turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
+team: 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
+team: 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
---------NOTES----------
If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
-*/
\ No newline at end of file
+*/