if (len < 0)
{
// name too long
- Con_Printf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
return false;
}
if (S_LoadWavFile (namebuffer, sfx))
if (len < 0)
{
// name too long
- Con_Printf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
+ Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
return false;
}
if (S_LoadWavFile (namebuffer, sfx))
// Can't load the sound!
sfx->flags |= SFXFLAG_FILEMISSING;
if (complain)
- Con_Printf("S_LoadSound: Couldn't load \"%s\"\n", sfx->name);
+ Con_DPrintf("S_LoadSound: Couldn't load \"%s\"\n", sfx->name);
return false;
}