]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.h
Added the map name (ie. "The Grisly Grotto") to the world.message field string in...
[xonotic/darkplaces.git] / snd_main.h
index 82c347273efbc775501cb1db4d0866f218f001f4..1d6011ab909a9ff3950af7950452c508b5f15ec1 100644 (file)
@@ -71,7 +71,7 @@ struct sfx_s
                                                                                // freed at level change by S_ServerSounds.
 
        unsigned int            flags;                  // cf SFXFLAG_* defines
-       int                                     loopstart;              // in sample frames. -1 if not looped
+       unsigned int            loopstart;              // in sample frames. equals total_length if not looped
        unsigned int            total_length;   // in sample frames
        const snd_fetcher_t     *fetcher;
        void                            *fetcher_data;  // Per-sfx data for the sound fetching functions
@@ -86,9 +86,7 @@ typedef struct channel_s
        int                             master_vol;             // 0-255 master volume
        sfx_t                   *sfx;                   // sfx number
        unsigned int    flags;                  // cf CHANNELFLAG_* defines
-       unsigned int    end;                    // end time in global paintsamples
-       unsigned int    lastptime;              // last time this channel was painted
-       unsigned int    pos;                    // sample position in sfx
+       int                             pos;                    // sample position in sfx, negative values delay the start of the sound playback
        int                             entnum;                 // to allow overriding a specific sound
        int                             entchannel;
        vec3_t                  origin;                 // origin of sound effect
@@ -113,8 +111,8 @@ struct snd_fetcher_s
 // 0 to NUM_AMBIENTS - 1 = water, etc
 // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
 // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
-#define        MAX_DYNAMIC_CHANNELS    128
-#define        MAX_CHANNELS                    516
+#define        MAX_DYNAMIC_CHANNELS    512
+#define        MAX_CHANNELS                    1028
 
 extern unsigned int total_channels;
 extern channel_t channels[MAX_CHANNELS];
@@ -126,6 +124,12 @@ extern cvar_t _snd_mixahead;
 extern cvar_t snd_swapstereo;
 extern cvar_t snd_streaming;
 
+#define SND_CHANNELLAYOUT_AUTO         0
+#define SND_CHANNELLAYOUT_STANDARD     1
+#define SND_CHANNELLAYOUT_ALSA         2
+extern cvar_t snd_channellayout;
+
+
 extern int snd_blocked;                // counter. When > 0, we stop submitting sound to the audio device
 
 extern mempool_t *snd_mempool;
@@ -135,8 +139,6 @@ extern mempool_t *snd_mempool;
 // Used for isolating performance in the renderer.
 extern qboolean simsound;
 
-extern qboolean alsaspeakerlayout;
-
 
 // ====================================================================
 //         Architecture-independent functions