typedef struct
{
- char name[16];
+ char name[32];
}
sbarpic_t;
static sbarpic_t sbarpics[256];
static int numsbarpics;
-static sbarpic_t *Sbar_NewPic(char *name)
+static sbarpic_t *Sbar_NewPic(const char *name)
{
strcpy(sbarpics[numsbarpics].name, name);
// precache it
// FIXME: precache on every renderer restart (or move this to client)
- Draw_CachePic(name);
+ Draw_CachePic(sbarpics[numsbarpics].name);
return sbarpics + (numsbarpics++);
}
sbarpic_t *sb_armor[3];
sbarpic_t *sb_items[32];
-// 0 is gibbed, 1 is dead, 2-6 are alive
+// 0-4 are based on health (in 20 increments)
// 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[7][2];
+sbarpic_t *sb_faces[5][2];
sbarpic_t *sb_face_invis;
sbarpic_t *sb_face_quad;
sb_showscores = false;
}
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
+void sbar_start(void)
{
int i;
- Cmd_AddCommand ("+showscores", Sbar_ShowScores);
- Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
- Cvar_RegisterVariable (&showfps);
-
numsbarpics = 0;
- sb_disc = Sbar_NewPic("disc");
+ sb_disc = Sbar_NewPic("gfx/disc");
- for (i=0 ; i<10 ; i++)
+ for (i = 0;i < 10;i++)
{
- sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
- sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
+ sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+ sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
}
- sb_nums[0][10] = Sbar_NewPic ("num_minus");
- sb_nums[1][10] = Sbar_NewPic ("anum_minus");
-
- sb_colon = Sbar_NewPic ("num_colon");
- sb_slash = Sbar_NewPic ("num_slash");
-
- sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
- sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
- sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
- sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
- sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
- sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
- sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
-
- sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
- sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
- sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
- sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
- sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
- sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
- sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
-
- for (i=0 ; i<5 ; i++)
+ sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+ sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+ sb_colon = Sbar_NewPic ("gfx/num_colon");
+ sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+ sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+ sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+ sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+ sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+ sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+ sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+ sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+ sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+ sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+ sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+ sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+ sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+ sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+ sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+
+ for (i = 0;i < 5;i++)
{
- sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
- sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
- sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
- sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
- sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
- sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
- sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
+ sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
}
- sb_ammo[0] = Sbar_NewPic ("sb_shells");
- sb_ammo[1] = Sbar_NewPic ("sb_nails");
- sb_ammo[2] = Sbar_NewPic ("sb_rocket");
- sb_ammo[3] = Sbar_NewPic ("sb_cells");
-
- sb_armor[0] = Sbar_NewPic ("sb_armor1");
- sb_armor[1] = Sbar_NewPic ("sb_armor2");
- sb_armor[2] = Sbar_NewPic ("sb_armor3");
-
- sb_items[0] = Sbar_NewPic ("sb_key1");
- sb_items[1] = Sbar_NewPic ("sb_key2");
- sb_items[2] = Sbar_NewPic ("sb_invis");
- sb_items[3] = Sbar_NewPic ("sb_invuln");
- sb_items[4] = Sbar_NewPic ("sb_suit");
- sb_items[5] = Sbar_NewPic ("sb_quad");
-
- sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
- sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
- sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
- sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
-
- sb_faces[4][0] = Sbar_NewPic ("face1");
- sb_faces[4][1] = Sbar_NewPic ("face_p1");
- sb_faces[3][0] = Sbar_NewPic ("face2");
- sb_faces[3][1] = Sbar_NewPic ("face_p2");
- sb_faces[2][0] = Sbar_NewPic ("face3");
- sb_faces[2][1] = Sbar_NewPic ("face_p3");
- sb_faces[1][0] = Sbar_NewPic ("face4");
- sb_faces[1][1] = Sbar_NewPic ("face_p4");
- sb_faces[0][0] = Sbar_NewPic ("face5");
- sb_faces[0][1] = Sbar_NewPic ("face_p5");
-
- sb_face_invis = Sbar_NewPic ("face_invis");
- sb_face_invuln = Sbar_NewPic ("face_invul2");
- sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
- sb_face_quad = Sbar_NewPic ("face_quad");
-
- sb_sbar = Sbar_NewPic ("sbar");
- sb_ibar = Sbar_NewPic ("ibar");
- sb_scorebar = Sbar_NewPic ("scorebar");
+ sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+ sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+ sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+ sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+ sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+ sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+ sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+ sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+ sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+ sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+ sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+ sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+ sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+ sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+ sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+ sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+ sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+ sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+ sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+ sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+ sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+ sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+ sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+ sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+ sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+ sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+ sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+ sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+ sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+ sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+ sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+ sb_sbar = Sbar_NewPic ("gfx/sbar");
+ sb_ibar = Sbar_NewPic ("gfx/ibar");
+ sb_scorebar = Sbar_NewPic ("gfx/scorebar");
//MED 01/04/97 added new hipnotic weapons
if (gamemode == GAME_HIPNOTIC)
{
- hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
- hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
- hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
- hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
- hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
-
- hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
- hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
- hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
- hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
- hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
-
- for (i=0 ; i<5 ; i++)
+ hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+ hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+ hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+ hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+ hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+ hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+ hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+ hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+ hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+ hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+ for (i = 0;i < 5;i++)
{
- hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
- hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
- hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
- hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
- hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
+ hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+ hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+ hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+ hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+ hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
}
- hsb_items[0] = Sbar_NewPic ("sb_wsuit");
- hsb_items[1] = Sbar_NewPic ("sb_eshld");
+ hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+ hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
}
else if (gamemode == GAME_ROGUE)
{
- rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
- rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
+ rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+ rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
- rsb_weapons[0] = Sbar_NewPic ("r_lava");
- rsb_weapons[1] = Sbar_NewPic ("r_superlava");
- rsb_weapons[2] = Sbar_NewPic ("r_gren");
- rsb_weapons[3] = Sbar_NewPic ("r_multirock");
- rsb_weapons[4] = Sbar_NewPic ("r_plasma");
+ rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+ rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+ rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+ rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+ rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
- rsb_items[0] = Sbar_NewPic ("r_shield1");
- rsb_items[1] = Sbar_NewPic ("r_agrav1");
+ rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+ rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
// PGM 01/19/97 - team color border
- rsb_teambord = Sbar_NewPic ("r_teambord");
+ rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
// PGM 01/19/97 - team color border
- rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
- rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
- rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
+ rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+ rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+ rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
}
}
+void sbar_shutdown(void)
+{
+}
+
+void sbar_newmap(void)
+{
+}
+
+void Sbar_Init (void)
+{
+ Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+ Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+ Cvar_RegisterVariable (&showfps);
+
+ R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
+}
+
//=============================================================================
}
-
/*
===============
Sbar_SoloScoreboard
continue;
// draw background
- c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
// draw number
s = &cl.scores[cl.viewentity - 1];
// draw background
Sbar_DrawPic (112, 0, rsb_teambord);
- c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
// draw number
{
if (showfps.integer)
{
- static double currtime, frametimes[32];
- double newtime, total;
+ int calc;
char temp[32];
- int calc, count, i;
- static int framecycle = 0;
float fps_x, fps_y, fps_scalex, fps_scaley;
-
- newtime = Sys_DoubleTime();
- frametimes[framecycle] = newtime - currtime;
- total = 0;
- count = 0;
- while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+ if (showfps.integer > 1)
{
- total += frametimes[i];
- count++;
+ static double currtime, frametimes[32];
+ double newtime, total;
+ int count, i;
+ static int framecycle = 0;
+
+ newtime = Sys_DoubleTime();
+ frametimes[framecycle] = newtime - currtime;
+ total = 0;
+ count = 0;
+ while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+ {
+ total += frametimes[i];
+ count++;
+ }
+ framecycle++;
+ framecycle &= 31;
+ if (showfps.integer == 2)
+ calc = (int) (((double) count / total) + 0.5);
+ else // showfps 3, rapid update
+ calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+ currtime = newtime;
+ }
+ else
+ {
+ static double nexttime = 0, lasttime = 0;
+ static int framerate = 0, framecount = 0;
+ double newtime;
+ newtime = Sys_DoubleTime();
+ if (newtime < nexttime)
+ framecount++;
+ else
+ {
+ framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+ lasttime = newtime;
+ nexttime = lasttime + 0.2;
+ framecount = 1;
+ }
+ calc = framerate;
}
- framecycle++;
- framecycle &= 31;
- if (showfps.integer == 1)
- calc = (int) (((double) count / total) + 0.5);
- else // showfps 2, rapid update
- calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
sprintf(temp, "%4i", calc);
- currtime = newtime;
fps_scalex = 12;
fps_scaley = 12;
fps_x = vid.conwidth - (fps_scalex * strlen(temp));
Sbar_Draw
===============
*/
-void DrawCrosshair(int num);
void Sbar_Draw (void)
{
if (scr_con_current == vid.conheight)
return; // console is full screen
+ if (cl.intermission == 1)
+ {
+ Sbar_IntermissionOverlay();
+ return;
+ }
+ else if (cl.intermission == 2)
+ {
+ Sbar_FinaleOverlay();
+ return;
+ }
+
sbar_y = vid.conheight - SBAR_HEIGHT;
if (cl.gametype == GAME_DEATHMATCH)
sbar_x = 0;
if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay ();
- if (crosshair.integer >= 1)
- DrawCrosshair(crosshair.integer - 1);
-
- if (cl.intermission == 1)
- Sbar_IntermissionOverlay();
- else if (cl.intermission == 2)
- Sbar_FinaleOverlay();
-
Sbar_ShowFPS();
+
+ R_Draw2DCrosshair();
}
//=============================================================================
// draw the text
l = scoreboardlines;
- x = ((vid.conwidth - 320)>>1) - 140;
+ x = (vid.conwidth - 280)>>1;
y = 40;
for (i = 0;i < l;i++)
{
continue;
// draw background
- c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
- DrawQ_Fill ( x, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
- DrawQ_Fill ( x, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
total = cl.time - s->entertime;
minutes = (int)total/60;
// put it together
sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
- DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
y += 8;
}
continue;
// draw background
- c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
return;
}
- sbar_x = 0;
- sbar_y = 0;
+ sbar_x = (vid.conwidth - 320) >> 1;
+ sbar_y = (vid.conheight - 200) >> 1;
- DrawQ_Pic (64, 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
- DrawQ_Pic (0, 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
// time
dig = cl.completed_time/60;
pic = Draw_CachePic ("gfx/finale.lmp");
DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
}
+