sbarpic_t *sb_ibar;
sbarpic_t *sb_sbar;
sbarpic_t *sb_scorebar;
+// AK only used by NEX(and only if everybody agrees)
+sbarpic_t *sb_sbar_overlay;
-sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+// AK changed the bound to 9
+sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
sbarpic_t *sb_ammo[4];
sbarpic_t *sb_sigil[4];
sbarpic_t *sb_armor[3];
sb_colon = Sbar_NewPic ("gfx/num_colon");
sb_slash = Sbar_NewPic ("gfx/num_slash");
+ //AK NX uses its own hud
+ if(gamemode == GAME_NEXUIZ)
+ {
+ sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+ sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
+ sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+ sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+ sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
+ sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
+ sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
+ sb_items[5] = Sbar_NewPic ("gfx/sb_str");
+
+ sb_sbar = Sbar_NewPic("gfx/sbar");
+ sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+
+ for(i = 0; i < 9;i++)
+ sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+
+ return;
+ }
+
sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
Sbar_DrawPic (x, y, sb_nums[color][frame]);
x += 24;
+
+ ptr++;
+ }
+}
+
+/*
+=============
+Sbar_DrawXNum
+=============
+*/
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
+{
+ char str[32], *ptr;
+ int l, frame;
+
+ l = sprintf(str, "%i", num);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l) * lettersize;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a,flags);
+ x += lettersize;
+
ptr++;
}
}
//=============================================================================
+// AK to make DrawInventory smaller
+static void Sbar_DrawWeapon(int nr, float fade, int active)
+{
+ // width = 300, height = 100
+ const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
+ const float w_scale = 0.4;
+
+ DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade, DRAWFLAG_ADDITIVE);
+ DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+
+ if (active)
+ DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade, DRAWFLAG_ADDITIVE);
+}
+
/*
===============
Sbar_DrawInventory
*/
void Sbar_DrawInventory (void)
{
- int i;
- char num[6];
- float time;
- int flashon;
+ int i;
+ char num[6];
+ float time;
+ int flashon;
+ // AK 2003
+ float fade;
+
+ if(gamemode == GAME_NEXUIZ)
+ {
+ num[0] = cl.stats[STAT_ACTIVEWEAPON];
+ // we have a max time 2s (min time = 0)
+ if ((time = cl.time - cl.weapontime) > 2)
+ return;
+
+ fade = (1.0 - 0.5 * time);
+ fade *= fade;
+ for (i = 0; i < 8;i++)
+ {
+ if (!(cl.items & (1 << i)))
+ continue;
+ Sbar_DrawWeapon(i + 1, fade, (i == num[0]));
+ }
+
+ if(!(cl.items & (1<<12)))
+ return;
+ Sbar_DrawWeapon(0, fade, (num[0] == 12));
+ return;
+ }
if (gamemode == GAME_ROGUE)
{
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
- if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
+ if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
{
char num[12];
scoreboard_t *s;
return;
}
- sbar_y = vid.conheight - SBAR_HEIGHT;
- if (cl.gametype == GAME_DEATHMATCH)
- sbar_x = 0;
- else
- sbar_x = (vid.conwidth - 320)/2;
-
- if (sb_lines > 24)
- {
- Sbar_DrawInventory ();
- if (cl.maxclients != 1)
- Sbar_DrawFrags ();
- }
-
- if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ if (gamemode == GAME_NEXUIZ)
{
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
- Sbar_DrawScoreboard ();
- }
- else if (sb_lines)
- {
- Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+ sbar_y = vid.conheight - 47;
+ sbar_x = (vid.conwidth - 640)/2;
-// keys (hipnotic only)
- //MED 01/04/97 moved keys here so they would not be overwritten
- if (gamemode == GAME_HIPNOTIC)
+ if (sb_lines)
{
- if (cl.items & IT_KEY1)
- Sbar_DrawPic (209, 3, sb_items[0]);
- if (cl.items & IT_KEY2)
- Sbar_DrawPic (209, 12, sb_items[1]);
+ Sbar_DrawInventory();
+ if (!cl.islocalgame)
+ Sbar_DrawFrags ();
}
-// armor
- if (cl.items & IT_INVULNERABILITY)
+
+ if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, sb_disc);
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+ Sbar_DrawScoreboard ();
}
- else
+ else if (sb_lines)
{
- if (gamemode == GAME_ROGUE)
+ Sbar_DrawPic (0, 0, sb_sbar);
+
+ // special items
+ if (cl.items & IT_INVULNERABILITY)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ Sbar_DrawNum (36, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, sb_disc);
}
+
+ // armor
+ Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+ // health
+ if(cl.stats[STAT_HEALTH] > 100)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+ else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
else
+ Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+
+ // AK dont draw ammo for the laser
+ if(cl.stats[STAT_ACTIVEWEAPON] != 12)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
- }
- }
+ if (cl.items & NEX_IT_SHELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[0]);
+ else if (cl.items & NEX_IT_BULLETS)
+ Sbar_DrawPic (519, 0, sb_ammo[1]);
+ else if (cl.items & NEX_IT_ROCKETS)
+ Sbar_DrawPic (519, 0, sb_ammo[2]);
+ else if (cl.items & NEX_IT_CELLS)
+ Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+ if(cl.stats[STAT_AMMO] <= 10)
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+ else
+ Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
- // face
- Sbar_DrawFace ();
+ }
- // health
- Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+ DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+ }
+ }
+ else
+ {
+ sbar_y = vid.conheight - SBAR_HEIGHT;
+ if (cl.gametype == GAME_DEATHMATCH)
+ sbar_x = 0;
+ else
+ sbar_x = (vid.conwidth - 320)/2;
- // ammo icon
- if (gamemode == GAME_ROGUE)
+ if (sb_lines > 24)
{
- if (cl.items & RIT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & RIT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & RIT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & RIT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
- else if (cl.items & RIT_LAVA_NAILS)
- Sbar_DrawPic (224, 0, rsb_ammo[0]);
- else if (cl.items & RIT_PLASMA_AMMO)
- Sbar_DrawPic (224, 0, rsb_ammo[1]);
- else if (cl.items & RIT_MULTI_ROCKETS)
- Sbar_DrawPic (224, 0, rsb_ammo[2]);
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawInventory ();
+ if (!cl.islocalgame)
+ Sbar_DrawFrags ();
}
- else
+
+ if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
- if (cl.items & IT_SHELLS)
- Sbar_DrawPic (224, 0, sb_ammo[0]);
- else if (cl.items & IT_NAILS)
- Sbar_DrawPic (224, 0, sb_ammo[1]);
- else if (cl.items & IT_ROCKETS)
- Sbar_DrawPic (224, 0, sb_ammo[2]);
- else if (cl.items & IT_CELLS)
- Sbar_DrawPic (224, 0, sb_ammo[3]);
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+ Sbar_DrawScoreboard ();
}
+ else if (sb_lines)
+ {
+ Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
- Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+ // keys (hipnotic only)
+ //MED 01/04/97 moved keys here so they would not be overwritten
+ if (gamemode == GAME_HIPNOTIC)
+ {
+ if (cl.items & IT_KEY1)
+ Sbar_DrawPic (209, 3, sb_items[0]);
+ if (cl.items & IT_KEY2)
+ Sbar_DrawPic (209, 12, sb_items[1]);
+ }
+ // armor
+ if (gamemode != GAME_GOODVSBAD2)
+ {
+ if (cl.items & IT_INVULNERABILITY)
+ {
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, sb_disc);
+ }
+ else
+ {
+ if (gamemode == GAME_ROGUE)
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & RIT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & RIT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & RIT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ }
+ }
+
+ // face
+ Sbar_DrawFace ();
+
+ // health
+ Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+ // ammo icon
+ if (gamemode == GAME_ROGUE)
+ {
+ if (cl.items & RIT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.items & RIT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.items & RIT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.items & RIT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ else if (cl.items & RIT_LAVA_NAILS)
+ Sbar_DrawPic (224, 0, rsb_ammo[0]);
+ else if (cl.items & RIT_PLASMA_AMMO)
+ Sbar_DrawPic (224, 0, rsb_ammo[1]);
+ else if (cl.items & RIT_MULTI_ROCKETS)
+ Sbar_DrawPic (224, 0, rsb_ammo[2]);
+ }
+ else
+ {
+ if (cl.items & IT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.items & IT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.items & IT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.items & IT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+ }
+
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+
+ }
}
if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
==================
*/
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+ qbyte *c;
+ if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
+ {
+ // draw colors behind score
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ // print the text
+ DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1, 0);
+ return 8;
+ }
+ else
+ return 0;
+}
+
void Sbar_DeathmatchOverlay (void)
{
+ int i, x, y;
cachepic_t *pic;
- int i, k, l, x, y, total, n, minutes, tens, units, fph;
- char num[128];
- scoreboard_t *s;
- qbyte *c;
pic = Draw_CachePic ("gfx/ranking.lmp");
DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
-// scores
+ // scores
Sbar_SortFrags ();
-
-// draw the text
- l = scoreboardlines;
-
- x = (vid.conwidth - 280)>>1;
+ // draw the text
+ x = (vid.conwidth - (6 + 15) * 8) / 2;
y = 40;
- for (i = 0;i < l;i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
- total = cl.time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = '0' + n/10;
- units = '0' + n%10;
-
- fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
- if (fph < -999) fph = -999;
- if (fph > 9999) fph = 9999;
-
- // put it together
- sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
- DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
- y += 8;
- }
+ for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
+ y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*
*/
void Sbar_MiniDeathmatchOverlay (void)
{
- int i, l, k, x, y, fph, numlines;
- char num[128];
- scoreboard_t *s;
- qbyte *c;
+ int i, x, y, numlines;
- if (vid.conwidth < 512 || !sb_lines)
+ // decide where to print
+ // AK Nex wants its scores on the upper left
+ if(gamemode == GAME_NEXUIZ)
+ {
+ x = 0;
+ y = 0;
+ }
+ else
+ {
+ x = 324;
+ y = vid.conheight - sb_lines;
+ }
+
+ numlines = (vid.conheight - y) / 8;
+ // give up if there isn't room
+ if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
return;
// scores
Sbar_SortFrags ();
- // draw the text
- l = scoreboardlines;
- y = vid.conheight - sb_lines;
- numlines = sb_lines/8;
- if (numlines < 3)
- return;
-
//find us
for (i = 0; i < scoreboardlines; i++)
- if (fragsort[i] == cl.viewentity - 1)
+ if (fragsort[i] == cl.playerentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
- i = i - numlines/2;
-
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
-
- x = 324;
- for (;i < scoreboardlines && y < vid.conheight - 8;i++)
{
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
- fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
- if (fph < -999) fph = -999;
- if (fph > 9999) fph = 9999;
-
- // put it together
- sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
- DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
- y += 8;
+ i -= numlines/2;
+ i = bound(0, i, scoreboardlines - numlines);
}
+
+ for (;i < scoreboardlines && y < vid.conheight;i++)
+ y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*