*/
-#include "quakedef.h"
+#include "darkplaces.h"
#include "snd_main.h"
#include "snd_wav.h"
-
+#include "sound.h"
typedef struct wavinfo_s
{
S_LoadWavFile
==============
*/
-qboolean S_LoadWavFile (const char *filename, sfx_t *sfx)
+qbool S_LoadWavFile (const char *filename, sfx_t *sfx)
{
fs_offset_t filesize;
unsigned char *data;
sfx->loopstart = min(sfx->loopstart, sfx->total_length);
sfx->flags &= ~SFXFLAG_STREAMED;
+ Mem_Free(data); // we already got a copy of this in fetcher_data
return true;
}