;;
esac
+pid=$$
+status=true
+trap 'status=false' USR1
+seterror()
+{
+ kill -USR1 "$pid"
+}
+
LF="
"
if [ "$3" = "shader" ]; then
return
else
- echo "(EE) shader $1 uses non-existing texture $2"
+ echo "(EE) shader $1 uses non-existing texture $2"; seterror
fi
fi
textures_used="$textures_used$LF$2"
esac
done
if ! $ok; then
- echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"
+ echo "(EE) shader $1 is not allowed in this shader file (allowed: $allowed_prefixes, forbidden: $forbidden_prefixes)"; seterror
fi
case "$3" in
env/*)
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must be in env/"; seterror
;;
esac
;;
*)
case "$2" in
env/*)
- echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"
+ echo "(EE) texture $2 of shader $1 is out of place, $3 textures must not be in env/"; seterror
;;
*)
;;
"$pre"/*/*)
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"; seterror
;;
esac
;;
"$pre"/*/*)
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"; seterror
;;
esac
;;
;;
textures/map_*)
# protect one map's textures from the evil of other maps :P
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$map/*"; seterror
;;
*)
# using outside stuff is permitted
textures/common/*/*)
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"; seterror
;;
esac
;;
- ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava, warpzone
- textures/decals/*|textures/liquids_water/*|textures/liquids_slime/*|textures/liquids_lava/*|textures/warpzone/*)
- pre=${1%/*}
+ ## RULE: textures/FOO/* must use textures/FOO/*, for FOO in decals, liquids_water, liquids_slime, liquids_lava
+ textures/decals/*|textures/liquids_*/*|textures/effects_*/*|textures/screens/*|textures/logos/*)
+ pre=`echo "$1" | cut -d / -f 1-2`
case "$2" in
"$pre"/*)
# I _suppose_ this is fine, as tZork committed this pack
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror
;;
esac
;;
sky=${1#textures/skies/}
sky=${sky%%_*}
case "$2" in
- "$1")
+ textures/skies/$sky|textures/skies/$sky[_]*)
# typical place for preview image
;;
env/$sky[/_]*)
# typical place for skybox
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1"; seterror
;;
esac
;;
models/*)
;;
*)
- echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"
+ echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or models/*"; seterror
;;
esac
;;
*)
- echo "(EE) no shader name pattern for $1"
+ echo "(EE) no shader name pattern for $1"; seterror
;;
esac
}
parse_shaderstage()
{
while read L A1 Aother; do
- case "$L" in
+ case "`echo "$L" | tr A-Z a-z`" in
map)
case "$A1" in
'$lightmap')
use_texture "$parsing_shader" "`normalize "$X"`" animmap
done
;;
+ '{')
+ echo "(EE) brace nesting error in $parsing_shader"; seterror
+ ;;
'}')
break
;;
{
use_texture "$parsing_shader" "$parsing_shader" shader
while read L A1 Aother; do
- case "$L" in
+ case "`echo "$L" | tr A-Z a-z`" in
qer_editorimage)
use_texture "$parsing_shader" "`normalize "$A1"`" editorimage
;;
case "$1" in
## RULE: map_FOO.shader may define tetxures/map_FOO_* and textures/map_FOO/*
map_*)
- allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d - -f 2`/"
+ allowed_prefixes="textures/map_`echo "$1" | cut -d _ -f 2`_ textures/map_`echo "$1" | cut -d _ -f 2`/"
forbidden_prefixes=
;;
## RULE: skies_FOO.shader may define tetxures/skies/FOO and textures/skies/FOO_*
done
rm -f "$t"
-textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*_bump.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -not -name '*_reflect.*' -not -name '*.xcf' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
textures_used=`echo "${textures_used#$LF}" | sort -u`
echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
textures/map_*/*)
;;
*)
- echo "(EE) texture $L is not referenced by any shader"
+ echo "(EE) texture $L is not referenced by any shader"; seterror
;;
esac
done
+
+$status