char name[MAX_QPATH];
mempool_t *mempool;
sfxcache_t *sfxcache;
+ int silentlymissing; // true if missing and loaded with complain = false
} sfx_t;
typedef struct
typedef struct
{
sfx_t *sfx; // sfx number
+ int forceloop; // force looping even if the sound is not looped
int leftvol; // 0-255 volume
int rightvol; // 0-255 volume
int end; // end time in global paintsamples
channel_t *SND_PickChannel(int entnum, int entchannel);
// spatializes a channel
-void SND_Spatialize(channel_t *ch);
+void SND_Spatialize(channel_t *ch, int isstatic);
// initializes cycling through a DMA buffer and returns information on it
qboolean SNDDMA_Init(void);