]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_win.c
- the Linux sound modules (ALSA and OSS) are now write-based, instead of
[xonotic/darkplaces.git] / snd_win.c
index 490edd292d92ba1163a9719fa28586701d133292..89b333d54b2c18b2e75baf6428e919eca4bea007 100644 (file)
--- a/snd_win.c
+++ b/snd_win.c
@@ -19,14 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 #include "quakedef.h"
 #include "snd_main.h"
+
+#ifndef DIRECTSOUND_VERSION
+#      define DIRECTSOUND_VERSION 0x0500  /* Version 5.0 */
+#endif
 #include <windows.h>
 #include <mmsystem.h>
 #include <dsound.h>
 
 extern HWND mainwindow;
 
-#define iDirectSoundCreate(a,b,c)      pDirectSoundCreate(a,b,c)
-
 HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
 
 // Wave output: 64KB in 64 buffers of 1KB
@@ -40,7 +42,6 @@ HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS
 
 typedef enum sndinitstat_e {SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL} sndinitstat;
 
-static qboolean        wavonly;
 static qboolean        dsound_init;
 static qboolean        wav_init;
 static qboolean        primary_format_set;
@@ -50,6 +51,8 @@ static int    snd_sent, snd_completed;
 static int prev_painted;
 static unsigned int paintpot;
 
+static unsigned int dsound_time;
+
 
 /*
  * Global variables. Must be visible to window-procedure function
@@ -78,111 +81,15 @@ HINSTANCE hInstDS;
 qboolean SNDDMA_InitWav (void);
 sndinitstat SNDDMA_InitDirect (void);
 
-/*
-==================
-S_BlockSound
-==================
-*/
-void S_BlockSound (void)
-{
-       // DirectSound takes care of blocking itself
-       if (wav_init)
-       {
-               snd_blocked++;
-
-               if (snd_blocked == 1)
-                       waveOutReset (hWaveOut);
-       }
-}
-
-
-/*
-==================
-S_UnblockSound
-==================
-*/
-void S_UnblockSound (void)
-{
-       // DirectSound takes care of blocking itself
-       if (wav_init)
-               snd_blocked--;
-}
-
-
-/*
-==================
-FreeSound
-==================
-*/
-void FreeSound (void)
-{
-       int             i;
-
-       if (pDSBuf)
-       {
-               pDSBuf->lpVtbl->Stop(pDSBuf);
-               pDSBuf->lpVtbl->Release(pDSBuf);
-       }
-
-       // only release primary buffer if it's not also the mixing buffer we just released
-       if (pDSPBuf && (pDSBuf != pDSPBuf))
-       {
-               pDSPBuf->lpVtbl->Release(pDSPBuf);
-       }
-
-       if (pDS)
-       {
-               pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
-               pDS->lpVtbl->Release(pDS);
-       }
-
-       if (hWaveOut)
-       {
-               waveOutReset (hWaveOut);
-
-               if (lpWaveHdr)
-               {
-                       for (i=0 ; i< WAV_BUFFERS ; i++)
-                               waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
-               }
-
-               waveOutClose (hWaveOut);
-
-               if (hWaveHdr)
-               {
-                       GlobalUnlock(hWaveHdr);
-                       GlobalFree(hWaveHdr);
-               }
-
-               if (hData)
-               {
-                       GlobalUnlock(hData);
-                       GlobalFree(hData);
-               }
-
-       }
-
-       pDS = NULL;
-       pDSBuf = NULL;
-       pDSPBuf = NULL;
-       hWaveOut = 0;
-       hData = 0;
-       hWaveHdr = 0;
-       lpData = NULL;
-       lpWaveHdr = NULL;
-       dsound_init = false;
-       wav_init = false;
-}
-
 
 /*
 ==================
-SNDDMA_InitDirect
+SndSys_InitDirectSound
 
-Direct-Sound support
+DirectSound 5 support
 ==================
 */
-sndinitstat SNDDMA_InitDirect (void)
+static sndinitstat SndSys_InitDirectSound (const snd_format_t* requested, snd_format_t* suggested)
 {
        DSBUFFERDESC    dsbuf;
        DSBCAPS                 dsbcaps;
@@ -191,26 +98,15 @@ sndinitstat SNDDMA_InitDirect (void)
        WAVEFORMATEX    format, pformat;
        HRESULT                 hresult;
        int                             reps;
-       int i;
-
-       memset((void *)shm, 0, sizeof(*shm));
-       shm->format.channels = 2;
-       shm->format.width = 2;
-// COMMANDLINEOPTION: Windows Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
-       i = COM_CheckParm ("-sndspeed");
-       if (i && i != (com_argc - 1))
-               shm->format.speed = atoi(com_argv[i+1]);
-       else
-               shm->format.speed = 44100;
 
        memset (&format, 0, sizeof(format));
        format.wFormatTag = WAVE_FORMAT_PCM;
-    format.nChannels = shm->format.channels;
-    format.wBitsPerSample = shm->format.width * 8;
-    format.nSamplesPerSec = shm->format.speed;
+    format.nChannels = requested->channels;
+    format.wBitsPerSample = requested->width * 8;
+    format.nSamplesPerSec = requested->speed;
     format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
-    format.cbSize = 0;
     format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
+    format.cbSize = 0;
 
        if (!hInstDS)
        {
@@ -231,7 +127,7 @@ sndinitstat SNDDMA_InitDirect (void)
                }
        }
 
-       while ((hresult = iDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK)
+       while ((hresult = pDirectSoundCreate(NULL, &pDS, NULL)) != DS_OK)
        {
                if (hresult != DSERR_ALLOCATED)
                {
@@ -252,7 +148,7 @@ sndinitstat SNDDMA_InitDirect (void)
 
        dscaps.dwSize = sizeof(dscaps);
 
-       if (DS_OK != pDS->lpVtbl->GetCaps (pDS, &dscaps))
+       if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps))
        {
                Con_Print("Couldn't get DS caps\n");
        }
@@ -260,14 +156,14 @@ sndinitstat SNDDMA_InitDirect (void)
        if (dscaps.dwFlags & DSCAPS_EMULDRIVER)
        {
                Con_Print("No DirectSound driver installed\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return SIS_FAILURE;
        }
 
-       if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE))
+       if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_EXCLUSIVE))
        {
                Con_Print("Set coop level failed\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return SIS_FAILURE;
        }
 
@@ -286,11 +182,11 @@ sndinitstat SNDDMA_InitDirect (void)
 // COMMANDLINEOPTION: Windows DirectSound: -snoforceformat uses the format that DirectSound returns, rather than forcing it
        if (!COM_CheckParm ("-snoforceformat"))
        {
-               if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
+               if (DS_OK == IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSPBuf, NULL))
                {
                        pformat = format;
 
-                       if (DS_OK != pDSPBuf->lpVtbl->SetFormat (pDSPBuf, &pformat))
+                       if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat))
                        {
                                Con_Print("Set primary sound buffer format: no\n");
                        }
@@ -306,6 +202,8 @@ sndinitstat SNDDMA_InitDirect (void)
 // COMMANDLINEOPTION: Windows DirectSound: -primarysound locks the sound hardware for exclusive use
        if (!primary_format_set || !COM_CheckParm ("-primarysound"))
        {
+               HRESULT result;
+
                // create the secondary buffer we'll actually work with
                memset (&dsbuf, 0, sizeof(dsbuf));
                dsbuf.dwSize = sizeof(DSBUFFERDESC);
@@ -316,21 +214,22 @@ sndinitstat SNDDMA_InitDirect (void)
                memset(&dsbcaps, 0, sizeof(dsbcaps));
                dsbcaps.dwSize = sizeof(dsbcaps);
 
-               if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL))
+               result = IDirectSound_CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL);
+               if (result != DS_OK ||
+                       requested->channels != format.nChannels ||
+                       requested->width != format.wBitsPerSample / 8 ||
+                       requested->speed != format.nSamplesPerSec)
                {
-                       Con_Print("DS:CreateSoundBuffer Failed\n");
-                       FreeSound ();
+                       Con_Printf("DS:CreateSoundBuffer Failed (%d): channels=%u, width=%u, speed=%u\n",
+                                          result, format.nChannels, format.wBitsPerSample / 8, format.nSamplesPerSec);
+                       SndSys_Shutdown ();
                        return SIS_FAILURE;
                }
 
-               shm->format.channels = format.nChannels;
-               shm->format.width = format.wBitsPerSample / 8;
-               shm->format.speed = format.nSamplesPerSec;
-
-               if (DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps))
+               if (DS_OK != IDirectSoundBuffer_GetCaps (pDSBuf, &dsbcaps))
                {
                        Con_Print("DS:GetCaps failed\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return SIS_FAILURE;
                }
 
@@ -338,14 +237,14 @@ sndinitstat SNDDMA_InitDirect (void)
        }
        else
        {
-               if (DS_OK != pDS->lpVtbl->SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY))
+               if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_WRITEPRIMARY))
                {
                        Con_Print("Set coop level failed\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return SIS_FAILURE;
                }
 
-               if (DS_OK != pDSPBuf->lpVtbl->GetCaps (pDSPBuf, &dsbcaps))
+               if (DS_OK != IDirectSoundBuffer_GetCaps (pDSPBuf, &dsbcaps))
                {
                        Con_Print("DS:GetCaps failed\n");
                        return SIS_FAILURE;
@@ -356,51 +255,45 @@ sndinitstat SNDDMA_InitDirect (void)
        }
 
        // Make sure mixer is active
-       pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
+       IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
 
-       Con_Printf("   %d channel(s)\n"
-                      "   %d bits/sample\n"
-                                  "   %d samples/sec\n",
-                                  shm->format.channels, shm->format.width * 8, shm->format.speed);
+       Con_DPrintf("   %d channel(s)\n"
+                               "   %d bits/sample\n"
+                               "   %d samples/sec\n",
+                               requested->channels, requested->width * 8, requested->speed);
 
        gSndBufSize = dsbcaps.dwBufferBytes;
 
        // initialize the buffer
        reps = 0;
 
-       while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
+       while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK)
        {
                if (hresult != DSERR_BUFFERLOST)
                {
                        Con_Print("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return SIS_FAILURE;
                }
 
                if (++reps > 10000)
                {
                        Con_Print("SNDDMA_InitDirect: DS: couldn't restore buffer\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return SIS_FAILURE;
                }
 
        }
 
        memset(lpData, 0, dwSize);
+       IDirectSoundBuffer_Unlock(pDSBuf, lpData, dwSize, NULL, 0);
 
-       pDSBuf->lpVtbl->Unlock(pDSBuf, lpData, dwSize, NULL, 0);
-
-       // we don't want anyone to access the buffer directly w/o locking it first.
-       lpData = NULL;
-
-       pDSBuf->lpVtbl->Stop(pDSBuf);
-       pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwStartTime, NULL);
-       pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
+       IDirectSoundBuffer_Stop(pDSBuf);
+       IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
 
-       shm->samples = gSndBufSize / shm->format.width;
-       shm->sampleframes = shm->samples / shm->format.channels;
-       shm->samplepos = 0;
-       shm->buffer = (unsigned char *) lpData;
+       dwStartTime = 0;
+       dsound_time = 0;
+       snd_renderbuffer = Snd_CreateRingBuffer(requested, gSndBufSize / (requested->width * requested->channels), lpData);
 
        dsound_init = true;
 
@@ -410,38 +303,25 @@ sndinitstat SNDDMA_InitDirect (void)
 
 /*
 ==================
-SNDDM_InitWav
+SndSys_InitMmsystem
 
 Crappy windows multimedia base
 ==================
 */
-qboolean SNDDMA_InitWav (void)
+static qboolean SndSys_InitMmsystem (const snd_format_t* requested, snd_format_t* suggested)
 {
        WAVEFORMATEX  format;
        int                             i;
        HRESULT                 hr;
 
-       snd_sent = 0;
-       snd_completed = 0;
-
-       memset((void *)shm, 0, sizeof(*shm));
-       shm->format.channels = 2;
-       shm->format.width = 2;
-// COMMANDLINEOPTION: Windows Sound: -sndspeed <hz> chooses 44100 hz, 22100 hz, or 11025 hz sound output rate
-       i = COM_CheckParm ("-sndspeed");
-       if (i && i != (com_argc - 1))
-               shm->format.speed = atoi(com_argv[i+1]);
-       else
-               shm->format.speed = 44100;
-
        memset (&format, 0, sizeof(format));
        format.wFormatTag = WAVE_FORMAT_PCM;
-       format.nChannels = shm->format.channels;
-       format.wBitsPerSample = shm->format.width * 8;
-       format.nSamplesPerSec = shm->format.speed;
-       format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
-       format.cbSize = 0;
-       format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
+    format.nChannels = requested->channels;
+    format.wBitsPerSample = requested->width * 8;
+    format.nSamplesPerSec = requested->speed;
+    format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
+    format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
+    format.cbSize = 0;
 
        // Open a waveform device for output using window callback
        while ((hr = waveOutOpen((LPHWAVEOUT)&hWaveOut, WAVE_MAPPER,
@@ -475,14 +355,14 @@ qboolean SNDDMA_InitWav (void)
        if (!hData)
        {
                Con_Print("Sound: Out of memory.\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return false;
        }
        lpData = GlobalLock(hData);
        if (!lpData)
        {
                Con_Print("Sound: Failed to lock.\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return false;
        }
        memset (lpData, 0, gSndBufSize);
@@ -498,7 +378,7 @@ qboolean SNDDMA_InitWav (void)
        if (hWaveHdr == NULL)
        {
                Con_Print("Sound: Failed to Alloc header.\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return false;
        }
 
@@ -507,7 +387,7 @@ qboolean SNDDMA_InitWav (void)
        if (lpWaveHdr == NULL)
        {
                Con_Print("Sound: Failed to lock header.\n");
-               FreeSound ();
+               SndSys_Shutdown ();
                return false;
        }
 
@@ -523,40 +403,42 @@ qboolean SNDDMA_InitWav (void)
                                MMSYSERR_NOERROR)
                {
                        Con_Print("Sound: failed to prepare wave headers\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return false;
                }
        }
 
-       shm->samples = gSndBufSize / shm->format.width;
-       shm->sampleframes = shm->samples / shm->format.channels;
-       shm->samplepos = 0;
-       shm->buffer = (unsigned char *) lpData;
+       snd_renderbuffer = Snd_CreateRingBuffer(requested, gSndBufSize / (requested->width * requested->channels), lpData);
 
        prev_painted = 0;
        paintpot = 0;
 
+       snd_sent = 0;
+       snd_completed = 0;
+
        wav_init = true;
 
        return true;
 }
 
+
 /*
-==================
-SNDDMA_Init
+====================
+SndSys_Init
 
-Try to find a sound device to mix for.
-Returns false if nothing is found.
-==================
+Create "snd_renderbuffer" with the proper sound format if the call is successful
+May return a suggested format if the requested format isn't available
+====================
 */
-qboolean SNDDMA_Init(void)
+qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
 {
+       qboolean wavonly;
        sndinitstat     stat;
 
-// COMMANDLINEOPTION: Windows Sound: -wavonly uses wave sound instead of DirectSound
-       if (COM_CheckParm ("-wavonly"))
-               wavonly = true;
+       Con_Print ("SndSys_Init: using the Win32 module\n");
 
+// COMMANDLINEOPTION: Windows Sound: -wavonly uses wave sound instead of DirectSound
+       wavonly = (COM_CheckParm ("-wavonly") != 0);
        dsound_init = false;
        wav_init = false;
 
@@ -565,7 +447,7 @@ qboolean SNDDMA_Init(void)
        // Init DirectSound
        if (!wavonly)
        {
-               stat = SNDDMA_InitDirect ();
+               stat = SndSys_InitDirectSound (requested, suggested);
 
                if (stat == SIS_SUCCESS)
                        Con_Print("DirectSound initialized\n");
@@ -579,69 +461,97 @@ qboolean SNDDMA_Init(void)
        // to have sound)
        if (!dsound_init && (stat != SIS_NOTAVAIL))
        {
-               if (SNDDMA_InitWav ())
-                       Con_Print("Wave sound initialized\n");
+               if (SndSys_InitMmsystem (requested, suggested))
+                       Con_Print("Wave sound (MMSYSTEM) initialized\n");
                else
                        Con_Print("Wave sound failed to init\n");
        }
 
-       if (!dsound_init && !wav_init)
-               return false;
-
-       return true;
+       return (dsound_init || wav_init);
 }
 
+
 /*
-==============
-SNDDMA_GetDMAPos
+====================
+SndSys_Shutdown
 
-return the current sample position (in mono samples read)
-inside the recirculating dma buffer, so the mixing code will know
-how many sample are required to fill it up.
-===============
+Stop the sound card, delete "snd_renderbuffer" and free its other resources
+====================
 */
-int SNDDMA_GetDMAPos(void)
+void SndSys_Shutdown (void)
 {
-       DWORD dwTime, s;
+       if (pDSBuf)
+       {
+               IDirectSoundBuffer_Stop(pDSBuf);
+               IDirectSoundBuffer_Release(pDSBuf);
+       }
 
-       if (dsound_init)
+       // only release primary buffer if it's not also the mixing buffer we just released
+       if (pDSPBuf && (pDSBuf != pDSPBuf))
+       {
+               IDirectSoundBuffer_Release(pDSPBuf);
+       }
+
+       if (pDS)
        {
-               pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwTime, NULL);
-               s = dwTime - dwStartTime;
+               IDirectSound_SetCooperativeLevel (pDS, mainwindow, DSSCL_NORMAL);
+               IDirectSound_Release(pDS);
        }
-       else if (wav_init)
+
+       if (hWaveOut)
        {
-               // Find which sound blocks have completed
-               for (;;)
+               waveOutReset (hWaveOut);
+
+               if (lpWaveHdr)
                {
-                       if (snd_completed == snd_sent)
-                       {
-                               Con_DPrint("Sound overrun\n");
-                               break;
-                       }
+                       unsigned int i;
 
-                       if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE))
-                               break;
+                       for (i=0 ; i< WAV_BUFFERS ; i++)
+                               waveOutUnprepareHeader (hWaveOut, lpWaveHdr+i, sizeof(WAVEHDR));
+               }
 
-                       snd_completed++;        // this buffer has been played
+               waveOutClose (hWaveOut);
+
+               if (hWaveHdr)
+               {
+                       GlobalUnlock(hWaveHdr);
+                       GlobalFree(hWaveHdr);
                }
 
-               s = snd_completed * WAV_BUFFER_SIZE;
+               if (hData)
+               {
+                       GlobalUnlock(hData);
+                       GlobalFree(hData);
+               }
        }
-       else
-               return 0;
 
-       return (s >> (shm->format.width - 1)) & (shm->samples - 1);
+       if (snd_renderbuffer != NULL)
+       {
+               Mem_Free(snd_renderbuffer);
+               snd_renderbuffer = NULL;
+       }
+
+       pDS = NULL;
+       pDSBuf = NULL;
+       pDSPBuf = NULL;
+       hWaveOut = 0;
+       hData = 0;
+       hWaveHdr = 0;
+       lpData = NULL;
+       lpWaveHdr = NULL;
+       dsound_init = false;
+       wav_init = false;
 }
 
+
 /*
-==============
-SNDDMA_Submit
+====================
+SndSys_Submit
 
-Send sound to device if buffer isn't really the dma buffer
-===============
+Submit the contents of "snd_renderbuffer" to the sound card
+====================
 */
-void SNDDMA_Submit(void)
+void SndSys_Submit (void)
 {
        LPWAVEHDR       h;
        int                     wResult;
@@ -650,10 +560,10 @@ void SNDDMA_Submit(void)
        if (!wav_init)
                return;
 
-       paintpot += (paintedtime - prev_painted) * shm->format.channels * shm->format.width;
+       paintpot += (snd_renderbuffer->endframe - prev_painted) * snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
        if (paintpot > WAV_BUFFERS * WAV_BUFFER_SIZE)
                paintpot = WAV_BUFFERS * WAV_BUFFER_SIZE;
-       prev_painted = paintedtime;
+       prev_painted = snd_renderbuffer->endframe;
 
        // submit new sound blocks
        while (paintpot > WAV_BUFFER_SIZE)
@@ -671,24 +581,62 @@ void SNDDMA_Submit(void)
                if (wResult != MMSYSERR_NOERROR)
                {
                        Con_Print("Failed to write block to device\n");
-                       FreeSound ();
+                       SndSys_Shutdown ();
                        return;
                }
 
                paintpot -= WAV_BUFFER_SIZE;
        }
+
 }
 
+
 /*
-==============
-SNDDMA_Shutdown
+====================
+SndSys_GetSoundTime
 
-Reset the sound device for exiting
-===============
+Returns the number of sample frames consumed since the sound started
+====================
 */
-void SNDDMA_Shutdown(void)
+unsigned int SndSys_GetSoundTime (void)
 {
-       FreeSound ();
+       unsigned int s;
+
+       if (dsound_init)
+       {
+               DWORD dwTime;
+
+               IDirectSoundBuffer_GetCurrentPosition(pDSBuf, &dwTime, NULL);
+               s = (dwTime - dwStartTime) & (gSndBufSize - 1);
+               dwStartTime = dwTime;
+
+               dsound_time += s / (snd_renderbuffer->format.width * snd_renderbuffer->format.channels);
+               return dsound_time;
+       }
+
+       if (wav_init)
+       {
+               // Find which sound blocks have completed
+               for (;;)
+               {
+                       if (snd_completed == snd_sent)
+                       {
+                               Con_DPrint("Sound overrun\n");
+                               break;
+                       }
+
+                       if (!(lpWaveHdr[snd_completed & WAV_MASK].dwFlags & WHDR_DONE))
+                               break;
+
+                       snd_completed++;        // this buffer has been played
+               }
+
+               s = snd_completed * WAV_BUFFER_SIZE;
+
+               return s / (snd_renderbuffer->format.width * snd_renderbuffer->format.channels);
+       }
+
+       return 0;
 }
 
 
@@ -697,7 +645,14 @@ static DWORD dsound_dwSize2;
 static DWORD *dsound_pbuf;
 static DWORD *dsound_pbuf2;
 
-void *S_LockBuffer(void)
+/*
+====================
+SndSys_LockRenderBuffer
+
+Get the exclusive lock on "snd_renderbuffer"
+====================
+*/
+qboolean SndSys_LockRenderBuffer (void)
 {
        int reps;
        HRESULT hresult;
@@ -706,25 +661,28 @@ void *S_LockBuffer(void)
        if (pDSBuf)
        {
                // if the buffer was lost or stopped, restore it and/or restart it
-               if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
+               if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DS_OK)
                        Con_Print("Couldn't get sound buffer status\n");
 
                if (dwStatus & DSBSTATUS_BUFFERLOST)
-                       pDSBuf->lpVtbl->Restore (pDSBuf);
+               {
+                       Con_Print("DSound buffer is lost!!\n");
+                       IDirectSoundBuffer_Restore (pDSBuf);
+               }
 
                if (!(dwStatus & DSBSTATUS_PLAYING))
-                       pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
+                       IDirectSoundBuffer_Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
 
                reps = 0;
 
-               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&dsound_pbuf, &dsound_dwSize, (LPVOID*)&dsound_pbuf2, &dsound_dwSize2, 0)) != DS_OK)
+               while ((hresult = IDirectSoundBuffer_Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&dsound_pbuf, &dsound_dwSize, (LPVOID*)&dsound_pbuf2, &dsound_dwSize2, 0)) != DS_OK)
                {
                        if (hresult != DSERR_BUFFERLOST)
                        {
                                Con_Print("S_LockBuffer: DS: Lock Sound Buffer Failed\n");
                                S_Shutdown ();
                                S_Startup ();
-                               return NULL;
+                               return false;
                        }
 
                        if (++reps > 10000)
@@ -732,20 +690,28 @@ void *S_LockBuffer(void)
                                Con_Print("S_LockBuffer: DS: couldn't restore buffer\n");
                                S_Shutdown ();
                                S_Startup ();
-                               return NULL;
+                               return false;
                        }
                }
-               return dsound_pbuf;
+
+               if ((void*)dsound_pbuf != snd_renderbuffer->ring)
+                       Sys_Error("SndSys_LockRenderBuffer: the ring address has changed!!!\n");
+               return true;
        }
-       else if (wav_init)
-               return shm->buffer;
-       else
-               return NULL;
+
+       return wav_init;
 }
 
-void S_UnlockBuffer(void)
+
+/*
+====================
+SndSys_UnlockRenderBuffer
+
+Release the exclusive lock on "snd_renderbuffer"
+====================
+*/
+void SndSys_UnlockRenderBuffer (void)
 {
        if (pDSBuf)
-               pDSBuf->lpVtbl->Unlock(pDSBuf, dsound_pbuf, dsound_dwSize, dsound_pbuf2, dsound_dwSize2);
+               IDirectSoundBuffer_Unlock(pDSBuf, dsound_pbuf, dsound_dwSize, dsound_pbuf2, dsound_dwSize2);
 }
-