surfaceparm hint // ydnar: yes it should.\r
}\r
\r
+textures/common/hintskip\r
+{\r
+ qer_nocarve\r
+ qer_trans 0.30\r
+ surfaceparm nodraw\r
+ surfaceparm nonsolid\r
+ surfaceparm skip\r
+ surfaceparm structural\r
+ surfaceparm trans\r
+}\r
+\r
textures/common/invisible // solid, transparent polygons, casts shadows\r
{\r
surfaceparm nolightmap\r