void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
/*
===============
}
-
/*
===============
Sbar_SoloScoreboard
Sbar_Draw
===============
*/
-void DrawCrosshair(int num);
+//void DrawCrosshair(int num);
void Sbar_Draw (void)
{
if (scr_con_current == vid.conheight)
if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay ();
- if (crosshair.integer >= 1)
- DrawCrosshair(crosshair.integer - 1);
+// if (crosshair.integer >= 1)
+// DrawCrosshair(crosshair.integer - 1);
if (cl.intermission == 1)
Sbar_IntermissionOverlay();
pic = Draw_CachePic ("gfx/finale.lmp");
DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
}
+