Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis.
To rotate around another axis, make a func_wall with an explicit avelocity given.
-------- KEYS --------
-<real key="speed" name="speed">speed to rotate (in degrees per second)</real>
+<real key="speed" name="speed">speed to rotate (in degrees per second, default: 100)</real>
<sound key="noise" name="noise">path/name of looping .wav file to play.</sound>
<real key="dmg" name="dmg">Do this much dmg every .dmgtime interval when blocked</real>
<real key="dmgtime" name="dmgtime">See above. (0.25s default)</real>
<string key="message2" name="message2">death message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)</string>
</group>
+<point name="info_autoscreenshot" color="0 0 0.2" box="-8 -8 -8 8 8 8">
+Location to make the first autoscreenshots from. At most three such entities may be used!
+-------- KEYS --------
+<angles key="angles" name="angles">view direction of the camera in PITCH YAW ROLL</angles>
+<target key="target" name="target">targetname of a target_position for the view direction, alternatively to specifying angles</target>
+</point>
+
<point name="info_location" color="1 1 0" box="-8 -8 -8 8 8 8">
Location for use by the %l escape in "say" messages.
The closest "visible" info_location entity is chosen to find the right location name for a point.