typedef struct
{
+ // number of svs.clients slots (updated by maxplayers command)
int maxclients;
- // [maxclients]
+ // client slots
struct client_s *clients;
// episode completion information
int serverflags;
char *lightstyles[MAX_LIGHTSTYLES];
int num_edicts;
int max_edicts;
- // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent
+ // small edict_t structures which just contain pointers
+ // (allocated at server startup only)
edict_t *edicts;
+ // engine private edict information
+ // (dynamically resized - always access through edict_t!)
+ edict_engineprivate_t *edictsengineprivate;
+ // QuakeC fields array
+ // (dynamically resized - always access through edict_t!)
+ void *edictsfields;
+ // PushMove sometimes has to move entities back from a failed move
+ // (dynamically resized)
+ edict_t **moved_edicts;
// some actions are only valid during load
server_state_t state;
sizebuf_t datagram;
- qbyte datagram_buf[MAX_DATAGRAM];
+ qbyte datagram_buf[NET_MAXMESSAGE];
// copied to all clients at end of frame
sizebuf_t reliable_datagram;
- qbyte reliable_datagram_buf[MAX_DATAGRAM];
+ qbyte reliable_datagram_buf[NET_MAXMESSAGE];
sizebuf_t signon;
- // LordHavoc: increased signon message buffer from 8192 to 32768
- qbyte signon_buf[32768];
+ // LordHavoc: increased signon message buffer from 8192
+ qbyte signon_buf[NET_MAXMESSAGE];
} server_t;
typedef struct client_s
{
- // false = client is free
+ // false = empty client slot
qboolean active;
// false = don't send datagrams
qboolean spawned;
qboolean dropasap;
// only valid before spawned
qboolean sendsignon;
-
-#ifndef NOROUTINGFIX
- // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
- // waiting for connect from client (stage 1)
- qboolean waitingforconnect;
- // send server info in next datagram (stage 2)
- qboolean sendserverinfo;
-#endif
+ // remove this client immediately
+ qboolean deadsocket;
+ // index of this client in the svs.clients array
+ int number;
// reliable messages must be sent periodically
double last_message;
// communications handle
- struct qsocket_s *netconnection;
+ netconn_t *netconnection;
// movement
usercmd_t cmd;
// can be added to at any time, copied and clear once per frame
sizebuf_t message;
- qbyte msgbuf[MAX_MSGLEN];
+ qbyte msgbuf[NET_MAXMESSAGE];
// EDICT_NUM(clientnum+1)
edict_t *edict;
- // for printing to other people
- char name[32];
- int colors;
float ping_times[NUM_PING_TIMES];
// ping_times[num_pings%NUM_PING_TIMES]
int num_pings;
// LordHavoc: can be used for prediction or whatever...
float ping;
- // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
- float latency;
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
-// client known data for deltas
- int old_frags;
+ // properties that are sent across the network only when changed
+ char name[64], old_name[64];
+ int colors, old_colors;
+ int frags, old_frags;
+ // other properties not sent across the network
int pmodel;
-#ifdef QUAKEENTITIES
- // delta compression state
- float nextfullupdate[MAX_EDICTS];
-#endif
// visibility state
float visibletime[MAX_EDICTS];
-#ifndef QUAKEENTITIES
+ // prevent animated names
+ float nametime;
+
+#ifdef QUAKEENTITIES
+ // delta compression state
+ float nextfullupdate[MAX_EDICTS];
+#elif 0
entity_database_t entitydatabase;
int entityframenumber; // incremented each time an entity frame is sent
+#else
+ entity_database4_t *entitydatabase4;
+ int entityframenumber; // incremented each time an entity frame is sent
#endif
} client_t;
#define MOVETYPE_BOUNCE 10
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
#define MOVETYPE_FOLLOW 12 // track movement of aiment
+#define MOVETYPE_FAKEPUSH 13 // tenebrae's push that doesn't push
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
extern cvar_t sv_accelerate;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_aim;
-extern cvar_t sv_predict;
extern cvar_t sv_stepheight;
extern cvar_t sv_jumpstep;
+extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
+extern cvar_t sv_gameplayfix_noairborncorpse;
+extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_swiminbmodels;
+
+extern mempool_t *sv_clients_mempool;
+extern mempool_t *sv_edicts_mempool;
+
// persistant server info
extern server_static_t svs;
// local server
void SV_SendClientMessages (void);
void SV_ClearDatagram (void);
+void SV_ReadClientMessage(void);
+
int SV_ModelIndex (const char *name);
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s *ret);
-void SV_ClientPrintf (const char *fmt, ...);
-void SV_BroadcastPrintf (const char *fmt, ...);
+void SV_ClientPrint(const char *msg);
+void SV_ClientPrintf(const char *fmt, ...);
+void SV_BroadcastPrint(const char *msg);
+void SV_BroadcastPrintf(const char *fmt, ...);
void SV_Physics (void);
void SV_MoveToGoal (void);
-void SV_CheckForNewClients (void);
void SV_RunClients (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (const char *server);
-void SV_SetMaxClients(int n);
+void SV_CheckVelocity (edict_t *ent);
#endif