This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
int right;
} portable_samplepair_t;
-typedef struct sfx_s
-{
- char name[MAX_QPATH];
- cache_user_t cache;
-} sfx_t;
-
typedef struct
{
int length;
int speed;
int width;
int stereo;
- byte data[1]; // variable sized
+ qbyte data[1]; // variable sized
} sfxcache_t;
+typedef struct sfx_s
+{
+ char name[MAX_QPATH];
+ mempool_t *mempool;
+ sfxcache_t *sfxcache;
+ int silentlymissing; // true if missing and loaded with complain = false
+} sfx_t;
+
typedef struct
{
qboolean gamealive;
typedef struct
{
sfx_t *sfx; // sfx number
+ int forceloop; // force looping even if the sound is not looped
int leftvol; // 0-255 volume
int rightvol; // 0-255 volume
int end; // end time in global paintsamples
void S_Init (void);
void S_Startup (void);
void S_Shutdown (void);
+void S_Open (void);
+void S_Close (void);
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
void S_StopSound (int entnum, int entchannel);
void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
void S_ExtraUpdate (void);
-sfx_t *S_PrecacheSound (char *sample);
+sfx_t *S_PrecacheSound (char *sample, int complain);
void S_TouchSound (char *sample);
void S_ClearPrecache (void);
void S_BeginPrecaching (void);
channel_t *SND_PickChannel(int entnum, int entchannel);
// spatializes a channel
-void SND_Spatialize(channel_t *ch);
+void SND_Spatialize(channel_t *ch, int isstatic);
// initializes cycling through a DMA buffer and returns information on it
qboolean SNDDMA_Init(void);
#define MAX_DYNAMIC_CHANNELS 128
-extern channel_t channels[MAX_CHANNELS];
+extern channel_t channels[MAX_CHANNELS];
// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
-extern int total_channels;
+extern int total_channels;
//
// Fake dma is a synchronous faking of the DMA progress used for
// number of times S_Update() is called per second.
//
-extern qboolean fakedma;
-extern int fakedma_updates;
-extern int paintedtime;
+extern qboolean fakedma;
+extern int fakedma_updates;
+extern int paintedtime;
+extern int soundtime;
extern vec3_t listener_origin;
extern vec3_t listener_forward;
extern vec3_t listener_right;
extern volatile dma_t sn;
extern vec_t sound_nominal_clip_dist;
-extern cvar_t loadas8bit;
-extern cvar_t bgmvolume;
-extern cvar_t volume;
+extern cvar_t loadas8bit;
+extern cvar_t bgmvolume;
+extern cvar_t volume;
+extern cvar_t snd_swapstereo;
+extern qboolean cdaudioinitialized;
extern qboolean snd_initialized;
-extern int snd_blocked;
+extern int snd_blocked;
void S_LocalSound (char *s);
-sfxcache_t *S_LoadSound (sfx_t *s);
+sfxcache_t *S_LoadSound (sfx_t *s, int complain);
-wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
+wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
void SND_InitScaletable (void);
void SNDDMA_Submit(void);
void S_AmbientOff (void);
void S_AmbientOn (void);
+void *S_LockBuffer(void);
+void S_UnlockBuffer(void);
+
+// add some data to the tail of the rawsamples queue
+void S_RawSamples_Enqueue(short *samples, unsigned int length);
+// read and remove some data from the head of the rawsamples queue
+void S_RawSamples_Dequeue(int *samples, unsigned int length);
+// empty the rawsamples queue
+void S_RawSamples_ClearQueue(void);
+// returns how much more data the queue wants, or 0 if it is already full enough
+int S_RawSamples_QueueWantsMore(void);
+
+// resamples one sound buffer into another, while changing the length
+void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength);
+
+// returns the rate that the rawsamples system is running at
+int S_RawSamples_SampleRate(void);
+
#endif
+