unsigned int total_length; // in sample frames
const snd_fetcher_t *fetcher;
void *fetcher_data; // Per-sfx data for the sound fetching functions
+
+ float volume_mult; // for replay gain (multiplier to apply)
+ float volume_peak; // for replay gain (highest peak); if set to 0, ReplayGain isn't supported
};
// maximum supported speakers constant
// Sound fetching functions
// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
-typedef const snd_buffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int *start, unsigned int nbsampleframes);
-typedef void (*snd_fetcher_endsb_t) (channel_t* ch);
-typedef void (*snd_fetcher_free_t) (sfx_t* sfx);
+typedef const snd_buffer_t* (*snd_fetcher_getsb_t) (void *sfxfetcher, void **chfetcherpointer, unsigned int *start, unsigned int nbsampleframes);
+typedef void (*snd_fetcher_endsb_t) (void *chfetcherdata);
+typedef void (*snd_fetcher_free_t) (void *sfxfetcherdata);
typedef const snd_format_t* (*snd_fetcher_getfmt_t) (sfx_t* sfx);
struct snd_fetcher_s
{
extern channel_t channels[MAX_CHANNELS];
extern snd_ringbuffer_t *snd_renderbuffer;
-extern unsigned int soundtime; // WARNING: sound modules must NOT use it
+extern qboolean snd_threaded; // enables use of snd_usethreadedmixing, provided that no sound hacks are in effect (like timedemo)
+extern qboolean snd_usethreadedmixing; // if true, the main thread does not mix sound, soundtime does not advance, and neither does snd_renderbuffer->endframe, instead the audio thread will call S_MixToBuffer as needed
extern cvar_t _snd_mixahead;
extern cvar_t snd_swapstereo;
// Architecture-independent functions
// ====================================================================
-void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime);
+void S_MixToBuffer(void *stream, unsigned int frames);
qboolean S_LoadSound (sfx_t *sfx, qboolean complain);