model="../xonotic-data.pk3dir/models/turrets/radiant/flac.md3"
*/
-/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
6 unguided rockers fired in a rapid burst.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
model="../xonotic-data.pk3dir/models/turrets/radiant/mlrs.md3"
*/
-/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
2 guided moderate damage accelerating rockets
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
*/
-/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
model="../xonotic-data.pk3dir/models/turrets/radiant/hk.md3"
*/
-/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
model="../xonotic-data.pk3dir/models/turrets/radiant/tesla.md3"
*/
-/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
*/
-/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
+/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
+team: 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
-
-team : 5=red, 14=blue
+team: 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
---------NOTES----------
If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
-*/
\ No newline at end of file
+*/