} snd_format_t;
// sfx_t flags
+#define SFXFLAG_NONE 0
#define SFXFLAG_SILENTLYMISSING (1 << 0) // if the sfx is missing and loaded with complain = false
#define SFXFLAG_USED (1 << 1)
int bufferlength; // used only by certain drivers
} dma_t;
+// channel_t flags
+#define CHANNELFLAG_NONE 0
+#define CHANNELFLAG_FORCELOOP (1 << 0) // force looping even if the sound is not looped
+
typedef struct
{
- sfx_t *sfx; // sfx number
- int forceloop; // force looping even if the sound is not looped
- int leftvol; // 0-255 volume
- int rightvol; // 0-255 volume
- int end; // end time in global paintsamples
- int lastptime; // last time this channel was painted
- int pos; // sample position in sfx
- int looping; // where to loop, -1 = no looping
- int entnum; // to allow overriding a specific sound
- int entchannel;
- vec3_t origin; // origin of sound effect
- vec_t dist_mult; // distance multiplier (attenuation/clipK)
- int master_vol; // 0-255 master volume
- void *fetcher_data; // Per-channel data for the sound fetching function
+ sfx_t *sfx; // sfx number
+ unsigned int flags; // cf CHANNELFLAG_* defines
+ int leftvol; // 0-255 volume
+ int rightvol; // 0-255 volume
+ int end; // end time in global paintsamples
+ int lastptime; // last time this channel was painted
+ int pos; // sample position in sfx
+ int looping; // where to loop, -1 = no looping
+ int entnum; // to allow overriding a specific sound
+ int entchannel;
+ vec3_t origin; // origin of sound effect
+ vec_t dist_mult; // distance multiplier (attenuation/clipK)
+ int master_vol; // 0-255 master volume
+ void *fetcher_data; // Per-channel data for the sound fetching function
} channel_t;
typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples);