double time;
double frametime;
-
+
int lastcheck; // used by PF_checkclient
double lastchecktime;
-
+
char name[64]; // map name
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
struct model_s *worldmodel;
qboolean dropasap; // has been told to go to another level
qboolean sendsignon; // only valid before spawned
+#ifndef NOROUTINGFIX
// LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
qboolean waitingforconnect; // waiting for connect from client (stage 1)
qboolean sendserverinfo; // send server info in next datagram (stage 2)
+#endif
double last_message; // reliable messages must be sent
// periodically