#define FL_WATERJUMP 2048 // player jumping out of water
#define FL_JUMPRELEASED 4096 // for jump debouncing
-// entity effects
-
-#define EF_BRIGHTFIELD 1
-#define EF_MUZZLEFLASH 2
-#define EF_BRIGHTLIGHT 4
-#define EF_DIMLIGHT 8
-// added EF_ effects:
-#define EF_NODRAW 16
-#define EF_ADDITIVE 32 // LordHavoc: Additive Rendering
-#define EF_BLUE 64
-#define EF_RED 128
-
#define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512
#define SPAWNFLAG_NOT_HARD 1024