-------- KEYS --------
targetname: make the trigger_teleporter point to this.
target: target to activate when a teleporter targeting this is used
+target2: target to activate when a teleporter targeting this is used
+target3: target to activate when a teleporter targeting this is used
+target4: target to activate when a teleporter targeting this is used
angle: direction in which player will look when teleported, OR use
angles: pitch and yaw when coming out of the teleporter (also specifies the direction the player will aim when coming out)
cnt: weight for random selection, in case a teleporter points at multiple misc_teleporter_dest
Note that in Xonotic, teleporters preserve momentum of the player using them.
-------- KEYS --------
target: this must point to a misc_teleporter_dest entity. If it points to more than one, a destination is randomly selected on teleport.
+target2: target to activate when the teleporter is used
+target3: target to activate when the teleporter is used
+target4: target to activate when the teleporter is used
team: team that owns this teleporter (5 = red, 14 = blue, etc) (when set, only this team can teleport)
targetname: when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator.
-------- SPAWNFLAGS --------
Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker.
-------- KEYS --------
target: must point to another trigger_warpzone, or...
+target2: is triggered when a player ENTERS the warpzone (and warps away)
+target3: is triggered when a player LEAVES the warpzone (from the other warp zone to this one)
+target4: is triggered in both cases
targetname: must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or...
killtarget: should point to a target_position entity, or
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED trigger_warpzone_reconnect (1 .5 1) (-8 -8 -8) (8 8 8)
Must target a target_position that indicates the view to be shown (and whose angles also indicate the orientation of the view)
-------- KEYS --------
target: must point to a target_position
+warpzone_fadestart: start distance of fading out the warpzone
+warpzone_fadeend: end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)
*/
/*QUAKED target_music (1 0 0) (-8 -8 -8) (8 8 8)
STICKY: entities keep their gravity after leaving the gravity zone
START_OFF: when targeted, the gravity zone starts off and is enabled upon triggering
*/
+
+/*QUAKED relay_activate (0 1 0) (-8 -8 -8) (8 8 8)
+Activates all .target's
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/
+
+/*QUAKED relay_deactivate (1 0 0) (-8 -8 -8) (8 8 8)
+Deactivates all .target's
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/
+
+/*QUAKED relay_activatetoggle (0 1 1) (-8 -8 -8) (8 8 8)
+Toggles all .target's de/active
+List of currently supported target ents:
+trigger_hurt
+trigger_heal
+trigger_impulse
+trigger_push
+trigger_teleport
+func_rotating
+func_bobbing
+func_button
+func_fourier
+func_vectormamamam
+-------- KEYS --------
+target: trigger all entities with this targetname when triggered
+targetname: name that identifies this entity so it can be triggered
+*/