#include "quakedef.h"
+typedef struct
+{
+ int left;
+ int right;
+} portable_samplepair_t;
+
// LordHavoc: was 512, expanded to 2048
#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
if (fwrite(out, 4, length, cl_avidemo_soundfile) < length)
{
Cvar_SetValueQuick(&cl_avidemo, 0);
- Con_Printf("avi saving sound failed, out of disk space? stopping avi demo capture.\n");
+ Con_Print("avi saving sound failed, out of disk space? stopping avi demo capture.\n");
}
}
else if (cl_avidemo_soundfile)
snd_p = (int *) paintbuffer;
snd_vol = volume.value*256;
lpaintedtime = paintedtime;
- if (shm->samplebits == 16)
+ if (shm->format.width == 2)
{
// 16bit
short *snd_out;
- if (shm->channels == 2)
+ if (shm->format.channels == 2)
{
// 16bit 2 channels (stereo)
while (lpaintedtime < endtime)
{
// 8bit
unsigned char *snd_out;
- if (shm->channels == 2)
+ if (shm->format.channels == 2)
{
// 8bit 2 channels (stereo)
while (lpaintedtime < endtime)
===============================================================================
*/
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int endtime);
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int endtime);
+qboolean SND_PaintChannelFrom8 (channel_t *ch, int endtime);
+qboolean SND_PaintChannelFrom16 (channel_t *ch, int endtime);
void S_PaintChannels(int endtime)
{
- int i;
+ unsigned int i;
int end;
channel_t *ch;
- sfxcache_t *sc;
+ sfx_t *sfx;
int ltime, count;
while (paintedtime < endtime)
ch = channels;
for (i=0; i<total_channels ; i++, ch++)
{
- if (!ch->sfx)
+ sfx = ch->sfx;
+ if (!sfx)
continue;
if (!ch->leftvol && !ch->rightvol)
continue;
- sc = S_LoadSound (ch->sfx, true);
- if (!sc)
+ if (!S_LoadSound (sfx, true))
continue;
- ltime = paintedtime;
+ // if the channel is paused
+ if (ch->flags & CHANNELFLAG_PAUSED)
+ {
+ size_t pausedtime;
+
+ pausedtime = end - paintedtime;
+ ch->lastptime += pausedtime;
+ ch->end += pausedtime;
+ continue;
+ }
+
+ // if the sound hasn't been painted last time, update his position
+ if (ch->lastptime < paintedtime)
+ {
+ ch->pos += paintedtime - ch->lastptime;
+
+ // If the sound should have ended by then
+ if ((unsigned int)ch->pos > sfx->total_length)
+ {
+ int loopstart;
+
+ if (ch->flags & CHANNELFLAG_FORCELOOP)
+ loopstart = 0;
+ else
+ loopstart = -1;
+ if (sfx->loopstart >= 0)
+ loopstart = sfx->loopstart;
+
+ // If the sound is looped
+ if (loopstart >= 0)
+ ch->pos = (ch->pos - sfx->total_length) % (sfx->total_length - loopstart) + loopstart;
+ else
+ ch->pos = sfx->total_length;
+ ch->end = paintedtime + sfx->total_length - ch->pos;
+ }
+ }
+ ltime = paintedtime;
while (ltime < end)
{
+ qboolean stop_paint;
+
// paint up to end
if (ch->end < end)
count = ch->end - ltime;
if (count > 0)
{
- if (sc->width == 1)
- SND_PaintChannelFrom8(ch, sc, count);
+ if (sfx->format.width == 1)
+ stop_paint = !SND_PaintChannelFrom8(ch, count);
else
- SND_PaintChannelFrom16(ch, sc, count);
+ stop_paint = !SND_PaintChannelFrom16(ch, count);
- ltime += count;
+ if (!stop_paint)
+ {
+ ltime += count;
+ ch->lastptime = ltime;
+ }
}
+ else
+ stop_paint = false;
- // if at end of loop, restart
if (ltime >= ch->end)
{
- if (sc->loopstart >= 0 || ch->forceloop)
+ // if at end of loop, restart
+ if ((sfx->loopstart >= 0 || (ch->flags & CHANNELFLAG_FORCELOOP)) && !stop_paint)
{
- ch->pos = bound(0, sc->loopstart, sc->length - 1);
- ch->end = ltime + sc->length - ch->pos;
+ ch->pos = bound(0, sfx->loopstart, (int)sfx->total_length - 1);
+ ch->end = ltime + sfx->total_length - ch->pos;
}
+ // channel just stopped
else
- {
- // channel just stopped
- ch->sfx = NULL;
- break;
- }
+ stop_paint = true;
+ }
+
+ if (stop_paint)
+ {
+ S_StopChannel (ch - channels);
+ break;
}
}
}
}
-void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
+qboolean SND_PaintChannelFrom8 (channel_t *ch, int count)
{
int *lscale, *rscale;
unsigned char *sfx;
+ const sfxbuffer_t *sb;
int i, n;
if (ch->leftvol > 255)
lscale = snd_scaletable[ch->leftvol >> 3];
rscale = snd_scaletable[ch->rightvol >> 3];
- if (sc->stereo)
+
+ sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
+ if (sb == NULL)
+ return false;
+
+ if (ch->sfx->format.channels == 2)
{
// LordHavoc: stereo sound support, and optimizations
- sfx = (unsigned char *)sc->data + ch->pos * 2;
+ sfx = (unsigned char *)sb->data + (ch->pos - sb->offset) * 2;
for (i = 0;i < count;i++)
{
paintbuffer[i].left += lscale[*sfx++];
}
else
{
- sfx = (unsigned char *)sc->data + ch->pos;
+ sfx = (unsigned char *)sb->data + ch->pos - sb->offset;
for (i = 0;i < count;i++)
{
n = *sfx++;
}
ch->pos += count;
+ return true;
}
-void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
+qboolean SND_PaintChannelFrom16 (channel_t *ch, int count)
{
int leftvol, rightvol;
signed short *sfx;
+ const sfxbuffer_t *sb;
int i;
leftvol = ch->leftvol;
rightvol = ch->rightvol;
- if (sc->stereo)
+
+ sb = ch->sfx->fetcher->getsb (ch, ch->pos, count);
+ if (sb == NULL)
+ return false;
+
+ if (ch->sfx->format.channels == 2)
{
// LordHavoc: stereo sound support, and optimizations
- sfx = (signed short *)sc->data + ch->pos * 2;
+ sfx = (signed short *)sb->data + (ch->pos - sb->offset) * 2;
for (i=0 ; i<count ; i++)
{
}
else
{
- sfx = (signed short *)sc->data + ch->pos;
+ sfx = (signed short *)sb->data + ch->pos - sb->offset;
for (i=0 ; i<count ; i++)
{
}
ch->pos += count;
+ return true;
}