This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "quakedef.h"
+typedef struct
+{
+ char name[16];
+}
+sbarpic_t;
+
+static sbarpic_t sbarpics[256];
+static int numsbarpics;
+
+static sbarpic_t *Sbar_NewPic(char *name)
+{
+ strcpy(sbarpics[numsbarpics].name, name);
+ // precache it
+ // FIXME: precache on every renderer restart (or move this to client)
+ Draw_CachePic(name);
+ return sbarpics + (numsbarpics++);
+}
+
+sbarpic_t *sb_disc;
+
+#define STAT_MINUS 10 // num frame for '-' stats digit
+sbarpic_t *sb_nums[2][11];
+sbarpic_t *sb_colon, *sb_slash;
+sbarpic_t *sb_ibar;
+sbarpic_t *sb_sbar;
+sbarpic_t *sb_scorebar;
-#define STAT_MINUS 10 // num frame for '-' stats digit
-qpic_t *sb_nums[2][11];
-qpic_t *sb_colon, *sb_slash;
-qpic_t *sb_ibar;
-qpic_t *sb_sbar;
-qpic_t *sb_scorebar;
+sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *sb_ammo[4];
+sbarpic_t *sb_sigil[4];
+sbarpic_t *sb_armor[3];
+sbarpic_t *sb_items[32];
-qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
-qpic_t *sb_ammo[4];
-qpic_t *sb_sigil[4];
-qpic_t *sb_armor[3];
-qpic_t *sb_items[32];
+// 0 is gibbed, 1 is dead, 2-6 are alive
+// 0 is static, 1 is temporary animation
+sbarpic_t *sb_faces[7][2];
-qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
- // 0 is static, 1 is temporary animation
-qpic_t *sb_face_invis;
-qpic_t *sb_face_quad;
-qpic_t *sb_face_invuln;
-qpic_t *sb_face_invis_invuln;
+sbarpic_t *sb_face_invis;
+sbarpic_t *sb_face_quad;
+sbarpic_t *sb_face_invuln;
+sbarpic_t *sb_face_invis_invuln;
-qboolean sb_showscores;
+qboolean sb_showscores;
-int sb_lines; // scan lines to draw
+int sb_lines; // scan lines to draw
-qpic_t *rsb_invbar[2];
-qpic_t *rsb_weapons[5];
-qpic_t *rsb_items[2];
-qpic_t *rsb_ammo[3];
-qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
+sbarpic_t *rsb_invbar[2];
+sbarpic_t *rsb_weapons[5];
+sbarpic_t *rsb_items[2];
+sbarpic_t *rsb_ammo[3];
+sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
-int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
-qpic_t *hsb_items[2];
+sbarpic_t *hsb_items[2];
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
/*
===============
*/
void Sbar_Init (void)
{
- int i;
+ int i;
+
+ Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+ Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+ Cvar_RegisterVariable (&showfps);
+
+ numsbarpics = 0;
+
+ sb_disc = Sbar_NewPic("disc");
for (i=0 ; i<10 ; i++)
{
- sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
- sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
+ sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
+ sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
}
- sb_nums[0][10] = Draw_PicFromWad ("num_minus");
- sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
+ sb_nums[0][10] = Sbar_NewPic ("num_minus");
+ sb_nums[1][10] = Sbar_NewPic ("anum_minus");
- sb_colon = Draw_PicFromWad ("num_colon");
- sb_slash = Draw_PicFromWad ("num_slash");
+ sb_colon = Sbar_NewPic ("num_colon");
+ sb_slash = Sbar_NewPic ("num_slash");
- sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
- sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
- sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
- sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
- sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
- sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
- sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
+ sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
+ sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
+ sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
+ sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
+ sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
+ sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
+ sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
- sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
- sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
- sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
- sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
- sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
- sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
- sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
+ sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
+ sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
+ sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
+ sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
+ sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
+ sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
+ sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
for (i=0 ; i<5 ; i++)
{
- sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+ sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
}
- sb_ammo[0] = Draw_PicFromWad ("sb_shells");
- sb_ammo[1] = Draw_PicFromWad ("sb_nails");
- sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
- sb_ammo[3] = Draw_PicFromWad ("sb_cells");
-
- sb_armor[0] = Draw_PicFromWad ("sb_armor1");
- sb_armor[1] = Draw_PicFromWad ("sb_armor2");
- sb_armor[2] = Draw_PicFromWad ("sb_armor3");
-
- sb_items[0] = Draw_PicFromWad ("sb_key1");
- sb_items[1] = Draw_PicFromWad ("sb_key2");
- sb_items[2] = Draw_PicFromWad ("sb_invis");
- sb_items[3] = Draw_PicFromWad ("sb_invuln");
- sb_items[4] = Draw_PicFromWad ("sb_suit");
- sb_items[5] = Draw_PicFromWad ("sb_quad");
-
- sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
- sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
- sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
- sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
-
- sb_faces[4][0] = Draw_PicFromWad ("face1");
- sb_faces[4][1] = Draw_PicFromWad ("face_p1");
- sb_faces[3][0] = Draw_PicFromWad ("face2");
- sb_faces[3][1] = Draw_PicFromWad ("face_p2");
- sb_faces[2][0] = Draw_PicFromWad ("face3");
- sb_faces[2][1] = Draw_PicFromWad ("face_p3");
- sb_faces[1][0] = Draw_PicFromWad ("face4");
- sb_faces[1][1] = Draw_PicFromWad ("face_p4");
- sb_faces[0][0] = Draw_PicFromWad ("face5");
- sb_faces[0][1] = Draw_PicFromWad ("face_p5");
-
- sb_face_invis = Draw_PicFromWad ("face_invis");
- sb_face_invuln = Draw_PicFromWad ("face_invul2");
- sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
- sb_face_quad = Draw_PicFromWad ("face_quad");
-
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
- sb_sbar = Draw_PicFromWad ("sbar");
- sb_ibar = Draw_PicFromWad ("ibar");
- sb_scorebar = Draw_PicFromWad ("scorebar");
+ sb_ammo[0] = Sbar_NewPic ("sb_shells");
+ sb_ammo[1] = Sbar_NewPic ("sb_nails");
+ sb_ammo[2] = Sbar_NewPic ("sb_rocket");
+ sb_ammo[3] = Sbar_NewPic ("sb_cells");
+
+ sb_armor[0] = Sbar_NewPic ("sb_armor1");
+ sb_armor[1] = Sbar_NewPic ("sb_armor2");
+ sb_armor[2] = Sbar_NewPic ("sb_armor3");
+
+ sb_items[0] = Sbar_NewPic ("sb_key1");
+ sb_items[1] = Sbar_NewPic ("sb_key2");
+ sb_items[2] = Sbar_NewPic ("sb_invis");
+ sb_items[3] = Sbar_NewPic ("sb_invuln");
+ sb_items[4] = Sbar_NewPic ("sb_suit");
+ sb_items[5] = Sbar_NewPic ("sb_quad");
+
+ sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
+ sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
+ sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
+ sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
+
+ sb_faces[4][0] = Sbar_NewPic ("face1");
+ sb_faces[4][1] = Sbar_NewPic ("face_p1");
+ sb_faces[3][0] = Sbar_NewPic ("face2");
+ sb_faces[3][1] = Sbar_NewPic ("face_p2");
+ sb_faces[2][0] = Sbar_NewPic ("face3");
+ sb_faces[2][1] = Sbar_NewPic ("face_p3");
+ sb_faces[1][0] = Sbar_NewPic ("face4");
+ sb_faces[1][1] = Sbar_NewPic ("face_p4");
+ sb_faces[0][0] = Sbar_NewPic ("face5");
+ sb_faces[0][1] = Sbar_NewPic ("face_p5");
+
+ sb_face_invis = Sbar_NewPic ("face_invis");
+ sb_face_invuln = Sbar_NewPic ("face_invul2");
+ sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
+ sb_face_quad = Sbar_NewPic ("face_quad");
+
+ sb_sbar = Sbar_NewPic ("sbar");
+ sb_ibar = Sbar_NewPic ("ibar");
+ sb_scorebar = Sbar_NewPic ("scorebar");
//MED 01/04/97 added new hipnotic weapons
- if (hipnotic)
+ if (gamemode == GAME_HIPNOTIC)
{
- hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
- hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
- hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
- hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
- hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
- hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
- hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
- hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
- hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
- hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
- for (i=0 ; i<5 ; i++)
- {
- hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
- }
-
- hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
- hsb_items[1] = Draw_PicFromWad ("sb_eshld");
- }
+ hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
+ hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
+ hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
+ hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
+ hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
+
+ hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
+ hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
+ hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
+ hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
+ hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
+
+ for (i=0 ; i<5 ; i++)
+ {
+ hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
+ hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
+ hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
+ hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
+ hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
+ }
- if (rogue)
+ hsb_items[0] = Sbar_NewPic ("sb_wsuit");
+ hsb_items[1] = Sbar_NewPic ("sb_eshld");
+ }
+ else if (gamemode == GAME_ROGUE)
{
- rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
- rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
+ rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
+ rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
- rsb_weapons[0] = Draw_PicFromWad ("r_lava");
- rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
- rsb_weapons[2] = Draw_PicFromWad ("r_gren");
- rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
- rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
+ rsb_weapons[0] = Sbar_NewPic ("r_lava");
+ rsb_weapons[1] = Sbar_NewPic ("r_superlava");
+ rsb_weapons[2] = Sbar_NewPic ("r_gren");
+ rsb_weapons[3] = Sbar_NewPic ("r_multirock");
+ rsb_weapons[4] = Sbar_NewPic ("r_plasma");
- rsb_items[0] = Draw_PicFromWad ("r_shield1");
- rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+ rsb_items[0] = Sbar_NewPic ("r_shield1");
+ rsb_items[1] = Sbar_NewPic ("r_agrav1");
// PGM 01/19/97 - team color border
- rsb_teambord = Draw_PicFromWad ("r_teambord");
+ rsb_teambord = Sbar_NewPic ("r_teambord");
// PGM 01/19/97 - team color border
- rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
- rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
- rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
+ rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
+ rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
+ rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
}
}
// drawing routines are relative to the status bar location
+int sbar_x, sbar_y;
+
/*
=============
Sbar_DrawPic
=============
*/
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
+void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
- else
- Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
}
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
-void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_AlphaPic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic, alpha);
- else
- Draw_AlphaPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic, alpha);
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
}
/*
*/
void Sbar_DrawCharacter (int x, int y, int num)
{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
- else
- Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
+ DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
}
/*
*/
void Sbar_DrawString (int x, int y, char *str)
{
- if (cl.gametype == GAME_DEATHMATCH)
- Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
- else
- Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
+ DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
}
-/*
-=============
-Sbar_itoa
-=============
-*/
-int Sbar_itoa (int num, char *buf)
-{
- char *str;
- int pow10;
- int dig;
-
- str = buf;
-
- if (num < 0)
- {
- *str++ = '-';
- num = -num;
- }
-
- for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
- ;
-
- do
- {
- pow10 /= 10;
- dig = num/pow10;
- *str++ = '0'+dig;
- num -= dig*pow10;
- } while (pow10 != 1);
-
- *str = 0;
-
- return str-buf;
-}
-
-
/*
=============
Sbar_DrawNum
*/
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
- char str[12];
- char *ptr;
- int l, frame;
+ char str[32], *ptr;
+ int l, frame;
- l = Sbar_itoa (num, str);
+ l = sprintf(str, "%i", num);
ptr = str;
if (l > digits)
ptr += (l-digits);
else
frame = *ptr -'0';
- Sbar_DrawPic (x,y,sb_nums[color][frame]);
+ Sbar_DrawPic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
-
/*
===============
Sbar_SoloScoreboard
float time;
int flashon;
- if (rogue)
+ if (gamemode == GAME_ROGUE)
{
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
// MED 01/04/97
// hipnotic weapons
- if (hipnotic)
+ if (gamemode == GAME_HIPNOTIC)
{
int grenadeflashing=0;
for (i=0 ; i<4 ; i++)
}
}
- if (rogue)
+ if (gamemode == GAME_ROGUE)
{
// check for powered up weapon.
if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
}
- flashon = 0;
// items
for (i=0 ; i<6 ; i++)
if (cl.items & (1<<(17+i)))
{
- time = cl.item_gettime[17+i];
- if (time && time > cl.time - 2 && flashon )
- { // flash frame
- }
- else
//MED 01/04/97 changed keys
- if (!hipnotic || (i>1))
- Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+ if (gamemode != GAME_HIPNOTIC || (i>1))
+ Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
}
+
//MED 01/04/97 added hipnotic items
// hipnotic items
- if (hipnotic)
+ if (gamemode == GAME_HIPNOTIC)
{
for (i=0 ; i<2 ; i++)
if (cl.items & (1<<(24+i)))
- {
- time = cl.item_gettime[24+i];
- if (!time || time <= cl.time - 2 || !flashon)
- Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
- }
+ Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
}
- if (rogue)
+ if (gamemode == GAME_ROGUE)
{
// new rogue items
for (i=0 ; i<2 ; i++)
if (cl.items & (1<<(29+i)))
- {
- time = cl.item_gettime[29+i];
- if (!time || time <= cl.time - 2 || !flashon)
- Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
- }
+ Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
}
else
{
// sigils
for (i=0 ; i<4 ; i++)
- {
if (cl.items & (1<<(28+i)))
- {
- time = cl.item_gettime[28+i];
- if (!time || time <= cl.time - 2 || !flashon)
- Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
- }
- }
+ Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
}
}
*/
void Sbar_DrawFrags (void)
{
- int i, k, l;
- int top, bottom;
- int x, y, f;
- int xofs;
- char num[12];
- scoreboard_t *s;
+ int i, k, l, x, f;
+ char num[12];
+ scoreboard_t *s;
+ qbyte *c;
Sbar_SortFrags ();
-// draw the text
+ // draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
- x = 23;
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 0;
- else
- xofs = (vid.width - 320)>>1;
- y = vid.height - SBAR_HEIGHT - 23;
+ x = 23 * 8;
- for (i=0 ; i<l ; i++)
+ for (i = 0;i < l;i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
- // draw background
- top = (s->colors & 0xf0) + 8;
- bottom = ((s->colors & 15)<<4) + 8;
-
- Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
- Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+ // draw background
+ c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- // draw number
+ // draw number
f = s->frags;
sprintf (num, "%3i",f);
- Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
- Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
- Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
+ Sbar_DrawCharacter (x + 8, -24, num[0]);
+ Sbar_DrawCharacter (x + 16, -24, num[1]);
+ Sbar_DrawCharacter (x + 24, -24, num[2]);
if (k == cl.viewentity - 1)
{
- Sbar_DrawCharacter (x*8+2, -24, 16);
- Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+ Sbar_DrawCharacter ( x + 2, -24, 16);
+ Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
}
- x+=4;
+ x += 32;
}
}
*/
void Sbar_DrawFace (void)
{
- int f, anim;
+ int f;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
- if (rogue &&
- (cl.maxclients != 1) &&
- (teamplay.value>3) &&
- (teamplay.value<7))
+ if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
{
- int top, bottom;
- int xofs;
- char num[12];
- scoreboard_t *s;
-
+ char num[12];
+ scoreboard_t *s;
+ qbyte *c;
+
s = &cl.scores[cl.viewentity - 1];
// draw background
- top = (s->colors & 0xf0) + 8;
- bottom = ((s->colors & 15)<<4) + 8;
-
- if (cl.gametype == GAME_DEATHMATCH)
- xofs = 113;
- else
- xofs = ((vid.width - 320)>>1) + 113;
-
Sbar_DrawPic (112, 0, rsb_teambord);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
- Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
+ c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
// draw number
f = s->frags;
sprintf (num, "%3i",f);
- if (top==8)
+ if ((s->colors & 0xf0)==0)
{
if (num[0] != ' ')
Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
Sbar_DrawCharacter ( 116, 3, num[1]);
Sbar_DrawCharacter ( 123, 3, num[2]);
}
-
+
return;
}
// PGM 01/19/97 - team color drawing
- if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
- == (IT_INVISIBILITY | IT_INVULNERABILITY) )
- {
+ if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
- return;
- }
- if (cl.items & IT_QUAD)
- {
+ else if (cl.items & IT_QUAD)
Sbar_DrawPic (112, 0, sb_face_quad );
- return;
- }
- if (cl.items & IT_INVISIBILITY)
- {
+ else if (cl.items & IT_INVISIBILITY)
Sbar_DrawPic (112, 0, sb_face_invis );
- return;
- }
- if (cl.items & IT_INVULNERABILITY)
- {
+ else if (cl.items & IT_INVULNERABILITY)
Sbar_DrawPic (112, 0, sb_face_invuln);
- return;
- }
-
- if (cl.stats[STAT_HEALTH] >= 100)
- f = 4;
else
+ {
f = cl.stats[STAT_HEALTH] / 20;
- // LordHavoc: I don't even know how the game didn't crash without this
- if (f < 0)
- f = 0;
+ f = bound(0, f, 4);
+ Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
+ }
+}
- if (cl.time <= cl.faceanimtime)
+void Sbar_ShowFPS(void)
+{
+ if (showfps.integer)
{
- anim = 1;
-// sb_updates = 0; // make sure the anim gets drawn over
+ int calc;
+ char temp[32];
+ float fps_x, fps_y, fps_scalex, fps_scaley;
+ if (showfps.integer > 1)
+ {
+ static double currtime, frametimes[32];
+ double newtime, total;
+ int count, i;
+ static int framecycle = 0;
+
+ newtime = Sys_DoubleTime();
+ frametimes[framecycle] = newtime - currtime;
+ total = 0;
+ count = 0;
+ while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+ {
+ total += frametimes[i];
+ count++;
+ }
+ framecycle++;
+ framecycle &= 31;
+ if (showfps.integer == 2)
+ calc = (int) (((double) count / total) + 0.5);
+ else // showfps 3, rapid update
+ calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+ currtime = newtime;
+ }
+ else
+ {
+ static double nexttime = 0, lasttime = 0;
+ static int framerate = 0, framecount = 0;
+ double newtime;
+ newtime = Sys_DoubleTime();
+ if (newtime < nexttime)
+ framecount++;
+ else
+ {
+ framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+ lasttime = newtime;
+ nexttime = lasttime + 0.2;
+ framecount = 1;
+ }
+ calc = framerate;
+ }
+ sprintf(temp, "%4i", calc);
+ fps_scalex = 12;
+ fps_scaley = 12;
+ fps_x = vid.conwidth - (fps_scalex * strlen(temp));
+ fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
+ if (fps_y > vid.conheight - fps_scaley)
+ fps_y = vid.conheight - fps_scaley;
+ DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
}
- else
- anim = 0;
- Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
/*
Sbar_Draw
===============
*/
+//void DrawCrosshair(int num);
void Sbar_Draw (void)
{
- if (scr_con_current == vid.height)
+ if (scr_con_current == vid.conheight)
return; // console is full screen
-// sb_updates++;
+ sbar_y = vid.conheight - SBAR_HEIGHT;
+ if (cl.gametype == GAME_DEATHMATCH)
+ sbar_x = 0;
+ else
+ sbar_x = (vid.conwidth - 320)/2;
if (sb_lines > 24)
{
{
Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
Sbar_DrawScoreboard ();
-// sb_updates = 0;
}
else if (sb_lines)
{
Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
- // keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (hipnotic)
- {
- if (cl.items & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.items & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
- }
- // armor
+// keys (hipnotic only)
+ //MED 01/04/97 moved keys here so they would not be overwritten
+ if (gamemode == GAME_HIPNOTIC)
+ {
+ if (cl.items & IT_KEY1)
+ Sbar_DrawPic (209, 3, sb_items[0]);
+ if (cl.items & IT_KEY2)
+ Sbar_DrawPic (209, 12, sb_items[1]);
+ }
+// armor
if (cl.items & IT_INVULNERABILITY)
{
Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, draw_disc);
+ Sbar_DrawPic (0, 0, sb_disc);
}
else
{
- if (rogue)
+ if (gamemode == GAME_ROGUE)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
- cl.stats[STAT_ARMOR] <= 25);
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
if (cl.items & RIT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & RIT_ARMOR2)
}
else
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
- , cl.stats[STAT_ARMOR] <= 25);
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & IT_ARMOR2)
Sbar_DrawFace ();
// health
- Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
- , cl.stats[STAT_HEALTH] <= 25);
+ Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
- if (rogue)
+ if (gamemode == GAME_ROGUE)
{
if (cl.items & RIT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
Sbar_DrawPic (224, 0, sb_ammo[3]);
}
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
- cl.stats[STAT_AMMO] <= 10);
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
- if (vid.width > 320) {
- if (cl.gametype == GAME_DEATHMATCH)
- Sbar_MiniDeathmatchOverlay ();
- }
-}
-
-//=============================================================================
-
-/*
-==================
-Sbar_IntermissionNumber
-
-==================
-*/
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
-{
- char str[12];
- char *ptr;
- int l, frame;
+ if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+ Sbar_MiniDeathmatchOverlay ();
- l = Sbar_itoa (num, str);
- ptr = str;
- if (l > digits)
- ptr += (l-digits);
- if (l < digits)
- x += (digits-l)*24;
+// if (crosshair.integer >= 1)
+// DrawCrosshair(crosshair.integer - 1);
- while (*ptr)
- {
- if (*ptr == '-')
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
+ if (cl.intermission == 1)
+ Sbar_IntermissionOverlay();
+ else if (cl.intermission == 2)
+ Sbar_FinaleOverlay();
- Draw_Pic (x,y,sb_nums[color][frame]);
- x += 24;
- ptr++;
- }
+ Sbar_ShowFPS();
}
+//=============================================================================
+
/*
==================
Sbar_DeathmatchOverlay
*/
void Sbar_DeathmatchOverlay (void)
{
- qpic_t *pic;
- int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
- char num[128];
- scoreboard_t *s;
+ cachepic_t *pic;
+ int i, k, l, x, y, total, n, minutes, tens, units, fph;
+ char num[128];
+ scoreboard_t *s;
+ qbyte *c;
pic = Draw_CachePic ("gfx/ranking.lmp");
- M_DrawPic ((320-pic->width)/2, 8, pic);
+ DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
- x = ((vid.width - 320)>>1) - 140;
+ x = (vid.conwidth - 280)>>1;
y = 40;
for (i = 0;i < l;i++)
{
continue;
// draw background
- top = (s->colors & 0xf0) + 8;
- bottom = ((s->colors & 15)<<4) + 8;
-
- Draw_Fill ( x, y+1, 88, 3, top);
- Draw_Fill ( x, y+4, 88, 3, bottom);
+ c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
total = cl.time - s->entertime;
minutes = (int)total/60;
n = total - minutes*60;
- tens = n/10;
- units = n%10;
+ tens = '0' + n/10;
+ units = '0' + n%10;
fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
if (fph < -999) fph = -999;
if (fph > 9999) fph = 9999;
// put it together
- sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
- Draw_String(x - 8, y, num, 0);
+ sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
+ DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
y += 8;
}
*/
void Sbar_MiniDeathmatchOverlay (void)
{
- int i, l, k, top, bottom, x, y, fph, numlines;
- char num[128];
- scoreboard_t *s;
+ int i, l, k, x, y, fph, numlines;
+ char num[128];
+ scoreboard_t *s;
+ qbyte *c;
- if (vid.width < 512 || !sb_lines)
+ if (vid.conwidth < 512 || !sb_lines)
return;
-// scores
+ // scores
Sbar_SortFrags ();
-// draw the text
+ // draw the text
l = scoreboardlines;
- y = vid.height - sb_lines;
+ y = vid.conheight - sb_lines;
numlines = sb_lines/8;
if (numlines < 3)
return;
if (fragsort[i] == cl.viewentity - 1)
break;
- if (i == scoreboardlines) // we're not there
- i = 0;
- else // figure out start
- i = i - numlines/2;
+ if (i == scoreboardlines) // we're not there
+ i = 0;
+ else // figure out start
+ i = i - numlines/2;
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
+ if (i > scoreboardlines - numlines)
+ i = scoreboardlines - numlines;
+ if (i < 0)
+ i = 0;
x = 324;
- for (;i < scoreboardlines && y < vid.height - 8;i++)
+ for (;i < scoreboardlines && y < vid.conheight - 8;i++)
{
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
- // draw background
- top = (s->colors & 0xf0) + 8;
- bottom = ((s->colors & 15)<<4) + 8;
-
- Draw_Fill ( x, y+1, 72, 3, top);
- Draw_Fill ( x, y+4, 72, 3, bottom);
+ // draw background
+ c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
if (fph < -999) fph = -999;
if (fph > 9999) fph = 9999;
-
+
// put it together
sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
- Draw_String(x - 8, y, num, 0);
+ DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
y += 8;
}
*/
void Sbar_IntermissionOverlay (void)
{
- qpic_t *pic;
int dig;
int num;
return;
}
- pic = Draw_CachePic ("gfx/complete.lmp");
- Draw_Pic (64, 24, pic);
+ sbar_x = (vid.conwidth - 320) >> 1;
+ sbar_y = (vid.conheight - 200) >> 1;
- pic = Draw_CachePic ("gfx/inter.lmp");
- Draw_Pic (0, 56, pic);
+ DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
// time
dig = cl.completed_time/60;
- Sbar_IntermissionNumber (160, 64, dig, 3, 0);
+ Sbar_DrawNum (160, 64, dig, 3, 0);
num = cl.completed_time - dig*60;
- Draw_Pic (234,64,sb_colon);
- Draw_Pic (246,64,sb_nums[0][num/10]);
- Draw_Pic (266,64,sb_nums[0][num%10]);
+ Sbar_DrawPic (234,64,sb_colon);
+ Sbar_DrawPic (246,64,sb_nums[0][num/10]);
+ Sbar_DrawPic (266,64,sb_nums[0][num%10]);
- Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
- Draw_Pic (232,104,sb_slash);
- Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+ Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+ Sbar_DrawPic (232, 104, sb_slash);
+ Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
- Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
- Draw_Pic (232,144,sb_slash);
- Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+ Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+ Sbar_DrawPic (232, 144, sb_slash);
+ Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
*/
void Sbar_FinaleOverlay (void)
{
- qpic_t *pic;
+ cachepic_t *pic;
pic = Draw_CachePic ("gfx/finale.lmp");
- Draw_Pic ( (vid.width-pic->width)/2, 16, pic);
+ DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
}
+