]> de.git.xonotic.org Git - xonotic/xonotic-maps.pk3dir.git/blobdiff - scripts/shader-audit.sh
shader_audit: allow textures/map_*/*
[xonotic/xonotic-maps.pk3dir.git] / scripts / shader-audit.sh
index 388f3944d97c2a5f267ccc8f1192f259b92f4c75..f0f95b50337f30a9344ef2854d38c9aef1c9e04d 100644 (file)
@@ -1,12 +1,99 @@
 #!/bin/sh
 
+LF="
+"
+
+normalize()
+{
+       echo "$1" | sed 's/\.\(tga\|jpg\|png\)$//'
+}
+
+textures_used=
+# $1 = shader
+# $2 = texture
+# $3 = self | map | animmap | editorimage
 use_texture()
 {
-       echo "$1 uses texture $2"
+       # does texture exist?
+       if \
+               [ -f "../$2.tga" ] || \
+               [ -f "../$2.jpg" ] || \
+               [ -f "../$2.png" ]; then
+               :
+       else
+               if [ "$3" = "self" ]; then
+                       return
+               else
+                       echo "(EE) shader $1 uses non-existing texture $2"
+               fi
+       fi
+       textures_used="$textures_used$LF$2"
+
+       # TODO verify shader -> texture name
+       case "$1" in
+               textures/*x/*-*)
+                       pre=${1%%x/*}x
+                       suf=${1#*x/}
+                       # rule: in suffix part, change each - to /
+                       suf="`echo "$suf" | sed 's,-,/,g'`"
+                       case "$2" in
+                               "$pre"/*/*)
+                                       ;;
+                               *)
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/$suf"
+                                       ;;
+                       esac
+                       ;;
+               textures/*x/*)
+                       pre=${1%%x/*}x
+                       suf=${1#*x/}
+                       case "$2" in
+                               "$pre"/*/*)
+                                       ;;
+                               *)
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/base/$suf"
+                                       ;;
+                       esac
+                       ;;
+               textures/map_*/*)
+                       pre=${1%%/map_*}
+                       suf=${1#*/map_}
+                       case "$2" in
+                               "$pre"/map/*)
+                                       ;;
+                               *)
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $pre/map_$suf"
+                                       ;;
+                       esac
+                       ;;
+               textures/common/*)
+                       case "$2" in
+                               "$1")
+                                       ;;
+                               textures/common/*/*)
+                                       ;;
+                               *)
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+                                       ;;
+                       esac
+                       ;;
+               textures/decals/*)
+                       case "$2" in
+                               "$1")
+                                       # I _suppose_ this is fine, as tZork committed this pack
+                                       ;;
+                               *)
+                                       echo "(EE) texture $2 of shader $1 is out of place, recommended file name is $1 or textures/common/*/*"
+                                       ;;
+                       esac
+                       ;;
+               *)
+                       echo "(EE) no shader name pattern for $1"
+                       ;;
+       esac
 }
 
 parsing_shader=
-
 parse_shaderstage()
 {
        while read L A1 A2 Aother; do
@@ -16,13 +103,13 @@ parse_shaderstage()
                                        '$lightmap')
                                                ;;
                                        *)
-                                               use_texture "$parsing_shader" "$A1"
+                                               use_texture "$parsing_shader" "`normalize "$A1"`" map
                                                ;;
                                esac
                                ;;
                        animmap)
                                for X in $A2 $Aother; do
-                                       use_texture "$parsing_shader" "$X"
+                                       use_texture "$parsing_shader" "`normalize "$X"`" animmap
                                done
                                ;;
                        '}')
@@ -36,10 +123,11 @@ parse_shaderstage()
 
 parse_shader()
 {
+       use_texture "$parsing_shader" "$parsing_shader" self
        while read L A1; do
                case "$L" in
                        qer_editorimage\ *)
-                               use_texture "$parsing_shader" "$A1"
+                               use_texture "$parsing_shader" "$A1" editorimage
                                ;;
                        '{')
                                parse_shaderstage
@@ -58,7 +146,10 @@ parse_shaderfile()
        while read L; do
                case "$L" in
                        textures/*)
-                               parsing_shader="$L"
+                               parsing_shader="`normalize "$L"`"
+                               if [ x"$L" != x"$parsing_shader" ]; then
+                                       echo "(WW) normalized shader name $L to $parsing_shader"
+                               fi
                                ;;
                        '{')
                                parse_shader
@@ -81,10 +172,17 @@ for X in *.shader; do
 done
 rm -f "$t"
 
-( cd ../textures; find */ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' -print ) | while IFS= read -r TEX; do
-       TEX=${TEX%.*}
-       # does it have a shader?
-       if ! grep -Ei '^[[:space:]]*((animmap|map|qer_editorimage)[[:space:]]+)?"?textures/'"$TEX"'(\.tga)?"?[[:space:]]*(//.*)?$' *.shader >/dev/null; then
-               echo "No shader defined using $TEX, please add one"
-       fi
+textures_avail=`( cd ..; find textures/ -type f -not -name '*_norm.*' -not -name '*_glow.*' -not -name '*_gloss.*' ) | while IFS= read -r T; do normalize "$T"; done | sort -u`
+textures_used=`echo "${textures_used#$LF}" | sort -u`
+
+echo "$textures_used$LF$textures_used$LF$textures_avail" | sort | uniq -u | while IFS= read -r L; do
+       case "$L" in
+               textures/radiant/*)
+                       ;;
+               textures/map_*/*)
+                       ;;
+               *)
+                       echo "(EE) texture $L is not referenced by any shader"
+                       ;;
+       esac
 done