+i)))
-         {
-            time = cl.item_gettime[24+i];
-            if (time && time > cl.time - 2 && flashon )
-            {  // flash frame
-//               sb_updates = 0;
-            }
-            else
-            {
-               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
-            }
-//            if (time && time > cl.time - 2)
-//               sb_updates = 0;
-         }
-   }
-
-       if (rogue)
-       {
-       // new rogue items
-               for (i=0 ; i<2 ; i++)
+       // items
+       for (i=0 ; i<6 ; i++)
+               if (cl.items & (1<<(17+i)))
                {
-                       if (cl.items & (1<<(29+i)))
-                       {
-                               time = cl.item_gettime[29+i];
+                       //MED 01/04/97 changed keys
+                       if (gamemode != GAME_HIPNOTIC || (i>1))
+                               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+               }
 
-                               if (time &&     time > cl.time - 2 && flashon )
-                               {       // flash frame
-//                                     sb_updates = 0;
-                               }
-                               else
-                               {
-                                       Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
-                               }
+       //MED 01/04/97 added hipnotic items
+       // hipnotic items
+       if (gamemode == GAME_HIPNOTIC)
+       {
+               for (i=0 ; i<2 ; i++)
+                       if (cl.items & (1<<(24+i)))
+                               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
+       }
 
-//                             if (time &&     time > cl.time - 2)
-//                                     sb_updates = 0;
-                       }
-               }
+       if (gamemode == GAME_ROGUE)
+       {
+               // new rogue items
+               for (i=0 ; i<2 ; i++)
+                       if (cl.items & (1<<(29+i)))
+                               Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
-       // sigils
+               // sigils
                for (i=0 ; i<4 ; i++)
-               {
                        if (cl.items & (1<<(28+i)))
-                       {
-                               time = cl.item_gettime[28+i];
-                               if (time &&     time > cl.time - 2 && flashon )
-                               {       // flash frame
-//                                     sb_updates = 0;
-                               }
-                               else
-                                       Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
-//                             if (time &&     time > cl.time - 2)
-//                                     sb_updates = 0;
-                       }
-               }
+                               Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
 
@@ -779,8 +642,8 @@ void Sbar_DrawFrags (void)
        if (cl.gametype == GAME_DEATHMATCH)
                xofs = 0;
        else
-               xofs = (vid.width - 320)>>1;
-       y = vid.height - SBAR_HEIGHT - 23;
+               xofs = (vid.conwidth - 320)>>1;
+       y = vid.conheight - SBAR_HEIGHT - 23;
 
        for (i=0 ; i<l ; i++)
        {
@@ -790,10 +653,8 @@ void Sbar_DrawFrags (void)
                        continue;
 
        // draw background
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15)<<4;
-               top = Sbar_ColorForMap (top);
-               bottom = Sbar_ColorForMap (bottom);
+               top = (s->colors & 0xf0) + 8;
+               bottom = ((s->colors & 15)<<4) + 8;
 
                Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
                Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
@@ -825,35 +686,30 @@ Sbar_DrawFace
 */
 void Sbar_DrawFace (void)
 {
-       int             f, anim;
+       int f;
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (rogue &&
-        (cl.maxclients != 1) &&
-        (teamplay.value>3) &&
-        (teamplay.value<7))
+       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.value > 3) && (teamplay.value < 7))
        {
                int                             top, bottom;
                int                             xofs;
                char                    num[12];
                scoreboard_t    *s;
-               
+
                s = &cl.scores[cl.viewentity - 1];
                // draw background
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15)<<4;
-               top = Sbar_ColorForMap (top);
-               bottom = Sbar_ColorForMap (bottom);
+               top = (s->colors & 0xf0) + 8;
+               bottom = ((s->colors & 15)<<4) + 8;
 
                if (cl.gametype == GAME_DEATHMATCH)
                        xofs = 113;
                else
-                       xofs = ((vid.width - 320)>>1) + 113;
+                       xofs = ((vid.conwidth - 320)>>1) + 113;
 
                Sbar_DrawPic (112, 0, rsb_teambord);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
+               Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+3, 22, 9, top);
+               Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom);
 
                // draw number
                f = s->frags;
@@ -874,46 +730,25 @@ void Sbar_DrawFace (void)
                        Sbar_DrawCharacter ( 116, 3, num[1]);
                        Sbar_DrawCharacter ( 123, 3, num[2]);
                }
-               
+
                return;
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       == (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       {
+       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-               return;
-       }
-       if (cl.items & IT_QUAD)
-       {
+       else if (cl.items & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-               return;
-       }
-       if (cl.items & IT_INVISIBILITY)
-       {
+       else if (cl.items & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-               return;
-       }
-       if (cl.items & IT_INVULNERABILITY)
-       {
+       else if (cl.items & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
-               return;
-       }
-
-       if (cl.stats[STAT_HEALTH] >= 100)
-               f = 4;
        else
-               f = cl.stats[STAT_HEALTH] / 20;
-
-       if (cl.time <= cl.faceanimtime)
        {
-               anim = 1;
-//             sb_updates = 0;         // make sure the anim gets drawn over
+               f = cl.stats[STAT_HEALTH] / 20;
+               f = bound(0, f, 4);
+               Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
-       else
-               anim = 0;
-       Sbar_DrawPic (112, 0, sb_faces[f][anim]);
 }
 
 /*
@@ -923,13 +758,9 @@ Sbar_Draw
 */
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.height)
+       if (scr_con_current == vid.conheight)
                return;         // console is full screen
 
-       scr_copyeverything = 1;
-
-//     sb_updates++;
-
        if (sb_lines > 24)
        {
                Sbar_DrawInventory ();
@@ -939,24 +770,23 @@ void Sbar_Draw (void)
 
        if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
        {
-               Sbar_DrawPic (0, 0, sb_scorebar);
+               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
                Sbar_DrawScoreboard ();
-//             sb_updates = 0;
        }
        else if (sb_lines)
        {
-               Sbar_DrawPic (0, 0, sb_sbar);
-
-   // keys (hipnotic only)
-      //MED 01/04/97 moved keys here so they would not be overwritten
-      if (hipnotic)
-      {
-         if (cl.items & IT_KEY1)
-            Sbar_DrawPic (209, 3, sb_items[0]);
-         if (cl.items & IT_KEY2)
-            Sbar_DrawPic (209, 12, sb_items[1]);
-      }
-   // armor
+               Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+
+// keys (hipnotic only)
+               //MED 01/04/97 moved keys here so they would not be overwritten
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       if (cl.items & IT_KEY1)
+                               Sbar_DrawPic (209, 3, sb_items[0]);
+                       if (cl.items & IT_KEY2)
+                               Sbar_DrawPic (209, 12, sb_items[1]);
+               }
+// armor
                if (cl.items & IT_INVULNERABILITY)
                {
                        Sbar_DrawNum (24, 0, 666, 3, 1);
@@ -964,10 +794,9 @@ void Sbar_Draw (void)
                }
                else
                {
-                       if (rogue)
+                       if (gamemode == GAME_ROGUE)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
-                                                               cl.stats[STAT_ARMOR] <= 25);
+                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                                if (cl.items & RIT_ARMOR3)
                                        Sbar_DrawPic (0, 0, sb_armor[2]);
                                else if (cl.items & RIT_ARMOR2)
@@ -977,8 +806,7 @@ void Sbar_Draw (void)
                        }
                        else
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
-                               , cl.stats[STAT_ARMOR] <= 25);
+                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                                if (cl.items & IT_ARMOR3)
                                        Sbar_DrawPic (0, 0, sb_armor[2]);
                                else if (cl.items & IT_ARMOR2)
@@ -992,11 +820,10 @@ void Sbar_Draw (void)
                Sbar_DrawFace ();
 
        // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
-               , cl.stats[STAT_HEALTH] <= 25);
+               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
        // ammo icon
-               if (rogue)
+               if (gamemode == GAME_ROGUE)
                {
                        if (cl.items & RIT_SHELLS)
                                Sbar_DrawPic (224, 0, sb_ammo[0]);
@@ -1025,14 +852,11 @@ void Sbar_Draw (void)
                                Sbar_DrawPic (224, 0, sb_ammo[3]);
                }
 
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
-                                         cl.stats[STAT_AMMO] <= 10);
+               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
        }
 
-       if (vid.width > 320) {
-               if (cl.gametype == GAME_DEATHMATCH)
-                       Sbar_MiniDeathmatchOverlay ();
-       }
+       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+               Sbar_MiniDeathmatchOverlay ();
 }
 
 //=============================================================================
@@ -1063,7 +887,7 @@ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
                else
                        frame = *ptr -'0';
 
-               Draw_TransPic (x,y,sb_nums[color][frame]);
+               Draw_Pic (x,y,sb_nums[color][frame]);
                x += 24;
                ptr++;
        }
@@ -1082,9 +906,6 @@ void Sbar_DeathmatchOverlay (void)
        char                    num[128];
        scoreboard_t    *s;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
-
        pic = Draw_CachePic ("gfx/ranking.lmp");
        M_DrawPic ((320-pic->width)/2, 8, pic);
 
@@ -1094,7 +915,7 @@ void Sbar_DeathmatchOverlay (void)
 // draw the text
        l = scoreboardlines;
 
-       x = ((vid.width - 320)>>1) - 140;
+       x = ((vid.conwidth - 320)>>1) - 140;
        y = 40;
        for (i = 0;i < l;i++)
        {
@@ -1104,10 +925,8 @@ void Sbar_DeathmatchOverlay (void)
                        continue;
 
        // draw background
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15)<<4;
-               top = Sbar_ColorForMap (top);
-               bottom = Sbar_ColorForMap (bottom);
+               top = (s->colors & 0xf0) + 8;
+               bottom = ((s->colors & 15)<<4) + 8;
 
                Draw_Fill ( x, y+1, 88, 3, top);
                Draw_Fill ( x, y+4, 88, 3, bottom);
@@ -1142,18 +961,15 @@ void Sbar_MiniDeathmatchOverlay (void)
        char                    num[128];
        scoreboard_t    *s;
 
-       if (vid.width < 512 || !sb_lines)
+       if (vid.conwidth < 512 || !sb_lines)
                return;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
-
 // scores
        Sbar_SortFrags ();
 
 // draw the text
        l = scoreboardlines;
-       y = vid.height - sb_lines;
+       y = vid.conheight - sb_lines;
        numlines = sb_lines/8;
        if (numlines < 3)
                return;
@@ -1174,7 +990,7 @@ void Sbar_MiniDeathmatchOverlay (void)
             i = 0;
 
        x = 324;
-       for (;i < scoreboardlines && y < vid.height - 8;i++)
+       for (;i < scoreboardlines && y < vid.conheight - 8;i++)
        {
                k = fragsort[i];
                s = &cl.scores[k];
@@ -1182,8 +998,8 @@ void Sbar_MiniDeathmatchOverlay (void)
                        continue;
 
        // draw background
-               top = Sbar_ColorForMap (s->colors & 0xf0);
-               bottom = Sbar_ColorForMap ((s->colors & 15)<<4);
+               top = (s->colors & 0xf0) + 8;
+               bottom = ((s->colors & 15)<<4) + 8;
 
                Draw_Fill ( x, y+1, 72, 3, top);
                Draw_Fill ( x, y+4, 72, 3, bottom);
@@ -1212,9 +1028,6 @@ void Sbar_IntermissionOverlay (void)
        int             dig;
        int             num;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
-
        if (cl.gametype == GAME_DEATHMATCH)
        {
                Sbar_DeathmatchOverlay ();
@@ -1225,22 +1038,22 @@ void Sbar_IntermissionOverlay (void)
        Draw_Pic (64, 24, pic);
 
        pic = Draw_CachePic ("gfx/inter.lmp");
-       Draw_TransPic (0, 56, pic);
+       Draw_Pic (0, 56, pic);
 
 // time
        dig = cl.completed_time/60;
        Sbar_IntermissionNumber (160, 64, dig, 3, 0);
        num = cl.completed_time - dig*60;
-       Draw_TransPic (234,64,sb_colon);
-       Draw_TransPic (246,64,sb_nums[0][num/10]);
-       Draw_TransPic (266,64,sb_nums[0][num%10]);
+       Draw_Pic (234,64,sb_colon);
+       Draw_Pic (246,64,sb_nums[0][num/10]);
+       Draw_Pic (266,64,sb_nums[0][num%10]);
 
        Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Draw_TransPic (232,104,sb_slash);
+       Draw_Pic (232,104,sb_slash);
        Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
 
        Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Draw_TransPic (232,144,sb_slash);
+       Draw_Pic (232,144,sb_slash);
        Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
@@ -1256,8 +1069,6 @@ void Sbar_FinaleOverlay (void)
 {
        qpic_t  *pic;
 
-       scr_copyeverything = 1;
-
        pic = Draw_CachePic ("gfx/finale.lmp");
-       Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
+       Draw_Pic ( (vid.conwidth-pic->width)/2, 16, pic);
 }