surfaceparm hint // ydnar: yes it should.\r
}\r
\r
+textures/common/hintskip\r
+{\r
+ qer_nocarve\r
+ qer_trans 0.30\r
+ surfaceparm nodraw\r
+ surfaceparm nonsolid\r
+ surfaceparm skip\r
+ surfaceparm structural\r
+ surfaceparm trans\r
+}\r
+\r
textures/common/invisible // solid, transparent polygons, casts shadows\r
{\r
surfaceparm nolightmap\r
surfaceparm trans\r
surfaceparm nomarks\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r
textures/common/camera\r
{\r
{\r
- map textures/common/mirror1.tga // fully transparent\r
+ map textures/common/warpzone/trans.tga // fully transparent\r
blendfunc blend\r
}\r
dp_camera\r